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webgl: Remove some expected-fails for gl-vertex-attrib-zero-issues.html.
These expecteds were added in a07d6b3 with the addition of disableVertexAttribArray(), but they haven't been happening in my test runs.
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...etadata/webgl/conformance-1.0.3/conformance/attribs/gl-vertex-attrib-zero-issues.html.ini
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Original file line number | Diff line number | Diff line change |
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@@ -1,33 +1,3 @@ | ||
[gl-vertex-attrib-zero-issues.html] | ||
type: testharness | ||
expected: TIMEOUT | ||
[WebGL test #5: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] | ||
expected: FAIL | ||
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[WebGL test #7: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] | ||
expected: FAIL | ||
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[WebGL test #11: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] | ||
expected: FAIL | ||
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[WebGL test #13: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] | ||
expected: FAIL | ||
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[WebGL test #17: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] | ||
expected: FAIL | ||
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[WebGL test #19: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] | ||
expected: FAIL | ||
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[WebGL test #23: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] | ||
expected: FAIL | ||
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[WebGL test #25: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] | ||
expected: FAIL | ||
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[WebGL test #29: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] | ||
expected: FAIL | ||
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[WebGL test #31: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] | ||
expected: FAIL | ||
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