Getting started
Stan Bobovych edited this page Sep 22, 2015
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This document is for end users that want to start modding Jagged Alliance: Back in Action. This guide uses compiled versions of the tools.
- click on the link below:
Tools - click on each file
- click raw
- If you are not familiar with the Windows command line, read a short primer.
- click on the link below:
Zipped repository - save the file
- unzip the files
- the tools are located in sbobovyc-JA-BiA-Tools-{version}\dist
Installing JABIA modding tools
- pak - custom archive format being used by JABiA
- pak.crypt - encrypted pak files
- ctx - compiled text, stores most in game text, supports multiple languages
- deg - stores dynamic decal information
- cui - compiled user interface file, definitions of in game GUI and its layout
- crf - compiled resource file, 3D models used by JABiA
- caf - compiled animation file
- pak_magick.exe - unpacks .pak and .pak.crypt files
- ctx_magick.exe - decompiles/compiles .ctx files
- deg_magick.exe - decompiles/compiles .deg files
Each tool comes with help text.
- open a command line
- navigate to the directory that has the tools
- run the tools with the -h flag:
pak_magick.exe -h - you should see some help text
- all the unpacking/packing tools work with drag and drop
- example: drag data_win32.pak into the pak_magick.exe icon
pak_magick video example
pak_magick.exe now supports .pak.crypt files.
JABIA uses cryptopp
- copy configs_win32.pak,interface_win32.pak and all .pak/.pak.crypt files found in JABiA's root directory to a work directory
- unpack configs_win32.pak and interface_win32.pak
- unpack all the data*_win32.pak files sequentially, starting with data_win32.pak
- unpack all the voice*_win32.pak files sequentially, starting with voice_win32.pak
- unpack all .pak.crypt files
- you now should have a bin_win32 directory containing all the game's configuration files and assets, excluding the levels, videos and some sounds