<?xml version="1.0" encoding="UTF-8"?>
<commit>
  <added type="array"/>
  <modified type="array">
    <modified>
      <diff>@@ -17,7 +17,7 @@ MERGED_JS_NAME = DEPLOY_DIRECTORY + u&quot;ptd.js&quot;
 MERGED_HTML_NAME = DEPLOY_DIRECTORY + u&quot;ptd.html&quot;
 HTML_FILE_NAME = u&quot;ptd.html&quot;
 FILES_TO_COPY = (&quot;style.css&quot;,&quot;LICENSE&quot;,)
-FOLDERS_TO_COPY = (&quot;soundmanager2&quot;,&quot;assets&quot;)
+FOLDERS_TO_COPY = []#(&quot;soundmanager2&quot;,&quot;assets&quot;)
 
 def merge_javascript():
     pass</diff>
      <filename>scripts/build.py</filename>
    </modified>
  </modified>
  <removed type="array"/>
  <parents type="array">
    <parent>
      <id>cbef9d509de4ce3ef85d7b1cff4dd56bb9fa9f9d</id>
    </parent>
  </parents>
  <author>
    <name>Peter Burns</name>
    <email>peter@metaweb.com</email>
  </author>
  <url>http://github.com/rictic/processing-tower-defense/commit/70dab9759451d9f5369f21086c543c86fc09052b</url>
  <id>70dab9759451d9f5369f21086c543c86fc09052b</id>
  <committed-date>2008-06-06T21:06:50-07:00</committed-date>
  <authored-date>2008-06-06T21:06:50-07:00</authored-date>
  <message>Don't deploy sound assets because we're not using them for 1.0

The entire game is now &lt;40k gzipped</message>
  <tree>b1a9dfea13b4b1389e0dcffd6031fcfbba3d2fc0</tree>
  <committer>
    <name>Peter Burns</name>
    <email>peter@metaweb.com</email>
  </committer>
</commit>
