From 2d663ee533fd9304cb42a8360daf122b2c2f40cc Mon Sep 17 00:00:00 2001 From: Etienne Charland Date: Fri, 15 Jul 2016 10:55:56 +0700 Subject: [PATCH] Updated documentation --- README.md | 2 +- Shader.avsi | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index f938884..f3716c4 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# AviSynth Shader v1.5.3 +# AviSynth Shader v1.5.4 Download here >> diff --git a/Shader.avsi b/Shader.avsi index c27dc7d..1c65370 100644 --- a/Shader.avsi +++ b/Shader.avsi @@ -1,4 +1,4 @@ -# AviSynthShader v1.5.3 (July 12th 2016) +# AviSynthShader v1.5.4 (July 15th 2016) # by Etienne Charland # # Provides a bridge between AviSynth and HLSL pixel shaders for high bit depth processing on the GPU. @@ -14,7 +14,7 @@ # https://github.com/mysteryx93/AviSynthShader # ## Common Parameter -# MatrixIn/MatrixOut: The input and output color matrix (601, 709, Pc601, Pc709). This can be used for color matrix conversion. Default="709" for both +# MatrixIn/MatrixOut: The input and output color matrix (Rec601, Rec709, Pc601, Pc709). This can be used for color matrix conversion. Default="Rec709" for both # FormatOut: The output format. Default = same as input. # Convert: Whether to call ConvertToShader and ConvertFromShader within the shader. Default=true # ConvertYuv: Whether do YUV-RGB color conversion. Default=true unless Convert=true and source is RGB