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Player dies of suffocation in a wall if he falls from a SS riding non-rocket vehicle #2247

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EzerArch opened this issue Aug 7, 2016 · 3 comments
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@EzerArch
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EzerArch commented Aug 7, 2016

To reproduce it, you can use a boat, a moon buggy or a MCHeli vehicle.

Daredevil with a boat:
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Falling:
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Once I spawn in the OW I start getting hurt:
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Until I die of suffocation in a wall:
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And when I respawn, I'm stuck in the parachute state. I can't jump and the parachute sound effect keeps playing. To fix it, I have to reload the world:
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If you fall with a moon buggy, you don't get suffocation but you fall through below the bedrock ad infinitum. Reloading the world made me reappear underground. Lucky me, I respawned in a ravine located at the same x-coord, y=30, z-coord I fell from in SS dim. I could've respawned in a solid landmass.
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@EzerArch EzerArch changed the title Player dies of suffocation in a wall if he falls from a SS riding any vehicle Player dies of suffocation in a wall if he falls from a SS riding non-rocket vehicle Aug 14, 2016
@micdoodle8 micdoodle8 added the 1.7 label Oct 12, 2016
radfast added a commit that referenced this issue Mar 17, 2017
@radfast
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radfast commented Mar 17, 2017

Fixed next build 480.

Now:

  • the player will not die of suffocation
  • the player will dismount from the entity and the player will fall as normal, with a parachute if equipped
  • the ridden entity will be spawned high in the sky above the Overworld (10 blocks below the player's sky spawn position, so if you look down you will see it)
  • what happens to the ridden entity then will depend on its own regular physics ... if it's a horse or pig, it will fall and die ~~~ if it's a boat it will fall and smash into wood ~~~ if it's a minecart it will fall intact ~~~ if it's from MCHeli I don't know ? :/

Similar behaviour if somehow players find a way to go to Space Stations / Moon / Mars while riding an entity. (I don't know how this is possible, because if the player is in a rocket, the player is "riding" that rocket not anything else. I tried with /dimensiontp command and it seems not to bring any ridden entity with it.)

@radfast radfast closed this as completed Mar 17, 2017
@EzerArch
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EzerArch commented Mar 18, 2017

if it's from MCHeli I don't know ? :/

They'll explode if they don't fall leveled with the ground.

Out of curiosity: say a vehicle/entity falls off the SS alone with no rider, what will happen? Is it going to re-entry like drops ("space debris" from wiki)?

(Off-topic: The https://wiki.micdoodle8.com/wiki/2 link seems to redirect to the wrong page/section)

@radfast
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radfast commented Mar 18, 2017

Out of curiosity: say a vehicle/entity falls off the SS alone with no rider, what will happen? Is it going to re-entry like drops?

Yes I think so - it wil fall to the Overworld with (I think) the same x, z that it had on the Space Station, so probably close to (0, 64, 0). Maybe try it with a chicken or something else which does not take fall damage?

But... if there is no player on the Overworld, chunk loading could basically mean the entity stays at height 900 for a long time, until a player goes to that chunk so that action starts to happen. Could also be that (0, 900, 0) is in an always-loaded chunk, as a server will always keep some permanently loaded chunks around the original spawn.


That wiki link I don't remember now what was planned, I can see that /1 and /2 both redirect to the same location. I guess maybe it was planned for there to be 2 getting started tutorials in future, a basic one and a more advanced space-focused one, which can be /1 and /2. If anyone ever writes it, we can change the redirect :)

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