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[9721] Updated high guids. Renamed few files. Added some comments.
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
#ifndef __REVISION_NR_H__ | ||
#define __REVISION_NR_H__ | ||
#define REVISION_NR "9720" | ||
#define REVISION_NR "9721" | ||
#endif // __REVISION_NR_H__ |
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e420ce8
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For items/containers and players. The guid 2nd and 3rd digits depend on server in a group of server. Eitrigg (EU) uses 0x0680 mask (items are 0x4680, players are all 0x0680...
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The last 3 bytes of a GUID are mask and type.
A GUID typically goes like this: MMTEEEEELLLLLLLL
Where:
M = mask (flags)
T = type
E = entry (if any)
L = low (can be longer if no entry part)
Eventually, we should use these... Hence why the ObjectGuid class was used and cleanups regarding it have started.
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I worry about 2 case:
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(1) ofc
(2) caster stored for another thing: for proper report like dot/hot caster name and who must get threat
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Oh, now I see, thankyou.