From 1dd3b14fb466d55b2da1ed88dd653ee4c646f7a2 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Sun, 5 Sep 2010 22:59:28 +0400 Subject: [PATCH] [10448] Use base run speed * 2 as fall speed. It equal to base flight speed and not dependent from real creature speed as expected. --- src/game/Creature.cpp | 4 ++-- src/shared/revision_nr.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 2f509f84102..acb4625d6da 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1439,8 +1439,8 @@ bool Creature::FallGround() float dz = tz - GetPositionZ(); float distance = sqrt(dz*dz); - // flight speed * 2 explicit, not verified though but result looks proper - double speed = GetSpeed(MOVE_FLIGHT) * 2; + // default run speed * 2 explicit, not verified though but result looks proper + double speed = baseMoveSpeed[MOVE_RUN] * 2; speed *= 0.001; // to milliseconds diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 46ebb4855df..4a993722ecf 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10447" + #define REVISION_NR "10448" #endif // __REVISION_NR_H__