<?xml version="1.0" encoding="UTF-8"?>
<commit>
  <added type="array">
    <added>
      <filename>Game/CrashTriggerScript.js</filename>
    </added>
  </added>
  <modified type="array">
    <modified>
      <diff>@@ -3,8 +3,8 @@ var Skin : GUIStyle;
 var Bike : GameObject;
 var BikeWreckPrefab : GameObject;
 
-var StartAltitude : float = 27.44272;
-var EndAltitude : float = 343.0896;
+var StartAltitude : float = 27.38485;
+var EndAltitude : float = 336.6871;
 
 private var IsWrecked : boolean = false;
 
@@ -69,7 +69,7 @@ function ProcessScore () {
   GameManager.RideTime = Time.timeSinceLevelLoad;
 
   // Distance
-  newDistance = ((Bike.transform.position.y - StartAltitude) / (EndAltitude - StartAltitude)) * 1000;
+  newDistance = ((Bike.transform.position.y - StartAltitude) / (EndAltitude - StartAltitude)) * 1000.0;
   if (newDistance &gt; GameManager.RideDistance) {
     GameManager.RideDistance = newDistance;
   } else {</diff>
      <filename>Game/GameScript.js</filename>
    </modified>
  </modified>
  <removed type="array">
    <removed>
      <filename>Game/HeadScript.js</filename>
    </removed>
  </removed>
  <parents type="array">
    <parent>
      <id>5c9af0fd2992af4600942f761e92c515d04e207e</id>
    </parent>
  </parents>
  <author>
    <name>rennat</name>
    <email>tannern@gmail.com</email>
  </author>
  <url>http://github.com/mattsonic/WidowMaker/commit/a16a554fa77cd57caf35dee38514a217abeba97d</url>
  <id>a16a554fa77cd57caf35dee38514a217abeba97d</id>
  <committed-date>2009-11-03T22:28:57-08:00</committed-date>
  <authored-date>2009-11-03T22:28:57-08:00</authored-date>
  <message>updated trigger script name. Game Script updates</message>
  <tree>2717bcf07096288176c655bb4fb1ceb0d684bf0d</tree>
  <committer>
    <name>rennat</name>
    <email>tannern@gmail.com</email>
  </committer>
</commit>
