diff --git a/components/script/dom/webgl2renderingcontext.rs b/components/script/dom/webgl2renderingcontext.rs index 4967c0a940e9..3fadd2b8743d 100644 --- a/components/script/dom/webgl2renderingcontext.rs +++ b/components/script/dom/webgl2renderingcontext.rs @@ -389,7 +389,7 @@ impl WebGL2RenderingContext { } } - fn uniform_vec_section( + fn uniform_vec_section_uint( &self, vec: Uint32ArrayOrUnsignedLongSequence, offset: u32, @@ -401,35 +401,8 @@ impl WebGL2RenderingContext { Uint32ArrayOrUnsignedLongSequence::Uint32Array(v) => v.to_vec(), Uint32ArrayOrUnsignedLongSequence::UnsignedLongSequence(v) => v, }; - - let offset = offset as usize; - if offset > vec.len() { - return Err(InvalidValue); - } - - let length = if length > 0 { - length as usize - } else { - vec.len() - offset - }; - if offset + length > vec.len() { - return Err(InvalidValue); - } - - let vec = if offset == 0 && length == vec.len() { - vec - } else { - vec[offset..offset + length].to_vec() - }; - - if vec.len() < uniform_size || vec.len() % uniform_size != 0 { - return Err(InvalidValue); - } - if uniform_location.size().is_none() && vec.len() != uniform_size { - return Err(InvalidOperation); - } - - Ok(vec) + self.base + .uniform_vec_section::(vec, offset, length, uniform_size, uniform_location) } } @@ -1498,8 +1471,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform1iv(&self, location: Option<&WebGLUniformLocation>, v: Int32ArrayOrLongSequence) { - self.base.Uniform1iv(location, v) + fn Uniform1iv( + &self, + location: Option<&WebGLUniformLocation>, + v: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { + self.base.Uniform1iv(location, v, src_offset, src_length) } // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8 @@ -1532,7 +1511,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { _ => return Err(InvalidOperation), } - let val = self.uniform_vec_section(val, src_offset, src_length, 1, location)?; + let val = self.uniform_vec_section_uint(val, src_offset, src_length, 1, location)?; match location.type_() { constants::SAMPLER_2D | constants::SAMPLER_CUBE => { @@ -1558,8 +1537,10 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { &self, location: Option<&WebGLUniformLocation>, v: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { - self.base.Uniform1fv(location, v); + self.base.Uniform1fv(location, v, src_offset, src_length); } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 @@ -1572,8 +1553,10 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { &self, location: Option<&WebGLUniformLocation>, v: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { - self.base.Uniform2fv(location, v); + self.base.Uniform2fv(location, v, src_offset, src_length); } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 @@ -1582,8 +1565,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform2iv(&self, location: Option<&WebGLUniformLocation>, v: Int32ArrayOrLongSequence) { - self.base.Uniform2iv(location, v) + fn Uniform2iv( + &self, + location: Option<&WebGLUniformLocation>, + v: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { + self.base.Uniform2iv(location, v, src_offset, src_length) } // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8 @@ -1612,7 +1601,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { constants::BOOL_VEC2 | constants::UNSIGNED_INT_VEC2 => {}, _ => return Err(InvalidOperation), } - let val = self.uniform_vec_section(val, src_offset, src_length, 2, location)?; + let val = self.uniform_vec_section_uint(val, src_offset, src_length, 2, location)?; self.base .send_command(WebGLCommand::Uniform2uiv(location.id(), val)); Ok(()) @@ -1629,8 +1618,10 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { &self, location: Option<&WebGLUniformLocation>, v: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { - self.base.Uniform3fv(location, v); + self.base.Uniform3fv(location, v, src_offset, src_length); } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 @@ -1639,8 +1630,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform3iv(&self, location: Option<&WebGLUniformLocation>, v: Int32ArrayOrLongSequence) { - self.base.Uniform3iv(location, v) + fn Uniform3iv( + &self, + location: Option<&WebGLUniformLocation>, + v: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { + self.base.Uniform3iv(location, v, src_offset, src_length) } // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8 @@ -1669,7 +1666,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { constants::BOOL_VEC3 | constants::UNSIGNED_INT_VEC3 => {}, _ => return Err(InvalidOperation), } - let val = self.uniform_vec_section(val, src_offset, src_length, 3, location)?; + let val = self.uniform_vec_section_uint(val, src_offset, src_length, 3, location)?; self.base .send_command(WebGLCommand::Uniform3uiv(location.id(), val)); Ok(()) @@ -1682,8 +1679,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform4iv(&self, location: Option<&WebGLUniformLocation>, v: Int32ArrayOrLongSequence) { - self.base.Uniform4iv(location, v) + fn Uniform4iv( + &self, + location: Option<&WebGLUniformLocation>, + v: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { + self.base.Uniform4iv(location, v, src_offset, src_length) } // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8 @@ -1712,7 +1715,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { constants::BOOL_VEC4 | constants::UNSIGNED_INT_VEC4 => {}, _ => return Err(InvalidOperation), } - let val = self.uniform_vec_section(val, src_offset, src_length, 4, location)?; + let val = self.uniform_vec_section_uint(val, src_offset, src_length, 4, location)?; self.base .send_command(WebGLCommand::Uniform4uiv(location.id(), val)); Ok(()) @@ -1729,8 +1732,10 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { &self, location: Option<&WebGLUniformLocation>, v: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { - self.base.Uniform4fv(location, v); + self.base.Uniform4fv(location, v, src_offset, src_length); } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs index cf01a53e0f3f..fdd04297446b 100644 --- a/components/script/dom/webglrenderingcontext.rs +++ b/components/script/dom/webglrenderingcontext.rs @@ -1254,6 +1254,74 @@ impl WebGLRenderingContext { Ok(()) } + + fn uniform_vec_section_int( + &self, + vec: Int32ArrayOrLongSequence, + offset: u32, + length: u32, + uniform_size: usize, + uniform_location: &WebGLUniformLocation, + ) -> WebGLResult> { + let vec = match vec { + Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(), + Int32ArrayOrLongSequence::LongSequence(v) => v, + }; + self.uniform_vec_section::(vec, offset, length, uniform_size, uniform_location) + } + + fn uniform_vec_section_float( + &self, + vec: Float32ArrayOrUnrestrictedFloatSequence, + offset: u32, + length: u32, + uniform_size: usize, + uniform_location: &WebGLUniformLocation, + ) -> WebGLResult> { + let vec = match vec { + Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(), + Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v, + }; + self.uniform_vec_section::(vec, offset, length, uniform_size, uniform_location) + } + + pub fn uniform_vec_section( + &self, + vec: Vec, + offset: u32, + length: u32, + uniform_size: usize, + uniform_location: &WebGLUniformLocation, + ) -> WebGLResult> { + let offset = offset as usize; + if offset > vec.len() { + return Err(InvalidValue); + } + + let length = if length > 0 { + length as usize + } else { + vec.len() - offset + }; + if offset + length > vec.len() { + return Err(InvalidValue); + } + + let vec = if offset == 0 && length == vec.len() { + vec + } else { + vec[offset..offset + length].to_vec() + }; + + if vec.len() < uniform_size || vec.len() % uniform_size != 0 { + return Err(InvalidValue); + } + if uniform_location.size().is_none() && vec.len() != uniform_size { + return Err(InvalidOperation); + } + + Ok(vec) + } } #[cfg(not(feature = "webgl_backtrace"))] @@ -3211,7 +3279,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { } // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform1iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) { + fn Uniform1iv( + &self, + location: Option<&WebGLUniformLocation>, + val: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { self.with_location(location, |location| { match location.type_() { constants::BOOL | @@ -3220,16 +3294,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { constants::SAMPLER_CUBE => {}, _ => return Err(InvalidOperation), } - let val = match val { - Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(), - Int32ArrayOrLongSequence::LongSequence(v) => v, - }; - if val.is_empty() { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 1 { - return Err(InvalidOperation); - } + + let val = self.uniform_vec_section_int(val, src_offset, src_length, 1, location)?; + match location.type_() { constants::SAMPLER_2D | constants::SAMPLER_CUBE => { for &v in val @@ -3253,22 +3320,15 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { &self, location: Option<&WebGLUniformLocation>, val: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { self.with_location(location, |location| { match location.type_() { constants::BOOL | constants::FLOAT => {}, _ => return Err(InvalidOperation), } - let val = match val { - Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(), - Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v, - }; - if val.is_empty() { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 1 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_float(val, src_offset, src_length, 1, location)?; self.send_command(WebGLCommand::Uniform1fv(location.id(), val)); Ok(()) }); @@ -3291,22 +3351,15 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { &self, location: Option<&WebGLUniformLocation>, val: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { self.with_location(location, |location| { match location.type_() { constants::BOOL_VEC2 | constants::FLOAT_VEC2 => {}, _ => return Err(InvalidOperation), } - let val = match val { - Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(), - Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v, - }; - if val.len() < 2 || val.len() % 2 != 0 { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 2 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_float(val, src_offset, src_length, 2, location)?; self.send_command(WebGLCommand::Uniform2fv(location.id(), val)); Ok(()) }); @@ -3325,22 +3378,19 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { } // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform2iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) { + fn Uniform2iv( + &self, + location: Option<&WebGLUniformLocation>, + val: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { self.with_location(location, |location| { match location.type_() { constants::BOOL_VEC2 | constants::INT_VEC2 => {}, _ => return Err(InvalidOperation), } - let val = match val { - Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(), - Int32ArrayOrLongSequence::LongSequence(v) => v, - }; - if val.len() < 2 || val.len() % 2 != 0 { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 2 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_int(val, src_offset, src_length, 2, location)?; self.send_command(WebGLCommand::Uniform2iv(location.id(), val)); Ok(()) }); @@ -3363,22 +3413,15 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { &self, location: Option<&WebGLUniformLocation>, val: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { self.with_location(location, |location| { match location.type_() { constants::BOOL_VEC3 | constants::FLOAT_VEC3 => {}, _ => return Err(InvalidOperation), } - let val = match val { - Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(), - Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v, - }; - if val.len() < 3 || val.len() % 3 != 0 { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 3 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_float(val, src_offset, src_length, 3, location)?; self.send_command(WebGLCommand::Uniform3fv(location.id(), val)); Ok(()) }); @@ -3397,22 +3440,19 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { } // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform3iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) { + fn Uniform3iv( + &self, + location: Option<&WebGLUniformLocation>, + val: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { self.with_location(location, |location| { match location.type_() { constants::BOOL_VEC3 | constants::INT_VEC3 => {}, _ => return Err(InvalidOperation), } - let val = match val { - Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(), - Int32ArrayOrLongSequence::LongSequence(v) => v, - }; - if val.len() < 3 || val.len() % 3 != 0 { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 3 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_int(val, src_offset, src_length, 3, location)?; self.send_command(WebGLCommand::Uniform3iv(location.id(), val)); Ok(()) }); @@ -3431,22 +3471,19 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { } // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform4iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) { + fn Uniform4iv( + &self, + location: Option<&WebGLUniformLocation>, + val: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { self.with_location(location, |location| { match location.type_() { constants::BOOL_VEC4 | constants::INT_VEC4 => {}, _ => return Err(InvalidOperation), } - let val = match val { - Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(), - Int32ArrayOrLongSequence::LongSequence(v) => v, - }; - if val.len() < 4 || val.len() % 4 != 0 { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 4 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_int(val, src_offset, src_length, 4, location)?; self.send_command(WebGLCommand::Uniform4iv(location.id(), val)); Ok(()) }); @@ -3469,22 +3506,15 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { &self, location: Option<&WebGLUniformLocation>, val: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { self.with_location(location, |location| { match location.type_() { constants::BOOL_VEC4 | constants::FLOAT_VEC4 => {}, _ => return Err(InvalidOperation), } - let val = match val { - Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(), - Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v, - }; - if val.len() < 4 || val.len() % 4 != 0 { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 4 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_float(val, src_offset, src_length, 4, location)?; self.send_command(WebGLCommand::Uniform4fv(location.id(), val)); Ok(()) }); diff --git a/components/script/dom/webidls/WebGL2RenderingContext.webidl b/components/script/dom/webidls/WebGL2RenderingContext.webidl index 33e8d1bf99b3..68ee72db8b6c 100644 --- a/components/script/dom/webidls/WebGL2RenderingContext.webidl +++ b/components/script/dom/webidls/WebGL2RenderingContext.webidl @@ -430,24 +430,6 @@ interface mixin WebGL2RenderingContextBase void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2); void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - // void uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, - // optional GLuint srcLength = 0); - // void uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, - // optional GLuint srcLength = 0); - // void uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, - // optional GLuint srcLength = 0); - // void uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, - // optional GLuint srcLength = 0); - - // void uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, - // optional GLuint srcLength = 0); - // void uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, - // optional GLuint srcLength = 0); - // void uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, - // optional GLuint srcLength = 0); - // void uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, - // optional GLuint srcLength = 0); - void uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl index 0d3504c53f00..e56f08ccacf6 100644 --- a/components/script/dom/webidls/WebGLRenderingContext.webidl +++ b/components/script/dom/webidls/WebGLRenderingContext.webidl @@ -650,15 +650,23 @@ interface mixin WebGLRenderingContextBase void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z); void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w); - void uniform1fv(WebGLUniformLocation? location, Float32List v); - void uniform2fv(WebGLUniformLocation? location, Float32List v); - void uniform3fv(WebGLUniformLocation? location, Float32List v); - void uniform4fv(WebGLUniformLocation? location, Float32List v); - - void uniform1iv(WebGLUniformLocation? location, Int32List v); - void uniform2iv(WebGLUniformLocation? location, Int32List v); - void uniform3iv(WebGLUniformLocation? location, Int32List v); - void uniform4iv(WebGLUniformLocation? location, Int32List v); + void uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + + void uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value); void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value); diff --git a/tests/wpt/webgl/meta/conformance2/uniforms/gl-uniform-arrays-sub-source.html.ini b/tests/wpt/webgl/meta/conformance2/uniforms/gl-uniform-arrays-sub-source.html.ini index 5aa815ef208f..a5c67c9ceb8f 100644 --- a/tests/wpt/webgl/meta/conformance2/uniforms/gl-uniform-arrays-sub-source.html.ini +++ b/tests/wpt/webgl/meta/conformance2/uniforms/gl-uniform-arrays-sub-source.html.ini @@ -1,93 +1,6 @@ [gl-uniform-arrays-sub-source.html] expected: ERROR - [WebGL test #49: value put in (99) matches value pulled out (16)] - expected: FAIL - - [WebGL test #149: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform1iv with 0 data] - expected: FAIL - - [WebGL test #144: value put in (99) matches value pulled out (16)] - expected: FAIL - - [WebGL test #46: value put in (15) matches value pulled out (0)] - expected: FAIL - - [WebGL test #69: value put in (99) matches value pulled out (16)] - expected: FAIL - - [WebGL test #147: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform1iv with srcLength out-of-bounds] - expected: FAIL - - [WebGL test #72: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform1fv with srcLength out-of-bounds] - expected: FAIL - - [WebGL test #118: value put in (16) matches value pulled out (0)] - expected: FAIL - - [WebGL test #131: value put in (15) matches value pulled out (0)] - expected: FAIL - - [WebGL test #43: value put in (16) matches value pulled out (0)] - expected: FAIL - - [WebGL test #146: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform1iv with srcOffset out-of-bounds] - expected: FAIL - - [WebGL test #73: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform1fv with srcOffset + srcLength out-of-bounds] - expected: FAIL - - [WebGL test #53: value put in (16) matches value pulled out (0)] - expected: FAIL - - [WebGL test #74: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform1fv with 0 data] - expected: FAIL - - [WebGL test #138: value put in (16) matches value pulled out (0)] - expected: FAIL - - [WebGL test #150: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #134: value put in (99) matches value pulled out (16)] - expected: FAIL - - [WebGL test #56: value put in (15) matches value pulled out (0)] - expected: FAIL - - [WebGL test #128: value put in (16) matches value pulled out (0)] - expected: FAIL - - [WebGL test #121: value put in (15) matches value pulled out (0)] - expected: FAIL - - [WebGL test #63: value put in (16) matches value pulled out (0)] - expected: FAIL - - [WebGL test #141: value put in (15) matches value pulled out (0)] - expected: FAIL - - [WebGL test #66: value put in (15) matches value pulled out (0)] - expected: FAIL - - [WebGL test #124: value put in (99) matches value pulled out (16)] - expected: FAIL - - [WebGL test #59: value put in (99) matches value pulled out (16)] - expected: FAIL - - [WebGL test #71: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform1fv with srcOffset out-of-bounds] - expected: FAIL - - [WebGL test #148: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform1iv with srcOffset + srcLength out-of-bounds] - expected: FAIL - - [WebGL test #296: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform2fv with srcOffset out-of-bounds] - expected: FAIL - - [WebGL test #752: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform4fv with srcOffset out-of-bounds] - expected: FAIL - - [WebGL test #364: value put in (16,15) matches value pulled out (0,16)] + [WebGL test #1135: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix4fv with 0 data] expected: FAIL [WebGL test #1058: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix3fv with srcOffset + srcLength out-of-bounds] @@ -96,25 +9,10 @@ [WebGL test #959: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniformMatrix2fv with srcOffset = 3 / srcLength = 0] expected: FAIL - [WebGL test #820: value put in (16,15,14,13) matches value pulled out (0,0,0,16)] - expected: FAIL - - [WebGL test #351: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniform2iv with srcOffset = 1 / srcLength = 0] - expected: FAIL - - [WebGL test #604: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform3iv with array length minus srcOffset not multiple of ivec3] - expected: FAIL - - [WebGL test #603: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform3iv with 0 data] - expected: FAIL - - [WebGL test #828: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform4iv with srcOffset out-of-bounds] - expected: FAIL - - [WebGL test #753: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform4fv with srcLength out-of-bounds] + [WebGL test #1121: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniformMatrix4fv with srcOffset = 2 / srcLength = 16] expected: FAIL - [WebGL test #1135: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix4fv with 0 data] + [WebGL test #1059: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix3fv with 0 data] expected: FAIL [WebGL test #1132: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix4fv with srcOffset out-of-bounds] @@ -126,25 +24,7 @@ [WebGL test #1133: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix4fv with srcLength out-of-bounds] expected: FAIL - [WebGL test #601: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform3iv with srcLength out-of-bounds] - expected: FAIL - - [WebGL test #754: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform4fv with srcOffset + srcLength out-of-bounds] - expected: FAIL - - [WebGL test #830: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform4iv with srcOffset + srcLength out-of-bounds] - expected: FAIL - - [WebGL test #797: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniform4iv with srcOffset = 3] - expected: FAIL - - [WebGL test #528: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform3fv with array length minus srcOffset not multiple of vec3] - expected: FAIL - - [WebGL test #807: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniform4iv with srcOffset = 3 / srcLength = 0] - expected: FAIL - - [WebGL test #298: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform2fv with srcOffset + srcLength out-of-bounds] + [WebGL test #1057: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix3fv with srcLength out-of-bounds] expected: FAIL [WebGL test #1137: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] @@ -156,103 +36,16 @@ [WebGL test #1045: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniformMatrix3fv with srcOffset = 3 / srcLength = 9] expected: FAIL - [WebGL test #375: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform2iv with 0 data] - expected: FAIL - - [WebGL test #294: value put in (99,99) matches value pulled out (13,0)] - expected: FAIL - - [WebGL test #525: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform3fv with srcLength out-of-bounds] - expected: FAIL - - [WebGL test #275: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniform2fv with srcOffset = 1 / srcLength = 0] - expected: FAIL - - [WebGL test #526: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform3fv with srcOffset + srcLength out-of-bounds] - expected: FAIL - - [WebGL test #370: value put in (99,99) matches value pulled out (13,0)] - expected: FAIL - - [WebGL test #747: value put in (12,11,10,9) matches value pulled out (15,14,13,12)] - expected: FAIL - - [WebGL test #519: value put in (13,12,11) matches value pulled out (14,13,12)] - expected: FAIL - [WebGL test #1056: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix3fv with srcOffset out-of-bounds] expected: FAIL - [WebGL test #522: value put in (99,99,99) matches value pulled out (11,0,0)] - expected: FAIL - - [WebGL test #731: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniform4fv with srcOffset = 3 / srcLength = 0] - expected: FAIL - - [WebGL test #516: value put in (16,15,14) matches value pulled out (0,16,15)] - expected: FAIL - - [WebGL test #288: value put in (16,15) matches value pulled out (0,16)] - expected: FAIL - - [WebGL test #527: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform3fv with 0 data] - expected: FAIL - - [WebGL test #569: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniform3iv with srcOffset = 1] - expected: FAIL - - [WebGL test #374: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform2iv with srcOffset + srcLength out-of-bounds] - expected: FAIL - - [WebGL test #592: value put in (16,15,14) matches value pulled out (0,16,15)] - expected: FAIL - - [WebGL test #602: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform3iv with srcOffset + srcLength out-of-bounds] - expected: FAIL - - [WebGL test #524: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform3fv with srcOffset out-of-bounds] - expected: FAIL - - [WebGL test #600: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform3iv with srcOffset out-of-bounds] - expected: FAIL - [WebGL test #981: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix2fv with srcLength out-of-bounds] expected: FAIL - [WebGL test #721: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniform4fv with srcOffset = 3] - expected: FAIL - - [WebGL test #299: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform2fv with 0 data] - expected: FAIL - [WebGL test #1101: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniformMatrix4fv with srcOffset = 2] expected: FAIL - [WebGL test #826: value put in (99,99,99,99) matches value pulled out (11,10,9,0)] - expected: FAIL - - [WebGL test #300: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform2fv with array length minus srcOffset not multiple of vec2] - expected: FAIL - - [WebGL test #750: value put in (99,99,99,99) matches value pulled out (11,10,9,0)] - expected: FAIL - - [WebGL test #1121: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniformMatrix4fv with srcOffset = 2 / srcLength = 16] - expected: FAIL - - [WebGL test #367: value put in (14,13) matches value pulled out (15,14)] - expected: FAIL - - [WebGL test #595: value put in (13,12,11) matches value pulled out (14,13,12)] - expected: FAIL - - [WebGL test #579: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniform3iv with srcOffset = 1 / srcLength = 0] - expected: FAIL - - [WebGL test #297: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform2fv with srcLength out-of-bounds] - expected: FAIL - - [WebGL test #291: value put in (14,13) matches value pulled out (15,14)] + [WebGL test #1134: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix4fv with srcOffset + srcLength out-of-bounds] expected: FAIL [WebGL test #978: value put in (99,99,99,99) matches value pulled out (11,10,9,0)] @@ -264,75 +57,21 @@ [WebGL test #980: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix2fv with srcOffset out-of-bounds] expected: FAIL - [WebGL test #829: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform4iv with srcLength out-of-bounds] - expected: FAIL - - [WebGL test #1057: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix3fv with srcLength out-of-bounds] - expected: FAIL - - [WebGL test #823: value put in (12,11,10,9) matches value pulled out (15,14,13,12)] - expected: FAIL - [WebGL test #1035: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniformMatrix3fv with srcOffset = 3 / srcLength = 0] expected: FAIL - [WebGL test #755: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform4fv with 0 data] - expected: FAIL - - [WebGL test #832: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform4iv with array length minus srcOffset not multiple of ivec4] - expected: FAIL - - [WebGL test #831: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform4iv with 0 data] - expected: FAIL - - [WebGL test #744: value put in (16,15,14,13) matches value pulled out (0,0,0,16)] - expected: FAIL - [WebGL test #1025: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniformMatrix3fv with srcOffset = 3] expected: FAIL - [WebGL test #341: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniform2iv with srcOffset = 1] - expected: FAIL - - [WebGL test #503: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniform3fv with srcOffset = 1 / srcLength = 0] - expected: FAIL - - [WebGL test #265: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniform2fv with srcOffset = 1] - expected: FAIL - - [WebGL test #493: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniform3fv with srcOffset = 1] - expected: FAIL - - [WebGL test #598: value put in (99,99,99) matches value pulled out (11,0,0)] - expected: FAIL - [WebGL test #982: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix2fv with srcOffset + srcLength out-of-bounds] expected: FAIL - [WebGL test #983: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix2fv with 0 data] - expected: FAIL - [WebGL test #949: getError expected: NO_ERROR. Was INVALID_VALUE : can set an array of uniforms with gl.uniformMatrix2fv with srcOffset = 3] expected: FAIL - [WebGL test #756: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform4fv with array length minus srcOffset not multiple of vec4] - expected: FAIL - - [WebGL test #1059: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix3fv with 0 data] - expected: FAIL - - [WebGL test #373: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform2iv with srcLength out-of-bounds] - expected: FAIL - - [WebGL test #376: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform2iv with array length minus srcOffset not multiple of ivec2] + [WebGL test #983: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix2fv with 0 data] expected: FAIL [WebGL test #975: value put in (12,11,10,9) matches value pulled out (15,14,13,12)] expected: FAIL - [WebGL test #372: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniform2iv with srcOffset out-of-bounds] - expected: FAIL - - [WebGL test #1134: getError expected: INVALID_VALUE. Was NO_ERROR : gl.uniformMatrix4fv with srcOffset + srcLength out-of-bounds] - expected: FAIL -