Skip to content

Commit

Permalink
style: Extract {animated,computed}::Color common parts.
Browse files Browse the repository at this point in the history
Extract the common parts of `animated::Color` and `computed::Color` out
into `generics::color::Color<T>` that is generic over the type of
RGBA color.

Bug: 1465307
Reviewed-by: xidorn
MozReview-Commit-ID: EymSr7aqnAP
  • Loading branch information
djg authored and emilio committed Jun 12, 2018
1 parent 314b14d commit 5f74a15
Show file tree
Hide file tree
Showing 7 changed files with 122 additions and 146 deletions.
14 changes: 7 additions & 7 deletions components/style/gecko_bindings/sugar/style_complex_color.rs
Expand Up @@ -9,8 +9,8 @@ use gecko_bindings::structs::StyleComplexColor;
use gecko_bindings::structs::StyleComplexColor_Tag as Tag;
use values::{Auto, Either};
use values::computed::{Color as ComputedColor, RGBAColor as ComputedRGBA};
use values::computed::ComplexColorRatios;
use values::computed::ui::ColorOrAuto;
use values::generics::color::{Color as GenericColor, ComplexColorRatios};

impl StyleComplexColor {
/// Create a `StyleComplexColor` value that represents `currentColor`.
Expand Down Expand Up @@ -48,9 +48,9 @@ impl From<ComputedRGBA> for StyleComplexColor {
impl From<ComputedColor> for StyleComplexColor {
fn from(other: ComputedColor) -> Self {
match other {
ComputedColor::Numeric(color) => color.into(),
ComputedColor::Foreground => Self::current_color(),
ComputedColor::Complex(color, ratios) => {
GenericColor::Numeric(color) => color.into(),
GenericColor::Foreground => Self::current_color(),
GenericColor::Complex(color, ratios) => {
debug_assert!(ratios != ComplexColorRatios::NUMERIC);
debug_assert!(ratios != ComplexColorRatios::FOREGROUND);
StyleComplexColor {
Expand All @@ -69,16 +69,16 @@ impl From<StyleComplexColor> for ComputedColor {
match other.mTag {
Tag::eNumeric => {
debug_assert!(other.mBgRatio == 1. && other.mFgRatio == 0.);
ComputedColor::Numeric(convert_nscolor_to_rgba(other.mColor))
GenericColor::Numeric(convert_nscolor_to_rgba(other.mColor))
}
Tag::eForeground => {
debug_assert!(other.mBgRatio == 0. && other.mFgRatio == 1.);
ComputedColor::Foreground
GenericColor::Foreground
}
Tag::eComplex => {
debug_assert!(other.mBgRatio != 1. || other.mFgRatio != 0.);
debug_assert!(other.mBgRatio != 0. || other.mFgRatio != 1.);
ComputedColor::Complex(
GenericColor::Complex(
convert_nscolor_to_rgba(other.mColor),
ComplexColorRatios {
bg: other.mBgRatio,
Expand Down
68 changes: 23 additions & 45 deletions components/style/values/animated/color.rs
Expand Up @@ -6,7 +6,7 @@

use values::animated::{Animate, Procedure, ToAnimatedZero};
use values::distance::{ComputeSquaredDistance, SquaredDistance};
use values::computed::ComplexColorRatios;
use values::generics::color::{Color as GenericColor, ComplexColorRatios};

/// An animated RGBA color.
///
Expand Down Expand Up @@ -102,30 +102,15 @@ impl Animate for ComplexColorRatios {
}
}

#[allow(missing_docs)]
#[cfg_attr(feature = "servo", derive(MallocSizeOf))]
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Color {
Numeric(RGBA),
Foreground,
Complex(RGBA, ComplexColorRatios),
}
/// An animated value for `<color>`.
pub type Color = GenericColor<RGBA>;

impl Color {
fn currentcolor() -> Self {
Color::Foreground
}

/// Returns a transparent intermediate color.
pub fn transparent() -> Self {
Color::Numeric(RGBA::transparent())
}

fn effective_intermediate_rgba(&self) -> RGBA {
match *self {
Color::Numeric(color) => color,
Color::Foreground => RGBA::transparent(),
Color::Complex(color, ratios) => RGBA {
GenericColor::Numeric(color) => color,
GenericColor::Foreground => RGBA::transparent(),
GenericColor::Complex(color, ratios) => RGBA {
alpha: color.alpha * ratios.bg,
..color.clone()
},
Expand All @@ -134,47 +119,45 @@ impl Color {

fn effective_ratios(&self) -> ComplexColorRatios {
match *self {
Color::Numeric(..) => ComplexColorRatios::NUMERIC,
Color::Foreground => ComplexColorRatios::FOREGROUND,
Color::Complex(.., ratios) => ratios,
GenericColor::Numeric(..) => ComplexColorRatios::NUMERIC,
GenericColor::Foreground => ComplexColorRatios::FOREGROUND,
GenericColor::Complex(.., ratios) => ratios,
}
}
}

impl Animate for Color {
#[inline]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
use self::GenericColor::*;

// Common cases are interpolating between two numeric colors,
// two currentcolors, and a numeric color and a currentcolor.
let (this_weight, other_weight) = procedure.weights();

Ok(match (*self, *other, procedure) {
// Any interpolation of currentColor with currentColor returns currentColor.
(Color::Foreground, Color::Foreground, Procedure::Interpolate { .. }) => {
Color::currentcolor()
}
(Foreground, Foreground, Procedure::Interpolate { .. }) => Color::currentcolor(),
// Animating two numeric colors.
(Color::Numeric(c1), Color::Numeric(c2), _) => {
Color::Numeric(c1.animate(&c2, procedure)?)
}
(Numeric(c1), Numeric(c2), _) => Numeric(c1.animate(&c2, procedure)?),
// Combinations of numeric color and currentColor
(Color::Foreground, Color::Numeric(color), _) => Color::Complex(
(Foreground, Numeric(color), _) => Self::with_ratios(
color,
ComplexColorRatios {
bg: other_weight as f32,
fg: this_weight as f32,
},
),
(Color::Numeric(color), Color::Foreground, _) => Color::Complex(
(Numeric(color), Foreground, _) => Self::with_ratios(
color,
ComplexColorRatios {
bg: this_weight as f32,
fg: other_weight as f32,
},
),

// Any other animation of currentColor with currentColor is complex.
(Color::Foreground, Color::Foreground, _) => Color::Complex(
// Any other animation of currentColor with currentColor.
(Foreground, Foreground, _) => Self::with_ratios(
RGBA::transparent(),
ComplexColorRatios {
bg: 0.,
Expand All @@ -197,13 +180,7 @@ impl Animate for Color {
let alpha = color.alpha / ratios.bg;
let color = RGBA { alpha, ..color };

if ratios == ComplexColorRatios::NUMERIC {
Color::Numeric(color)
} else if ratios == ComplexColorRatios::FOREGROUND {
Color::Foreground
} else {
Color::Complex(color, ratios)
}
Self::with_ratios(color, ratios)
}
})
}
Expand All @@ -212,12 +189,13 @@ impl Animate for Color {
impl ComputeSquaredDistance for Color {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
use self::GenericColor::*;

// All comments from the Animate impl also applies here.
Ok(match (*self, *other) {
(Color::Foreground, Color::Foreground) => SquaredDistance::from_sqrt(0.),
(Color::Numeric(c1), Color::Numeric(c2)) => c1.compute_squared_distance(&c2)?,
(Color::Foreground, Color::Numeric(color))
| (Color::Numeric(color), Color::Foreground) => {
(Foreground, Foreground) => SquaredDistance::from_sqrt(0.),
(Numeric(c1), Numeric(c2)) => c1.compute_squared_distance(&c2)?,
(Foreground, Numeric(color)) | (Numeric(color), Foreground) => {
// `computed_squared_distance` is symmetic.
color.compute_squared_distance(&RGBA::transparent())?
+ SquaredDistance::from_sqrt(1.)
Expand Down
100 changes: 10 additions & 90 deletions components/style/values/computed/color.rs
Expand Up @@ -8,81 +8,33 @@ use cssparser::{Color as CSSParserColor, RGBA};
use std::fmt;
use style_traits::{CssWriter, ToCss};
use values::animated::ToAnimatedValue;
use values::animated::color::{Color as AnimatedColor, RGBA as AnimatedRGBA};

/// Ratios representing the contribution of color and currentcolor to
/// the final color value.
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq)]
pub struct ComplexColorRatios {
/// Numeric color contribution.
pub bg: f32,
/// Foreground color, aka currentcolor, contribution.
pub fg: f32,
}

impl ComplexColorRatios {
/// Ratios representing pure numeric color.
pub const NUMERIC: ComplexColorRatios = ComplexColorRatios { bg: 1., fg: 0. };
/// Ratios representing pure foreground color.
pub const FOREGROUND: ComplexColorRatios = ComplexColorRatios { bg: 0., fg: 1. };
}

/// This enum represents a combined color from a numeric color and
/// the current foreground color (currentColor keyword).
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq)]
pub enum Color {
/// Numeric RGBA color.
Numeric(RGBA),

/// The current foreground color.
Foreground,

/// A linear combination of numeric color and currentColor.
/// The formula is: `color * bg_ratio + currentColor * fg_ratio`.
Complex(RGBA, ComplexColorRatios),
}
use values::animated::color::RGBA as AnimatedRGBA;
use values::generics::color::Color as GenericColor;

/// Computed value type for the specified RGBAColor.
pub type RGBAColor = RGBA;

/// The computed value of the `color` property.
pub type ColorPropertyValue = RGBA;

impl Color {
/// Returns a numeric color representing the given RGBA value.
pub fn rgba(color: RGBA) -> Color {
Color::Numeric(color)
}
/// A computed value for `<color>`.
pub type Color = GenericColor<RGBAColor>;

impl Color {
/// Returns a complex color value representing transparent.
pub fn transparent() -> Color {
Color::rgba(RGBA::transparent())
}

/// Returns a complex color value representing currentcolor.
pub fn currentcolor() -> Color {
Color::Foreground
}

/// Whether it is a numeric color (no currentcolor component).
pub fn is_numeric(&self) -> bool {
matches!(*self, Color::Numeric { .. })
}

/// Whether it is a currentcolor value (no numeric color component).
pub fn is_currentcolor(&self) -> bool {
matches!(*self, Color::Foreground)
}

/// Combine this complex color with the given foreground color into
/// a numeric RGBA color. It currently uses linear blending.
pub fn to_rgba(&self, fg_color: RGBA) -> RGBA {
let (color, ratios) = match *self {
// Common cases that the complex color is either pure numeric
// color or pure currentcolor.
Color::Numeric(color) => return color,
Color::Foreground => return fg_color,
Color::Complex(color, ratios) => (color, ratios),
GenericColor::Numeric(color) => return color,
GenericColor::Foreground => return fg_color,
GenericColor::Complex(color, ratios) => (color, ratios),
};

// For the more complicated case that the alpha value differs,
Expand Down Expand Up @@ -117,51 +69,19 @@ impl Color {
}
}

impl From<RGBA> for Color {
fn from(color: RGBA) -> Color {
Color::Numeric(color)
}
}

impl ToCss for Color {
fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
where
W: fmt::Write,
{
match *self {
Color::Numeric(color) => color.to_css(dest),
Color::Foreground => CSSParserColor::CurrentColor.to_css(dest),
GenericColor::Numeric(color) => color.to_css(dest),
GenericColor::Foreground => CSSParserColor::CurrentColor.to_css(dest),
_ => Ok(()),
}
}
}

impl ToAnimatedValue for Color {
type AnimatedValue = AnimatedColor;

#[inline]
fn to_animated_value(self) -> Self::AnimatedValue {
match self {
Color::Numeric(color) => AnimatedColor::Numeric(color.to_animated_value()),
Color::Foreground => AnimatedColor::Foreground,
Color::Complex(color, ratios) => {
AnimatedColor::Complex(color.to_animated_value(), ratios)
}
}
}

#[inline]
fn from_animated_value(animated: Self::AnimatedValue) -> Self {
match animated {
AnimatedColor::Numeric(color) => Color::Numeric(RGBA::from_animated_value(color)),
AnimatedColor::Foreground => Color::Foreground,
AnimatedColor::Complex(color, ratios) => {
Color::Complex(RGBA::from_animated_value(color), ratios)
}
}
}
}

impl ToAnimatedValue for RGBA {
type AnimatedValue = AnimatedRGBA;

Expand Down
2 changes: 1 addition & 1 deletion components/style/values/computed/mod.rs
Expand Up @@ -45,7 +45,7 @@ pub use self::font::{MozScriptLevel, MozScriptMinSize, MozScriptSizeMultiplier,
pub use self::box_::{AnimationIterationCount, AnimationName, Contain, Display, TransitionProperty};
pub use self::box_::{OverflowClipBox, OverscrollBehavior, Perspective};
pub use self::box_::{ScrollSnapType, TouchAction, VerticalAlign, WillChange};
pub use self::color::{Color, ColorPropertyValue, ComplexColorRatios, RGBAColor};
pub use self::color::{Color, ColorPropertyValue, RGBAColor};
pub use self::column::ColumnCount;
pub use self::counters::{Content, ContentItem, CounterIncrement, CounterReset};
pub use self::effects::{BoxShadow, Filter, SimpleShadow};
Expand Down

0 comments on commit 5f74a15

Please sign in to comment.