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Sync Servo / Gecko image-orientation rounding; pass as enum.
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Make Servo's rounding of image-orientation values agree with Gecko's,
and pass orientations directly as an enum instead of as angles.

Depends on a Gecko change to be subsequently landed in m-c.
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jyc committed Jul 14, 2017
1 parent 8e14d93 commit c6a7f10
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Showing 4 changed files with 85 additions and 29 deletions.
2 changes: 1 addition & 1 deletion components/style/gecko/generated/bindings.rs
Expand Up @@ -900,7 +900,7 @@ extern "C" {
}
extern "C" {
pub fn Gecko_SetImageOrientation(aVisibility: *mut nsStyleVisibility,
aRadians: f64, aFlip: bool);
aOrientation: u8, aFlip: bool);
}
extern "C" {
pub fn Gecko_SetImageOrientationAsFromImage(aVisibility:
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4 changes: 2 additions & 2 deletions components/style/properties/gecko.mako.rs
Expand Up @@ -3851,9 +3851,9 @@ fn static_assert() {
bindings::Gecko_SetImageOrientationAsFromImage(&mut self.gecko);
}
},
T::AngleWithFlipped(ref angle, flipped) => {
T::AngleWithFlipped(ref orientation, flipped) => {
unsafe {
bindings::Gecko_SetImageOrientation(&mut self.gecko, angle.radians() as f64, flipped);
bindings::Gecko_SetImageOrientation(&mut self.gecko, *orientation as u8, flipped);
}
}
}
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79 changes: 62 additions & 17 deletions components/style/properties/longhand/inherited_box.mako.rs
Expand Up @@ -68,9 +68,8 @@ ${helpers.single_keyword("image-rendering",

no_viewport_percentage!(SpecifiedValue);

use std::f32::consts::PI;
use values::CSSFloat;
const TWO_PI: CSSFloat = 2.0 * PI;
use std::f64::consts::PI;
const TWO_PI: f64 = 2.0 * PI;

#[derive(Clone, PartialEq, Copy, Debug)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
Expand Down Expand Up @@ -99,31 +98,77 @@ ${helpers.single_keyword("image-rendering",
}

pub mod computed_value {
use values::computed::Angle;
use std::fmt;
use style_traits::ToCss;
use values::specified::Angle;

#[derive(Copy, Clone, Debug, Eq, PartialEq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
pub enum Orientation {
Angle0 = 0,
Angle90,
Angle180,
Angle270,
}

impl Orientation {
pub fn angle(&self) -> Angle {
match *self {
Orientation::Angle0 => Angle::from_degrees(0.0, false),
Orientation::Angle90 => Angle::from_degrees(90.0, false),
Orientation::Angle180 => Angle::from_degrees(180.0, false),
Orientation::Angle270 => Angle::from_degrees(270.0, false),
}
}
}

impl ToCss for Orientation {
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
// Should agree with Angle::to_css.
match *self {
Orientation::Angle0 => dest.write_str("0deg"),
Orientation::Angle90 => dest.write_str("90deg"),
Orientation::Angle180 => dest.write_str("180deg"),
Orientation::Angle270 => dest.write_str("270deg"),
}
}
}

#[derive(Clone, PartialEq, Copy, Debug)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
pub enum T {
FromImage,
AngleWithFlipped(Angle, bool),
AngleWithFlipped(Orientation, bool),
}
}

use self::computed_value::Orientation;

#[inline]
pub fn get_initial_value() -> computed_value::T {
computed_value::T::AngleWithFlipped(computed::Angle::zero(), false)
computed_value::T::AngleWithFlipped(Orientation::Angle0, false)
}

// According to CSS Content Module Level 3:
// The computed value of the property is calculated by rounding the specified angle
// to the nearest quarter-turn, rounding away from 0, then moduloing the value by 1 turn.
// This mirrors the Gecko implementation in
// nsStyleImageOrientation::CreateAsAngleAndFlip.
#[inline]
fn normalize_angle(angle: &computed::Angle) -> computed::Angle {
let radians = angle.radians();
let rounded_quarter_turns = (4.0 * radians / TWO_PI).round();
let normalized_quarter_turns = (rounded_quarter_turns % 4.0 + 4.0) % 4.0;
let normalized_radians = normalized_quarter_turns/4.0 * TWO_PI;
computed::Angle::from_radians(normalized_radians)
fn orientation_of_angle(angle: &computed::Angle) -> Orientation {
// Note that `angle` can be negative.
let mut rounded_angle = angle.radians64() % TWO_PI;
if rounded_angle < 0.0 {
// This computation introduces rounding error. Gecko previously
// didn't handle the negative case correctly; by branching we can
// match Gecko's behavior when it was correct.
rounded_angle = rounded_angle + TWO_PI;
}
if rounded_angle < 0.25 * PI { Orientation::Angle0 }
else if rounded_angle < 0.75 * PI { Orientation::Angle90 }
else if rounded_angle < 1.25 * PI { Orientation::Angle180 }
else if rounded_angle < 1.75 * PI { Orientation::Angle270 }
else { Orientation::Angle0 }
}

impl ToComputedValue for SpecifiedValue {
Expand All @@ -133,11 +178,11 @@ ${helpers.single_keyword("image-rendering",
fn to_computed_value(&self, context: &Context) -> computed_value::T {
if let Some(ref angle) = self.angle {
let angle = angle.to_computed_value(context);
let normalized_angle = normalize_angle(&angle);
computed_value::T::AngleWithFlipped(normalized_angle, self.flipped)
let orientation = orientation_of_angle(&angle);
computed_value::T::AngleWithFlipped(orientation, self.flipped)
} else {
if self.flipped {
computed_value::T::AngleWithFlipped(computed::Angle::zero(), true)
computed_value::T::AngleWithFlipped(Orientation::Angle0, true)
} else {
computed_value::T::FromImage
}
Expand All @@ -148,9 +193,9 @@ ${helpers.single_keyword("image-rendering",
fn from_computed_value(computed: &computed_value::T) -> Self {
match *computed {
computed_value::T::FromImage => SpecifiedValue { angle: None, flipped: false },
computed_value::T::AngleWithFlipped(ref angle, flipped) => {
computed_value::T::AngleWithFlipped(ref orientation, flipped) => {
SpecifiedValue {
angle: Some(Angle::from_computed_value(angle)),
angle: Some(orientation.angle()),
flipped: flipped,
}
}
Expand Down
29 changes: 20 additions & 9 deletions components/style/values/computed/mod.rs
Expand Up @@ -13,7 +13,8 @@ use media_queries::Device;
use properties;
use properties::{ComputedValues, StyleBuilder};
use std::f32;
use std::f32::consts::PI;
use std::f64;
use std::f64::consts::PI;
use std::fmt;
use style_traits::ToCss;
use super::{CSSFloat, CSSInteger, RGBA};
Expand Down Expand Up @@ -313,17 +314,27 @@ impl Angle {
/// Return the amount of radians this angle represents.
#[inline]
pub fn radians(&self) -> CSSFloat {
const RAD_PER_DEG: CSSFloat = PI / 180.0;
const RAD_PER_GRAD: CSSFloat = PI / 200.0;
const RAD_PER_TURN: CSSFloat = PI * 2.0;
self.radians64().min(f32::MAX as f64).max(f32::MIN as f64) as f32
}

/// Return the amount of radians this angle represents as a 64-bit float.
/// Gecko stores angles as singles, but does this computation using doubles.
/// See nsCSSValue::GetAngleValueInRadians.
/// This is significant enough to mess up rounding to the nearest
/// quarter-turn for 225 degrees, for example.
#[inline]
pub fn radians64(&self) -> f64 {
const RAD_PER_DEG: f64 = PI / 180.0;
const RAD_PER_GRAD: f64 = PI / 200.0;
const RAD_PER_TURN: f64 = PI * 2.0;

let radians = match *self {
Angle::Degree(val) => val * RAD_PER_DEG,
Angle::Gradian(val) => val * RAD_PER_GRAD,
Angle::Turn(val) => val * RAD_PER_TURN,
Angle::Radian(val) => val,
Angle::Degree(val) => val as f64 * RAD_PER_DEG,
Angle::Gradian(val) => val as f64 * RAD_PER_GRAD,
Angle::Turn(val) => val as f64 * RAD_PER_TURN,
Angle::Radian(val) => val as f64,
};
radians.min(f32::MAX).max(f32::MIN)
radians.min(f64::MAX).max(f64::MIN)
}

/// Returns an angle that represents a rotation of zero radians.
Expand Down

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