<?xml version="1.0" encoding="UTF-8"?>
<commit>
  <added type="array">
    <added>
      <filename>DmgBackdrop.png</filename>
    </added>
    <added>
      <filename>KeyCastr.dmgCanvas</filename>
    </added>
  </added>
  <modified type="array"/>
  <removed type="array">
    <removed>
      <filename>KeyCastrShell.dmg</filename>
    </removed>
  </removed>
  <parents type="array">
    <parent>
      <id>30486c8bd9a0d9561676efe67499a32668cd7cca</id>
    </parent>
  </parents>
  <author>
    <name>Stephen Deken</name>
    <email>stephen.deken@gmail.com</email>
  </author>
  <url>http://github.com/sdeken/keycastr/commit/ea0064a77b15bd781fe4550bbef43dedc7e919b2</url>
  <id>ea0064a77b15bd781fe4550bbef43dedc7e919b2</id>
  <committed-date>2009-03-20T16:52:14-07:00</committed-date>
  <authored-date>2009-03-20T16:52:14-07:00</authored-date>
  <message>Changing the way the DMG generation process works

Using a tool called 'DMG Canvas' now</message>
  <tree>6814947c5c5750abc9a9032bbe7babaff1aedabc</tree>
  <committer>
    <name>Stephen Deken</name>
    <email>stephen.deken@gmail.com</email>
  </committer>
</commit>
