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Use animation_value_type in AnimatedProperty.
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So that we can remove redundant interpolation code for corresponding
computed types.
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upsuper committed Jun 5, 2017
1 parent 0ef3a23 commit 61eb7e0
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Showing 2 changed files with 38 additions and 117 deletions.
109 changes: 12 additions & 97 deletions components/style/properties/helpers/animated_properties.mako.rs
Expand Up @@ -294,9 +294,14 @@ impl<'a> From<TransitionProperty> for PropertyDeclarationId<'a> {
pub enum AnimatedProperty {
% for prop in data.longhands:
% if prop.animatable:
<%
if prop.is_animatable_with_computed_value:
value_type = "longhands::{}::computed_value::T".format(prop.ident)
else:
value_type = prop.animation_value_type
%>
/// ${prop.name}
${prop.camel_case}(longhands::${prop.ident}::computed_value::T,
longhands::${prop.ident}::computed_value::T),
${prop.camel_case}(${value_type}, ${value_type}),
% endif
% endfor
}
Expand Down Expand Up @@ -356,6 +361,9 @@ impl AnimatedProperty {
Err(()) => return,
};
% endif
% if not prop.is_animatable_with_computed_value:
let value: longhands::${prop.ident}::computed_value::T = value.into();
% endif
style.mutate_${prop.style_struct.ident.strip("_")}().set_${prop.ident}(value);
}
% endif
Expand All @@ -375,8 +383,8 @@ impl AnimatedProperty {
% if prop.animatable:
TransitionProperty::${prop.camel_case} => {
AnimatedProperty::${prop.camel_case}(
old_style.get_${prop.style_struct.ident.strip("_")}().clone_${prop.ident}(),
new_style.get_${prop.style_struct.ident.strip("_")}().clone_${prop.ident}())
old_style.get_${prop.style_struct.ident.strip("_")}().clone_${prop.ident}().into(),
new_style.get_${prop.style_struct.ident.strip("_")}().clone_${prop.ident}().into())
}
% endif
% endfor
Expand Down Expand Up @@ -936,96 +944,6 @@ impl Animatable for BackgroundSizeList {
}
}

/// https://drafts.csswg.org/css-transitions/#animtype-color
impl Animatable for RGBA {
#[inline]
fn add_weighted(&self, other: &RGBA, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
fn clamp(val: f32) -> f32 {
val.max(0.).min(1.)
}

let alpha = clamp(try!(self.alpha_f32().add_weighted(&other.alpha_f32(),
self_portion, other_portion)));
if alpha == 0. {
Ok(RGBA::transparent())
} else {
// NB: We rely on RGBA::from_floats clamping already.
let red = try!((self.red_f32() * self.alpha_f32())
.add_weighted(&(other.red_f32() * other.alpha_f32()),
self_portion, other_portion))
* 1. / alpha;
let green = try!((self.green_f32() * self.alpha_f32())
.add_weighted(&(other.green_f32() * other.alpha_f32()),
self_portion, other_portion))
* 1. / alpha;
let blue = try!((self.blue_f32() * self.alpha_f32())
.add_weighted(&(other.blue_f32() * other.alpha_f32()),
self_portion, other_portion))
* 1. / alpha;
Ok(RGBA::from_floats(red, green, blue, alpha))
}
}

/// https://www.w3.org/TR/smil-animation/#animateColorElement says we should use Euclidean
/// RGB-cube distance.
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}

#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
fn clamp(val: f32) -> f32 {
val.max(0.).min(1.)
}

let start_a = clamp(self.alpha_f32());
let end_a = clamp(other.alpha_f32());
let start = [ start_a,
self.red_f32() * start_a,
self.green_f32() * start_a,
self.blue_f32() * start_a ];
let end = [ end_a,
other.red_f32() * end_a,
other.green_f32() * end_a,
other.blue_f32() * end_a ];
let diff = start.iter().zip(&end)
.fold(0.0f64, |n, (&a, &b)| {
let diff = (a - b) as f64;
n + diff * diff
});
Ok(diff)
}
}

/// https://drafts.csswg.org/css-transitions/#animtype-color
impl Animatable for CSSParserColor {
#[inline]
fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
match (*self, *other) {
(CSSParserColor::RGBA(ref this), CSSParserColor::RGBA(ref other)) => {
this.add_weighted(other, self_portion, other_portion).map(CSSParserColor::RGBA)
}
_ => Err(()),
}
}

#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sq| sq.sqrt())
}

#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(CSSParserColor::RGBA(ref this), CSSParserColor::RGBA(ref other)) => {
this.compute_squared_distance(other)
},
_ => Ok(0.0),
}
}
}

/// https://drafts.csswg.org/css-transitions/#animtype-lpcalc
impl Animatable for CalcLengthOrPercentage {
#[inline]
Expand Down Expand Up @@ -1569,9 +1487,6 @@ impl Animatable for ClipRect {
}
</%def>

${impl_animatable_for_shadow('BoxShadow', 'CSSParserColor::RGBA(RGBA::transparent())',)}
${impl_animatable_for_shadow('TextShadow', 'CSSParserColor::RGBA(RGBA::transparent())',)}

/// Check if it's possible to do a direct numerical interpolation
/// between these two transform lists.
/// http://dev.w3.org/csswg/css-transforms/#transform-transform-animation
Expand Down
46 changes: 26 additions & 20 deletions tests/unit/style/animated_properties.rs
Expand Up @@ -2,49 +2,55 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */

use cssparser::{Color, RGBA};
use style::properties::animated_properties::Animatable;
use cssparser::RGBA;
use style::properties::animated_properties::{Animatable, IntermediateRGBA};

fn interpolate_rgba(from: RGBA, to: RGBA, progress: f64) -> RGBA {
let from: IntermediateRGBA = from.into();
let to: IntermediateRGBA = to.into();
from.interpolate(&to, progress).unwrap().into()
}

#[test]
fn test_rgba_color_interepolation_preserves_transparent() {
assert_eq!(Color::RGBA(RGBA::transparent())
.interpolate(&Color::RGBA(RGBA::transparent()), 0.5).unwrap(),
Color::RGBA(RGBA::transparent()));
assert_eq!(interpolate_rgba(RGBA::transparent(),
RGBA::transparent(), 0.5),
RGBA::transparent());
}

#[test]
fn test_rgba_color_interepolation_alpha() {
assert_eq!(Color::RGBA(RGBA::new(200, 0, 0, 100))
.interpolate(&Color::RGBA(RGBA::new(0, 200, 0, 200)), 0.5).unwrap(),
Color::RGBA(RGBA::new(67, 133, 0, 150)));
assert_eq!(interpolate_rgba(RGBA::new(200, 0, 0, 100),
RGBA::new(0, 200, 0, 200), 0.5),
RGBA::new(67, 133, 0, 150));
}

#[test]
fn test_rgba_color_interepolation_out_of_range_1() {
// Some cubic-bezier functions produce values that are out of range [0, 1].
// Unclamped cases.
assert_eq!(Color::RGBA(RGBA::from_floats(0.3, 0.0, 0.0, 0.4)).interpolate(
&Color::RGBA(RGBA::from_floats(0.0, 1.0, 0.0, 0.6)), -0.5).unwrap(),
Color::RGBA(RGBA::new(154, 0, 0, 77)));
assert_eq!(interpolate_rgba(RGBA::from_floats(0.3, 0.0, 0.0, 0.4),
RGBA::from_floats(0.0, 1.0, 0.0, 0.6), -0.5),
RGBA::new(154, 0, 0, 77));
}

#[test]
fn test_rgba_color_interepolation_out_of_range_2() {
assert_eq!(Color::RGBA(RGBA::from_floats(1.0, 0.0, 0.0, 0.6)).interpolate(
&Color::RGBA(RGBA::from_floats(0.0, 0.3, 0.0, 0.4)), 1.5).unwrap(),
Color::RGBA(RGBA::new(0, 154, 0, 77)));
assert_eq!(interpolate_rgba(RGBA::from_floats(1.0, 0.0, 0.0, 0.6),
RGBA::from_floats(0.0, 0.3, 0.0, 0.4), 1.5),
RGBA::new(0, 154, 0, 77));
}

#[test]
fn test_rgba_color_interepolation_out_of_range_clamped_1() {
assert_eq!(Color::RGBA(RGBA::from_floats(1.0, 0.0, 0.0, 0.8)).interpolate(
&Color::RGBA(RGBA::from_floats(0.0, 1.0, 0.0, 0.2)), -0.5).unwrap(),
Color::RGBA(RGBA::from_floats(1.0, 0.0, 0.0, 1.0)));
assert_eq!(interpolate_rgba(RGBA::from_floats(1.0, 0.0, 0.0, 0.8),
RGBA::from_floats(0.0, 1.0, 0.0, 0.2), -0.5),
RGBA::from_floats(1.0, 0.0, 0.0, 1.0));
}

#[test]
fn test_rgba_color_interepolation_out_of_range_clamped_2() {
assert_eq!(Color::RGBA(RGBA::from_floats(1.0, 0.0, 0.0, 0.8)).interpolate(
&Color::RGBA(RGBA::from_floats(0.0, 1.0, 0.0, 0.2)), 1.5).unwrap(),
Color::RGBA(RGBA::from_floats(0.0, 0.0, 0.0, 0.0)));
assert_eq!(interpolate_rgba(RGBA::from_floats(1.0, 0.0, 0.0, 0.8),
RGBA::from_floats(0.0, 1.0, 0.0, 0.2), 1.5),
RGBA::from_floats(0.0, 0.0, 0.0, 0.0));
}

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