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Backed out changeset 616bd23b9896 (bug 1391145) for frequently failin…
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…g mochitests layout/style/test/test_animations.html and layout/style/test/test_animations_omta.html on Linux x64. r=backout

Backs out #18492
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Gecko Backout authored and moz-servo-sync committed Sep 16, 2017
1 parent 4c04ece commit 1aa0b20
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Showing 4 changed files with 20 additions and 198 deletions.
19 changes: 0 additions & 19 deletions components/style/properties/gecko.mako.rs
Expand Up @@ -3084,17 +3084,8 @@ fn static_assert() {
${transform_function_arm("MatrixWithPercents", "matrix3d", ["number"] * 12 + ["lop"] * 2
+ ["length"] + ["number"])}
${transform_function_arm("Skew", "skew", ["angle"] * 2)}
${transform_function_arm("TranslateX", "translatex", ["lop"])}
${transform_function_arm("TranslateY", "translatey", ["lop"])}
${transform_function_arm("TranslateZ", "translatez", ["length"])}
${transform_function_arm("Translate", "translate3d", ["lop", "lop", "length"])}
${transform_function_arm("ScaleX", "scalex", ["number"])}
${transform_function_arm("ScaleY", "scaley", ["number"])}
${transform_function_arm("ScaleZ", "scalez", ["number"])}
${transform_function_arm("Scale", "scale3d", ["number"] * 3)}
${transform_function_arm("RotateX", "rotatex", ["angle"])}
${transform_function_arm("RotateY", "rotatey", ["angle"])}
${transform_function_arm("RotateZ", "rotatez", ["angle"])}
${transform_function_arm("Rotate", "rotate3d", ["number"] * 3 + ["angle"])}
${transform_function_arm("Perspective", "perspective", ["length"])}
${transform_function_arm("InterpolateMatrix", "interpolatematrix",
Expand Down Expand Up @@ -3213,18 +3204,8 @@ fn static_assert() {
match transform_function {
${computed_operation_arm("Matrix", "matrix3d", ["number"] * 16)}
${computed_operation_arm("Skew", "skew", ["angle"] * 2)}

${computed_operation_arm("TranslateX", "translatex", ["lop"])}
${computed_operation_arm("TranslateY", "translatey", ["lop"])}
${computed_operation_arm("TranslateZ", "translatez", ["length"])}
${computed_operation_arm("Translate", "translate3d", ["lop", "lop", "length"])}
${computed_operation_arm("ScaleX", "scalex", ["number"])}
${computed_operation_arm("ScaleY", "scaley", ["number"])}
${computed_operation_arm("ScaleZ", "scalez", ["number"])}
${computed_operation_arm("Scale", "scale3d", ["number"] * 3)}
${computed_operation_arm("RotateX", "rotatex", ["angle"])}
${computed_operation_arm("RotateY", "rotatey", ["angle"])}
${computed_operation_arm("RotateZ", "rotatez", ["angle"])}
${computed_operation_arm("Rotate", "rotate3d", ["number"] * 3 + ["angle"])}
${computed_operation_arm("Perspective", "perspective", ["length"])}
${computed_operation_arm("InterpolateMatrix", "interpolatematrix",
Expand Down
87 changes: 0 additions & 87 deletions components/style/properties/helpers/animated_properties.mako.rs
Expand Up @@ -1183,21 +1183,6 @@ impl ToAnimatedZero for TransformOperation {
sy.to_animated_zero()?,
))
},
TransformOperation::TranslateX(ref tx) => {
Ok(TransformOperation::TranslateX(
tx.to_animated_zero()?
))
},
TransformOperation::TranslateY(ref ty) => {
Ok(TransformOperation::TranslateY(
ty.to_animated_zero()?
))
},
TransformOperation::TranslateZ(ref tz) => {
Ok(TransformOperation::TranslateZ(
tz.to_animated_zero()?
))
},
TransformOperation::Translate(ref tx, ref ty, ref tz) => {
Ok(TransformOperation::Translate(
tx.to_animated_zero()?,
Expand All @@ -1208,12 +1193,6 @@ impl ToAnimatedZero for TransformOperation {
TransformOperation::Scale(..) => {
Ok(TransformOperation::Scale(1.0, 1.0, 1.0))
},
TransformOperation::ScaleX(_) => Ok(TransformOperation::ScaleX(1.)),
TransformOperation::ScaleY(_) => Ok(TransformOperation::ScaleY(1.)),
TransformOperation::ScaleZ(_) => Ok(TransformOperation::ScaleZ(1.)),
TransformOperation::RotateX(_) => Ok(TransformOperation::RotateX(Angle::zero())),
TransformOperation::RotateY(_) => Ok(TransformOperation::RotateY(Angle::zero())),
TransformOperation::RotateZ(_) => Ok(TransformOperation::RotateZ(Angle::zero())),
TransformOperation::Rotate(x, y, z, a) => {
let (x, y, z, _) = TransformList::get_normalized_vector_and_angle(x, y, z, a);
Ok(TransformOperation::Rotate(x, y, z, Angle::zero()))
Expand Down Expand Up @@ -1278,30 +1257,6 @@ impl Animate for TransformOperation {
fz.animate(tz, procedure)?,
))
},
(
&TransformOperation::TranslateX(ref from),
&TransformOperation::TranslateX(ref to),
) => {
Ok(TransformOperation::TranslateX(
from.animate(to, procedure)?,
))
},
(
&TransformOperation::TranslateY(ref from),
&TransformOperation::TranslateY(ref to),
) => {
Ok(TransformOperation::TranslateY(
from.animate(to, procedure)?,
))
},
(
&TransformOperation::TranslateZ(ref from),
&TransformOperation::TranslateZ(ref to),
) => {
Ok(TransformOperation::TranslateZ(
from.animate(to, procedure)?,
))
},
(
&TransformOperation::Scale(ref fx, ref fy, ref fz),
&TransformOperation::Scale(ref tx, ref ty, ref tz),
Expand All @@ -1312,48 +1267,6 @@ impl Animate for TransformOperation {
animate_multiplicative_factor(*fz, *tz, procedure)?,
))
},
(
&TransformOperation::ScaleX(ref from),
&TransformOperation::ScaleX(ref to),
) => {
Ok(TransformOperation::ScaleX(
animate_multiplicative_factor(*from, *to, procedure)?,
))
},
(
&TransformOperation::ScaleY(ref from),
&TransformOperation::ScaleY(ref to),
) => {
Ok(TransformOperation::ScaleY(
animate_multiplicative_factor(*from, *to, procedure)?,
))
},
(
&TransformOperation::ScaleZ(ref from),
&TransformOperation::ScaleZ(ref to),
) => {
Ok(TransformOperation::ScaleZ(
animate_multiplicative_factor(*from, *to, procedure)?,
))
},
(
&TransformOperation::RotateX(ref from),
&TransformOperation::RotateX(ref to),
) => {
Ok(TransformOperation::RotateX(from.animate(to, procedure)?))
},
(
&TransformOperation::RotateY(ref from),
&TransformOperation::RotateY(ref to),
) => {
Ok(TransformOperation::RotateY(from.animate(to, procedure)?))
},
(
&TransformOperation::RotateZ(ref from),
&TransformOperation::RotateZ(ref to),
) => {
Ok(TransformOperation::RotateZ(from.animate(to, procedure)?))
},
(
&TransformOperation::Rotate(fx, fy, fz, fa),
&TransformOperation::Rotate(tx, ty, tz, ta),
Expand Down
74 changes: 20 additions & 54 deletions components/style/properties/longhand/box.mako.rs
Expand Up @@ -717,19 +717,10 @@ ${helpers.predefined_type(
// For `-moz-transform` matrix and matrix3d.
MatrixWithPercents(ComputedMatrixWithPercents),
Skew(computed::Angle, computed::Angle),
TranslateX(LengthOrPercentage),
TranslateY(LengthOrPercentage),
TranslateZ(Length),
Translate(computed::LengthOrPercentage,
computed::LengthOrPercentage,
computed::Length),
ScaleX(CSSFloat),
ScaleY(CSSFloat),
ScaleZ(CSSFloat),
Scale(CSSFloat, CSSFloat, CSSFloat),
RotateX(computed::Angle),
RotateY(computed::Angle),
RotateZ(computed::Angle),
Rotate(CSSFloat, CSSFloat, CSSFloat, computed::Angle),
Perspective(computed::Length),
// For mismatched transform lists.
Expand Down Expand Up @@ -1308,15 +1299,24 @@ ${helpers.predefined_type(
}
SpecifiedOperation::TranslateX(ref tx) => {
let tx = tx.to_computed_value(context);
result.push(computed_value::ComputedOperation::TranslateX(tx));
result.push(computed_value::ComputedOperation::Translate(
tx,
computed::length::LengthOrPercentage::zero(),
computed::length::Length::new(0.)));
}
SpecifiedOperation::TranslateY(ref ty) => {
let ty = ty.to_computed_value(context);
result.push(computed_value::ComputedOperation::TranslateY(ty));
result.push(computed_value::ComputedOperation::Translate(
computed::length::LengthOrPercentage::zero(),
ty,
computed::length::Length::new(0.)));
}
SpecifiedOperation::TranslateZ(ref tz) => {
let tz = tz.to_computed_value(context);
result.push(computed_value::ComputedOperation::TranslateZ(tz));
result.push(computed_value::ComputedOperation::Translate(
computed::length::LengthOrPercentage::zero(),
computed::length::LengthOrPercentage::zero(),
tz));
}
SpecifiedOperation::Translate3D(ref tx, ref ty, ref tz) => {
let tx = tx.to_computed_value(context);
Expand All @@ -1335,15 +1335,15 @@ ${helpers.predefined_type(
}
SpecifiedOperation::ScaleX(sx) => {
let sx = sx.to_computed_value(context);
result.push(computed_value::ComputedOperation::ScaleX(sx));
result.push(computed_value::ComputedOperation::Scale(sx, 1.0, 1.0));
}
SpecifiedOperation::ScaleY(sy) => {
let sy = sy.to_computed_value(context);
result.push(computed_value::ComputedOperation::ScaleY(sy));
result.push(computed_value::ComputedOperation::Scale(1.0, sy, 1.0));
}
SpecifiedOperation::ScaleZ(sz) => {
let sz = sz.to_computed_value(context);
result.push(computed_value::ComputedOperation::ScaleZ(sz));
result.push(computed_value::ComputedOperation::Scale(1.0, 1.0, sz));
}
SpecifiedOperation::Scale3D(sx, sy, sz) => {
let sx = sx.to_computed_value(context);
Expand All @@ -1357,15 +1357,15 @@ ${helpers.predefined_type(
}
SpecifiedOperation::RotateX(theta) => {
let theta = theta.to_computed_value(context);
result.push(computed_value::ComputedOperation::RotateX(theta));
result.push(computed_value::ComputedOperation::Rotate(1.0, 0.0, 0.0, theta));
}
SpecifiedOperation::RotateY(theta) => {
let theta = theta.to_computed_value(context);
result.push(computed_value::ComputedOperation::RotateY(theta));
result.push(computed_value::ComputedOperation::Rotate(0.0, 1.0, 0.0, theta));
}
SpecifiedOperation::RotateZ(theta) => {
let theta = theta.to_computed_value(context);
result.push(computed_value::ComputedOperation::RotateZ(theta));
result.push(computed_value::ComputedOperation::Rotate(0.0, 0.0, 1.0, theta));
}
SpecifiedOperation::Rotate3D(ax, ay, az, theta) => {
let ax = ax.to_computed_value(context);
Expand Down Expand Up @@ -1460,54 +1460,20 @@ ${helpers.predefined_type(
m44: Number::from_computed_value(&computed.m44),
});
}
computed_value::ComputedOperation::TranslateX(ref tx) => {
result.push(SpecifiedOperation::TranslateX(
ToComputedValue::from_computed_value(tx)));
}
computed_value::ComputedOperation::TranslateY(ref ty) => {
result.push(SpecifiedOperation::TranslateY(
ToComputedValue::from_computed_value(ty)));
}
computed_value::ComputedOperation::TranslateZ(ref tz) => {
result.push(SpecifiedOperation::TranslateZ(
ToComputedValue::from_computed_value(tz)));
}
computed_value::ComputedOperation::Translate(ref tx, ref ty, ref tz) => {
// XXXManishearth we lose information here; perhaps we should try to
// recover the original function? Not sure if this can be observed.
result.push(SpecifiedOperation::Translate3D(
ToComputedValue::from_computed_value(tx),
ToComputedValue::from_computed_value(ty),
ToComputedValue::from_computed_value(tz)));
}
computed_value::ComputedOperation::ScaleX(ref sx) => {
result.push(SpecifiedOperation::ScaleX(
ToComputedValue::from_computed_value(sx)));
}
computed_value::ComputedOperation::ScaleY(ref sy) => {
result.push(SpecifiedOperation::ScaleY(
ToComputedValue::from_computed_value(sy)));
}
computed_value::ComputedOperation::ScaleZ(ref sz) => {
result.push(SpecifiedOperation::ScaleZ(
ToComputedValue::from_computed_value(sz)));
}
computed_value::ComputedOperation::Scale(ref sx, ref sy, ref sz) => {
result.push(SpecifiedOperation::Scale3D(
Number::from_computed_value(sx),
Number::from_computed_value(sy),
Number::from_computed_value(sz)));
}
computed_value::ComputedOperation::RotateX(ref rx) => {
result.push(SpecifiedOperation::RotateX(
ToComputedValue::from_computed_value(rx)));
}
computed_value::ComputedOperation::RotateY(ref ry) => {
result.push(SpecifiedOperation::RotateY(
ToComputedValue::from_computed_value(ry)));
}
computed_value::ComputedOperation::RotateZ(ref rz) => {
result.push(SpecifiedOperation::RotateZ(
ToComputedValue::from_computed_value(rz)));
}
computed_value::ComputedOperation::Rotate(ref ax, ref ay, ref az, ref theta) => {
result.push(SpecifiedOperation::Rotate3D(
Number::from_computed_value(ax),
Expand Down
38 changes: 0 additions & 38 deletions components/style/values/computed/transform.rs
Expand Up @@ -80,18 +80,6 @@ impl TransformList {

for operation in list {
let matrix = match *operation {
ComputedOperation::RotateX(theta) => {
let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
Transform3D::create_rotation(1., 0., 0., theta.into())
}
ComputedOperation::RotateY(theta) => {
let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
Transform3D::create_rotation(0., 1., 0., theta.into())
}
ComputedOperation::RotateZ(theta) => {
let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
Transform3D::create_rotation(0., 0., 1., theta.into())
}
ComputedOperation::Rotate(ax, ay, az, theta) => {
let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
let (ax, ay, az, theta) =
Expand All @@ -101,35 +89,9 @@ impl TransformList {
ComputedOperation::Perspective(d) => {
Self::create_perspective_matrix(d.px())
}
ComputedOperation::ScaleX(sx) => {
Transform3D::create_scale(sx, 1., 1.)
}
ComputedOperation::ScaleY(sy) => {
Transform3D::create_scale(1., sy, 1.)
}
ComputedOperation::ScaleZ(sz) => {
Transform3D::create_scale(1., 1., sz)
}
ComputedOperation::Scale(sx, sy, sz) => {
Transform3D::create_scale(sx, sy, sz)
}
ComputedOperation::TranslateX(tx) => {
let tx = match reference_box {
Some(relative_border_box) => tx.to_used_value(relative_border_box.size.width).to_f32_px(),
None => extract_pixel_length(&tx),
};
Transform3D::create_translation(tx, 0., 0.)
}
ComputedOperation::TranslateY(ty) => {
let ty = match reference_box {
Some(relative_border_box) => ty.to_used_value(relative_border_box.size.height).to_f32_px(),
None => extract_pixel_length(&ty),
};
Transform3D::create_translation(0., ty, 0.)
}
ComputedOperation::TranslateZ(tz) => {
Transform3D::create_translation(0., 0., tz.px())
}
ComputedOperation::Translate(tx, ty, tz) => {
let (tx, ty) = match reference_box {
Some(relative_border_box) => {
Expand Down

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