cocos2d for iPhone authors
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Main developer: Ricardo Quesada
Special thanks to: Lucio Torre, Alejandro Cura, Daniel Moisset & Rayentray Tappa.
cocos2d for iPhone wouldn't be possible without the help of the community who is
constantly adding new features, sending patches, opening issues:
http://groups.google.com/group/cocos2d-iphone-discuss
Poeple/companies who were/are contributing code to cocos2d for iPhone (alphabetically ordered):
* Alejandro Cura: author of AccelViewPortDemo
* Alex Winston: author of ParticleSnow
patches for CocosNode
* Alia Mc.Cutcheon: scale & rotate order fixed in CocosNode.m
category is cocosLive is UTF8'ized
added sanity in scheduler
TileMapAtlas supports fullpath
* Andy Fitter: patches for Texture2D
* Anton Zemlyanov: patches for MenuItemToggle that supports selectedIndex
* Brian Hammond: patches for Demos
* Clinth Harris: patches for Doc generator script
* Codemattic: patches for CocosNode
patches fro MenuItemFont
* effervens: patches for Director
* Ernesto Corvi: author of TGA RLE support
patches for TextureMgr
patches for Sprite
* Ernesto Corvi & On-Core (http://www.on-core.com/): author of Effects and EffectsDemo
Added Support classes: Grabber, Grid, GridAction
Added Basic Effects: StopGrid, ReuseGrid
Added Grid Effects: Waves3D, FlipX3D, FlipY3D, Lens3D, Ripple3D, Liquid,
Shaky3D, Waves, Twirl
Added Tiled Grid Effects: ShakyTiles3D, ShatteredTiles3D, ShuffleTiles,
FadeOutTRTiles, FadeOutBLTiles, FadeOutUpTiles, FadeOutDownTiles,
TurnOffTiles, WavesTiles3D, JumpTiles3D, SplitRows, SplitCols
Added Composite actions: AccelAmplitude, AccelDeccelAmplitude, DeccelAmplitude
* Favo Yang: patch for unschedule timer in CocosNode
* Florin Dumitrescu: added "update score" in cocosLive
author of the sound engine: PASoundListener, PASoundMgr, PASoundSource
* Fradj Johann: patches for CocosNode
patches for Layer
patches for MultiplexLayer
* Graham Perks: Atlas works with GL_CULL_FACE
FastDirector doesn't leak autorelease pool patch
* Hans Larsen: Possibility to create empty menus
* Ishaq Malik: patches for CocosNode
* Jacob Eiting: patches for Primitives
* Jason Booth (slipster216): author of EaseAction
author of EaseAction demos
author of StreakDemo, MotionStreak and Ribbon
patch for ScaleTo/By action to support X and Y.
* Joe Vennix: patches for CocosNode
* kermidt.zed: patches for absolutePosition in CocosNode
patches for Labels in Texture2D
* lukeman: patches for MenuItem
* Maarten Billemont (lhunath): author of ParticleRain
added suport for particles' source
"Particles are updated on update, not draw" patch
fixed memory leaks in Sprite
fixed possible crashes in Sprite, Particles
optimizations in the whole code (using floats, not doubles)
removed useless GL commands in director
fixed Menu aligments
Treat warnings as errors patch
Action's elapsed is property patch
MenuItemFont label can be changed
Menu can be aligned in Columns and Rows
MenuItem supports LabelAtlas
Added RGB protocol in CocosNode, Atlas, Texture
Particle reset system works as expected
* mark at abitofthought: author of Fast Director
* Mitch: patches for Menu
author of MenuItemToggle
* Math Sephton: patches for Demos
patches for License
* Matt Oswald: fix to set depthbuffer size on Director
TextureAtlas supports Texture2D objects
author of the original AtlasSprite and AtlasSpriteManager
* rac5372: compiler warning in MenuItem
* ratman: patch for TileMapAtlas: it works with 255 tiles
patch for TextureMgr: supports directory within image names
* Serge Kolgan: patches for CocosNode
* Steve Israelson: patches for Scheduler
pactches for Actions
patches for Transitions
* Steve Oldmeadow: patches for Texture2D
* Valentin Milea: clean up CocosNode, added better comments to CocosNode
Set transformAnchor point in Sprite
Actions can have tags
Fixed memory leak in MenuItemFont
local to world coordinates (rotation,scale&position) functions
removed unused scale ivar in CocosNode
Layer conforms to TouchDelegate protocol
Ability to remove nil objects
* yarrington: patches for Director
Am I missing someone ? Oops, sorry. Send me an email.