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Effective

A Swift state container library with extensible effects, modelled after re-frame.

Table of Contents

Features

  • RxSwift for observation of store changes
  • Immutable store state
  • Isolation of effects within effects handlers, keeping event handlers pure and allowing for effect reuse
  • A flexible context and interceptor based execution model that allows for individual actions to be extended (rather than the entire store)

Basic Usage

1. Define your app state:

Create a struct:

struct AppState {
    var todos: [String] = []
}

Note: Make sure to declare state properties as var rather than let to make writing your event handlers less cumbersome

Extend Equatable:

extension AppState: Equatable {}

func == (lhs: AppState, rhs: AppState) -> Bool {
    return lhs.todos == rhs.todos
}

2. Define actions:

Actions in Effective are simple structs tagged with the Action protocol:

struct AddTodo: Action {
    let name: String
}

3. Create a store:

let store = Store(initialState: AppState())

4. Register event handlers:

registerEventState registers a handler for an action of the given actionClass of the following shape: (State, Action) -> State.

store.registerEventState(actionClass: AddTodo.self) { (state, action) in
    var s = state
    s.todos.append(action.name)
    return s
}

Note that since state is immutable, state is first copied to s.

5. Observe the store:

Specific keypaths can be observed from the store using store.observe:

let todos: Driver<[String]> = store.observe(keyPath: \.todos, comparer: ==)

Note that == only needs to be passed here since Array is currently not Equatable. When observing values that are Equatable, comparer is not required.

6. Dispatch actions:

store.dispatch(AddTodo(name: "Dispatch more actions"))

Effects

Event handlers should avoid having side-effects, both for ease of testing and for isolation of individual effects.

Event handlers that perform side-effects should be registered using registerEventEffects rather than registerEventState and return an EffectMap (see below) rather than a new state. By returning descriptions of effects rather than executing them, event handlers can be kept pure and effects can be easily stubbed out for testing by calling registerEffect.

Using Effects

1a. Register a type to describe your effect (optional)

enum CounterEffect {
    case increment
    case decrement
}

1b. Register an effect handler

An effect handler performs arbitrary side-effects given an arbitrary input (of type Any):

var actionsAdded = 0
store.registerEffect(key: "counter") { action in
    if let action = action as? CounterEffect {
        switch action {
        case .increment:
            actionsAdded += 1
        }
    }
}

Note that the key used to register the effect handler must match the name of the effect returned in the EffectMap below.

2. Return effects from an event handler

registerEventEffects registers a handler for an action of the given actionClass of the following shape: (CoeffectMap, Action) -> EffectMap.

The values for each key are the EffectMap are passed to the effect handler for the corresponding key (in this case "counter" is passed CounterEffect.increment).

struct AddTodoAndIncrement: Action {  }

store.registerEventEffects(actionClass: AddTodoAndIncrement.self) { coeffects, action in
    let state = coeffects["state"] as? AppState
    var newState = state ?? AppState()
    newState.todos.append(action.name)

    return [ "counter": CounterEffect.increment,
             "state": newState ]
}

Built-in Effects

dispatch

The dispatch effect simply dispatches its argument immediately:

struct PreAddTodo: Action {  }

// Dispatches AddTodo immediately
store.registerEventEffects(actionClass: PreAddTodo.self) { coeffects, action in
    return [ "dispatch": AddTodo(name: action.name)]
}

dispatchAfter

The dispatchAfter effect dispatches its action after a delay, specified by a DispatchAfter:

struct AddTodoLater: Action {  }

// Dispatches AddTodo after a delay
store.registerEventEffects(actionClass: AddTodoLater.self) { coeffects, action in
    return [ "dispatchAfter": DispatchAfter(delaySeconds: action.delay,
                                            action: AddTodo(name: action.name))]
}

dispatchMultiple

The dispatchMultiple effect dispatches multiple actions immediately:

struct AddTodos: Action {  }

// Dispatches AddTodo twice
store.registerEventEffects(actionClass: AddTodos.self) { coeffects, action in
    let actions = [AddTodo(name: action.name), AddTodo(name: action.name.uppercased())]
    return [ "dispatchMultiple": actions]
}

state

The state effect replaces the store's state with its argument:

// `state` as effect
store.registerEventEffects(actionClass: AddTodo.self) { coeffects, action in
    let state = coeffects["state"] as? AppState
    var newState = state ?? AppState()
    newState.todos.append(action.name)

    return [ "state": newState ]
}

// `state` is implied:
store.registerEventState(actionClass: AddTodo.self) { state, action in
    var s = state
    s.todos.append(action.name)
    return s
}

This is done implicitly when using registerEventState but needs to be done explicitly when using registerEventEffects.

Coeffects

Just as effect handlers handle the outputs of event handlers, coeffect handlers handle the inputs to event handlers. Coeffects injected by registerCoeffect are available within event handlers registered with registerEventEffects:

// 1. Register the value for the coeffect (with a value or closure)
store.registerCoeffect(key: "time", value: NSDate())

// 2. Create an interceptor to inject the coeffect
let injectTime = store.injectCoeffect(name: "time")

// 3. Add the interceptor to the event handler
store.registerEventEffects(actionClass: AddTodo.self, interceptors: [injectTime]) { coeffects, action in
    let state = coeffects["state"] as? AppState
    var newState = state ?? AppState()

    // 4. Extract the coeffect in the event handler
    let time = coeffects["time"] as? NSDate
    let todoName = String(describing: time) + " " + action.name
    newState.todos.append(todoName)

    return [ "state": newState ]
}

By injecting inputs to event handlers through coeffects, individual coeffects can be replaced for testing by calling registerCoeffect with a stub handler implementation.

Interceptors

Built-in Interceptors

enrich

The enrich interceptor runs a function to transform the store's state after a given action:

// Deduplicate `todos` after each addition
let dedup = store.enrich(actionClass: AddTodo.self) { state, action in
    let newTodos = Array(Set(state.todos))
    return AppState(todos: newTodos)
}

store.registerEventState(actionClass: AddTodo.self, interceptors: [dedup]) { state, action in
    var s = state
    s.todos.append(action.name)
    return s
}

after

The after interceptor runs a function for side-effects after the event handler:

// Increment a counter after each action
var actionsAdded = 0
let inc = store.after(actionClass: AddTodo.self) { state, action in
    actionsAdded += 1
}

store.registerEventState(actionClass: AddTodo.self, interceptors: [inc]) { state, action in
    var s = state
    s.todos.append(action.name)
    return s
}

debug

The debug interceptor wraps each action, printing actions and their state changes:

store.registerEventState(actionClass: Increment.self, interceptors: [debug]) { s, _ in s + 1 }
store.dispatch(Increment()) // => Handling action: Increment():
                            //      Old State: 1
                            //      New State: 2

Installation

CocoaPods

Add pod 'Effective', '~> 0.0.1' to your Podfile and run pod install.

Then import Effective.