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      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/3ba799af4eebe0e61942e25e3820e42d9590aa0d</url>
    <id>3ba799af4eebe0e61942e25e3820e42d9590aa0d</id>
    <committed-date>2008-06-12T19:25:09-07:00</committed-date>
    <authored-date>2008-06-12T19:25:09-07:00</authored-date>
    <message>Better emphasize entrance and exit

I watched a coworker play today, and the importance
of the entrance and exit squares looks to be easily
overlooked.  Also, it was kinda hard to tell which
was which.</message>
    <tree>8cc2727e7b3d5be12083c678ef863f8bd9239b78</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>c35df13135e3ee0af73f091c1e3b3a3e08377e1b</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/6ff639074df8eac70282b241ff72704ff8005ee9</url>
    <id>6ff639074df8eac70282b241ff72704ff8005ee9</id>
    <committed-date>2008-06-12T05:13:35-07:00</committed-date>
    <authored-date>2008-06-12T05:13:35-07:00</authored-date>
    <message>Adding in jquery ui files used in prev commit.</message>
    <tree>308f326d5aebaddfc65b5daba27e6318aaf32ce8</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>eea736671d1fad0f4b34dc32453d6f85c9a53dbb</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/c35df13135e3ee0af73f091c1e3b3a3e08377e1b</url>
    <id>c35df13135e3ee0af73f091c1e3b3a3e08377e1b</id>
    <committed-date>2008-06-12T05:11:22-07:00</committed-date>
    <authored-date>2008-06-12T05:11:22-07:00</authored-date>
    <message>Added a reset-game hotkey of R (only works when game is over)

Also, tempt the user to play again by highlighting the reset
button when they lose.  I worry that I may have overdone the effect
though.</message>
    <tree>14262c3d6894a77b707aad1362c45cd8fbec6080</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>cfefc5999cf493cb21a288534231d3eb8fcb0db5</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/eea736671d1fad0f4b34dc32453d6f85c9a53dbb</url>
    <id>eea736671d1fad0f4b34dc32453d6f85c9a53dbb</id>
    <committed-date>2008-06-12T04:39:59-07:00</committed-date>
    <authored-date>2008-06-12T04:39:59-07:00</authored-date>
    <message>A few small style tweaks to help

Still not happy with it though.</message>
    <tree>b6f05e45a32071e4529d7466d2149d0832048984</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>42228b21bcbc70bbaa150fea8a4a09698241ff27</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/cfefc5999cf493cb21a288534231d3eb8fcb0db5</url>
    <id>cfefc5999cf493cb21a288534231d3eb8fcb0db5</id>
    <committed-date>2008-06-12T04:30:21-07:00</committed-date>
    <authored-date>2008-06-12T04:30:21-07:00</authored-date>
    <message>Cleaned up and emphasized help section headers</message>
    <tree>546d48fa4f556acb88c912f8363119903d823f4d</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>c78cea384a756fffce815abad397caaba6f64c46</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/42228b21bcbc70bbaa150fea8a4a09698241ff27</url>
    <id>42228b21bcbc70bbaa150fea8a4a09698241ff27</id>
    <committed-date>2008-06-12T04:13:23-07:00</committed-date>
    <authored-date>2008-06-12T04:13:23-07:00</authored-date>
    <message>Improved behavior of mode buttons

Also Help now works the first time you click it.</message>
    <tree>6ca4b4176c46b8ba0aee21fa8a10535bcbde5e2c</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>faff961a970596e0064e346124c6adef01107c4c</id>
      </parent>
    </parents>
    <author>
      <name>Will Larson</name>
      <email>lethain@gmail.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/c78cea384a756fffce815abad397caaba6f64c46</url>
    <id>c78cea384a756fffce815abad397caaba6f64c46</id>
    <committed-date>2008-06-09T04:53:59-07:00</committed-date>
    <authored-date>2008-06-09T04:53:59-07:00</authored-date>
    <message>Simple attempts to balance game. We won't have score submission until v1.1 so we have until then to finish major balancing the v1.0 family of PTD, and can continue with minor tweaks as necessary.

1. Laser towers are now 25 gold, and are intended to primarily be the 'wall' tower. Although they are very cheap to upgrade now, and might be an interesting option.

2. Gattling towers pause for twice as long after each burst, but fire twice the bullets per burst, and have higher initial damage and cheaper initial upgrade cost.

3. Cannon tower starts out at 75 gold (down from 100), and initial upgrade costs 75 instead of 100.

4. Missile towers didn't change.</message>
    <tree>e70d4b88735d92a97cc353b9e00f599d1df84c65</tree>
    <committer>
      <name>Will Larson</name>
      <email>lethain@gmail.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>af91ffd1e72f45b5445c1c2df4d6b94174c92563</id>
      </parent>
    </parents>
    <author>
      <name>Will Larson</name>
      <email>lethain@gmail.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/faff961a970596e0064e346124c6adef01107c4c</url>
    <id>faff961a970596e0064e346124c6adef01107c4c</id>
    <committed-date>2008-06-09T00:57:34-07:00</committed-date>
    <authored-date>2008-06-09T00:57:34-07:00</authored-date>
    <message>Cannot spawn waves in pause or game over UI modes.</message>
    <tree>0616604e3fe630ce79d795e6aa204cf2c3503d8b</tree>
    <committer>
      <name>Will Larson</name>
      <email>lethain@gmail.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>45ba6443de411d6840bf20cfd823443ccd71225f</id>
      </parent>
    </parents>
    <author>
      <name>Will Larson</name>
      <email>lethain@gmail.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/af91ffd1e72f45b5445c1c2df4d6b94174c92563</url>
    <id>af91ffd1e72f45b5445c1c2df4d6b94174c92563</id>
    <committed-date>2008-06-09T00:47:46-07:00</committed-date>
    <authored-date>2008-06-09T00:47:46-07:00</authored-date>
    <message>Scaled back Luke's fix for wave spawning a bit. Can now spawn waves in any UI state except for GameOverMode. Previously it only allowed you to spawn waves when not in any UI mode, which was slightly confusing.</message>
    <tree>e4aa9ea445a69d4bfce337639164633046b8e9d9</tree>
    <committer>
      <name>Will Larson</name>
      <email>lethain@gmail.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>508647ed5cb5f22d7b5ea238734c87175740dd23</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/45ba6443de411d6840bf20cfd823443ccd71225f</url>
    <id>45ba6443de411d6840bf20cfd823443ccd71225f</id>
    <committed-date>2008-06-09T00:06:39-07:00</committed-date>
    <authored-date>2008-06-09T00:06:39-07:00</authored-date>
    <message>Creeps will not move outside of the bounds of the map

This fixes the only other bug I know of with pathfinding,
where the game will lag and a creep will jump off the map
and is unable to pathfind back.</message>
    <tree>f9eac809626ae5f0bf615f5a75e975c67d7f6791</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>2893521d1229cecf3aeb35d81c6e3b847c5f0872</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/508647ed5cb5f22d7b5ea238734c87175740dd23</url>
    <id>508647ed5cb5f22d7b5ea238734c87175740dd23</id>
    <committed-date>2008-06-08T22:18:23-07:00</committed-date>
    <authored-date>2008-06-08T22:18:23-07:00</authored-date>
    <message>Can't stay in the BuildTowerMode if you can't afford to build the next one.</message>
    <tree>0b1f8871232dcc8536d264de146a834bcde02b32</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>91966d8bc0c670a0fc8a9c5af7f851bff6235145</id>
      </parent>
      <parent>
        <id>e14a178a6e089829c7adc7cf9efdb54b44b81892</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/2893521d1229cecf3aeb35d81c6e3b847c5f0872</url>
    <id>2893521d1229cecf3aeb35d81c6e3b847c5f0872</id>
    <committed-date>2008-06-08T22:01:02-07:00</committed-date>
    <authored-date>2008-06-08T22:01:02-07:00</authored-date>
    <message>Merge branch 'master' of git@github.com:rictic/processing-tower-defense</message>
    <tree>25aaa698dc1bd571d25ccda8ff2bffd78665758e</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>9fd187a4e7e34fef670d745599aae92e683e7355</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/91966d8bc0c670a0fc8a9c5af7f851bff6235145</url>
    <id>91966d8bc0c670a0fc8a9c5af7f851bff6235145</id>
    <committed-date>2008-06-08T22:00:55-07:00</committed-date>
    <authored-date>2008-06-08T22:00:55-07:00</authored-date>
    <message>Should stop the deploy problem.  Well, this one at least. [#29 state:resolved]

It seems BeautifulSoup isn't very graceful with &lt;script&gt;'s
I got our problem down to a minimal bug report and submitted it:
http://groups.google.com/group/beautifulsoup/browse_thread/thread/ce0fb9713e737346

I don't think we should hold our breath for a fix though.

The problem seems to be strings which look like html elements within javascript.
I'll try to keep such things to a minimum in future.</message>
    <tree>7e2fcb359e7beb0f383cb2e14d54b4677550eff2</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>d145a1aed3cccca7497c224feb9241f8ae914963</id>
      </parent>
    </parents>
    <author>
      <name>Luke Hatcher</name>
      <email>lukeman@gmail.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/e14a178a6e089829c7adc7cf9efdb54b44b81892</url>
    <id>e14a178a6e089829c7adc7cf9efdb54b44b81892</id>
    <committed-date>2008-06-08T21:45:13-07:00</committed-date>
    <authored-date>2008-06-08T21:45:13-07:00</authored-date>
    <message>Disable the spawn new wave button during Game Over</message>
    <tree>ec0e055b1fabbc5aba9d7814983795d43a901ac7</tree>
    <committer>
      <name>Luke Hatcher</name>
      <email>lukeman@gmail.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>9fd187a4e7e34fef670d745599aae92e683e7355</id>
      </parent>
    </parents>
    <author>
      <name>Luke Hatcher</name>
      <email>lukeman@gmail.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/d145a1aed3cccca7497c224feb9241f8ae914963</url>
    <id>d145a1aed3cccca7497c224feb9241f8ae914963</id>
    <committed-date>2008-06-08T21:33:13-07:00</committed-date>
    <authored-date>2008-06-08T21:33:13-07:00</authored-date>
    <message>Added shift modifier key to allow the building of multiple towers at a time.</message>
    <tree>b3b5a02cfa75b7e0c22143717339105f697a4295</tree>
    <committer>
      <name>Luke Hatcher</name>
      <email>lukeman@gmail.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>20f14c1dd76beabf9aa514b9422c8cff4a49e65a</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/9fd187a4e7e34fef670d745599aae92e683e7355</url>
    <id>9fd187a4e7e34fef670d745599aae92e683e7355</id>
    <committed-date>2008-06-08T21:22:28-07:00</committed-date>
    <authored-date>2008-06-08T21:22:28-07:00</authored-date>
    <message>Game pauses upon entering help [#27 state:resolved]

Unpauses upon leaving help</message>
    <tree>88bd521a0ddbb704aa176fab7582c8300ad9d096</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>ee820bc199c184ccaee50cc02ae939c09643aedd</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/20f14c1dd76beabf9aa514b9422c8cff4a49e65a</url>
    <id>20f14c1dd76beabf9aa514b9422c8cff4a49e65a</id>
    <committed-date>2008-06-08T12:08:51-07:00</committed-date>
    <authored-date>2008-06-08T12:08:51-07:00</authored-date>
    <message>Fixed a bug with the grid-cache not being expired

Partly because the call to expire it was commented out
and partly because the grid-cache expiry code was written
assuming an array, not an object.

I can haz no pathfinding errors now?
(ichc references are ok after ~24 hours into a coding marathon)</message>
    <tree>48d10b08411957441a40bdcb269dd2e63d4022d1</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>460e614f67f93bd5043512c80c9d57973ea86441</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/ee820bc199c184ccaee50cc02ae939c09643aedd</url>
    <id>ee820bc199c184ccaee50cc02ae939c09643aedd</id>
    <committed-date>2008-06-08T11:10:37-07:00</committed-date>
    <authored-date>2008-06-08T11:10:37-07:00</authored-date>
    <message>Comment out the mute button, 'cause, uh, there's no audio right now!</message>
    <tree>d9556128d4c7e6efe98eab0b99b5e47b99a126d4</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>d12ed9bd5f4dc0813b42beea018d529430721400</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/460e614f67f93bd5043512c80c9d57973ea86441</url>
    <id>460e614f67f93bd5043512c80c9d57973ea86441</id>
    <committed-date>2008-06-08T10:36:09-07:00</committed-date>
    <authored-date>2008-06-08T10:36:09-07:00</authored-date>
    <message>Fixed pathfinding, improved caching to nearly the level it was before</message>
    <tree>e34d99ef2535f2e1246b4e73c66bf2322d5ee2d1</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>1a2148502f49ac2d1a29798195ec2255bb905315</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/d12ed9bd5f4dc0813b42beea018d529430721400</url>
    <id>d12ed9bd5f4dc0813b42beea018d529430721400</id>
    <committed-date>2008-06-08T09:52:53-07:00</committed-date>
    <authored-date>2008-06-08T09:48:02-07:00</authored-date>
    <message>New Debug Mode button.  Enable by appending #debug to the url

document.location.hash gives you the hash portion of the
current uri.  Neat huh?

Log messages are by default ignored.  Only with #debug
in the url does the Debug button become visible.

Also added a hotkey 'Z' for clearing the debug logs.</message>
    <tree>228730b185960ca015ed0717d3ea637d482606d8</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
        <id>a02c075757dfb752a39bc2ce3fa8763bad6b6dfa</id>
      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/1a2148502f49ac2d1a29798195ec2255bb905315</url>
    <id>1a2148502f49ac2d1a29798195ec2255bb905315</id>
    <committed-date>2008-06-08T09:45:45-07:00</committed-date>
    <authored-date>2008-06-08T09:45:45-07:00</authored-date>
    <message>One pathfinding caching mechanism leads to approving towers that block all paths</message>
    <tree>9dd6e0abaefb65c55adfd1367857e169ca94ed76</tree>
    <committer>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
      <parent>
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      </parent>
    </parents>
    <author>
      <name>Peter Burns</name>
      <email>peter@metaweb.com</email>
    </author>
    <url>http://github.com/rictic/processing-tower-defense/commit/a02c075757dfb752a39bc2ce3fa8763bad6b6dfa</url>
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    <committed-date>2008-06-08T08:23:13-07:00</committed-date>
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Also mentioned Help in the hotkeys section.</message>
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