oskusalerma / blyte

Screenplay writing program

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blyte / charmapdlg.py
100644 160 lines (116 sloc) 5.128 kb
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import gutil
import misc
import util
 
from wxPython.wx import *
 
class CharMapDlg(wxDialog):
    def __init__(self, parent, ctrl):
        wxDialog.__init__(self, parent, -1, "Character map")
 
        self.ctrl = ctrl
        
        hsizer = wxBoxSizer(wxHORIZONTAL)
 
        self.charMap = MyCharMap(self)
        hsizer.Add(self.charMap)
 
        self.insertButton = wxButton(self, -1, " Insert character ")
        hsizer.Add(self.insertButton, 0, wxALL, 10)
        EVT_BUTTON(self, self.insertButton.GetId(), self.OnInsert)
        gutil.btnDblClick(self.insertButton, self.OnInsert)
 
        util.finishWindow(self, hsizer, 0)
 
    def OnInsert(self, event):
        if self.charMap.selected:
            self.ctrl.OnKeyChar(util.MyKeyEvent(ord(self.charMap.selected)))
            
class MyCharMap(wxWindow):
    def __init__(self, parent):
        wxWindow.__init__(self, parent, -1)
 
        self.selected = None
 
        # all valid characters
        self.chars = ""
        
        for i in xrange(256):
            if util.isValidInputChar(i):
                self.chars += chr(i)
 
        self.cols = 16
        self.rows = len(self.chars) // self.cols
        if len(self.chars) % 16:
            self.rows += 1
 
        # offset of grid
        self.offset = 5
        
        # size of a single character cell
        self.cellSize = 32
 
        # size of the zoomed-in character boxes
        self.boxSize = 60
        
        self.smallFont = util.createPixelFont(20,
            wxFONTFAMILY_SWISS, wxNORMAL, wxNORMAL)
        self.normalFont = util.createPixelFont(self.cellSize - 2,
            wxFONTFAMILY_MODERN, wxNORMAL, wxBOLD)
        self.bigFont = util.createPixelFont(self.boxSize - 2,
            wxFONTFAMILY_MODERN, wxNORMAL, wxBOLD)
        
        EVT_PAINT(self, self.OnPaint)
        EVT_LEFT_DOWN(self, self.OnLeftDown)
        EVT_MOTION(self, self.OnMotion)
        EVT_SIZE(self, self.OnSize)
 
        util.setWH(self, self.cols * self.cellSize + 2 * self.offset, 460)
 
    def OnSize(self, event):
        size = self.GetClientSize()
        self.screenBuf = wxEmptyBitmap(size.width, size.height)
 
    def OnLeftDown(self, event):
        pos = event.GetPosition()
 
        x = (pos.x - self.offset) // self.cellSize
        y = (pos.y - self.offset) // self.cellSize
 
        self.selected = None
        
        if (x >= 0) and (x < self.cols) and (y >= 0) and (y <= self.rows):
            i = y * self.cols + x
            if i < len(self.chars):
                self.selected = self.chars[i]
                
        self.Refresh(False)
 
    def OnMotion(self, event):
        if event.LeftIsDown():
            self.OnLeftDown(event)
            
    def OnPaint(self, event):
        dc = wxBufferedPaintDC(self, self.screenBuf)
 
        size = self.GetClientSize()
        dc.SetBrush(wxWHITE_BRUSH)
        dc.SetPen(wxWHITE_PEN)
        dc.DrawRectangle(0, 0, size.width, size.height)
 
        dc.SetPen(wxBLACK_PEN)
        dc.SetTextForeground(wxBLACK)
        
        for y in range(self.rows + 1):
            util.drawLine(dc, self.offset, self.offset + y * self.cellSize,
                          self.cols * self.cellSize + 1, 0)
 
        for x in range(self.cols + 1):
            util.drawLine(dc, self.offset + x * self.cellSize,
                self.offset, 0, self.rows * self.cellSize)
 
        dc.SetFont(self.normalFont)
        
        for y in range(self.rows):
            for x in range(self.cols):
                i = y * self.cols + x
                if i < len(self.chars):
                    util.drawText(dc, self.chars[i],
                        x * self.cellSize + self.offset + self.cellSize // 2 + 1,
                        y * self.cellSize + self.offset + self.cellSize // 2 + 1,
                        util.ALIGN_CENTER, util.VALIGN_CENTER)
            
        y = self.offset + self.rows * self.cellSize
        pad = 5
        dc.SetFont(self.smallFont)
            
        if self.selected:
            self.drawCharBox(dc, "Selected:", self.selected, self.offset,
                             y + pad, 75)
            
            c = util.upper(self.selected)
            if c == self.selected:
                c = util.lower(self.selected)
                if c == self.selected:
                    c = None
 
            if c:
                self.drawCharBox(dc, "Opposite case:", c, self.offset + 150,
                                 y + pad, 110)
 
            dc.SetFont(self.smallFont)
            dc.DrawText("Character code: %d" % ord(self.selected),
                        360, y + pad)
        else:
            dc.DrawText("Click on a character to select it.", self.offset,
                        y + pad)
                
    def drawCharBox(self, dc, text, char, x, y, xinc):
        dc.SetFont(self.smallFont)
 
        dc.DrawText(text, x, y)
 
        boxX = x + xinc
 
        dc.DrawRectangle(boxX, y, self.boxSize, self.boxSize)
 
        dc.SetFont(self.bigFont)
        util.drawText(dc, char, boxX + self.boxSize // 2 + 1,
            y + self.boxSize // 2 + 1, util.ALIGN_CENTER, util.VALIGN_CENTER)