This repository is private.
All pages are served over SSL and all pushing and pulling is done over SSH.
No one may fork, clone, or view it unless they are added as a member.
Every repository with this icon (
) is private.
Every repository with this icon (
This repository is public.
Anyone may fork, clone, or view it.
Every repository with this icon (
) is public.
Every repository with this icon (
commit 6103341ddb683b5be98f529dd1507185e6d7dbbb
tree d94f02de5af423dbea496975f7c310ac5a7555b0
parent 116666c86c220762724b33111e9578027e4e90bd
tree d94f02de5af423dbea496975f7c310ac5a7555b0
parent 116666c86c220762724b33111e9578027e4e90bd
README
cocos2d for iPhone
------------------
cocos2d for iPhone[1] is a framework for building 2D games, demos, and other
graphical/interactive applications. It is based on the cocos2d [2] (python)
design:
it uses the same API and design, but instead of using python it uses objective-c.
Main features
* Scene management (workflow)
* Transitions between scenes
* Sprites and Sprite Sheets
* Effects: Lens, Ripple, Waves, Liquid, etc.
* Actions (behaviours):
* Trasformation Actions: Move, Rotate, Scale, Jump, etc.
* Composable actions: Sequence, Spawn, Repeat, Reverse
* Ease Actions: Exp, Sin, Cubic, etc.
* Misc actions: CallFunc, OrbitCamera
* Basic menus and buttons
* Integrated Chipmunk 2d physics engine
* Particle system
* Text rendering support
* Texture Atlas support
* Tile Map support
* Parallax scrolling support
* High Score server
* Touch/Accelerometer support
* Portrait and Landscape mode
* Integrated Pause/Resume
* Supports PowerVR Texture Compression (PVRTC) format
* Language: objective-c
* Open Source: Compatible with open and closed source projects
* OpenGL ES 1.1 based
Experimental features:
* Motion Streak / Ribbon support
* Sound Engine support
This library does not work with the toolchain, but it
should be easy to port it to it.
Build Requeriments
------------------
Mac OS X 10.5.3, Xcode 3.1, iPhone OS 2.0, Beta 8 release or later
Runtime Requirements
--------------------
Mac OS X 10.5.3, iPhone OS 2.0, Beta 8 release or later
[1] http://code.google.com/p/cocos2d-iphone
[2] http://www.cocos2d.org








