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A sophisticated 2D/3D game framework for Mac OS X and iPhone.


<< How to build >>

1. Change version string in Karakuri_Defines.h.
2. Open the project in Xcode.
3. Build "Build & Install All" for Debug.
4. Build "Bulid & Install All" for Release.


<< How to make an installer >>

1. Do "build" at first.
2. Copy "Karakuri Library/build/Universal/Karakuri" folder to "Installer/Karakuri Library/Contents".
3. Execute Installer/set_permission_all.sh script in Terminal.
4. Open all package projects in Package Maker bundled in Xcode 2.5.
5. Build all packages.
6. Move a library package, project template packages and file template packages into the framework package.
7. Now publish the framework package.


<< License >>

Karakuri Framework is provided under the terms of the MIT license.

Copyright ©2009-2010 Sazameki and Satoshi Numata, Ph.D.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated 
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the 
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit 
persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the 
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE 
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 
OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


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A sophisticated 2D/3D game framework for Mac OS X and iPhone.

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