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state_machine
state_machine adds support for creating state machines for attributes on any Ruby class.
Resources
API
Bugs
Development
Source
- git://github.com/pluginaweek/state_machine.git
Description
State machines make it dead-simple to manage the behavior of a class. Too often, the status of an object is kept by creating multiple boolean attributes and deciding how to behave based on the values. This can become cumbersome and difficult to maintain when the complexity of your class starts to increase.
state_machine simplifies this design by introducing the various parts of a real state machine, including states, events, transitions, and callbacks. However, the api is designed to be so simple you don’t even need to know what a state machine is :)
Some brief, high-level features include:
- Defining state machines on any Ruby class
- Multiple state machines on a single class
- before/after transition hooks with explicit transition requirements
- ActiveRecord integration
- DataMapper integration
- Sequel integration
- States of any data type
- State predicates
- GraphViz visualization creator
Examples of the usage patterns for some of the above features are shown below. You can find more detailed documentation in the actual API.
Usage
Example
Below is an example of many of the features offered by this plugin, including
- Initial states
- Transition callbacks
- Conditional transitions
class Vehicle
attr_accessor :seatbelt_on state_machine :state, :initial => 'parked' do before_transition :from => %w(parked idling), :do => :put_on_seatbelt after_transition :on => 'crash', :do => :tow after_transition :on => 'repair', :do => :fix after_transition :to => 'parked' do |vehicle, transition| vehicle.seatbelt_on = false end event :park do transition :to => 'parked', :from => %w(idling first_gear) end event :ignite do transition :to => 'stalled', :from => 'stalled' transition :to => 'idling', :from => 'parked' end event :idle do transition :to => 'idling', :from => 'first_gear' end event :shift_up do transition :to => 'first_gear', :from => 'idling' transition :to => 'second_gear', :from => 'first_gear' transition :to => 'third_gear', :from => 'second_gear' end event :shift_down do transition :to => 'second_gear', :from => 'third_gear' transition :to => 'first_gear', :from => 'second_gear' end event :crash do transition :to => 'stalled', :from => %w(first_gear second_gear third_gear), :unless => :auto_shop_busy? end event :repair do transition :to => 'parked', :from => 'stalled', :if => :auto_shop_busy? end end def initialize @seatbelt_on = false end def put_on_seatbelt @seatbelt_on = true end def auto_shop_busy? false end def tow # tow the vehicle end def fix # get the vehicle fixed by a mechanic endend
Using the above class as an example, you can interact with the state machine like so:
vehicle = Vehicle.new # => #<Vehicle:0xb7cf4eac @state="parked", @seatbelt_on=false>
vehicle.parked? # => true
vehicle.can_ignite? # => true
vehicle.next_ignite_transition # => #<StateMachine::Transition:0xb7c34cec ...>
vehicle.ignite # => true
vehicle.parked? # => false
vehicle.idling? # => true
vehicle # => #<Vehicle:0xb7cf4eac @state="idling", @seatbelt_on=true>
vehicle.shift_up # => true
vehicle # => #<Vehicle:0xb7cf4eac @state="first_gear", @seatbelt_on=true>
vehicle.shift_up # => true
vehicle # => #<Vehicle:0xb7cf4eac @state="second_gear", @seatbelt_on=true>
# The bang (!) operator can raise exceptions if the event fails
vehicle.park! # => StateMachine::InvalidTransition: Cannot transition via :park from "second_gear"
# Generic state predicates can raise exceptions if the value does not exist
vehicle.state?('parked') # => true
vehicle.state?('invalid') # => ArgumentError: "parked" is not a known state value
Integrations
In addition to being able to define state machines on all Ruby classes, a set of out-of-the-box integrations are available for some of the more popular Ruby libraries. These integrations add library-specific behavior, allowing for state machines to work more tightly with the conventions defined by those libraries.
The integrations currently available include:
- ActiveRecord models
- DataMapper resources
- Sequel models
A brief overview of these integrations is described below.
ActiveRecord
The ActiveRecord integration adds support for database transactions, automatically saving the record, named scopes, and observers. For example,
class Vehicle < ActiveRecord::Base
state_machine :initial => 'parked' do
before_transition :to => 'idling', :do => :put_on_seatbelt
after_transition :to => 'parked' do |vehicle, transition|
vehicle.seatbelt = 'off'
end
event :ignite do
transition :to => 'idling', :from => 'parked'
end
end
def put_on_seatbelt
...
end
end
class VehicleObserver < ActiveRecord::Observer
# Callback for :ignite event *before* the transition is performed
def before_ignite(vehicle, transition)
# log message
end
# Generic transition callback *before* the transition is performed
def after_transition(vehicle, transition)
Audit.log(vehicle, transition)
end
end
For more information about the various behaviors added for ActiveRecord state machines, see StateMachine::Integrations::ActiveRecord.
With enumerations
Using the acts_as_enumeration plugin with an ActiveRecord integration, states can be transparently stored using record ids in the database like so:
class VehicleState < ActiveRecord::Base
acts_as_enumeration
create :id => 1, :name => 'parked'
create :id => 2, :name => 'idling'
...
end
class Vehicle < ActiveRecord::Base
belongs_to :state, :class_name => 'VehicleState'
state_machine :state, :initial => 'parked' do
...
event :park do
transition :to => 'parked', :from => %w(idling first_gear)
end
end
...
end
Notice that the state machine definition remains exactly the same. However, when interacting with the records, the actual state will be stored using the identifiers defined for the enumeration:
vehicle = Vehicle.create # => #<Vehicle id: 1, seatbelt_on: false, state_id: 1> vehicle.ignite # => true vehicle # => #<Vehicle id: 1, seatbelt_on: true, state_id: 2>
This allows states to take on more complex functionality other than just being a string value.
DataMapper
Like the ActiveRecord integration, the DataMapper integration adds support for database transactions, automatically saving the record, named scopes, Extlib-like callbacks, and observers. For example,
class Vehicle
include DataMapper::Resource
property :id, Serial
property :state, String
state_machine :initial => 'parked' do
before_transition :to => 'idling', :do => :put_on_seatbelt
after_transition :to => 'parked' do |transition|
self.seatbelt = 'off' # self is the record
end
event :ignite do
transition :to => 'idling', :from => 'parked'
end
end
def put_on_seatbelt
...
end
end
class VehicleObserver
include DataMapper::Observer
observe Vehicle
# Callback for :ignite event *before* the transition is performed
before_transition :on => :ignite do |transition|
# log message (self is the record)
end
# Generic transition callback *before* the transition is performed
after_transition do |transition, saved|
Audit.log(self, transition) if saved # self is the record
end
end
For more information about the various behaviors added for DataMapper state machines, see StateMachine::Integrations::DataMapper.
Sequel
Like the ActiveRecord integration, the Sequel integration adds support for database transactions, automatically saving the record, named scopes, and callbacks. For example,
class Vehicle < Sequel::Model
state_machine :initial => 'parked' do
before_transition :to => 'idling', :do => :put_on_seatbelt
after_transition :to => 'parked' do |transition|
self.seatbelt = 'off' # self is the record
end
event :ignite do
transition :to => 'idling', :from => 'parked'
end
end
def put_on_seatbelt
...
end
end
For more information about the various behaviors added for Sequel state machines, see StateMachine::Integrations::Sequel.
Tools
Generating graphs
This library comes with built-in support for generating di-graphs based on the events, states, and transitions defined for a state machine using GraphViz. This requires that both the ruby-graphviz gem and graphviz library be installed on the system.
Examples
To generate a graph for a specific file / class:
rake state_machine:draw FILE=vehicle.rb CLASS=Vehicle
To save files to a specific path:
rake state_machine:draw FILE=vehicle.rb CLASS=Vehicle TARGET=files
To customize the image format:
rake state_machine:draw FILE=vehicle.rb CLASS=Vehicle FORMAT=jpg
To generate multiple state machine graphs:
rake state_machine:draw FILE=vehicle.rb,car.rb CLASS=Vehicle,Car
Note that this will generate a different file for every state machine defined in the class. The generates files will an output filename of the format #{class_name}_#{attribute}.#{format}.
For examples of actual images generated using this task, see those under the test/examples folder.
Ruby on Rails Integration
There is a special integration Rake task for generating state machines for classes used in a Ruby on Rails application. This task will load the application environment, meaning that it’s unnecessary to specify the actual file to load.
For example,
rake state_machine:draw:rails CLASS=Vehicle
Merb Integration
Like Ruby on Rails, there is a special integration Rake task for generating state machines for classes used in a Merb application. This task will load the application environment, meaning that it’s unnecessary to specify the actual files to load.
For example,
rake state_machine:draw:merb CLASS=Vehicle
Interactive graphs
Jean Bovet - Visual Automata Simulator. This is a great tool for "simulating, visualizing and transforming finite state automata and Turing Machines". This tool can help in the creation of states and events for your models. It is cross-platform, written in Java.
Testing
To run the entire test suite (will test ActiveRecord, DataMapper, and Sequel integrations if available):
rake test
Dependencies
By default, there are no dependencies. If using specific integrations, those dependencies are listed below.
- ActiveRecord integration: 2.1.0 or later
- DataMapper integration: 0.9.0 or later
- Sequel integration: 2.8.0 or later
References
- Scott Barron - acts_as_state_machine
- acts_as_enumeration








