diff --git a/src/game/GridDefines.h b/src/game/GridDefines.h index ced42871bce..0942c5c316c 100644 --- a/src/game/GridDefines.h +++ b/src/game/GridDefines.h @@ -41,10 +41,10 @@ class Player; #define MIN_GRID_DELAY MINUTE*1000 #define MIN_MAP_UPDATE_DELAY 50 -#define MAX_NUMBER_OF_CELLS 4 +#define MAX_NUMBER_OF_CELLS 8 #define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS) -#define CENTER_GRID_CELL_ID 128 +#define CENTER_GRID_CELL_ID 256 #define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2) #define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS) diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in index a7c0be700fe..f57e25d5a41 100644 --- a/src/mangosd/mangosd.conf.dist.in +++ b/src/mangosd/mangosd.conf.dist.in @@ -863,9 +863,9 @@ GM.StartLevel = 1 # Visibility.Distance.Creature # Visibility.Distance.Player # Visibility distance for different in game object -# Max limited by active player zone: ~ 333 +# Max limited by active player zone: ~ 166 # Min limit dependent from objects -# Default: 132 (cell size) +# Default: 66 (cell size) # Min limit is max aggro radius (45) * Rate.Creature.Aggro # # Visibility.Distance.Object @@ -891,10 +891,10 @@ GM.StartLevel = 1 ################################################################################################################### Visibility.GroupMode = 0 -Visibility.Distance.Creature = 132 -Visibility.Distance.Player = 132 -Visibility.Distance.Object = 132 -Visibility.Distance.InFlight = 132 +Visibility.Distance.Creature = 66 +Visibility.Distance.Player = 66 +Visibility.Distance.Object = 66 +Visibility.Distance.InFlight = 66 Visibility.Distance.Grey.Unit = 1 Visibility.Distance.Grey.Object = 10 diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 756f31327b1..06202b88feb 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "6905" + #define REVISION_NR "6906" #endif // __REVISION_NR_H__