diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d8b2ba034ce..9e676642300 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8566,17 +8566,7 @@ void Unit::ModifyAuraState(AuraState flag, bool apply) { SpellEntry const* spellProto = (*itr).second->GetSpellProto(); if (spellProto->CasterAuraState == flag) - { - // exceptions (applied at state but not removed at state change) - // Rampage - if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000) - { - ++itr; - continue; - } - RemoveAura(itr); - } else ++itr; }