From 819ca6c8a7bfaedf9c44aa33d8b2cc596af36a86 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Tue, 11 May 2010 13:35:40 +0400 Subject: [PATCH] [9871] Implement movement impairing effects for spell 58875. Original part suggested by Insider42. --- src/game/Spell.cpp | 3 +++ src/shared/revision_nr.h | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 30e7d3b68e5..9c7a49b4aeb 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2782,6 +2782,9 @@ void Spell::cast(bool skipCheck) // Heroism else if (m_spellInfo->Id == 32182) AddPrecastSpell(57723); // Exhaustion + // Spirit Walk + else if (m_spellInfo->Id == 58875) + AddPrecastSpell(58876); else if (m_spellInfo->Effect[EFFECT_INDEX_0]==SPELL_EFFECT_APPLY_AREA_AURA_RAID && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000)) // only for main totem spell cast AddTriggeredSpell(30708); // Totem of Wrath diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index f660d1e4d3d..6c5cc6d9638 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9870" + #define REVISION_NR "9871" #endif // __REVISION_NR_H__