diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 3ba8be20c02..d4b052bc0d6 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -15591,8 +15591,7 @@ void Player::SaveToDB() uint32 tmp_displayid = GetDisplayId(); // Set player sit state to standing on save, also stealth and shifted form - SetStandState(UNIT_STAND_STATE_STAND); // stand state - RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // stand flags? + SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_STAND); SetByteValue(UNIT_FIELD_BYTES_2, 3, 0); // shapeshift RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); SetDisplayId(GetNativeDisplayId()); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index cd01be3265c..84addee51b6 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7339" + #define REVISION_NR "7340" #endif // __REVISION_NR_H__