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Description: cheat sheet repository for chit
Homepage:
Clone URL: git://github.com/robin/chitsheet.git
robin (author)
Wed Jul 09 03:11:05 -0700 2008
commit  4d546432dd5b473dbbb5883f19cacc71b4599483
tree    d2371207000e34eb8ae02337f9e5c2f03ffdd22d
parent  8b2c5772e458466c24b4c2360fcf24e8b3b72468
chitsheet / as3_formulas.yml
100644 32 lines (25 sloc) 0.8 kb
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---
as3_formulas: |-
  CONVERT RADIANS TO DEGREES AND DEGREES TO RADIANS
  radians = degrees * Math.PI / 180
  degrees = radians * 180 / Math.PI
  
  ROTATE TO THE MOUSE (OR ANY POINT)
  dx = mouseX - sprite.x;
  dy = mouseY - sprite.y;
  sprite.rotation = Math.atan2(dy, dx);
  
  GET THE DISTANCE BETWEEN TWO POINTS
  dx = x2 - x1;
  dy = y2 - y1;
  dist = Math.sqrt(dx*dx + dy*dy);
  
  CONVERT ANGULAR VELOCITY TO X, Y VELOCITY
  vx = speed * Math.cos(angle);
  vy = speed * Math.sin(angle);
  
  CONVERT ANGULAR ACCELERATION (ANY FORCE ACTING ON AN OBJECT) TO X, Y ACCELERATION
  ax = force * Math.cos(angle);
  ay = force * Math.sin(angle);
  
  ADD ACCELERATION TO VELOCITY
  vx += ax;
  vy += ay;
  
  ADD VELOCITY TO POSITION
  sprite.x += vx;
  sprite.y += vy;