diff --git a/Cargo.lock b/Cargo.lock index c01b17e394d8..7337d596445e 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -1,24 +1,12 @@ [root] -name = "webdriver_server" +name = "webvr_traits" version = "0.0.1" dependencies = [ - "cookie 0.2.5 (registry+https://github.com/rust-lang/crates.io-index)", - "euclid 0.10.3 (registry+https://github.com/rust-lang/crates.io-index)", - "hyper 0.9.14 (registry+https://github.com/rust-lang/crates.io-index)", - "image 0.10.4 (registry+https://github.com/rust-lang/crates.io-index)", "ipc-channel 0.5.1 (registry+https://github.com/rust-lang/crates.io-index)", - "log 0.3.6 (registry+https://github.com/rust-lang/crates.io-index)", "msg 0.0.1", - "net_traits 0.0.1", - "plugins 0.0.1", - "regex 0.1.80 (registry+https://github.com/rust-lang/crates.io-index)", - "rustc-serialize 0.3.22 (registry+https://github.com/rust-lang/crates.io-index)", - "script_traits 0.0.1", - "servo_config 0.0.1", - "servo_url 0.0.1", - "url 1.2.4 (registry+https://github.com/rust-lang/crates.io-index)", - "uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)", - "webdriver 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)", + "rust-webvr 0.1.5 (registry+https://github.com/rust-lang/crates.io-index)", + "serde 0.8.20 (registry+https://github.com/rust-lang/crates.io-index)", + "serde_derive 0.8.20 (registry+https://github.com/rust-lang/crates.io-index)", ] [[package]] @@ -445,6 +433,7 @@ dependencies = [ "servo_url 0.0.1", "style_traits 0.0.1", "webrender_traits 0.11.0 (git+https://github.com/servo/webrender)", + "webvr_traits 0.0.1", ] [[package]] @@ -1500,6 +1489,8 @@ dependencies = [ "webdriver_server 0.0.1", "webrender 0.11.0 (git+https://github.com/servo/webrender)", "webrender_traits 0.11.0 (git+https://github.com/servo/webrender)", + "webvr 0.0.1", + "webvr_traits 0.0.1", ] [[package]] @@ -2218,6 +2209,18 @@ name = "regex-syntax" version = "0.3.9" source = "registry+https://github.com/rust-lang/crates.io-index" +[[package]] +name = "rust-webvr" +version = "0.1.5" +source = "registry+https://github.com/rust-lang/crates.io-index" +dependencies = [ + "libloading 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)", + "log 0.3.6 (registry+https://github.com/rust-lang/crates.io-index)", + "serde 0.8.20 (registry+https://github.com/rust-lang/crates.io-index)", + "serde_derive 0.8.20 (registry+https://github.com/rust-lang/crates.io-index)", + "time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)", +] + [[package]] name = "rustc-demangle" version = "0.1.3" @@ -2308,6 +2311,8 @@ dependencies = [ "uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)", "webrender_traits 0.11.0 (git+https://github.com/servo/webrender)", "websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)", + "webvr 0.0.1", + "webvr_traits 0.0.1", "xml5ever 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)", ] @@ -2379,6 +2384,7 @@ dependencies = [ "style_traits 0.0.1", "time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)", "url 1.2.4 (registry+https://github.com/rust-lang/crates.io-index)", + "webvr_traits 0.0.1", ] [[package]] @@ -3178,6 +3184,29 @@ dependencies = [ "time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)", ] +[[package]] +name = "webdriver_server" +version = "0.0.1" +dependencies = [ + "cookie 0.2.5 (registry+https://github.com/rust-lang/crates.io-index)", + "euclid 0.10.3 (registry+https://github.com/rust-lang/crates.io-index)", + "hyper 0.9.14 (registry+https://github.com/rust-lang/crates.io-index)", + "image 0.10.4 (registry+https://github.com/rust-lang/crates.io-index)", + "ipc-channel 0.5.1 (registry+https://github.com/rust-lang/crates.io-index)", + "log 0.3.6 (registry+https://github.com/rust-lang/crates.io-index)", + "msg 0.0.1", + "net_traits 0.0.1", + "plugins 0.0.1", + "regex 0.1.80 (registry+https://github.com/rust-lang/crates.io-index)", + "rustc-serialize 0.3.22 (registry+https://github.com/rust-lang/crates.io-index)", + "script_traits 0.0.1", + "servo_config 0.0.1", + "servo_url 0.0.1", + "url 1.2.4 (registry+https://github.com/rust-lang/crates.io-index)", + "uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)", + "webdriver 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)", +] + [[package]] name = "webrender" version = "0.11.0" @@ -3238,6 +3267,19 @@ dependencies = [ "url 1.2.4 (registry+https://github.com/rust-lang/crates.io-index)", ] +[[package]] +name = "webvr" +version = "0.0.1" +dependencies = [ + "ipc-channel 0.5.1 (registry+https://github.com/rust-lang/crates.io-index)", + "log 0.3.6 (registry+https://github.com/rust-lang/crates.io-index)", + "msg 0.0.1", + "script_traits 0.0.1", + "servo_config 0.0.1", + "webrender_traits 0.11.0 (git+https://github.com/servo/webrender)", + "webvr_traits 0.0.1", +] + [[package]] name = "winapi" version = "0.2.8" @@ -3500,6 +3542,7 @@ dependencies = [ "checksum ref_slice 1.1.1 (registry+https://github.com/rust-lang/crates.io-index)" = "825740057197b7d43025e7faf6477eaabc03434e153233da02d1f44602f71527" "checksum regex 0.1.80 (registry+https://github.com/rust-lang/crates.io-index)" = "4fd4ace6a8cf7860714a2c2280d6c1f7e6a413486c13298bbc86fd3da019402f" "checksum regex-syntax 0.3.9 (registry+https://github.com/rust-lang/crates.io-index)" = "f9ec002c35e86791825ed294b50008eea9ddfc8def4420124fbc6b08db834957" +"checksum rust-webvr 0.1.5 (registry+https://github.com/rust-lang/crates.io-index)" = "0f1c2770eade344950b6959fb7f4c658200a252a61f265b3487383b82fafe61e" "checksum rustc-demangle 0.1.3 (registry+https://github.com/rust-lang/crates.io-index)" = "1430d286cadb237c17c885e25447c982c97113926bb579f4379c0eca8d9586dc" "checksum rustc-serialize 0.3.22 (registry+https://github.com/rust-lang/crates.io-index)" = "237546c689f20bb44980270c73c3b9edd0891c1be49cc1274406134a66d3957b" "checksum rustc_version 0.1.7 (registry+https://github.com/rust-lang/crates.io-index)" = "c5f5376ea5e30ce23c03eb77cbe4962b988deead10910c372b226388b594c084" diff --git a/components/canvas/canvas_paint_thread.rs b/components/canvas/canvas_paint_thread.rs index f7c3fdfb6ae9..447d60a28626 100644 --- a/components/canvas/canvas_paint_thread.rs +++ b/components/canvas/canvas_paint_thread.rs @@ -211,7 +211,8 @@ impl<'a> CanvasPaintThread<'a> { } } } - CanvasMsg::WebGL(_) => panic!("Wrong message sent to Canvas2D thread"), + CanvasMsg::WebGL(_) => panic!("Wrong WebGL message sent to Canvas2D thread"), + CanvasMsg::WebVR(_) => panic!("Wrong WebVR message sent to Canvas2D thread"), } } }).expect("Thread spawning failed"); diff --git a/components/canvas/webgl_paint_thread.rs b/components/canvas/webgl_paint_thread.rs index 7de4fd679792..e852742bc15b 100644 --- a/components/canvas/webgl_paint_thread.rs +++ b/components/canvas/webgl_paint_thread.rs @@ -144,6 +144,18 @@ impl WebGLPaintThread { } } + fn handle_webvr_message(&self, message: webrender_traits::VRCompositorCommand) { + match self.data { + WebGLPaintTaskData::WebRender(ref api, id) => { + api.send_vr_compositor_command(id, message); + } + WebGLPaintTaskData::Readback(..) => { + error!("Webrender is required for WebVR implementation"); + } + } + } + + /// Creates a new `WebGLPaintThread` and returns an `IpcSender` to /// communicate with it. pub fn start(size: Size2D, @@ -190,6 +202,7 @@ impl WebGLPaintThread { } } CanvasMsg::Canvas2d(_) => panic!("Wrong message sent to WebGLThread"), + CanvasMsg::WebVR(message) => painter.handle_webvr_message(message) } } }).expect("Thread spawning failed"); diff --git a/components/canvas_traits/lib.rs b/components/canvas_traits/lib.rs index e9e769bb51cd..50d431b9a6d5 100644 --- a/components/canvas_traits/lib.rs +++ b/components/canvas_traits/lib.rs @@ -27,7 +27,7 @@ use euclid::size::Size2D; use ipc_channel::ipc::IpcSender; use std::default::Default; use std::str::FromStr; -use webrender_traits::{WebGLCommand, WebGLContextId}; +use webrender_traits::{WebGLCommand, WebGLContextId, VRCompositorCommand}; #[derive(Clone, Deserialize, Serialize)] pub enum FillRule { @@ -42,6 +42,7 @@ pub enum CanvasMsg { FromLayout(FromLayoutMsg), FromScript(FromScriptMsg), WebGL(WebGLCommand), + WebVR(VRCompositorCommand) } #[derive(Clone, Deserialize, Serialize)] diff --git a/components/config/prefs.rs b/components/config/prefs.rs index c0ad11bfe0bd..fd07383f2b21 100644 --- a/components/config/prefs.rs +++ b/components/config/prefs.rs @@ -259,4 +259,8 @@ impl Preferences { pub fn extend(&self, extension: HashMap) { self.0.write().unwrap().extend(extension); } + + pub fn is_webvr_enabled(&self) -> bool { + self.get("dom.webvr.enabled").as_boolean().unwrap_or(false) + } } diff --git a/components/constellation/Cargo.toml b/components/constellation/Cargo.toml index 5299aa9bef13..b854d90e7647 100644 --- a/components/constellation/Cargo.toml +++ b/components/constellation/Cargo.toml @@ -36,6 +36,7 @@ servo_config = {path = "../config", features = ["servo"]} servo_rand = {path = "../rand"} servo_remutex = {path = "../remutex"} servo_url = {path = "../url", features = ["servo"]} +webvr_traits = {path = "../webvr_traits"} [dependencies.webrender_traits] git = "https://github.com/servo/webrender" diff --git a/components/constellation/constellation.rs b/components/constellation/constellation.rs index 8adf2e6ab29f..fc67095dce77 100644 --- a/components/constellation/constellation.rs +++ b/components/constellation/constellation.rs @@ -101,6 +101,7 @@ use script_traits::{LayoutMsg as FromLayoutMsg, ScriptMsg as FromScriptMsg, Scri use script_traits::{LogEntry, ServiceWorkerMsg, webdriver_msg}; use script_traits::{MozBrowserErrorType, MozBrowserEvent, WebDriverCommandMsg, WindowSizeData}; use script_traits::{SWManagerMsg, ScopeThings, WindowSizeType}; +use script_traits::WebVREventMsg; use servo_config::opts; use servo_config::prefs::PREFS; use servo_rand::{Rng, SeedableRng, ServoRng, random}; @@ -122,6 +123,7 @@ use style_traits::cursor::Cursor; use style_traits::viewport::ViewportConstraints; use timer_scheduler::TimerScheduler; use webrender_traits; +use webvr_traits::WebVRMsg; /// The `Constellation` itself. In the servo browser, there is one /// constellation, which maintains all of the browser global data. @@ -280,6 +282,9 @@ pub struct Constellation { /// Phantom data that keeps the Rust type system happy. phantom: PhantomData<(Message, LTF, STF)>, + + /// A channel through which messages can be sent to the webvr thread. + webvr_thread: Option>, } /// State needed to construct a constellation. @@ -535,6 +540,7 @@ impl Constellation info!("Using seed {} for random pipeline closure.", seed); (rng, prob) }), + webvr_thread: None }; constellation.run(); @@ -645,6 +651,7 @@ impl Constellation prev_visibility: prev_visibility, webrender_api_sender: self.webrender_api_sender.clone(), is_private: is_private, + webvr_thread: self.webvr_thread.clone() }); let pipeline = match result { @@ -879,6 +886,14 @@ impl Constellation FromCompositorMsg::LogEntry(top_level_frame_id, thread_name, entry) => { self.handle_log_entry(top_level_frame_id, thread_name, entry); } + FromCompositorMsg::SetWebVRThread(webvr_thread) => { + assert!(self.webvr_thread.is_none()); + self.webvr_thread = Some(webvr_thread) + } + FromCompositorMsg::WebVREvent(pipeline_ids, event) => { + debug!("constellation got WebVR event"); + self.handle_webvr_event(pipeline_ids, event); + } } } @@ -1186,6 +1201,13 @@ impl Constellation } } + if let Some(chan) = self.webvr_thread.as_ref() { + debug!("Exiting WebVR thread."); + if let Err(e) = chan.send(WebVRMsg::Exit) { + warn!("Exit WebVR thread failed ({})", e); + } + } + debug!("Exiting font cache thread."); self.font_cache_thread.exit(); @@ -1274,6 +1296,18 @@ impl Constellation } } + fn handle_webvr_event(&mut self, ids: Vec, event: WebVREventMsg) { + for id in ids { + match self.pipelines.get_mut(&id) { + Some(ref pipeline) => { + // Notify script thread + let _ = pipeline.event_loop.send(ConstellationControlMsg::WebVREvent(id, event.clone())); + }, + None => warn!("constellation got webvr event for dead pipeline") + } + } + } + fn handle_init_load(&mut self, url: ServoUrl) { let window_size = self.window_size.visible_viewport; let root_pipeline_id = PipelineId::new(); diff --git a/components/constellation/lib.rs b/components/constellation/lib.rs index a42e9fc7407b..6c983dbdf621 100644 --- a/components/constellation/lib.rs +++ b/components/constellation/lib.rs @@ -41,6 +41,7 @@ extern crate servo_remutex; extern crate servo_url; extern crate style_traits; extern crate webrender_traits; +extern crate webvr_traits; mod constellation; mod event_loop; diff --git a/components/constellation/pipeline.rs b/components/constellation/pipeline.rs index aa7d34616158..fba15eefcf73 100644 --- a/components/constellation/pipeline.rs +++ b/components/constellation/pipeline.rs @@ -36,6 +36,7 @@ use std::rc::Rc; use std::sync::mpsc::Sender; use style_traits::{PagePx, ViewportPx}; use webrender_traits; +use webvr_traits::WebVRMsg; /// A `Pipeline` is the constellation's view of a `Document`. Each pipeline has an /// event loop (executed by a script thread) and a layout thread. A script thread @@ -169,6 +170,8 @@ pub struct InitialPipelineState { /// Whether this pipeline is considered private. pub is_private: bool, + /// A channel to the webvr thread. + pub webvr_thread: Option>, } impl Pipeline { @@ -268,6 +271,7 @@ impl Pipeline { script_content_process_shutdown_chan: script_content_process_shutdown_chan, script_content_process_shutdown_port: script_content_process_shutdown_port, webrender_api_sender: state.webrender_api_sender, + webvr_thread: state.webvr_thread, }; // Spawn the child process. @@ -470,6 +474,7 @@ pub struct UnprivilegedPipelineContent { script_content_process_shutdown_chan: IpcSender<()>, script_content_process_shutdown_port: IpcReceiver<()>, webrender_api_sender: webrender_traits::RenderApiSender, + webvr_thread: Option>, } impl UnprivilegedPipelineContent { @@ -496,6 +501,7 @@ impl UnprivilegedPipelineContent { window_size: self.window_size, pipeline_namespace_id: self.pipeline_namespace_id, content_process_shutdown_chan: self.script_content_process_shutdown_chan, + webvr_thread: self.webvr_thread }, self.load_data.clone()); LTF::create(self.id, diff --git a/components/profile/time.rs b/components/profile/time.rs index e02de0393606..be3be16655fe 100644 --- a/components/profile/time.rs +++ b/components/profile/time.rs @@ -151,6 +151,7 @@ impl Formattable for ProfilerCategory { ProfilerCategory::ScriptServiceWorkerEvent => "Script Service Worker Event", ProfilerCategory::ScriptEnterFullscreen => "Script Enter Fullscreen", ProfilerCategory::ScriptExitFullscreen => "Script Exit Fullscreen", + ProfilerCategory::ScriptWebVREvent => "Script WebVR Event", ProfilerCategory::ApplicationHeartbeat => "Application Heartbeat", }; format!("{}{}", padding, name) diff --git a/components/profile_traits/time.rs b/components/profile_traits/time.rs index f7b62e171396..7bbebf5f465d 100644 --- a/components/profile_traits/time.rs +++ b/components/profile_traits/time.rs @@ -88,6 +88,7 @@ pub enum ProfilerCategory { ScriptParseXML = 0x76, ScriptEnterFullscreen = 0x77, ScriptExitFullscreen = 0x78, + ScriptWebVREvent = 0x79, ApplicationHeartbeat = 0x90, } diff --git a/components/script/Cargo.toml b/components/script/Cargo.toml index 10ea03bc5486..f980c2f92269 100644 --- a/components/script/Cargo.toml +++ b/components/script/Cargo.toml @@ -82,6 +82,8 @@ url = {version = "1.2", features = ["heap_size", "query_encoding"]} uuid = {version = "0.3.1", features = ["v4"]} websocket = "0.17" xml5ever = {version = "0.3.1", features = ["unstable"]} +webvr = {path = "../webvr"} +webvr_traits = {path = "../webvr_traits"} [dependencies.webrender_traits] git = "https://github.com/servo/webrender" diff --git a/components/script/dom/bindings/conversions.rs b/components/script/dom/bindings/conversions.rs index 18a2deb8f0f5..577cecb2fd43 100644 --- a/components/script/dom/bindings/conversions.rs +++ b/components/script/dom/bindings/conversions.rs @@ -51,6 +51,9 @@ use js::jsapi::{JSObject, JSString, JS_GetArrayBufferViewType}; use js::jsapi::{JS_GetLatin1StringCharsAndLength, JS_GetObjectAsArrayBuffer, JS_GetObjectAsArrayBufferView}; use js::jsapi::{JS_GetReservedSlot, JS_GetTwoByteStringCharsAndLength}; use js::jsapi::{JS_IsArrayObject, JS_NewStringCopyN, JS_StringHasLatin1Chars}; +use js::jsapi::{JS_NewFloat32Array, JS_NewFloat64Array}; +use js::jsapi::{JS_NewInt8Array, JS_NewInt16Array, JS_NewInt32Array}; +use js::jsapi::{JS_NewUint8Array, JS_NewUint16Array, JS_NewUint32Array}; use js::jsapi::{MutableHandleValue, Type}; use js::jsval::{ObjectValue, StringValue}; use js::rust::{ToString, get_object_class, is_dom_class, is_dom_object, maybe_wrap_value}; @@ -463,6 +466,9 @@ pub unsafe trait ArrayBufferViewContents: Clone { /// Check if the JS ArrayBufferView type is compatible with the implementor of the /// trait fn is_type_compatible(ty: Type) -> bool; + + /// Creates a typed array + unsafe fn new(cx: *mut JSContext, num: u32) -> *mut JSObject; } unsafe impl ArrayBufferViewContents for u8 { @@ -473,47 +479,79 @@ unsafe impl ArrayBufferViewContents for u8 { _ => false, } } + + unsafe fn new(cx: *mut JSContext, num: u32) -> *mut JSObject { + JS_NewUint8Array(cx, num) + } } unsafe impl ArrayBufferViewContents for i8 { fn is_type_compatible(ty: Type) -> bool { ty as i32 == Type::Int8 as i32 } + + unsafe fn new(cx: *mut JSContext, num: u32) -> *mut JSObject { + JS_NewInt8Array(cx, num) + } } unsafe impl ArrayBufferViewContents for u16 { fn is_type_compatible(ty: Type) -> bool { ty as i32 == Type::Uint16 as i32 } + + unsafe fn new(cx: *mut JSContext, num: u32) -> *mut JSObject { + JS_NewUint16Array(cx, num) + } } unsafe impl ArrayBufferViewContents for i16 { fn is_type_compatible(ty: Type) -> bool { ty as i32 == Type::Int16 as i32 } + + unsafe fn new(cx: *mut JSContext, num: u32) -> *mut JSObject { + JS_NewInt16Array(cx, num) + } } unsafe impl ArrayBufferViewContents for u32 { fn is_type_compatible(ty: Type) -> bool { ty as i32 == Type::Uint32 as i32 } + + unsafe fn new(cx: *mut JSContext, num: u32) -> *mut JSObject { + JS_NewUint32Array(cx, num) + } } unsafe impl ArrayBufferViewContents for i32 { fn is_type_compatible(ty: Type) -> bool { ty as i32 == Type::Int32 as i32 } + + unsafe fn new(cx: *mut JSContext, num: u32) -> *mut JSObject { + JS_NewInt32Array(cx, num) + } } unsafe impl ArrayBufferViewContents for f32 { fn is_type_compatible(ty: Type) -> bool { ty as i32 == Type::Float32 as i32 } + + unsafe fn new(cx: *mut JSContext, num: u32) -> *mut JSObject { + JS_NewFloat32Array(cx, num) + } } unsafe impl ArrayBufferViewContents for f64 { fn is_type_compatible(ty: Type) -> bool { ty as i32 == Type::Float64 as i32 } + + unsafe fn new(cx: *mut JSContext, num: u32) -> *mut JSObject { + JS_NewFloat64Array(cx, num) + } } /// Returns a mutable slice of the Array Buffer View data, viewed as T, without @@ -595,3 +633,23 @@ pub unsafe fn is_array_like(cx: *mut JSContext, value: HandleValue) -> bool { assert!(JS_IsArrayObject(cx, value, &mut result)); result } + +/// Creates a typed JS array from a Rust slice +pub unsafe fn slice_to_array_buffer_view(cx: *mut JSContext, data: &[T]) -> *mut JSObject + where T: ArrayBufferViewContents +{ + let js_object = T::new(cx, data.len() as u32); + assert!(!js_object.is_null()); + update_array_buffer_view(js_object, data); + js_object +} + +/// Updates a typed JS array from a Rust slice +pub unsafe fn update_array_buffer_view(obj: *mut JSObject, data: &[T]) + where T: ArrayBufferViewContents +{ + let mut buffer = array_buffer_view_data(obj); + if let Some(ref mut buffer) = buffer { + ptr::copy_nonoverlapping(&data[0], &mut buffer[0], data.len()) + } +} diff --git a/components/script/dom/mod.rs b/components/script/dom/mod.rs index 4f94ac8309fc..55b56977cd9b 100644 --- a/components/script/dom/mod.rs +++ b/components/script/dom/mod.rs @@ -429,6 +429,15 @@ pub mod validation; pub mod validitystate; pub mod values; pub mod virtualmethods; +pub mod vr; +pub mod vrdisplay; +pub mod vrdisplaycapabilities; +pub mod vrdisplayevent; +pub mod vreyeparameters; +pub mod vrfieldofview; +pub mod vrframedata; +pub mod vrpose; +pub mod vrstageparameters; pub mod webgl_validations; pub mod webglactiveinfo; pub mod webglbuffer; diff --git a/components/script/dom/navigator.rs b/components/script/dom/navigator.rs index b7d781f5eb09..dd9a1a789c65 100644 --- a/components/script/dom/navigator.rs +++ b/components/script/dom/navigator.rs @@ -12,7 +12,9 @@ use dom::mimetypearray::MimeTypeArray; use dom::navigatorinfo; use dom::pluginarray::PluginArray; use dom::serviceworkercontainer::ServiceWorkerContainer; +use dom::vr::VR; use dom::window::Window; +use script_traits::WebVREventMsg; #[dom_struct] pub struct Navigator { @@ -21,6 +23,7 @@ pub struct Navigator { plugins: MutNullableJS, mime_types: MutNullableJS, service_worker: MutNullableJS, + vr: MutNullableJS } impl Navigator { @@ -31,6 +34,7 @@ impl Navigator { plugins: Default::default(), mime_types: Default::default(), service_worker: Default::default(), + vr: Default::default(), } } @@ -114,4 +118,16 @@ impl NavigatorMethods for Navigator { true } + #[allow(unrooted_must_root)] + // https://w3c.github.io/webvr/#interface-navigator + fn Vr(&self) -> Root { + self.vr.or_init(|| VR::new(&self.global())) + } +} + +impl Navigator { + pub fn handle_webvr_event(&self, event: WebVREventMsg) { + self.vr.get().expect("Shouldn't arrive here with an empty VR instance") + .handle_webvr_event(event); + } } diff --git a/components/script/dom/vr.rs b/components/script/dom/vr.rs new file mode 100644 index 000000000000..6e077c415acd --- /dev/null +++ b/components/script/dom/vr.rs @@ -0,0 +1,160 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use dom::bindings::cell::DOMRefCell; +use dom::bindings::codegen::Bindings::VRBinding; +use dom::bindings::codegen::Bindings::VRBinding::VRMethods; +use dom::bindings::error::Error; +use dom::bindings::inheritance::Castable; +use dom::bindings::js::{JS, Root}; +use dom::bindings::reflector::{DomObject, reflect_dom_object}; +use dom::event::Event; +use dom::eventtarget::EventTarget; +use dom::globalscope::GlobalScope; +use dom::promise::Promise; +use dom::vrdisplay::VRDisplay; +use dom::vrdisplayevent::VRDisplayEvent; +use ipc_channel::ipc; +use ipc_channel::ipc::IpcSender; +use script_traits::WebVREventMsg; +use std::rc::Rc; +use webvr_traits::WebVRMsg; +use webvr_traits::webvr; + +#[dom_struct] +pub struct VR { + eventtarget: EventTarget, + displays: DOMRefCell>> +} + +impl VR { + fn new_inherited() -> VR { + VR { + eventtarget: EventTarget::new_inherited(), + displays: DOMRefCell::new(Vec::new()) + } + } + + pub fn new(global: &GlobalScope) -> Root { + let root = reflect_dom_object(box VR::new_inherited(), + global, + VRBinding::Wrap); + root.register(); + root + } +} + +impl Drop for VR { + fn drop(&mut self) { + self.unregister(); + } +} + +impl VRMethods for VR { + #[allow(unrooted_must_root)] + // https://w3c.github.io/webvr/#interface-navigator + fn GetDisplays(&self) -> Rc { + let promise = Promise::new(&self.global()); + + if let Some(webvr_thread) = self.webvr_thread() { + let (sender, receiver) = ipc::channel().unwrap(); + webvr_thread.send(WebVRMsg::GetDisplays(sender)).unwrap(); + match receiver.recv().unwrap() { + Ok(displays) => { + // Sync displays + for display in displays { + self.sync_display(&display); + } + }, + Err(e) => { + promise.reject_native(promise.global().get_cx(), &e); + return promise; + } + } + } else { + // WebVR spec: The Promise MUST be rejected if WebVR is not enabled/supported. + promise.reject_error(promise.global().get_cx(), Error::Security); + return promise; + } + + // convert from JS to Root + let displays: Vec> = self.displays.borrow().iter() + .map(|d| Root::from_ref(&**d)) + .collect(); + promise.resolve_native(promise.global().get_cx(), &displays); + + promise + } +} + + +impl VR { + fn webvr_thread(&self) -> Option> { + self.global().as_window().webvr_thread() + } + + fn find_display(&self, display_id: u64) -> Option> { + self.displays.borrow() + .iter() + .find(|d| d.get_display_id() == display_id) + .map(|d| Root::from_ref(&**d)) + } + + fn register(&self) { + if let Some(webvr_thread) = self.webvr_thread() { + let msg = WebVRMsg::RegisterContext(self.global().pipeline_id()); + webvr_thread.send(msg).unwrap(); + } + } + + fn unregister(&self) { + if let Some(webvr_thread) = self.webvr_thread() { + let msg = WebVRMsg::UnregisterContext(self.global().pipeline_id()); + webvr_thread.send(msg).unwrap(); + } + } + + fn sync_display(&self, display: &webvr::VRDisplayData) -> Root { + if let Some(existing) = self.find_display(display.display_id) { + existing.update_display(&display); + existing + } else { + let root = VRDisplay::new(&self.global(), display.clone()); + self.displays.borrow_mut().push(JS::from_ref(&*root)); + root + } + } + + pub fn handle_webvr_event(&self, event: WebVREventMsg) { + let WebVREventMsg::DisplayEvent(event) = event; + match &event { + &webvr::VRDisplayEvent::Connect(ref display) => { + let display = self.sync_display(&display); + display.handle_webvr_event(&event); + self.notify_event(&display, &event); + }, + &webvr::VRDisplayEvent::Disconnect(id) => { + if let Some(display) = self.find_display(id) { + display.handle_webvr_event(&event); + self.notify_event(&display, &event); + } + }, + &webvr::VRDisplayEvent::Activate(ref display, _) | + &webvr::VRDisplayEvent::Deactivate(ref display, _) | + &webvr::VRDisplayEvent::Blur(ref display) | + &webvr::VRDisplayEvent::Focus(ref display) | + &webvr::VRDisplayEvent::PresentChange(ref display, _) | + &webvr::VRDisplayEvent::Change(ref display) => { + let display = self.sync_display(&display); + display.handle_webvr_event(&event); + } + }; + } + + fn notify_event(&self, display: &VRDisplay, event: &webvr::VRDisplayEvent) { + let event = VRDisplayEvent::new_from_webvr(&self.global(), &display, &event); + event.upcast::().fire(self.upcast()); + } +} + diff --git a/components/script/dom/vrdisplay.rs b/components/script/dom/vrdisplay.rs new file mode 100644 index 000000000000..bb7d18114646 --- /dev/null +++ b/components/script/dom/vrdisplay.rs @@ -0,0 +1,607 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use canvas_traits::CanvasMsg; +use core::ops::Deref; +use dom::bindings::callback::ExceptionHandling; +use dom::bindings::cell::DOMRefCell; +use dom::bindings::codegen::Bindings::PerformanceBinding::PerformanceBinding::PerformanceMethods; +use dom::bindings::codegen::Bindings::VRDisplayBinding; +use dom::bindings::codegen::Bindings::VRDisplayBinding::VRDisplayMethods; +use dom::bindings::codegen::Bindings::VRDisplayBinding::VREye; +use dom::bindings::codegen::Bindings::VRLayerBinding::VRLayer; +use dom::bindings::codegen::Bindings::WindowBinding::FrameRequestCallback; +use dom::bindings::codegen::Bindings::WindowBinding::WindowBinding::WindowMethods; +use dom::bindings::inheritance::Castable; +use dom::bindings::js::{MutNullableJS, MutJS, Root}; +use dom::bindings::num::Finite; +use dom::bindings::refcounted::Trusted; +use dom::bindings::reflector::{DomObject, reflect_dom_object}; +use dom::bindings::str::DOMString; +use dom::event::Event; +use dom::eventtarget::EventTarget; +use dom::globalscope::GlobalScope; +use dom::promise::Promise; +use dom::vrdisplaycapabilities::VRDisplayCapabilities; +use dom::vrdisplayevent::VRDisplayEvent; +use dom::vreyeparameters::VREyeParameters; +use dom::vrframedata::VRFrameData; +use dom::vrpose::VRPose; +use dom::vrstageparameters::VRStageParameters; +use dom::webglrenderingcontext::WebGLRenderingContext; +use ipc_channel::ipc; +use ipc_channel::ipc::{IpcSender, IpcReceiver}; +use js::jsapi::JSContext; +use script_runtime::CommonScriptMsg; +use script_runtime::ScriptThreadEventCategory::WebVREvent; +use script_thread::Runnable; +use std::cell::Cell; +use std::mem; +use std::rc::Rc; +use std::sync::mpsc; +use std::thread; +use webrender_traits::VRCompositorCommand; +use webvr_traits::{WebVRDisplayData, WebVRDisplayEvent, WebVRFrameData, WebVRLayer, WebVRMsg}; + +#[dom_struct] +pub struct VRDisplay { + eventtarget: EventTarget, + #[ignore_heap_size_of = "Defined in rust-webvr"] + display: DOMRefCell, + depth_near: Cell, + depth_far: Cell, + presenting: Cell, + left_eye_params: MutJS, + right_eye_params: MutJS, + capabilities: MutJS, + stage_params: MutNullableJS, + #[ignore_heap_size_of = "Defined in rust-webvr"] + frame_data: DOMRefCell, + #[ignore_heap_size_of = "Defined in rust-webvr"] + layer: DOMRefCell, + layer_ctx: MutNullableJS, + #[ignore_heap_size_of = "Defined in rust-webvr"] + next_raf_id: Cell, + /// List of request animation frame callbacks + #[ignore_heap_size_of = "closures are hard"] + raf_callback_list: DOMRefCell>)>>, + // Compositor VRFrameData synchonization + frame_data_status: Cell, + #[ignore_heap_size_of = "channels are hard"] + frame_data_receiver: DOMRefCell, ()>>>>, +} + +unsafe_no_jsmanaged_fields!(WebVRDisplayData); +unsafe_no_jsmanaged_fields!(WebVRFrameData); +unsafe_no_jsmanaged_fields!(WebVRLayer); + +#[derive(Clone, Copy, PartialEq, Eq, HeapSizeOf)] +enum VRFrameDataStatus { + Waiting, + Synced, + Exit +} + +unsafe_no_jsmanaged_fields!(VRFrameDataStatus); + +impl VRDisplay { + fn new_inherited(global: &GlobalScope, display: WebVRDisplayData) -> VRDisplay { + let stage = match display.stage_parameters { + Some(ref params) => Some(VRStageParameters::new(params.clone(), &global)), + None => None + }; + + VRDisplay { + eventtarget: EventTarget::new_inherited(), + display: DOMRefCell::new(display.clone()), + depth_near: Cell::new(0.01), + depth_far: Cell::new(10000.0), + presenting: Cell::new(false), + left_eye_params: MutJS::new(&*VREyeParameters::new(display.left_eye_parameters.clone(), &global)), + right_eye_params: MutJS::new(&*VREyeParameters::new(display.right_eye_parameters.clone(), &global)), + capabilities: MutJS::new(&*VRDisplayCapabilities::new(display.capabilities.clone(), &global)), + stage_params: MutNullableJS::new(stage.as_ref().map(|v| v.deref())), + frame_data: DOMRefCell::new(Default::default()), + layer: DOMRefCell::new(Default::default()), + layer_ctx: MutNullableJS::default(), + next_raf_id: Cell::new(1), + raf_callback_list: DOMRefCell::new(vec![]), + frame_data_status: Cell::new(VRFrameDataStatus::Waiting), + frame_data_receiver: DOMRefCell::new(None), + } + } + + pub fn new(global: &GlobalScope, display: WebVRDisplayData) -> Root { + reflect_dom_object(box VRDisplay::new_inherited(&global, display), + global, + VRDisplayBinding::Wrap) + } +} + +impl Drop for VRDisplay { + fn drop(&mut self) { + if self.presenting.get() { + self.force_stop_present(); + } + } +} + +impl VRDisplayMethods for VRDisplay { + // https://w3c.github.io/webvr/#dom-vrdisplay-isconnected + fn IsConnected(&self) -> bool { + self.display.borrow().connected + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-ispresenting + fn IsPresenting(&self) -> bool { + self.presenting.get() + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-capabilities + fn Capabilities(&self) -> Root { + Root::from_ref(&*self.capabilities.get()) + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-stageparameters + fn GetStageParameters(&self) -> Option> { + self.stage_params.get().map(|s| Root::from_ref(&*s)) + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-geteyeparameters + fn GetEyeParameters(&self, eye: VREye) -> Root { + match eye { + VREye::Left => Root::from_ref(&*self.left_eye_params.get()), + VREye::Right => Root::from_ref(&*self.right_eye_params.get()) + } + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-displayid + fn DisplayId(&self) -> u32 { + self.display.borrow().display_id as u32 + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-displayname + fn DisplayName(&self) -> DOMString { + DOMString::from(self.display.borrow().display_name.clone()) + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-getframedata-framedata-framedata + fn GetFrameData(&self, frameData: &VRFrameData) -> bool { + // If presenting we use a synced data with compositor for the whole frame + if self.presenting.get() { + if self.frame_data_status.get() == VRFrameDataStatus::Waiting { + self.sync_frame_data(); + } + frameData.update(& self.frame_data.borrow()); + return true; + } + + // If not presenting we fetch inmediante VRFrameData + let (sender, receiver) = ipc::channel().unwrap(); + self.webvr_thread().send(WebVRMsg::GetFrameData(self.global().pipeline_id(), + self.get_display_id(), + self.depth_near.get(), + self.depth_far.get(), + sender)).unwrap(); + return match receiver.recv().unwrap() { + Ok(data) => { + frameData.update(&data); + true + }, + Err(e) => { + error!("WebVR::GetFrameData: {:?}", e); + false + } + }; + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-getpose + fn GetPose(&self) -> Root { + VRPose::new(&self.global(), &self.frame_data.borrow().pose) + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-resetpose + fn ResetPose(&self) -> () { + let (sender, receiver) = ipc::channel().unwrap(); + self.webvr_thread().send(WebVRMsg::ResetPose(self.global().pipeline_id(), + self.get_display_id(), + sender)).unwrap(); + if let Ok(data) = receiver.recv().unwrap() { + // Some VRDisplay data might change after calling ResetPose() + *self.display.borrow_mut() = data; + } + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-depthnear + fn DepthNear(&self) -> Finite { + Finite::wrap(self.depth_near.get()) + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-depthnear + fn SetDepthNear(&self, value: Finite) -> () { + self.depth_near.set(*value.deref()); + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-depthfar + fn DepthFar(&self) -> Finite { + Finite::wrap(self.depth_far.get()) + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-depthfar + fn SetDepthFar(&self, value: Finite) -> () { + self.depth_far.set(*value.deref()); + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-requestanimationframe + fn RequestAnimationFrame(&self, callback: Rc) -> u32 { + if self.presenting.get() { + let raf_id = self.next_raf_id.get(); + self.next_raf_id.set(raf_id + 1); + self.raf_callback_list.borrow_mut().push((raf_id, Some(callback))); + raf_id + } else { + // WebVR spec: When a VRDisplay is not presenting it should + // fallback to window.requestAnimationFrame. + self.global().as_window().RequestAnimationFrame(callback) + } + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-cancelanimationframe + fn CancelAnimationFrame(&self, handle: u32) -> () { + if self.presenting.get() { + let mut list = self.raf_callback_list.borrow_mut(); + if let Some(mut pair) = list.iter_mut().find(|pair| pair.0 == handle) { + pair.1 = None; + } + } else { + // WebVR spec: When a VRDisplay is not presenting it should + // fallback to window.cancelAnimationFrame. + self.global().as_window().CancelAnimationFrame(handle); + } + } + + #[allow(unrooted_must_root)] + // https://w3c.github.io/webvr/#dom-vrdisplay-requestpresent + fn RequestPresent(&self, layers: Vec) -> Rc { + let promise = Promise::new(&self.global()); + // TODO: WebVR spec: this method must be called in response to a user gesture + + // WebVR spec: If canPresent is false the promise MUST be rejected + if !self.display.borrow().capabilities.can_present { + let msg = "VRDisplay canPresent is false".to_string(); + promise.reject_native(promise.global().get_cx(), &msg); + return promise; + } + + // Current WebVRSpec only allows 1 VRLayer if the VRDevice can present. + // Future revisions of this spec may allow multiple layers to enable more complex rendering effects + // such as compositing WebGL and DOM elements together. + // That functionality is not allowed by this revision of the spec. + if layers.len() != 1 { + let msg = "The number of layers must be 1".to_string(); + promise.reject_native(promise.global().get_cx(), &msg); + return promise; + } + + // Parse and validate received VRLayer + let layer = validate_layer(self.global().get_cx(), &layers[0]); + + let layer_bounds; + let layer_ctx; + + match layer { + Ok((bounds, ctx)) => { + layer_bounds = bounds; + layer_ctx = ctx; + }, + Err(msg) => { + let msg = msg.to_string(); + promise.reject_native(promise.global().get_cx(), &msg); + return promise; + } + }; + + // WebVR spec: Repeat calls while already presenting will update the VRLayers being displayed. + if self.presenting.get() { + *self.layer.borrow_mut() = layer_bounds; + self.layer_ctx.set(Some(&layer_ctx)); + promise.resolve_native(promise.global().get_cx(), &()); + return promise; + } + + // Request Present + let (sender, receiver) = ipc::channel().unwrap(); + self.webvr_thread().send(WebVRMsg::RequestPresent(self.global().pipeline_id(), + self.display.borrow().display_id, + sender)) + .unwrap(); + match receiver.recv().unwrap() { + Ok(()) => { + *self.layer.borrow_mut() = layer_bounds; + self.layer_ctx.set(Some(&layer_ctx)); + self.init_present(); + promise.resolve_native(promise.global().get_cx(), &()); + }, + Err(e) => { + promise.reject_native(promise.global().get_cx(), &e); + } + } + + promise + } + + #[allow(unrooted_must_root)] + // https://w3c.github.io/webvr/#dom-vrdisplay-exitpresent + fn ExitPresent(&self) -> Rc { + let promise = Promise::new(&self.global()); + + // WebVR spec: If the VRDisplay is not presenting the promise MUST be rejected. + if !self.presenting.get() { + let msg = "VRDisplay is not presenting".to_string(); + promise.reject_native(promise.global().get_cx(), &msg); + return promise; + } + + // Exit present + let (sender, receiver) = ipc::channel().unwrap(); + self.webvr_thread().send(WebVRMsg::ExitPresent(self.global().pipeline_id(), + self.display.borrow().display_id, + Some(sender))) + .unwrap(); + match receiver.recv().unwrap() { + Ok(()) => { + self.stop_present(); + promise.resolve_native(promise.global().get_cx(), &()); + }, + Err(e) => { + promise.reject_native(promise.global().get_cx(), &e); + } + } + + promise + } + + // https://w3c.github.io/webvr/#dom-vrdisplay-submitframe + fn SubmitFrame(&self) -> () { + if !self.presenting.get() { + warn!("VRDisplay not presenting"); + return; + } + + let api_sender = self.layer_ctx.get().unwrap().ipc_renderer(); + let display_id = self.display.borrow().display_id; + let layer = self.layer.borrow(); + let msg = VRCompositorCommand::SubmitFrame(display_id, layer.left_bounds, layer.right_bounds); + api_sender.send(CanvasMsg::WebVR(msg)).unwrap(); + } +} + +impl VRDisplay { + fn webvr_thread(&self) -> IpcSender { + self.global().as_window().webvr_thread().expect("Shouldn't arrive here with WebVR disabled") + } + + pub fn get_display_id(&self) -> u64 { + self.display.borrow().display_id + } + + pub fn update_display(&self, display: &WebVRDisplayData) { + *self.display.borrow_mut() = display.clone(); + if let Some(ref stage) = display.stage_parameters { + if self.stage_params.get().is_none() { + let params = Some(VRStageParameters::new(stage.clone(), &self.global())); + self.stage_params.set(params.as_ref().map(|v| v.deref())); + } else { + self.stage_params.get().unwrap().update(&stage); + } + } else { + self.stage_params.set(None); + } + } + + pub fn handle_webvr_event(&self, event: &WebVRDisplayEvent) { + match *event { + WebVRDisplayEvent::Connect(ref display) => { + self.update_display(&display); + }, + WebVRDisplayEvent::Disconnect(_id) => { + self.display.borrow_mut().connected = false; + }, + WebVRDisplayEvent::Activate(ref display, _) | + WebVRDisplayEvent::Deactivate(ref display, _) | + WebVRDisplayEvent::Blur(ref display) | + WebVRDisplayEvent::Focus(ref display) => { + self.update_display(&display); + self.notify_event(&event); + }, + WebVRDisplayEvent::PresentChange(ref display, presenting) => { + self.update_display(&display); + self.presenting.set(presenting); + self.notify_event(&event); + }, + WebVRDisplayEvent::Change(ref display) => { + // Change event doesn't exist in WebVR spec. + // So we update display data but don't notify JS. + self.update_display(&display); + } + }; + } + + fn notify_event(&self, event: &WebVRDisplayEvent) { + let root = Root::from_ref(&*self); + let event = VRDisplayEvent::new_from_webvr(&self.global(), &root, &event); + event.upcast::().fire(self.upcast()); + } + + fn init_present(&self) { + self.presenting.set(true); + let (sync_sender, sync_receiver) = ipc::channel().unwrap(); + *self.frame_data_receiver.borrow_mut() = Some(sync_receiver); + + let display_id = self.display.borrow().display_id; + let api_sender = self.layer_ctx.get().unwrap().ipc_renderer(); + let js_sender = self.global().script_chan(); + let address = Trusted::new(&*self); + let near_init = self.depth_near.get(); + let far_init = self.depth_far.get(); + + // The render loop at native headset frame rate is implemented using a dedicated thread. + // Every loop iteration syncs pose data with the HMD, submits the pixels to the display and waits for Vsync. + // Both the requestAnimationFrame call of a VRDisplay in the JavaScript thread and the VRSyncPoses call + // in the Webrender thread are executed in parallel. This allows to get some JavaScript code executed ahead. + // while the render thread is syncing the VRFrameData to be used for the current frame. + // This thread runs until the user calls ExitPresent, the tab is closed or some unexpected error happened. + thread::Builder::new().name("WebVR_RAF".into()).spawn(move || { + let (raf_sender, raf_receiver) = mpsc::channel(); + let mut near = near_init; + let mut far = far_init; + + // Initialize compositor + api_sender.send(CanvasMsg::WebVR(VRCompositorCommand::Create(display_id))).unwrap(); + loop { + // Run RAF callbacks on JavaScript thread + let msg = box NotifyDisplayRAF { + address: address.clone(), + sender: raf_sender.clone() + }; + js_sender.send(CommonScriptMsg::RunnableMsg(WebVREvent, msg)).unwrap(); + + // Run Sync Poses in parallell on Render thread + let msg = VRCompositorCommand::SyncPoses(display_id, near, far, sync_sender.clone()); + api_sender.send(CanvasMsg::WebVR(msg)).unwrap(); + + // Wait until both SyncPoses & RAF ends + if let Ok(depth) = raf_receiver.recv().unwrap() { + near = depth.0; + far = depth.1; + } else { + // Stop thread + // ExitPresent called or some error happened + return; + } + } + }).expect("Thread spawning failed"); + } + + fn stop_present(&self) { + self.presenting.set(false); + *self.frame_data_receiver.borrow_mut() = None; + + let api_sender = self.layer_ctx.get().unwrap().ipc_renderer(); + let display_id = self.display.borrow().display_id; + let msg = VRCompositorCommand::Release(display_id); + api_sender.send(CanvasMsg::WebVR(msg)).unwrap(); + } + + // Only called when the JSContext is destroyed while presenting. + // In this case we don't want to wait for WebVR Thread response. + fn force_stop_present(&self) { + self.webvr_thread().send(WebVRMsg::ExitPresent(self.global().pipeline_id(), + self.display.borrow().display_id, + None)) + .unwrap(); + self.stop_present(); + } + + fn sync_frame_data(&self) { + let status = if let Some(receiver) = self.frame_data_receiver.borrow().as_ref() { + match receiver.recv().unwrap() { + Ok(bytes) => { + *self.frame_data.borrow_mut() = WebVRFrameData::from_bytes(&bytes[..]); + VRFrameDataStatus::Synced + }, + Err(()) => { + VRFrameDataStatus::Exit + } + } + } else { + VRFrameDataStatus::Exit + }; + + self.frame_data_status.set(status); + } + + fn handle_raf(&self, end_sender: &mpsc::Sender>) { + self.frame_data_status.set(VRFrameDataStatus::Waiting); + + let mut callbacks = mem::replace(&mut *self.raf_callback_list.borrow_mut(), vec![]); + let now = self.global().as_window().Performance().Now(); + + // Call registered VRDisplay.requestAnimationFrame callbacks. + for (_, callback) in callbacks.drain(..) { + if let Some(callback) = callback { + let _ = callback.Call__(Finite::wrap(*now), ExceptionHandling::Report); + } + } + + if self.frame_data_status.get() == VRFrameDataStatus::Waiting { + // User didn't call getFrameData while presenting. + // We automatically reads the pending VRFrameData to avoid overflowing the IPC-Channel buffers. + // Show a warning as the WebVR Spec recommends. + warn!("WebVR: You should call GetFrameData while presenting"); + self.sync_frame_data(); + } + + match self.frame_data_status.get() { + VRFrameDataStatus::Synced => { + // Sync succeeded. Notify RAF thread. + end_sender.send(Ok((self.depth_near.get(), self.depth_far.get()))).unwrap(); + }, + VRFrameDataStatus::Exit | VRFrameDataStatus::Waiting => { + // ExitPresent called or some error ocurred. + // Notify VRDisplay RAF thread to stop. + end_sender.send(Err(())).unwrap(); + } + } + } +} + +struct NotifyDisplayRAF { + address: Trusted, + sender: mpsc::Sender> +} + +impl Runnable for NotifyDisplayRAF { + fn name(&self) -> &'static str { "NotifyDisplayRAF" } + + fn handler(self: Box) { + let display = self.address.root(); + display.handle_raf(&self.sender); + } +} + + +// WebVR Spect: If the number of values in the leftBounds/rightBounds arrays +// is not 0 or 4 for any of the passed layers the promise is rejected +fn parse_bounds(src: &Option>>, dst: &mut [f32; 4]) -> Result<(), &'static str> { + match *src { + Some(ref values) => { + if values.len() == 0 { + return Ok(()) + } + if values.len() != 4 { + return Err("The number of values in the leftBounds/rightBounds arrays must be 0 or 4") + } + for i in 0..4 { + dst[i] = *values[i].deref(); + } + Ok(()) + }, + None => Ok(()) + } +} + +fn validate_layer(cx: *mut JSContext, + layer: &VRLayer) + -> Result<(WebVRLayer, Root), &'static str> { + let ctx = layer.source.as_ref().map(|ref s| s.get_or_init_webgl_context(cx, None)).unwrap_or(None); + if let Some(ctx) = ctx { + let mut data = WebVRLayer::default(); + try!(parse_bounds(&layer.leftBounds, &mut data.left_bounds)); + try!(parse_bounds(&layer.rightBounds, &mut data.right_bounds)); + Ok((data, ctx)) + } else { + Err("VRLayer source must be a WebGL Context") + } +} diff --git a/components/script/dom/vrdisplaycapabilities.rs b/components/script/dom/vrdisplaycapabilities.rs new file mode 100644 index 000000000000..0b131f8ffd3c --- /dev/null +++ b/components/script/dom/vrdisplaycapabilities.rs @@ -0,0 +1,62 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use dom::bindings::cell::DOMRefCell; +use dom::bindings::codegen::Bindings::VRDisplayCapabilitiesBinding; +use dom::bindings::codegen::Bindings::VRDisplayCapabilitiesBinding::VRDisplayCapabilitiesMethods; +use dom::bindings::js::Root; +use dom::bindings::reflector::{Reflector, reflect_dom_object}; +use dom::globalscope::GlobalScope; +use webvr_traits::WebVRDisplayCapabilities; + +#[dom_struct] +pub struct VRDisplayCapabilities { + reflector_: Reflector, + #[ignore_heap_size_of = "Defined in rust-webvr"] + capabilities: DOMRefCell +} + +unsafe_no_jsmanaged_fields!(WebVRDisplayCapabilities); + +impl VRDisplayCapabilities { + fn new_inherited(capabilities: WebVRDisplayCapabilities) -> VRDisplayCapabilities { + VRDisplayCapabilities { + reflector_: Reflector::new(), + capabilities: DOMRefCell::new(capabilities) + } + } + + pub fn new(capabilities: WebVRDisplayCapabilities, global: &GlobalScope) -> Root { + reflect_dom_object(box VRDisplayCapabilities::new_inherited(capabilities), + global, + VRDisplayCapabilitiesBinding::Wrap) + } +} + +impl VRDisplayCapabilitiesMethods for VRDisplayCapabilities { + // https://w3c.github.io/webvr/#dom-vrdisplaycapabilities-hasposition + fn HasPosition(&self) -> bool { + self.capabilities.borrow().has_position + } + + // https://w3c.github.io/webvr/#dom-vrdisplaycapabilities-hasorientation + fn HasOrientation(&self) -> bool { + self.capabilities.borrow().has_orientation + } + + // https://w3c.github.io/webvr/#dom-vrdisplaycapabilities-hasexternaldisplay + fn HasExternalDisplay(&self) -> bool { + self.capabilities.borrow().has_external_display + } + + // https://w3c.github.io/webvr/#dom-vrdisplaycapabilities-canpresent + fn CanPresent(&self) -> bool { + self.capabilities.borrow().can_present + } + + // https://w3c.github.io/webvr/#dom-vrdisplaycapabilities-maxlayers + fn MaxLayers(&self) -> u32 { + if self.CanPresent() { 1 } else { 0 } + } +} diff --git a/components/script/dom/vrdisplayevent.rs b/components/script/dom/vrdisplayevent.rs new file mode 100644 index 000000000000..b6257464e534 --- /dev/null +++ b/components/script/dom/vrdisplayevent.rs @@ -0,0 +1,116 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use dom::bindings::codegen::Bindings::EventBinding::EventBinding::EventMethods; +use dom::bindings::codegen::Bindings::VRDisplayEventBinding; +use dom::bindings::codegen::Bindings::VRDisplayEventBinding::VRDisplayEventMethods; +use dom::bindings::codegen::Bindings::VRDisplayEventBinding::VRDisplayEventReason; +use dom::bindings::error::Fallible; +use dom::bindings::inheritance::Castable; +use dom::bindings::js::{JS, Root}; +use dom::bindings::reflector::{DomObject, reflect_dom_object}; +use dom::bindings::str::DOMString; +use dom::event::Event; +use dom::globalscope::GlobalScope; +use dom::vrdisplay::VRDisplay; +use dom::window::Window; +use servo_atoms::Atom; +use webvr_traits::{WebVRDisplayEvent, WebVRDisplayEventReason}; + +#[dom_struct] +pub struct VRDisplayEvent { + event: Event, + display: JS, + reason: Option +} + +impl VRDisplayEvent { + fn new_inherited(display: &VRDisplay, + reason: Option) + -> VRDisplayEvent { + VRDisplayEvent { + event: Event::new_inherited(), + display: JS::from_ref(display), + reason: reason.clone() + } + } + + pub fn new(global: &GlobalScope, + type_: Atom, + bubbles: bool, + cancelable: bool, + display: &VRDisplay, + reason: Option) + -> Root { + let ev = reflect_dom_object(box VRDisplayEvent::new_inherited(&display, reason), + global, + VRDisplayEventBinding::Wrap); + { + let event = ev.upcast::(); + event.init_event(type_, bubbles, cancelable); + } + ev + } + + pub fn new_from_webvr(global: &GlobalScope, + display: &VRDisplay, + event: &WebVRDisplayEvent) + -> Root { + let (name, reason) = match *event { + WebVRDisplayEvent::Connect(_) => ("displayconnect", None), + WebVRDisplayEvent::Disconnect(_) => ("displaydisconnect", None), + WebVRDisplayEvent::Activate(_, reason) => ("activate", Some(reason)), + WebVRDisplayEvent::Deactivate(_, reason) => ("deactivate", Some(reason)), + WebVRDisplayEvent::Blur(_) => ("blur", None), + WebVRDisplayEvent::Focus(_) => ("focus", None), + WebVRDisplayEvent::PresentChange(_, _) => ("presentchange", None), + WebVRDisplayEvent::Change(_) => panic!("VRDisplayEvent:Change event not available in WebVR") + }; + + // map to JS enum values + let reason = reason.map(|r| { + match r { + WebVRDisplayEventReason::Navigation => VRDisplayEventReason::Navigation, + WebVRDisplayEventReason::Mounted => VRDisplayEventReason::Mounted, + WebVRDisplayEventReason::Unmounted => VRDisplayEventReason::Unmounted, + } + }); + + VRDisplayEvent::new(&global, + Atom::from(DOMString::from(name)), + false, + false, + &display, + reason) + } + + pub fn Constructor(window: &Window, + type_: DOMString, + init: &VRDisplayEventBinding::VRDisplayEventInit) + -> Fallible> { + Ok(VRDisplayEvent::new(&window.global(), + Atom::from(type_), + init.parent.bubbles, + init.parent.cancelable, + &init.display, + init.reason)) + } +} + +impl VRDisplayEventMethods for VRDisplayEvent { + // https://w3c.github.io/webvr/#dom-vrdisplayevent-display + fn Display(&self) -> Root { + Root::from_ref(&*self.display) + } + + // https://w3c.github.io/webvr/#enumdef-vrdisplayeventreason + fn GetReason(&self) -> Option { + self.reason + } + + // https://dom.spec.whatwg.org/#dom-event-istrusted + fn IsTrusted(&self) -> bool { + self.event.IsTrusted() + } +} diff --git a/components/script/dom/vreyeparameters.rs b/components/script/dom/vreyeparameters.rs new file mode 100644 index 000000000000..9a5e2066e2ce --- /dev/null +++ b/components/script/dom/vreyeparameters.rs @@ -0,0 +1,75 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use core::nonzero::NonZero; +use dom::bindings::cell::DOMRefCell; +use dom::bindings::codegen::Bindings::VREyeParametersBinding; +use dom::bindings::codegen::Bindings::VREyeParametersBinding::VREyeParametersMethods; +use dom::bindings::conversions::slice_to_array_buffer_view; +use dom::bindings::js::{JS, Root}; +use dom::bindings::reflector::{Reflector, reflect_dom_object}; +use dom::globalscope::GlobalScope; +use dom::vrfieldofview::VRFieldOfView; +use js::jsapi::{Heap, JSContext, JSObject}; +use std::default::Default; +use webvr_traits::WebVREyeParameters; + +#[dom_struct] +pub struct VREyeParameters { + reflector_: Reflector, + #[ignore_heap_size_of = "Defined in rust-webvr"] + parameters: DOMRefCell, + offset: Heap<*mut JSObject>, + fov: JS, +} + +unsafe_no_jsmanaged_fields!(WebVREyeParameters); + +impl VREyeParameters { + #[allow(unsafe_code)] + #[allow(unrooted_must_root)] + fn new_inherited(parameters: WebVREyeParameters, global: &GlobalScope) -> VREyeParameters { + let fov = VRFieldOfView::new(&global, parameters.field_of_view.clone()); + let mut result = VREyeParameters { + reflector_: Reflector::new(), + parameters: DOMRefCell::new(parameters), + offset: Heap::default(), + fov: JS::from_ref(&*fov) + }; + + unsafe { + result.offset.set(slice_to_array_buffer_view(global.get_cx(), &result.parameters.borrow().offset)); + } + result + } + + pub fn new(parameters: WebVREyeParameters, global: &GlobalScope) -> Root { + reflect_dom_object(box VREyeParameters::new_inherited(parameters, global), + global, + VREyeParametersBinding::Wrap) + } +} + +impl VREyeParametersMethods for VREyeParameters { + #[allow(unsafe_code)] + // https://w3c.github.io/webvr/#dom-vreyeparameters-offset + unsafe fn Offset(&self, _cx: *mut JSContext) -> NonZero<*mut JSObject> { + NonZero::new(self.offset.get()) + } + + // https://w3c.github.io/webvr/#dom-vreyeparameters-fieldofview + fn FieldOfView(&self) -> Root { + Root::from_ref(&*self.fov) + } + + // https://w3c.github.io/webvr/#dom-vreyeparameters-renderwidth + fn RenderWidth(&self) -> u32 { + self.parameters.borrow().render_width + } + + // https://w3c.github.io/webvr/#dom-vreyeparameters-renderheight + fn RenderHeight(&self) -> u32 { + self.parameters.borrow().render_height + } +} diff --git a/components/script/dom/vrfieldofview.rs b/components/script/dom/vrfieldofview.rs new file mode 100644 index 000000000000..5103e1ec7814 --- /dev/null +++ b/components/script/dom/vrfieldofview.rs @@ -0,0 +1,58 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use dom::bindings::cell::DOMRefCell; +use dom::bindings::codegen::Bindings::VRFieldOfViewBinding; +use dom::bindings::codegen::Bindings::VRFieldOfViewBinding::VRFieldOfViewMethods; +use dom::bindings::js::Root; +use dom::bindings::num::Finite; +use dom::bindings::reflector::{Reflector, reflect_dom_object}; +use dom::globalscope::GlobalScope; +use webvr_traits::WebVRFieldOfView; + +#[dom_struct] +pub struct VRFieldOfView { + reflector_: Reflector, + #[ignore_heap_size_of = "Defined in rust-webvr"] + fov: DOMRefCell +} + +unsafe_no_jsmanaged_fields!(WebVRFieldOfView); + +impl VRFieldOfView { + fn new_inherited(fov: WebVRFieldOfView) -> VRFieldOfView { + VRFieldOfView { + reflector_: Reflector::new(), + fov: DOMRefCell::new(fov) + } + } + + pub fn new(global: &GlobalScope, fov: WebVRFieldOfView) -> Root { + reflect_dom_object(box VRFieldOfView::new_inherited(fov), + global, + VRFieldOfViewBinding::Wrap) + } +} + +impl VRFieldOfViewMethods for VRFieldOfView { + // https://w3c.github.io/webvr/#interface-interface-vrfieldofview + fn UpDegrees(&self) -> Finite { + Finite::wrap(self.fov.borrow().up_degrees) + } + + // https://w3c.github.io/webvr/#interface-interface-vrfieldofview + fn RightDegrees(&self) -> Finite { + Finite::wrap(self.fov.borrow().right_degrees) + } + + // https://w3c.github.io/webvr/#interface-interface-vrfieldofview + fn DownDegrees(&self) -> Finite { + Finite::wrap(self.fov.borrow().down_degrees) + } + + // https://w3c.github.io/webvr/#interface-interface-vrfieldofview + fn LeftDegrees(&self) -> Finite { + Finite::wrap(self.fov.borrow().left_degrees) + } +} diff --git a/components/script/dom/vrframedata.rs b/components/script/dom/vrframedata.rs new file mode 100644 index 000000000000..4c1d14d66a63 --- /dev/null +++ b/components/script/dom/vrframedata.rs @@ -0,0 +1,122 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use core::nonzero::NonZero; +use dom::bindings::codegen::Bindings::VRFrameDataBinding; +use dom::bindings::codegen::Bindings::VRFrameDataBinding::VRFrameDataMethods; +use dom::bindings::conversions::{slice_to_array_buffer_view, update_array_buffer_view}; +use dom::bindings::error::Fallible; +use dom::bindings::js::{JS, Root}; +use dom::bindings::num::Finite; +use dom::bindings::reflector::{DomObject, Reflector, reflect_dom_object}; +use dom::globalscope::GlobalScope; +use dom::vrpose::VRPose; +use dom::window::Window; +use js::jsapi::{Heap, JSContext, JSObject}; +use std::cell::Cell; +use webvr_traits::WebVRFrameData; + +#[dom_struct] +pub struct VRFrameData { + reflector_: Reflector, + left_proj: Heap<*mut JSObject>, + left_view: Heap<*mut JSObject>, + right_proj: Heap<*mut JSObject>, + right_view: Heap<*mut JSObject>, + pose: JS, + timestamp: Cell, + first_timestamp: Cell +} + +impl VRFrameData { + #[allow(unsafe_code)] + #[allow(unrooted_must_root)] + fn new(global: &GlobalScope) -> Root { + let matrix = [1.0, 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 0.0, 1.0f32]; + let pose = VRPose::new(&global, &Default::default()); + + let mut framedata = VRFrameData { + reflector_: Reflector::new(), + left_proj: Heap::default(), + left_view: Heap::default(), + right_proj: Heap::default(), + right_view: Heap::default(), + pose: JS::from_ref(&*pose), + timestamp: Cell::new(0.0), + first_timestamp: Cell::new(0.0) + }; + + unsafe { + framedata.left_proj.set(slice_to_array_buffer_view(global.get_cx(), &matrix)); + framedata.left_view.set(slice_to_array_buffer_view(global.get_cx(), &matrix)); + framedata.right_proj.set(slice_to_array_buffer_view(global.get_cx(), &matrix)); + framedata.right_view.set(slice_to_array_buffer_view(global.get_cx(), &matrix)); + } + + reflect_dom_object(box framedata, + global, + VRFrameDataBinding::Wrap) + } + + pub fn Constructor(window: &Window) -> Fallible> { + Ok(VRFrameData::new(&window.global())) + } +} + + +impl VRFrameData { + #[allow(unsafe_code)] + pub fn update(&self, data: &WebVRFrameData) { + unsafe { + update_array_buffer_view(self.left_proj.get(), &data.left_projection_matrix); + update_array_buffer_view(self.left_view.get(), &data.left_view_matrix); + update_array_buffer_view(self.right_proj.get(), &data.right_projection_matrix); + update_array_buffer_view(self.right_view.get(), &data.right_view_matrix); + } + self.pose.update(&data.pose); + self.timestamp.set(data.timestamp); + if self.first_timestamp.get() == 0.0 { + self.first_timestamp.set(data.timestamp); + } + } +} + +impl VRFrameDataMethods for VRFrameData { + // https://w3c.github.io/webvr/#dom-vrframedata-timestamp + fn Timestamp(&self) -> Finite { + Finite::wrap(self.timestamp.get() - self.first_timestamp.get()) + } + + #[allow(unsafe_code)] + // https://w3c.github.io/webvr/#dom-vrframedata-leftprojectionmatrix + unsafe fn LeftProjectionMatrix(&self, _cx: *mut JSContext) -> NonZero<*mut JSObject> { + NonZero::new(self.left_proj.get()) + } + + #[allow(unsafe_code)] + // https://w3c.github.io/webvr/#dom-vrframedata-leftviewmatrix + unsafe fn LeftViewMatrix(&self, _cx: *mut JSContext) -> NonZero<*mut JSObject> { + NonZero::new(self.left_view.get()) + } + + #[allow(unsafe_code)] + // https://w3c.github.io/webvr/#dom-vrframedata-rightprojectionmatrix + unsafe fn RightProjectionMatrix(&self, _cx: *mut JSContext) -> NonZero<*mut JSObject> { + NonZero::new(self.right_proj.get()) + } + + #[allow(unsafe_code)] + // https://w3c.github.io/webvr/#dom-vrframedata-rightviewmatrix + unsafe fn RightViewMatrix(&self, _cx: *mut JSContext) -> NonZero<*mut JSObject> { + NonZero::new(self.right_view.get()) + } + + // https://w3c.github.io/webvr/#dom-vrframedata-pose + fn Pose(&self) -> Root { + Root::from_ref(&*self.pose) + } +} diff --git a/components/script/dom/vrpose.rs b/components/script/dom/vrpose.rs new file mode 100644 index 000000000000..a6cb09d96bfc --- /dev/null +++ b/components/script/dom/vrpose.rs @@ -0,0 +1,133 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use core::nonzero::NonZero; +use dom::bindings::cell::DOMRefCell; +use dom::bindings::codegen::Bindings::VRPoseBinding; +use dom::bindings::codegen::Bindings::VRPoseBinding::VRPoseMethods; +use dom::bindings::conversions::{slice_to_array_buffer_view, update_array_buffer_view}; +use dom::bindings::js::Root; +use dom::bindings::reflector::{DomObject, Reflector, reflect_dom_object}; +use dom::globalscope::GlobalScope; +use js::jsapi::{Heap, JSContext, JSObject}; +use std::ptr; +use webvr_traits::webvr; + +#[dom_struct] +pub struct VRPose { + reflector_: Reflector, + position: DOMRefCell>, + orientation: DOMRefCell>, + linear_vel: DOMRefCell>, + angular_vel: DOMRefCell>, + linear_acc: DOMRefCell>, + angular_acc: DOMRefCell> +} + +#[allow(unsafe_code)] +unsafe fn update_or_create_typed_array(cx: *mut JSContext, + src: Option<&[f32]>, + dst: &DOMRefCell>) { + let mut dst = dst.borrow_mut(); + match src { + Some(ref data) => { + if dst.get().is_null() { + dst.set(slice_to_array_buffer_view(cx, &data)); + } else { + update_array_buffer_view(dst.get(), &data); + } + }, + None => { + if !dst.get().is_null() { + dst.set(ptr::null_mut()); + } + } + } +} + +#[inline] +#[allow(unsafe_code)] +fn heap_to_option(heap: &DOMRefCell>) -> Option> { + let js_object = heap.borrow_mut().get(); + if js_object.is_null() { + None + } else { + unsafe { + Some(NonZero::new(js_object)) + } + } +} + +impl VRPose { + fn new_inherited() -> VRPose { + VRPose { + reflector_: Reflector::new(), + position: DOMRefCell::new(Heap::default()), + orientation: DOMRefCell::new(Heap::default()), + linear_vel: DOMRefCell::new(Heap::default()), + angular_vel: DOMRefCell::new(Heap::default()), + linear_acc: DOMRefCell::new(Heap::default()), + angular_acc: DOMRefCell::new(Heap::default()) + } + } + + pub fn new(global: &GlobalScope, pose: &webvr::VRPose) -> Root { + let root = reflect_dom_object(box VRPose::new_inherited(), + global, + VRPoseBinding::Wrap); + root.update(&pose); + root + } + + #[allow(unsafe_code)] + pub fn update(&self, pose: &webvr::VRPose) { + let cx = self.global().get_cx(); + unsafe { + update_or_create_typed_array(cx, pose.position.as_ref().map(|v| &v[..]), &self.position); + update_or_create_typed_array(cx, pose.orientation.as_ref().map(|v| &v[..]), &self.orientation); + update_or_create_typed_array(cx, pose.linear_velocity.as_ref().map(|v| &v[..]), &self.linear_vel); + update_or_create_typed_array(cx, pose.angular_velocity.as_ref().map(|v| &v[..]), &self.angular_vel); + update_or_create_typed_array(cx, pose.linear_acceleration.as_ref().map(|v| &v[..]), &self.linear_acc); + update_or_create_typed_array(cx, pose.angular_acceleration.as_ref().map(|v| &v[..]), &self.angular_acc); + } + } +} + +impl VRPoseMethods for VRPose { + #[allow(unsafe_code)] + // https://w3c.github.io/webvr/#dom-vrpose-position + unsafe fn GetPosition(&self, _cx: *mut JSContext) -> Option> { + heap_to_option(&self.position) + } + + #[allow(unsafe_code)] + // https://w3c.github.io/webvr/#dom-vrpose-linearvelocity + unsafe fn GetLinearVelocity(&self, _cx: *mut JSContext) -> Option> { + heap_to_option(&self.linear_vel) + } + + #[allow(unsafe_code)] + // https://w3c.github.io/webvr/#dom-vrpose-linearacceleration + unsafe fn GetLinearAcceleration(&self, _cx: *mut JSContext) -> Option> { + heap_to_option(&self.linear_acc) + } + + #[allow(unsafe_code)] + // https://w3c.github.io/webvr/#dom-vrpose-orientation + unsafe fn GetOrientation(&self, _cx: *mut JSContext) -> Option> { + heap_to_option(&self.orientation) + } + + #[allow(unsafe_code)] + // https://w3c.github.io/webvr/#dom-vrpose-angularvelocity + unsafe fn GetAngularVelocity(&self, _cx: *mut JSContext) -> Option> { + heap_to_option(&self.angular_vel) + } + + #[allow(unsafe_code)] + // https://w3c.github.io/webvr/#dom-vrpose-angularacceleration + unsafe fn GetAngularAcceleration(&self, _cx: *mut JSContext) -> Option> { + heap_to_option(&self.angular_acc) + } +} diff --git a/components/script/dom/vrstageparameters.rs b/components/script/dom/vrstageparameters.rs new file mode 100644 index 000000000000..ac3636aac91d --- /dev/null +++ b/components/script/dom/vrstageparameters.rs @@ -0,0 +1,75 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use core::nonzero::NonZero; +use dom::bindings::cell::DOMRefCell; +use dom::bindings::codegen::Bindings::VRStageParametersBinding; +use dom::bindings::codegen::Bindings::VRStageParametersBinding::VRStageParametersMethods; +use dom::bindings::conversions::{slice_to_array_buffer_view, update_array_buffer_view}; +use dom::bindings::js::Root; +use dom::bindings::num::Finite; +use dom::bindings::reflector::{Reflector, reflect_dom_object}; +use dom::globalscope::GlobalScope; +use js::jsapi::{Heap, JSContext, JSObject}; +use webvr_traits::WebVRStageParameters; + +#[dom_struct] +pub struct VRStageParameters { + reflector_: Reflector, + #[ignore_heap_size_of = "Defined in rust-webvr"] + parameters: DOMRefCell, + transform: Heap<*mut JSObject>, +} + +unsafe_no_jsmanaged_fields!(WebVRStageParameters); + +impl VRStageParameters { + #[allow(unsafe_code)] + #[allow(unrooted_must_root)] + fn new_inherited(parameters: WebVRStageParameters, global: &GlobalScope) -> VRStageParameters { + let mut stage = VRStageParameters { + reflector_: Reflector::new(), + parameters: DOMRefCell::new(parameters), + transform: Heap::default() + }; + unsafe { + stage.transform.set(slice_to_array_buffer_view(global.get_cx(), + &stage.parameters.borrow().sitting_to_standing_transform)); + } + + stage + } + + pub fn new(parameters: WebVRStageParameters, global: &GlobalScope) -> Root { + reflect_dom_object(box VRStageParameters::new_inherited(parameters, global), + global, + VRStageParametersBinding::Wrap) + } + + #[allow(unsafe_code)] + pub fn update(&self, parameters: &WebVRStageParameters) { + unsafe { + update_array_buffer_view(self.transform.get(), ¶meters.sitting_to_standing_transform); + } + *self.parameters.borrow_mut() = parameters.clone(); + } +} + +impl VRStageParametersMethods for VRStageParameters { + #[allow(unsafe_code)] + // https://w3c.github.io/webvr/#dom-vrstageparameters-sittingtostandingtransform + unsafe fn SittingToStandingTransform(&self, _cx: *mut JSContext) -> NonZero<*mut JSObject> { + NonZero::new(self.transform.get()) + } + + // https://w3c.github.io/webvr/#dom-vrstageparameters-sizex + fn SizeX(&self) -> Finite { + Finite::wrap(self.parameters.borrow().size_x) + } + + // https://w3c.github.io/webvr/#dom-vrstageparameters-sizez + fn SizeZ(&self) -> Finite { + Finite::wrap(self.parameters.borrow().size_z) + } +} diff --git a/components/script/dom/webidls/Navigator.webidl b/components/script/dom/webidls/Navigator.webidl index 84d5a7c3ccbf..495222cecd28 100644 --- a/components/script/dom/webidls/Navigator.webidl +++ b/components/script/dom/webidls/Navigator.webidl @@ -57,3 +57,8 @@ interface NavigatorPlugins { interface NavigatorCookies { readonly attribute boolean cookieEnabled; }; + +// https://w3c.github.io/webvr/#interface-navigator +partial interface Navigator { + [SameObject, Pref="dom.webvr.enabled"] readonly attribute VR vr; +}; diff --git a/components/script/dom/webidls/VR.webidl b/components/script/dom/webidls/VR.webidl new file mode 100644 index 000000000000..0fded365be05 --- /dev/null +++ b/components/script/dom/webidls/VR.webidl @@ -0,0 +1,10 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// https://w3c.github.io/webvr/#interface-navigator +[Pref="dom.webvr.enabled"] +interface VR: EventTarget { + Promise> getDisplays(); + //readonly attribute FrozenArray activeVRDisplays; +}; diff --git a/components/script/dom/webidls/VRDisplay.webidl b/components/script/dom/webidls/VRDisplay.webidl new file mode 100644 index 000000000000..6822a994a9bd --- /dev/null +++ b/components/script/dom/webidls/VRDisplay.webidl @@ -0,0 +1,131 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +enum VREye { + "left", + "right" +}; + + +// https://w3c.github.io/webvr/#interface-vrdisplay +[Pref="dom.webvr.enabled"] +interface VRDisplay : EventTarget { + readonly attribute boolean isConnected; + readonly attribute boolean isPresenting; + + /** + * Dictionary of capabilities describing the VRDisplay. + */ + [SameObject] readonly attribute VRDisplayCapabilities capabilities; + + /** + * If this VRDisplay supports room-scale experiences, the optional + * stage attribute contains details on the room-scale parameters. + * The stageParameters attribute can not change between null + * and non-null once the VRDisplay is enumerated; however, + * the values within VRStageParameters may change after + * any call to VRDisplay.submitFrame as the user may re-configure + * their environment at any time. + */ + readonly attribute VRStageParameters? stageParameters; + + /** + * Return the current VREyeParameters for the given eye. + */ + VREyeParameters getEyeParameters(VREye whichEye); + + /** + * An identifier for this distinct VRDisplay. Used as an + * association point in the Gamepad API. + */ + readonly attribute unsigned long displayId; + + /** + * A display name, a user-readable name identifying it. + */ + readonly attribute DOMString displayName; + + /** + * Populates the passed VRFrameData with the information required to render + * the current frame. + */ + boolean getFrameData(VRFrameData frameData); + + /** + * Return a VRPose containing the future predicted pose of the VRDisplay + * when the current frame will be presented. The value returned will not + * change until JavaScript has returned control to the browser. + * + * The VRPose will contain the position, orientation, velocity, + * and acceleration of each of these properties. + */ + [NewObject] VRPose getPose(); + + /** + * Reset the pose for this display, treating its current position and + * orientation as the "origin/zero" values. VRPose.position, + * VRPose.orientation, and VRStageParameters.sittingToStandingTransform may be + * updated when calling resetPose(). This should be called in only + * sitting-space experiences. + */ + void resetPose(); + + /** + * z-depth defining the near plane of the eye view frustum + * enables mapping of values in the render target depth + * attachment to scene coordinates. Initially set to 0.01. + */ + attribute double depthNear; + + /** + * z-depth defining the far plane of the eye view frustum + * enables mapping of values in the render target depth + * attachment to scene coordinates. Initially set to 10000.0. + */ + attribute double depthFar; + + /** + * The callback passed to `requestAnimationFrame` will be called + * any time a new frame should be rendered. When the VRDisplay is + * presenting the callback will be called at the native refresh + * rate of the HMD. When not presenting this function acts + * identically to how window.requestAnimationFrame acts. Content should + * make no assumptions of frame rate or vsync behavior as the HMD runs + * asynchronously from other displays and at differing refresh rates. + */ + unsigned long requestAnimationFrame(FrameRequestCallback callback); + + /** + * Passing the value returned by `requestAnimationFrame` to + * `cancelAnimationFrame` will unregister the callback. + */ + void cancelAnimationFrame(unsigned long handle); + + /** + * Begin presenting to the VRDisplay. Must be called in response to a user gesture. + * Repeat calls while already presenting will update the VRLayers being displayed. + * If the number of values in the leftBounds/rightBounds arrays is not 0 or 4 for + * any of the passed layers the promise is rejected. + * If the source of any of the layers is not present (null), the promise is rejected. + */ + Promise requestPresent(sequence layers); + + /** + * Stops presenting to the VRDisplay. + */ + Promise exitPresent(); + + /** + * Get the layers currently being presented. + */ + //sequence getLayers(); + + /** + * The VRLayer provided to the VRDisplay will be captured and presented + * in the HMD. Calling this function has the same effect on the source + * canvas as any other operation that uses its source image, and canvases + * created without preserveDrawingBuffer set to true will be cleared. + */ + void submitFrame(); +}; diff --git a/components/script/dom/webidls/VRDisplayCapabilities.webidl b/components/script/dom/webidls/VRDisplayCapabilities.webidl new file mode 100644 index 000000000000..2d9cccd6a978 --- /dev/null +++ b/components/script/dom/webidls/VRDisplayCapabilities.webidl @@ -0,0 +1,13 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// https://w3c.github.io/webvr/#interface-vrdisplaycapabilities +[Pref="dom.webvr.enabled"] +interface VRDisplayCapabilities { + readonly attribute boolean hasPosition; + readonly attribute boolean hasOrientation; + readonly attribute boolean hasExternalDisplay; + readonly attribute boolean canPresent; + readonly attribute unsigned long maxLayers; +}; diff --git a/components/script/dom/webidls/VRDisplayEvent.webidl b/components/script/dom/webidls/VRDisplayEvent.webidl new file mode 100644 index 000000000000..df0990d32a87 --- /dev/null +++ b/components/script/dom/webidls/VRDisplayEvent.webidl @@ -0,0 +1,23 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// https://w3c.github.io/webvr/#interface-vrdisplayevent + +enum VRDisplayEventReason { + "navigation", + "mounted", + "unmounted", + "requested" +}; + +[Pref="dom.webvr.enabled", Constructor(DOMString type, VRDisplayEventInit eventInitDict)] +interface VRDisplayEvent : Event { + readonly attribute VRDisplay display; + readonly attribute VRDisplayEventReason? reason; +}; + +dictionary VRDisplayEventInit : EventInit { + required VRDisplay display; + VRDisplayEventReason reason; +}; diff --git a/components/script/dom/webidls/VREyeParameters.webidl b/components/script/dom/webidls/VREyeParameters.webidl new file mode 100644 index 000000000000..5d127f207847 --- /dev/null +++ b/components/script/dom/webidls/VREyeParameters.webidl @@ -0,0 +1,13 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// https://w3c.github.io/webvr/#interface-vreyeparameters + +[Pref="dom.webvr.enabled"] +interface VREyeParameters { + readonly attribute Float32Array offset; + [SameObject] readonly attribute VRFieldOfView fieldOfView; + readonly attribute unsigned long renderWidth; + readonly attribute unsigned long renderHeight; +}; diff --git a/components/script/dom/webidls/VRFieldOfView.webidl b/components/script/dom/webidls/VRFieldOfView.webidl new file mode 100644 index 000000000000..b562c5b0e7f6 --- /dev/null +++ b/components/script/dom/webidls/VRFieldOfView.webidl @@ -0,0 +1,13 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// https://w3c.github.io/webvr/#interface-vrfieldofview + +[Pref="dom.webvr.enabled"] +interface VRFieldOfView { + readonly attribute double upDegrees; + readonly attribute double rightDegrees; + readonly attribute double downDegrees; + readonly attribute double leftDegrees; +}; diff --git a/components/script/dom/webidls/VRFrameData.webidl b/components/script/dom/webidls/VRFrameData.webidl new file mode 100644 index 000000000000..baa37ea6f689 --- /dev/null +++ b/components/script/dom/webidls/VRFrameData.webidl @@ -0,0 +1,15 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// https://w3c.github.io/webvr/#interface-vrframedata + +[Pref="dom.webvr.enabled", Constructor] +interface VRFrameData { + readonly attribute DOMHighResTimeStamp timestamp; + readonly attribute Float32Array leftProjectionMatrix; + readonly attribute Float32Array leftViewMatrix; + readonly attribute Float32Array rightProjectionMatrix; + readonly attribute Float32Array rightViewMatrix; + readonly attribute VRPose pose; +}; diff --git a/components/script/dom/webidls/VRLayer.webidl b/components/script/dom/webidls/VRLayer.webidl new file mode 100644 index 000000000000..47b30b324f72 --- /dev/null +++ b/components/script/dom/webidls/VRLayer.webidl @@ -0,0 +1,13 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// https://w3c.github.io/webvr/#interface-vrlayer + +//typedef (HTMLCanvasElement or OffscreenCanvas) VRSource; + +dictionary VRLayer { + HTMLCanvasElement source; + sequence leftBounds; + sequence rightBounds; +}; diff --git a/components/script/dom/webidls/VRPose.webidl b/components/script/dom/webidls/VRPose.webidl new file mode 100644 index 000000000000..ffbd931cfbce --- /dev/null +++ b/components/script/dom/webidls/VRPose.webidl @@ -0,0 +1,14 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// https://w3c.github.io/webvr/#interface-vrpose +[Pref="dom.webvr.enabled"] +interface VRPose { + readonly attribute Float32Array? position; + readonly attribute Float32Array? linearVelocity; + readonly attribute Float32Array? linearAcceleration; + readonly attribute Float32Array? orientation; + readonly attribute Float32Array? angularVelocity; + readonly attribute Float32Array? angularAcceleration; +}; diff --git a/components/script/dom/webidls/VRStageParameters.webidl b/components/script/dom/webidls/VRStageParameters.webidl new file mode 100644 index 000000000000..255a8f07e767 --- /dev/null +++ b/components/script/dom/webidls/VRStageParameters.webidl @@ -0,0 +1,11 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// https://w3c.github.io/webvr/#interface-vrstageparameters +[Pref="dom.webvr.enabled"] +interface VRStageParameters { + readonly attribute Float32Array sittingToStandingTransform; + readonly attribute float sizeX; + readonly attribute float sizeZ; +}; diff --git a/components/script/dom/window.rs b/components/script/dom/window.rs index 87d15ab16162..4eab03eaeee4 100644 --- a/components/script/dom/window.rs +++ b/components/script/dom/window.rs @@ -110,6 +110,7 @@ use timers::{IsInterval, TimerCallback}; use tinyfiledialogs::{self, MessageBoxIcon}; use url::Position; use webdriver_handlers::jsval_to_webdriver; +use webvr_traits::WebVRMsg; /// Current state of the window object #[derive(JSTraceable, Copy, Clone, Debug, PartialEq, HeapSizeOf)] @@ -241,6 +242,10 @@ pub struct Window { media_query_lists: WeakMediaQueryListVec, test_runner: MutNullableJS, + + /// A handle for communicating messages to the webvr thread, if available. + #[ignore_heap_size_of = "channels are hard"] + webvr_thread: Option> } impl Window { @@ -321,6 +326,10 @@ impl Window { pub fn current_viewport(&self) -> Rect { self.current_viewport.clone().get() } + + pub fn webvr_thread(&self) -> Option> { + self.webvr_thread.clone() + } } #[cfg(any(target_os = "macos", target_os = "linux", target_os = "windows"))] @@ -1590,7 +1599,8 @@ impl Window { layout_chan: Sender, id: PipelineId, parent_info: Option<(PipelineId, FrameType)>, - window_size: Option) + window_size: Option, + webvr_thread: Option>) -> Root { let layout_rpc: Box = { let (rpc_send, rpc_recv) = channel(); @@ -1654,6 +1664,7 @@ impl Window { scroll_offsets: DOMRefCell::new(HashMap::new()), media_query_lists: WeakMediaQueryListVec::new(), test_runner: Default::default(), + webvr_thread: webvr_thread }; unsafe { diff --git a/components/script/lib.rs b/components/script/lib.rs index f477e562bbfa..127194ebf659 100644 --- a/components/script/lib.rs +++ b/components/script/lib.rs @@ -98,6 +98,7 @@ extern crate url; extern crate uuid; extern crate webrender_traits; extern crate websocket; +extern crate webvr_traits; extern crate xml5ever; mod body; diff --git a/components/script/script_runtime.rs b/components/script/script_runtime.rs index bd8874dc475f..75ce94084f07 100644 --- a/components/script/script_runtime.rs +++ b/components/script/script_runtime.rs @@ -80,6 +80,7 @@ pub enum ScriptThreadEventCategory { ServiceWorkerEvent, EnterFullscreen, ExitFullscreen, + WebVREvent } /// An interface for receiving ScriptMsg values in an event loop. Used for synchronous DOM diff --git a/components/script/script_thread.rs b/components/script/script_thread.rs index 407a32cb1dee..cb6be4e9be03 100644 --- a/components/script/script_thread.rs +++ b/components/script/script_thread.rs @@ -90,6 +90,7 @@ use script_traits::{ScriptThreadFactory, TimerEvent, TimerEventRequest, TimerSou use script_traits::{TouchEventType, TouchId, UntrustedNodeAddress, WindowSizeData, WindowSizeType}; use script_traits::CompositorEvent::{KeyEvent, MouseButtonEvent, MouseMoveEvent, ResizeEvent}; use script_traits::CompositorEvent::{TouchEvent, TouchpadPressureEvent}; +use script_traits::WebVREventMsg; use script_traits::webdriver_msg::WebDriverScriptCommand; use serviceworkerjob::{Job, JobQueue, AsyncJobHandler, FinishJobHandler, InvokeType, SettleType}; use servo_config::opts; @@ -116,6 +117,7 @@ use task_source::user_interaction::{UserInteractionTask, UserInteractionTaskSour use time::Tm; use url::Position; use webdriver_handlers; +use webvr_traits::WebVRMsg; thread_local!(pub static STACK_ROOTS: Cell> = Cell::new(None)); thread_local!(static SCRIPT_THREAD_ROOT: Cell> = Cell::new(None)); @@ -477,6 +479,9 @@ pub struct ScriptThread { content_process_shutdown_chan: IpcSender<()>, promise_job_queue: PromiseJobQueue, + + /// A handle to the webvr thread, if available + webvr_thread: Option>, } /// In the event of thread panic, all data on the stack runs its destructor. However, there @@ -699,6 +704,8 @@ impl ScriptThread { promise_job_queue: PromiseJobQueue::new(), layout_to_constellation_chan: state.layout_to_constellation_chan, + + webvr_thread: state.webvr_thread } } @@ -945,6 +952,7 @@ impl ScriptThread { ScriptThreadEventCategory::SetViewport => ProfilerCategory::ScriptSetViewport, ScriptThreadEventCategory::TimerEvent => ProfilerCategory::ScriptTimerEvent, ScriptThreadEventCategory::WebSocketEvent => ProfilerCategory::ScriptWebSocketEvent, + ScriptThreadEventCategory::WebVREvent => ProfilerCategory::ScriptWebVREvent, ScriptThreadEventCategory::WorkerEvent => ProfilerCategory::ScriptWorkerEvent, ScriptThreadEventCategory::ServiceWorkerEvent => ProfilerCategory::ScriptServiceWorkerEvent, ScriptThreadEventCategory::EnterFullscreen => ProfilerCategory::ScriptEnterFullscreen, @@ -1009,6 +1017,8 @@ impl ScriptThread { self.handle_reload(pipeline_id), ConstellationControlMsg::ExitPipeline(pipeline_id, discard_browsing_context) => self.handle_exit_pipeline_msg(pipeline_id, discard_browsing_context), + ConstellationControlMsg::WebVREvent(pipeline_id, event) => + self.handle_webvr_event(pipeline_id, event), msg @ ConstellationControlMsg::AttachLayout(..) | msg @ ConstellationControlMsg::Viewport(..) | msg @ ConstellationControlMsg::SetScrollState(..) | @@ -1751,7 +1761,8 @@ impl ScriptThread { incomplete.layout_chan, incomplete.pipeline_id, incomplete.parent_info, - incomplete.window_size); + incomplete.window_size, + self.webvr_thread.clone()); let frame_element = frame_element.r().map(Castable::upcast); let browsing_context = BrowsingContext::new(&window, frame_element); @@ -2212,6 +2223,14 @@ impl ScriptThread { } } + fn handle_webvr_event(&self, pipeline_id: PipelineId, event: WebVREventMsg) { + let window = self.documents.borrow().find_window(pipeline_id); + if let Some(window) = window { + let navigator = window.Navigator(); + navigator.handle_webvr_event(event); + } + } + pub fn enqueue_promise_job(job: EnqueuedPromiseCallback, global: &GlobalScope) { SCRIPT_THREAD_ROOT.with(|root| { let script_thread = unsafe { &*root.get().unwrap() }; diff --git a/components/script_traits/Cargo.toml b/components/script_traits/Cargo.toml index 7856e67307ca..07311b1ce4a7 100644 --- a/components/script_traits/Cargo.toml +++ b/components/script_traits/Cargo.toml @@ -35,3 +35,4 @@ servo_url = {path = "../url", features = ["servo"]} style_traits = {path = "../style_traits", features = ["servo"]} time = "0.1.12" url = {version = "1.2", features = ["heap_size"]} +webvr_traits = {path = "../webvr_traits"} diff --git a/components/script_traits/lib.rs b/components/script_traits/lib.rs index 3d66dade927c..1916d666a3e2 100644 --- a/components/script_traits/lib.rs +++ b/components/script_traits/lib.rs @@ -35,6 +35,7 @@ extern crate serde_derive; extern crate servo_url; extern crate style_traits; extern crate time; +extern crate webvr_traits; mod script_msg; pub mod webdriver_msg; @@ -71,6 +72,7 @@ use std::fmt; use std::sync::mpsc::{Receiver, Sender}; use style_traits::{PagePx, UnsafeNode, ViewportPx}; use webdriver_msg::{LoadStatus, WebDriverScriptCommand}; +use webvr_traits::{WebVRDisplayEvent, WebVRMsg}; pub use script_msg::{LayoutMsg, ScriptMsg, EventResult, LogEntry}; pub use script_msg::{ServiceWorkerMsg, ScopeThings, SWManagerMsg, SWManagerSenders, DOMMessage}; @@ -263,6 +265,8 @@ pub enum ConstellationControlMsg { ReportCSSError(PipelineId, String, usize, usize, String), /// Reload the given page. Reload(PipelineId), + /// Notifies the script thread of a WebVR device event + WebVREvent(PipelineId, WebVREventMsg) } impl fmt::Debug for ConstellationControlMsg { @@ -295,6 +299,7 @@ impl fmt::Debug for ConstellationControlMsg { FramedContentChanged(..) => "FramedContentChanged", ReportCSSError(..) => "ReportCSSError", Reload(..) => "Reload", + WebVREvent(..) => "WebVREvent", }; write!(formatter, "ConstellationMsg::{}", variant) } @@ -478,6 +483,8 @@ pub struct InitialScriptState { pub pipeline_namespace_id: PipelineNamespaceId, /// A ping will be sent on this channel once the script thread shuts down. pub content_process_shutdown_chan: IpcSender<()>, + /// A channel to the webvr thread, if available. + pub webvr_thread: Option> } /// This trait allows creating a `ScriptThread` without depending on the `script` @@ -716,6 +723,18 @@ pub enum ConstellationMsg { Reload, /// A log entry, with the top-level frame id and thread name LogEntry(Option, Option, LogEntry), + /// Set the WebVR thread channel. + SetWebVRThread(IpcSender), + /// Dispatch a WebVR event to the subscribed script threads. + WebVREvent(Vec, WebVREventMsg), +} + +/// Messages to the constellation originating from the WebVR thread. +/// Used to dispatch VR Headset state events: connected, unconnected, and more. +#[derive(Deserialize, Serialize, Clone)] +pub enum WebVREventMsg { + /// Inform the constellation of a VR display event. + DisplayEvent(WebVRDisplayEvent) } /// Resources required by workerglobalscopes diff --git a/components/servo/Cargo.toml b/components/servo/Cargo.toml index 759082970d72..f0ba02d528b1 100644 --- a/components/servo/Cargo.toml +++ b/components/servo/Cargo.toml @@ -54,6 +54,8 @@ servo_config = {path = "../config"} servo_url = {path = "../url"} style = {path = "../style", features = ["servo"]} url = "1.2" +webvr = {path = "../webvr"} +webvr_traits = {path = "../webvr_traits"} webdriver_server = {path = "../webdriver_server", optional = true} [dependencies.webrender] diff --git a/components/servo/lib.rs b/components/servo/lib.rs index afb7f88b7aef..0bef98df9ab3 100644 --- a/components/servo/lib.rs +++ b/components/servo/lib.rs @@ -48,6 +48,8 @@ pub extern crate script_layout_interface; pub extern crate servo_config; pub extern crate servo_url; pub extern crate style; +pub extern crate webvr; +pub extern crate webvr_traits; #[cfg(feature = "webdriver")] extern crate webdriver_server; @@ -96,6 +98,7 @@ use std::cmp::max; use std::path::PathBuf; use std::rc::Rc; use std::sync::mpsc::Sender; +use webvr::{WebVRThread, WebVRCompositorHandler}; pub use gleam::gl; pub use servo_config as config; @@ -193,6 +196,7 @@ impl Browser where Window: WindowMethods + 'static { debugger_chan, devtools_chan, supports_clipboard, + &webrender, webrender_api_sender.clone()); // Send the constellation's swmanager sender to service worker manager thread @@ -260,6 +264,7 @@ fn create_constellation(user_agent: Cow<'static, str>, debugger_chan: Option, devtools_chan: Option>, supports_clipboard: bool, + webrender: &webrender::Renderer, webrender_api_sender: webrender_traits::RenderApiSender) -> (Sender, SWManagerSenders) { let bluetooth_thread: IpcSender = BluetoothThreadFactory::new(); @@ -295,6 +300,16 @@ fn create_constellation(user_agent: Cow<'static, str>, layout_thread::LayoutThread, script::script_thread::ScriptThread>::start(initial_state); + if PREFS.is_webvr_enabled() { + // WebVR initialization + let (mut handler, sender) = WebVRCompositorHandler::new(); + let webvr_thread = WebVRThread::spawn(constellation_chan.clone(), sender); + handler.set_webvr_thread_sender(webvr_thread.clone()); + + webrender.set_vr_compositor_handler(handler); + constellation_chan.send(ConstellationMsg::SetWebVRThread(webvr_thread)).unwrap(); + } + if let Some(url) = url { constellation_chan.send(ConstellationMsg::InitLoadUrl(url)).unwrap(); }; diff --git a/components/webvr/Cargo.toml b/components/webvr/Cargo.toml new file mode 100644 index 000000000000..35d9d007c650 --- /dev/null +++ b/components/webvr/Cargo.toml @@ -0,0 +1,23 @@ +[package] +name = "webvr" +version = "0.0.1" +authors = ["The Servo Project Developers"] +license = "MPL-2.0" +publish = false + +[lib] +name = "webvr" +path = "lib.rs" + +[dependencies] +ipc-channel = "0.5" +log = "0.3" +msg = {path = "../msg"} +script_traits = {path = "../script_traits"} +servo_config = {path = "../config"} +webvr_traits = {path = "../webvr_traits" } + +[dependencies.webrender_traits] +git = "https://github.com/servo/webrender" +default_features = false +features = ["serde_derive"] diff --git a/components/webvr/lib.rs b/components/webvr/lib.rs new file mode 100644 index 000000000000..941f9a59a6db --- /dev/null +++ b/components/webvr/lib.rs @@ -0,0 +1,19 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#![feature(custom_derive)] +#![feature(plugin)] +#![deny(unsafe_code)] + +extern crate ipc_channel; +#[macro_use] +extern crate log; +extern crate msg; +extern crate script_traits; +extern crate servo_config; +extern crate webrender_traits; +extern crate webvr_traits; + +mod webvr_thread; +pub use webvr_thread::{WebVRThread, WebVRCompositorHandler}; diff --git a/components/webvr/webvr_thread.rs b/components/webvr/webvr_thread.rs new file mode 100644 index 000000000000..5be84dd12c14 --- /dev/null +++ b/components/webvr/webvr_thread.rs @@ -0,0 +1,377 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use ipc_channel::ipc; +use ipc_channel::ipc::{IpcReceiver, IpcSender}; +use msg::constellation_msg::PipelineId; +use script_traits::{ConstellationMsg, WebVREventMsg}; +use servo_config::prefs::PREFS; +use std::{thread, time}; +use std::collections::{HashMap, HashSet}; +use std::sync::mpsc; +use std::sync::mpsc::{Receiver, Sender}; +use webrender_traits; +use webvr_traits::{WebVRMsg, WebVRResult}; +use webvr_traits::webvr::*; + +/// WebVRThread owns native VRDisplays, handles their life cycle inside Servo and +/// acts a doorman for untrusted VR requests from DOM Objects. These are the key components +/// * WebVRThread::spawn() creates a long living thread that waits for VR Commands from DOM objects +/// and handles them in its trusted thread. The back and forth comunication with DOM is implemented +/// using IPC-channels. This thread creates the VRServiceManager instance, which handles the life cycle +/// of all VR Vendor SDKs and owns all the native VRDisplays. These displays are guaranteed to live while +/// the spawned thread is alive. The WebVRThread is unique and it's closed using the Exit message when the +/// whole browser is going to be closed. +/// * A Event Polling thread is created in order to implement WebVR Events (connected, disconnected,..). +/// This thread wakes up the WebVRThread from time to time by sending a PollEvents message. This thread +/// is only created when there is at least one live JavaScript context using the WebVR APIs and shuts down it when +/// the tab is closed. A single instance of the thread is used to handle multiple JavaScript contexts. +/// Constellation channel is used to notify events to the Script Thread. +/// * When the WeVR APIs are used in a tab, it's pipeline_id is registered using the RegisterContext message. When +/// the tab is closed, UnregisterContext message is sent. This way the WebVR thread has a list of the pipeline +/// ids using the WebVR APIs. These ids are used to implement privacy guidelines defined in the WebVR Spec. +/// * When a JavaScript thread gains access to present to a headset, WebVRThread is not used as a intermediary in +/// the VRDisplay.requestAnimationFrame loop in order to minimize latency. A direct communication with WebRender +/// is used instead. See WebVRCompositorHandler and the VRCompositorCommanda for more details. +pub struct WebVRThread { + receiver: IpcReceiver, + sender: IpcSender, + service: VRServiceManager, + contexts: HashSet, + constellation_chan: Sender, + vr_compositor_chan: WebVRCompositorSender, + polling_events: bool, + presenting: HashMap +} + +impl WebVRThread { + fn new(receiver: IpcReceiver, + sender: IpcSender, + constellation_chan: Sender, + vr_compositor_chan: WebVRCompositorSender) + -> WebVRThread { + let mut service = VRServiceManager::new(); + service.register_defaults(); + WebVRThread { + receiver: receiver, + sender: sender, + service: service, + contexts: HashSet::new(), + constellation_chan: constellation_chan, + vr_compositor_chan: vr_compositor_chan, + polling_events: false, + presenting: HashMap::new() + } + } + + pub fn spawn(constellation_chan: Sender, + vr_compositor_chan: WebVRCompositorSender) + -> IpcSender { + let (sender, receiver) = ipc::channel().unwrap(); + let sender_clone = sender.clone(); + thread::Builder::new().name("WebVRThread".into()).spawn(move || { + WebVRThread::new(receiver, sender_clone, constellation_chan, vr_compositor_chan).start(); + }).expect("Thread spawning failed"); + sender + } + + fn start(&mut self) { + while let Ok(msg) = self.receiver.recv() { + match msg { + WebVRMsg::RegisterContext(context) => { + self.handle_register_context(context); + self.schedule_poll_events(); + }, + WebVRMsg::UnregisterContext(context) => { + self.handle_unregister_context(context); + }, + WebVRMsg::PollEvents(sender) => { + self.poll_events(sender); + }, + WebVRMsg::GetDisplays(sender) => { + self.handle_get_displays(sender); + self.schedule_poll_events(); + }, + WebVRMsg::GetFrameData(pipeline_id, display_id, near, far, sender) => { + self.handle_framedata(pipeline_id, display_id, near, far, sender); + }, + WebVRMsg::ResetPose(pipeline_id, display_id, sender) => { + self.handle_reset_pose(pipeline_id, display_id, sender); + }, + WebVRMsg::RequestPresent(pipeline_id, display_id, sender) => { + self.handle_request_present(pipeline_id, display_id, sender); + }, + WebVRMsg::ExitPresent(pipeline_id, display_id, sender) => { + self.handle_exit_present(pipeline_id, display_id, sender); + }, + WebVRMsg::CreateCompositor(display_id) => { + self.handle_create_compositor(display_id); + }, + WebVRMsg::Exit => { + break + }, + } + } + } + + fn handle_register_context(&mut self, ctx: PipelineId) { + self.contexts.insert(ctx); + } + + fn handle_unregister_context(&mut self, ctx: PipelineId) { + self.contexts.remove(&ctx); + } + + fn handle_get_displays(&mut self, sender: IpcSender>>) { + let displays = self.service.get_displays(); + let mut result = Vec::new(); + for display in displays { + result.push(display.borrow().data()); + } + sender.send(Ok(result)).unwrap(); + } + + fn handle_framedata(&mut self, + pipeline: PipelineId, + display_id: u64, + near: f64, + far: f64, + sender: IpcSender>) { + match self.access_check(pipeline, display_id) { + Ok(display) => { + sender.send(Ok(display.borrow().inmediate_frame_data(near, far))).unwrap() + }, + Err(msg) => sender.send(Err(msg.into())).unwrap() + } + } + + fn handle_reset_pose(&mut self, + pipeline: PipelineId, + display_id: u64, + sender: IpcSender>) { + match self.access_check(pipeline, display_id) { + Ok(display) => { + display.borrow_mut().reset_pose(); + sender.send(Ok(display.borrow().data())).unwrap(); + }, + Err(msg) => { + sender.send(Err(msg.into())).unwrap() + } + } + } + + // This method implements the privacy and security guidelines defined in the WebVR spec. + // For example a secondary tab is not allowed to read VRDisplay data or stop a VR presentation + // while the user is having a VR experience in the current tab. + // These security rules also avoid multithreading race conditions between WebVRThread and + // Webrender thread. See WebVRCompositorHandler implementation notes for more details about this. + fn access_check(&self, pipeline: PipelineId, display_id: u64) -> Result<&VRDisplayPtr, &'static str> { + if *self.presenting.get(&display_id).unwrap_or(&pipeline) != pipeline { + return Err("No access granted to this Display because it's presenting on other JavaScript Tab"); + } + self.service.get_display(display_id).ok_or("Device not found") + } + + fn handle_request_present(&mut self, + pipeline: PipelineId, + display_id: u64, + sender: IpcSender>) { + match self.access_check(pipeline, display_id).map(|d| d.clone()) { + Ok(display) => { + self.presenting.insert(display_id, pipeline); + let data = display.borrow().data(); + sender.send(Ok(())).unwrap(); + self.notify_event(VRDisplayEvent::PresentChange(data, true)); + }, + Err(msg) => { + sender.send(Err(msg.into())).unwrap(); + } + } + } + + fn handle_exit_present(&mut self, + pipeline: PipelineId, + display_id: u64, + sender: Option>>) { + match self.access_check(pipeline, display_id).map(|d| d.clone()) { + Ok(display) => { + self.presenting.remove(&display_id); + if let Some(sender) = sender { + sender.send(Ok(())).unwrap(); + } + let data = display.borrow().data(); + self.notify_event(VRDisplayEvent::PresentChange(data, false)); + }, + Err(msg) => { + if let Some(sender) = sender { + sender.send(Err(msg.into())).unwrap(); + } + } + } + } + + fn handle_create_compositor(&mut self, display_id: u64) { + let compositor = self.service.get_display(display_id).map(|d| WebVRCompositor(d.as_ptr())); + self.vr_compositor_chan.send(compositor).unwrap(); + } + + fn poll_events(&mut self, sender: IpcSender) { + loop { + let events = self.service.poll_events(); + if events.is_empty() { + break; + } + self.notify_events(events) + } + + // Stop polling events if the callers are not using VR + self.polling_events = self.contexts.len() > 0; + sender.send(self.polling_events).unwrap(); + } + + fn notify_events(&self, events: Vec) { + let pipeline_ids: Vec = self.contexts.iter().map(|c| *c).collect(); + for event in events { + let event = WebVREventMsg::DisplayEvent(event); + self.constellation_chan.send(ConstellationMsg::WebVREvent(pipeline_ids.clone(), event)).unwrap(); + } + } + + #[inline] + fn notify_event(&self, event: VRDisplayEvent) { + self.notify_events(vec![event]); + } + + fn schedule_poll_events(&mut self) { + if !self.service.is_initialized() || self.polling_events { + return; + } + self.polling_events = true; + let webvr_thread = self.sender.clone(); + let (sender, receiver) = ipc::channel().unwrap(); + + // Defines the polling interval time in ms for VR Events such as VRDisplay connected, disconnected, etc. + let polling_interval: u64 = PREFS.get("dom.webvr.event_polling_interval").as_u64().unwrap_or(500); + + thread::Builder::new().name("WebVRPollEvents".into()).spawn(move || { + loop { + if webvr_thread.send(WebVRMsg::PollEvents(sender.clone())).is_err() { + // WebVR Thread closed + break; + } + if !receiver.recv().unwrap_or(false) { + // WebVR Thread asked to unschedule this thread + break; + } + thread::sleep(time::Duration::from_millis(polling_interval)); + } + }).expect("Thread spawning failed"); + } +} + +/// Notes about WebVRCompositorHandler implementation: +/// Raw pointers are used instead of Arc as a heavy optimization for latency reasons. +/// This also avoids "JS DDoS" attacks: like a secondary JavaScript tab degrading performance +/// by flooding the WebVRThread with messages while the main JavaScript tab is presenting to the headset. +/// Multithreading won't be a problem because: +/// * Thanks to the security rules implemented in the WebVRThread, when a VRDisplay is in a presenting loop +/// no other JSContext is granted access to the VRDisplay. So really there aren’t multithreading race conditions. +/// * VRDisplay implementations are designed to allow calling compositor functions +/// in another thread by using the Send + Sync traits. +/// VRDisplays pointers are guaranteed to be valid memory: +/// * VRDisplays are owned by the VRServiceManager which lives in the WebVRThread. +/// * WebVRCompositorHandler is stopped automatically when a JS tab is closed or the whole browser is closed. +/// * WebVRThread and its VRDisplays are destroyed after all tabs are dropped and the browser is about to exit. +/// WebVRThread is closed using the Exit message. + +pub struct WebVRCompositor(*mut VRDisplay); +pub struct WebVRCompositorHandler { + compositors: HashMap, + webvr_thread_receiver: Receiver>, + webvr_thread_sender: Option> +} + +#[allow(unsafe_code)] +unsafe impl Send for WebVRCompositor {} + +pub type WebVRCompositorSender = Sender>; + +impl WebVRCompositorHandler { + pub fn new() -> (Box, WebVRCompositorSender) { + let (sender, receiver) = mpsc::channel(); + let instance = Box::new(WebVRCompositorHandler { + compositors: HashMap::new(), + webvr_thread_receiver: receiver, + webvr_thread_sender: None + }); + + (instance, sender) + } +} + +impl webrender_traits::VRCompositorHandler for WebVRCompositorHandler { + #[allow(unsafe_code)] + fn handle(&mut self, cmd: webrender_traits::VRCompositorCommand, texture_id: Option) { + match cmd { + webrender_traits::VRCompositorCommand::Create(compositor_id) => { + self.create_compositor(compositor_id); + } + webrender_traits::VRCompositorCommand::SyncPoses(compositor_id, near, far, sender) => { + if let Some(compositor) = self.compositors.get(&compositor_id) { + let pose = unsafe { + (*compositor.0).sync_poses(); + (*compositor.0).synced_frame_data(near, far).to_bytes() + }; + let _ = sender.send(Ok(pose)); + } else { + let _ = sender.send(Err(())); + } + } + webrender_traits::VRCompositorCommand::SubmitFrame(compositor_id, left_bounds, right_bounds) => { + if let Some(compositor) = self.compositors.get(&compositor_id) { + if let Some(texture_id) = texture_id { + let layer = VRLayer { + texture_id: texture_id, + left_bounds: left_bounds, + right_bounds: right_bounds + }; + unsafe { + (*compositor.0).submit_frame(&layer); + } + } + } + } + webrender_traits::VRCompositorCommand::Release(compositor_id) => { + self.compositors.remove(&compositor_id); + } + } + } +} + +impl WebVRCompositorHandler { + #[allow(unsafe_code)] + fn create_compositor(&mut self, display_id: webrender_traits::VRCompositorId) { + let sender = match self.webvr_thread_sender { + Some(ref s) => s, + None => return, + }; + + sender.send(WebVRMsg::CreateCompositor(display_id)).unwrap(); + let display = self.webvr_thread_receiver.recv().unwrap(); + + match display { + Some(display) => { + self.compositors.insert(display_id, display); + }, + None => { + error!("VRDisplay not found when creating a new VRCompositor"); + } + }; + } + + // This is done on only a per-platform basis on initialization. + pub fn set_webvr_thread_sender(&mut self, sender: IpcSender) { + self.webvr_thread_sender = Some(sender); + } +} diff --git a/components/webvr_traits/Cargo.toml b/components/webvr_traits/Cargo.toml new file mode 100644 index 000000000000..30467847c95b --- /dev/null +++ b/components/webvr_traits/Cargo.toml @@ -0,0 +1,17 @@ +[package] +name = "webvr_traits" +version = "0.0.1" +authors = ["The Servo Project Developers"] +license = "MPL-2.0" +publish = false + +[lib] +name = "webvr_traits" +path = "lib.rs" + +[dependencies] +ipc-channel = "0.5" +msg = {path = "../msg"} +serde = "0.8" +serde_derive = "0.8" +rust-webvr = {version = "0.1", features = ["serde-serialization"]} diff --git a/components/webvr_traits/lib.rs b/components/webvr_traits/lib.rs new file mode 100644 index 000000000000..a64da241525a --- /dev/null +++ b/components/webvr_traits/lib.rs @@ -0,0 +1,29 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#![feature(custom_derive)] +#![feature(plugin)] +#![deny(unsafe_code)] + +extern crate ipc_channel; +extern crate msg; +extern crate serde; +#[macro_use] +extern crate serde_derive; +pub extern crate rust_webvr as webvr; + +mod webvr_traits; + +pub use webvr::VRDisplayData as WebVRDisplayData; +pub use webvr::VRDisplayCapabilities as WebVRDisplayCapabilities; +pub use webvr::VRDisplayEvent as WebVRDisplayEvent; +pub use webvr::VRDisplayEventReason as WebVRDisplayEventReason; +pub use webvr::VREye as WebVREye; +pub use webvr::VREyeParameters as WebVREyeParameters; +pub use webvr::VRFieldOfView as WebVRFieldOfView; +pub use webvr::VRFrameData as WebVRFrameData; +pub use webvr::VRLayer as WebVRLayer; +pub use webvr::VRPose as WebVRPose; +pub use webvr::VRStageParameters as WebVRStageParameters; +pub use webvr_traits::{WebVRMsg, WebVRResult}; diff --git a/components/webvr_traits/webvr_traits.rs b/components/webvr_traits/webvr_traits.rs new file mode 100644 index 000000000000..d52dd20b9f75 --- /dev/null +++ b/components/webvr_traits/webvr_traits.rs @@ -0,0 +1,24 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use ipc_channel::ipc::IpcSender; +use msg::constellation_msg::PipelineId; +use webvr::*; + +pub type WebVRResult = Result; + +// Messages from Script thread to WebVR thread. +#[derive(Deserialize, Serialize)] +pub enum WebVRMsg { + RegisterContext(PipelineId), + UnregisterContext(PipelineId), + PollEvents(IpcSender), + GetDisplays(IpcSender>>), + GetFrameData(PipelineId, u64, f64, f64, IpcSender>), + ResetPose(PipelineId, u64, IpcSender>), + RequestPresent(PipelineId, u64, IpcSender>), + ExitPresent(PipelineId, u64, Option>>), + CreateCompositor(u64), + Exit, +} diff --git a/resources/prefs.json b/resources/prefs.json index f2c45fb35e95..67fea25b1365 100644 --- a/resources/prefs.json +++ b/resources/prefs.json @@ -7,6 +7,8 @@ "dom.serviceworker.timeout_seconds": 60, "dom.testable_crash.enabled": false, "dom.testbinding.enabled": false, + "dom.webvr.enabled": false, + "dom.webvr.event_polling_interval": 500, "js.asmjs.enabled": true, "js.asyncstack.enabled": false, "js.baseline.enabled": true, diff --git a/tests/html/webvr/advanced-mirroring.html b/tests/html/webvr/advanced-mirroring.html new file mode 100644 index 000000000000..d29b94b66dda --- /dev/null +++ b/tests/html/webvr/advanced-mirroring.html @@ -0,0 +1,320 @@ + + + + + + + + + + 07 - Advanced Mirroring + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/tests/html/webvr/dynamic-resolution.html b/tests/html/webvr/dynamic-resolution.html new file mode 100644 index 000000000000..3e071200d7c5 --- /dev/null +++ b/tests/html/webvr/dynamic-resolution.html @@ -0,0 +1,312 @@ + + + + + + + + + + 08 - Dynamic Resolution + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ + + diff --git a/tests/html/webvr/js/third-party/gl-matrix-min.js b/tests/html/webvr/js/third-party/gl-matrix-min.js new file mode 100644 index 000000000000..697bb5ceb322 --- /dev/null +++ b/tests/html/webvr/js/third-party/gl-matrix-min.js @@ -0,0 +1,29 @@ +/** + * @fileoverview gl-matrix - High performance matrix and vector operations + * @author Brandon Jones + * @author Colin MacKenzie IV + * @version 2.3.2 + */ + +/* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. */ + +!function(t,a){if("object"==typeof exports&&"object"==typeof module)module.exports=a();else if("function"==typeof define&&define.amd)define([],a);else{var n=a();for(var r in n)("object"==typeof exports?exports:t)[r]=n[r]}}(this,function(){return function(t){function a(r){if(n[r])return n[r].exports;var o=n[r]={exports:{},id:r,loaded:!1};return t[r].call(o.exports,o,o.exports,a),o.loaded=!0,o.exports}var n={};return a.m=t,a.c=n,a.p="",a(0)}([function(t,a,n){a.glMatrix=n(1),a.mat2=n(2),a.mat2d=n(3),a.mat3=n(4),a.mat4=n(5),a.quat=n(6),a.vec2=n(9),a.vec3=n(7),a.vec4=n(8)},function(t,a){var n={};n.EPSILON=1e-6,n.ARRAY_TYPE="undefined"!=typeof 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r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=n[0],i=n[1],c=n[2],h=n[3],S=n[4],I=n[5];return t[0]=r*s+u*i,t[1]=o*s+l*i,t[2]=r*c+u*h,t[3]=o*c+l*h,t[4]=r*S+u*I+e,t[5]=o*S+l*I+M,t},o.mul=o.multiply,o.rotate=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=Math.sin(n),i=Math.cos(n);return t[0]=r*i+u*s,t[1]=o*i+l*s,t[2]=r*-s+u*i,t[3]=o*-s+l*i,t[4]=e,t[5]=M,t},o.scale=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=n[0],i=n[1];return t[0]=r*s,t[1]=o*s,t[2]=u*i,t[3]=l*i,t[4]=e,t[5]=M,t},o.translate=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=n[0],i=n[1];return t[0]=r,t[1]=o,t[2]=u,t[3]=l,t[4]=r*s+u*i+e,t[5]=o*s+l*i+M,t},o.fromRotation=function(t,a){var n=Math.sin(a),r=Math.cos(a);return t[0]=r,t[1]=n,t[2]=-n,t[3]=r,t[4]=0,t[5]=0,t},o.fromScaling=function(t,a){return t[0]=a[0],t[1]=0,t[2]=0,t[3]=a[1],t[4]=0,t[5]=0,t},o.fromTranslation=function(t,a){return t[0]=1,t[1]=0,t[2]=0,t[3]=1,t[4]=a[0],t[5]=a[1],t},o.str=function(t){return"mat2d("+t[0]+", 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Math.abs(n-s)<=r.EPSILON*Math.max(1,Math.abs(n),Math.abs(s))&&Math.abs(o-i)<=r.EPSILON*Math.max(1,Math.abs(o),Math.abs(i))&&Math.abs(u-c)<=r.EPSILON*Math.max(1,Math.abs(u),Math.abs(c))&&Math.abs(l-h)<=r.EPSILON*Math.max(1,Math.abs(l),Math.abs(h))&&Math.abs(e-S)<=r.EPSILON*Math.max(1,Math.abs(e),Math.abs(S))&&Math.abs(M-I)<=r.EPSILON*Math.max(1,Math.abs(M),Math.abs(I))},t.exports=o},function(t,a,n){var r=n(1),o={};o.create=function(){var t=new r.ARRAY_TYPE(9);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},o.fromMat4=function(t,a){return t[0]=a[0],t[1]=a[1],t[2]=a[2],t[3]=a[4],t[4]=a[5],t[5]=a[6],t[6]=a[8],t[7]=a[9],t[8]=a[10],t},o.clone=function(t){var a=new r.ARRAY_TYPE(9);return a[0]=t[0],a[1]=t[1],a[2]=t[2],a[3]=t[3],a[4]=t[4],a[5]=t[5],a[6]=t[6],a[7]=t[7],a[8]=t[8],a},o.copy=function(t,a){return t[0]=a[0],t[1]=a[1],t[2]=a[2],t[3]=a[3],t[4]=a[4],t[5]=a[5],t[6]=a[6],t[7]=a[7],t[8]=a[8],t},o.fromValues=function(t,a,n,o,u,l,e,M,s){var i=new r.ARRAY_TYPE(9);return i[0]=t,i[1]=a,i[2]=n,i[3]=o,i[4]=u,i[5]=l,i[6]=e,i[7]=M,i[8]=s,i},o.set=function(t,a,n,r,o,u,l,e,M,s){return t[0]=a,t[1]=n,t[2]=r,t[3]=o,t[4]=u,t[5]=l,t[6]=e,t[7]=M,t[8]=s,t},o.identity=function(t){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},o.transpose=function(t,a){if(t===a){var n=a[1],r=a[2],o=a[5];t[1]=a[3],t[2]=a[6],t[3]=n,t[5]=a[7],t[6]=r,t[7]=o}else t[0]=a[0],t[1]=a[3],t[2]=a[6],t[3]=a[1],t[4]=a[4],t[5]=a[7],t[6]=a[2],t[7]=a[5],t[8]=a[8];return t},o.invert=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=a[4],e=a[5],M=a[6],s=a[7],i=a[8],c=i*l-e*s,h=-i*u+e*M,S=s*u-l*M,I=n*c+r*h+o*S;return I?(I=1/I,t[0]=c*I,t[1]=(-i*r+o*s)*I,t[2]=(e*r-o*l)*I,t[3]=h*I,t[4]=(i*n-o*M)*I,t[5]=(-e*n+o*u)*I,t[6]=S*I,t[7]=(-s*n+r*M)*I,t[8]=(l*n-r*u)*I,t):null},o.adjoint=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=a[4],e=a[5],M=a[6],s=a[7],i=a[8];return t[0]=l*i-e*s,t[1]=o*s-r*i,t[2]=r*e-o*l,t[3]=e*M-u*i,t[4]=n*i-o*M,t[5]=o*u-n*e,t[6]=u*s-l*M,t[7]=r*M-n*s,t[8]=n*l-r*u,t},o.determinant=function(t){var a=t[0],n=t[1],r=t[2],o=t[3],u=t[4],l=t[5],e=t[6],M=t[7],s=t[8];return a*(s*u-l*M)+n*(-s*o+l*e)+r*(M*o-u*e)},o.multiply=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=a[6],i=a[7],c=a[8],h=n[0],S=n[1],I=n[2],f=n[3],x=n[4],D=n[5],F=n[6],m=n[7],d=n[8];return t[0]=h*r+S*l+I*s,t[1]=h*o+S*e+I*i,t[2]=h*u+S*M+I*c,t[3]=f*r+x*l+D*s,t[4]=f*o+x*e+D*i,t[5]=f*u+x*M+D*c,t[6]=F*r+m*l+d*s,t[7]=F*o+m*e+d*i,t[8]=F*u+m*M+d*c,t},o.mul=o.multiply,o.translate=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=a[6],i=a[7],c=a[8],h=n[0],S=n[1];return t[0]=r,t[1]=o,t[2]=u,t[3]=l,t[4]=e,t[5]=M,t[6]=h*r+S*l+s,t[7]=h*o+S*e+i,t[8]=h*u+S*M+c,t},o.rotate=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=a[6],i=a[7],c=a[8],h=Math.sin(n),S=Math.cos(n);return t[0]=S*r+h*l,t[1]=S*o+h*e,t[2]=S*u+h*M,t[3]=S*l-h*r,t[4]=S*e-h*o,t[5]=S*M-h*u,t[6]=s,t[7]=i,t[8]=c,t},o.scale=function(t,a,n){var r=n[0],o=n[1];return t[0]=r*a[0],t[1]=r*a[1],t[2]=r*a[2],t[3]=o*a[3],t[4]=o*a[4],t[5]=o*a[5],t[6]=a[6],t[7]=a[7],t[8]=a[8],t},o.fromTranslation=function(t,a){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=a[0],t[7]=a[1],t[8]=1,t},o.fromRotation=function(t,a){var n=Math.sin(a),r=Math.cos(a);return t[0]=r,t[1]=n,t[2]=0,t[3]=-n,t[4]=r,t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},o.fromScaling=function(t,a){return t[0]=a[0],t[1]=0,t[2]=0,t[3]=0,t[4]=a[1],t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},o.fromMat2d=function(t,a){return t[0]=a[0],t[1]=a[1],t[2]=0,t[3]=a[2],t[4]=a[3],t[5]=0,t[6]=a[4],t[7]=a[5],t[8]=1,t},o.fromQuat=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=n+n,e=r+r,M=o+o,s=n*l,i=r*l,c=r*e,h=o*l,S=o*e,I=o*M,f=u*l,x=u*e,D=u*M;return t[0]=1-c-I,t[3]=i-D,t[6]=h+x,t[1]=i+D,t[4]=1-s-I,t[7]=S-f,t[2]=h-x,t[5]=S+f,t[8]=1-s-c,t},o.normalFromMat4=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=a[4],e=a[5],M=a[6],s=a[7],i=a[8],c=a[9],h=a[10],S=a[11],I=a[12],f=a[13],x=a[14],D=a[15],F=n*e-r*l,m=n*M-o*l,d=n*s-u*l,b=r*M-o*e,v=r*s-u*e,z=o*s-u*M,p=i*f-c*I,w=i*x-h*I,E=i*D-S*I,A=c*x-h*f,P=c*D-S*f,L=h*D-S*x,q=F*L-m*P+d*A+b*E-v*w+z*p;return q?(q=1/q,t[0]=(e*L-M*P+s*A)*q,t[1]=(M*E-l*L-s*w)*q,t[2]=(l*P-e*E+s*p)*q,t[3]=(o*P-r*L-u*A)*q,t[4]=(n*L-o*E+u*w)*q,t[5]=(r*E-n*P-u*p)*q,t[6]=(f*z-x*v+D*b)*q,t[7]=(x*d-I*z-D*m)*q,t[8]=(I*v-f*d+D*F)*q,t):null},o.str=function(t){return"mat3("+t[0]+", "+t[1]+", "+t[2]+", "+t[3]+", "+t[4]+", "+t[5]+", "+t[6]+", "+t[7]+", "+t[8]+")"},o.frob=function(t){return Math.sqrt(Math.pow(t[0],2)+Math.pow(t[1],2)+Math.pow(t[2],2)+Math.pow(t[3],2)+Math.pow(t[4],2)+Math.pow(t[5],2)+Math.pow(t[6],2)+Math.pow(t[7],2)+Math.pow(t[8],2))},o.add=function(t,a,n){return t[0]=a[0]+n[0],t[1]=a[1]+n[1],t[2]=a[2]+n[2],t[3]=a[3]+n[3],t[4]=a[4]+n[4],t[5]=a[5]+n[5],t[6]=a[6]+n[6],t[7]=a[7]+n[7],t[8]=a[8]+n[8],t},o.subtract=function(t,a,n){return t[0]=a[0]-n[0],t[1]=a[1]-n[1],t[2]=a[2]-n[2],t[3]=a[3]-n[3],t[4]=a[4]-n[4],t[5]=a[5]-n[5],t[6]=a[6]-n[6],t[7]=a[7]-n[7],t[8]=a[8]-n[8],t},o.sub=o.subtract,o.multiplyScalar=function(t,a,n){return t[0]=a[0]*n,t[1]=a[1]*n,t[2]=a[2]*n,t[3]=a[3]*n,t[4]=a[4]*n,t[5]=a[5]*n,t[6]=a[6]*n,t[7]=a[7]*n,t[8]=a[8]*n,t},o.multiplyScalarAndAdd=function(t,a,n,r){return t[0]=a[0]+n[0]*r,t[1]=a[1]+n[1]*r,t[2]=a[2]+n[2]*r,t[3]=a[3]+n[3]*r,t[4]=a[4]+n[4]*r,t[5]=a[5]+n[5]*r,t[6]=a[6]+n[6]*r,t[7]=a[7]+n[7]*r,t[8]=a[8]+n[8]*r,t},o.exactEquals=function(t,a){return t[0]===a[0]&&t[1]===a[1]&&t[2]===a[2]&&t[3]===a[3]&&t[4]===a[4]&&t[5]===a[5]&&t[6]===a[6]&&t[7]===a[7]&&t[8]===a[8]},o.equals=function(t,a){var n=t[0],o=t[1],u=t[2],l=t[3],e=t[4],M=t[5],s=t[6],i=t[7],c=t[8],h=a[0],S=a[1],I=a[2],f=a[3],x=a[4],D=a[5],F=t[6],m=a[7],d=a[8];return Math.abs(n-h)<=r.EPSILON*Math.max(1,Math.abs(n),Math.abs(h))&&Math.abs(o-S)<=r.EPSILON*Math.max(1,Math.abs(o),Math.abs(S))&&Math.abs(u-I)<=r.EPSILON*Math.max(1,Math.abs(u),Math.abs(I))&&Math.abs(l-f)<=r.EPSILON*Math.max(1,Math.abs(l),Math.abs(f))&&Math.abs(e-x)<=r.EPSILON*Math.max(1,Math.abs(e),Math.abs(x))&&Math.abs(M-D)<=r.EPSILON*Math.max(1,Math.abs(M),Math.abs(D))&&Math.abs(s-F)<=r.EPSILON*Math.max(1,Math.abs(s),Math.abs(F))&&Math.abs(i-m)<=r.EPSILON*Math.max(1,Math.abs(i),Math.abs(m))&&Math.abs(c-d)<=r.EPSILON*Math.max(1,Math.abs(c),Math.abs(d))},t.exports=o},function(t,a,n){var r=n(1),o={scalar:{},SIMD:{}};o.create=function(){var t=new r.ARRAY_TYPE(16);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},o.clone=function(t){var a=new r.ARRAY_TYPE(16);return a[0]=t[0],a[1]=t[1],a[2]=t[2],a[3]=t[3],a[4]=t[4],a[5]=t[5],a[6]=t[6],a[7]=t[7],a[8]=t[8],a[9]=t[9],a[10]=t[10],a[11]=t[11],a[12]=t[12],a[13]=t[13],a[14]=t[14],a[15]=t[15],a},o.copy=function(t,a){return t[0]=a[0],t[1]=a[1],t[2]=a[2],t[3]=a[3],t[4]=a[4],t[5]=a[5],t[6]=a[6],t[7]=a[7],t[8]=a[8],t[9]=a[9],t[10]=a[10],t[11]=a[11],t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15],t},o.fromValues=function(t,a,n,o,u,l,e,M,s,i,c,h,S,I,f,x){var D=new r.ARRAY_TYPE(16);return D[0]=t,D[1]=a,D[2]=n,D[3]=o,D[4]=u,D[5]=l,D[6]=e,D[7]=M,D[8]=s,D[9]=i,D[10]=c,D[11]=h,D[12]=S,D[13]=I,D[14]=f,D[15]=x,D},o.set=function(t,a,n,r,o,u,l,e,M,s,i,c,h,S,I,f,x){return t[0]=a,t[1]=n,t[2]=r,t[3]=o,t[4]=u,t[5]=l,t[6]=e,t[7]=M,t[8]=s,t[9]=i,t[10]=c,t[11]=h,t[12]=S,t[13]=I,t[14]=f,t[15]=x,t},o.identity=function(t){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},o.scalar.transpose=function(t,a){if(t===a){var n=a[1],r=a[2],o=a[3],u=a[6],l=a[7],e=a[11];t[1]=a[4],t[2]=a[8],t[3]=a[12],t[4]=n,t[6]=a[9],t[7]=a[13],t[8]=r,t[9]=u,t[11]=a[14],t[12]=o,t[13]=l,t[14]=e}else t[0]=a[0],t[1]=a[4],t[2]=a[8],t[3]=a[12],t[4]=a[1],t[5]=a[5],t[6]=a[9],t[7]=a[13],t[8]=a[2],t[9]=a[6],t[10]=a[10],t[11]=a[14],t[12]=a[3],t[13]=a[7],t[14]=a[11],t[15]=a[15];return t},o.SIMD.transpose=function(t,a){var n,r,o,u,l,e,M,s,i,c;return n=SIMD.Float32x4.load(a,0),r=SIMD.Float32x4.load(a,4),o=SIMD.Float32x4.load(a,8),u=SIMD.Float32x4.load(a,12),l=SIMD.Float32x4.shuffle(n,r,0,1,4,5),e=SIMD.Float32x4.shuffle(o,u,0,1,4,5),M=SIMD.Float32x4.shuffle(l,e,0,2,4,6),s=SIMD.Float32x4.shuffle(l,e,1,3,5,7),SIMD.Float32x4.store(t,0,M),SIMD.Float32x4.store(t,4,s),l=SIMD.Float32x4.shuffle(n,r,2,3,6,7),e=SIMD.Float32x4.shuffle(o,u,2,3,6,7),i=SIMD.Float32x4.shuffle(l,e,0,2,4,6),c=SIMD.Float32x4.shuffle(l,e,1,3,5,7),SIMD.Float32x4.store(t,8,i),SIMD.Float32x4.store(t,12,c),t},o.transpose=r.USE_SIMD?o.SIMD.transpose:o.scalar.transpose,o.scalar.invert=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=a[4],e=a[5],M=a[6],s=a[7],i=a[8],c=a[9],h=a[10],S=a[11],I=a[12],f=a[13],x=a[14],D=a[15],F=n*e-r*l,m=n*M-o*l,d=n*s-u*l,b=r*M-o*e,v=r*s-u*e,z=o*s-u*M,p=i*f-c*I,w=i*x-h*I,E=i*D-S*I,A=c*x-h*f,P=c*D-S*f,L=h*D-S*x,q=F*L-m*P+d*A+b*E-v*w+z*p;return q?(q=1/q,t[0]=(e*L-M*P+s*A)*q,t[1]=(o*P-r*L-u*A)*q,t[2]=(f*z-x*v+D*b)*q,t[3]=(h*v-c*z-S*b)*q,t[4]=(M*E-l*L-s*w)*q,t[5]=(n*L-o*E+u*w)*q,t[6]=(x*d-I*z-D*m)*q,t[7]=(i*z-h*d+S*m)*q,t[8]=(l*P-e*E+s*p)*q,t[9]=(r*E-n*P-u*p)*q,t[10]=(I*v-f*d+D*F)*q,t[11]=(c*d-i*v-S*F)*q,t[12]=(e*w-l*A-M*p)*q,t[13]=(n*A-r*w+o*p)*q,t[14]=(f*m-I*b-x*F)*q,t[15]=(i*b-c*m+h*F)*q,t):null},o.SIMD.invert=function(t,a){var n,r,o,u,l,e,M,s,i,c,h=SIMD.Float32x4.load(a,0),S=SIMD.Float32x4.load(a,4),I=SIMD.Float32x4.load(a,8),f=SIMD.Float32x4.load(a,12);return l=SIMD.Float32x4.shuffle(h,S,0,1,4,5),r=SIMD.Float32x4.shuffle(I,f,0,1,4,5),n=SIMD.Float32x4.shuffle(l,r,0,2,4,6),r=SIMD.Float32x4.shuffle(r,l,1,3,5,7),l=SIMD.Float32x4.shuffle(h,S,2,3,6,7),u=SIMD.Float32x4.shuffle(I,f,2,3,6,7),o=SIMD.Float32x4.shuffle(l,u,0,2,4,6),u=SIMD.Float32x4.shuffle(u,l,1,3,5,7),l=SIMD.Float32x4.mul(o,u),l=SIMD.Float32x4.swizzle(l,1,0,3,2),e=SIMD.Float32x4.mul(r,l),M=SIMD.Float32x4.mul(n,l),l=SIMD.Float32x4.swizzle(l,2,3,0,1),e=SIMD.Float32x4.sub(SIMD.Float32x4.mul(r,l),e),M=SIMD.Float32x4.sub(SIMD.Float32x4.mul(n,l),M),M=SIMD.Float32x4.swizzle(M,2,3,0,1),l=SIMD.Float32x4.mul(r,o),l=SIMD.Float32x4.swizzle(l,1,0,3,2),e=SIMD.Float32x4.add(SIMD.Float32x4.mul(u,l),e),i=SIMD.Float32x4.mul(n,l),l=SIMD.Float32x4.swizzle(l,2,3,0,1),e=SIMD.Float32x4.sub(e,SIMD.Float32x4.mul(u,l)),i=SIMD.Float32x4.sub(SIMD.Float32x4.mul(n,l),i),i=SIMD.Float32x4.swizzle(i,2,3,0,1),l=SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(r,2,3,0,1),u),l=SIMD.Float32x4.swizzle(l,1,0,3,2),o=SIMD.Float32x4.swizzle(o,2,3,0,1),e=SIMD.Float32x4.add(SIMD.Float32x4.mul(o,l),e),s=SIMD.Float32x4.mul(n,l),l=SIMD.Float32x4.swizzle(l,2,3,0,1),e=SIMD.Float32x4.sub(e,SIMD.Float32x4.mul(o,l)),s=SIMD.Float32x4.sub(SIMD.Float32x4.mul(n,l),s),s=SIMD.Float32x4.swizzle(s,2,3,0,1),l=SIMD.Float32x4.mul(n,r),l=SIMD.Float32x4.swizzle(l,1,0,3,2),s=SIMD.Float32x4.add(SIMD.Float32x4.mul(u,l),s),i=SIMD.Float32x4.sub(SIMD.Float32x4.mul(o,l),i),l=SIMD.Float32x4.swizzle(l,2,3,0,1),s=SIMD.Float32x4.sub(SIMD.Float32x4.mul(u,l),s),i=SIMD.Float32x4.sub(i,SIMD.Float32x4.mul(o,l)),l=SIMD.Float32x4.mul(n,u),l=SIMD.Float32x4.swizzle(l,1,0,3,2),M=SIMD.Float32x4.sub(M,SIMD.Float32x4.mul(o,l)),s=SIMD.Float32x4.add(SIMD.Float32x4.mul(r,l),s),l=SIMD.Float32x4.swizzle(l,2,3,0,1),M=SIMD.Float32x4.add(SIMD.Float32x4.mul(o,l),M),s=SIMD.Float32x4.sub(s,SIMD.Float32x4.mul(r,l)),l=SIMD.Float32x4.mul(n,o),l=SIMD.Float32x4.swizzle(l,1,0,3,2),M=SIMD.Float32x4.add(SIMD.Float32x4.mul(u,l),M),i=SIMD.Float32x4.sub(i,SIMD.Float32x4.mul(r,l)),l=SIMD.Float32x4.swizzle(l,2,3,0,1),M=SIMD.Float32x4.sub(M,SIMD.Float32x4.mul(u,l)),i=SIMD.Float32x4.add(SIMD.Float32x4.mul(r,l),i),c=SIMD.Float32x4.mul(n,e),c=SIMD.Float32x4.add(SIMD.Float32x4.swizzle(c,2,3,0,1),c),c=SIMD.Float32x4.add(SIMD.Float32x4.swizzle(c,1,0,3,2),c),l=SIMD.Float32x4.reciprocalApproximation(c),c=SIMD.Float32x4.sub(SIMD.Float32x4.add(l,l),SIMD.Float32x4.mul(c,SIMD.Float32x4.mul(l,l))),(c=SIMD.Float32x4.swizzle(c,0,0,0,0))?(SIMD.Float32x4.store(t,0,SIMD.Float32x4.mul(c,e)),SIMD.Float32x4.store(t,4,SIMD.Float32x4.mul(c,M)),SIMD.Float32x4.store(t,8,SIMD.Float32x4.mul(c,s)),SIMD.Float32x4.store(t,12,SIMD.Float32x4.mul(c,i)),t):null},o.invert=r.USE_SIMD?o.SIMD.invert:o.scalar.invert,o.scalar.adjoint=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=a[4],e=a[5],M=a[6],s=a[7],i=a[8],c=a[9],h=a[10],S=a[11],I=a[12],f=a[13],x=a[14],D=a[15];return t[0]=e*(h*D-S*x)-c*(M*D-s*x)+f*(M*S-s*h),t[1]=-(r*(h*D-S*x)-c*(o*D-u*x)+f*(o*S-u*h)),t[2]=r*(M*D-s*x)-e*(o*D-u*x)+f*(o*s-u*M),t[3]=-(r*(M*S-s*h)-e*(o*S-u*h)+c*(o*s-u*M)),t[4]=-(l*(h*D-S*x)-i*(M*D-s*x)+I*(M*S-s*h)),t[5]=n*(h*D-S*x)-i*(o*D-u*x)+I*(o*S-u*h),t[6]=-(n*(M*D-s*x)-l*(o*D-u*x)+I*(o*s-u*M)),t[7]=n*(M*S-s*h)-l*(o*S-u*h)+i*(o*s-u*M),t[8]=l*(c*D-S*f)-i*(e*D-s*f)+I*(e*S-s*c),t[9]=-(n*(c*D-S*f)-i*(r*D-u*f)+I*(r*S-u*c)),t[10]=n*(e*D-s*f)-l*(r*D-u*f)+I*(r*s-u*e),t[11]=-(n*(e*S-s*c)-l*(r*S-u*c)+i*(r*s-u*e)),t[12]=-(l*(c*x-h*f)-i*(e*x-M*f)+I*(e*h-M*c)),t[13]=n*(c*x-h*f)-i*(r*x-o*f)+I*(r*h-o*c),t[14]=-(n*(e*x-M*f)-l*(r*x-o*f)+I*(r*M-o*e)),t[15]=n*(e*h-M*c)-l*(r*h-o*c)+i*(r*M-o*e),t},o.SIMD.adjoint=function(t,a){var n,r,o,u,l,e,M,s,i,c,h,S,I,n=SIMD.Float32x4.load(a,0),r=SIMD.Float32x4.load(a,4),o=SIMD.Float32x4.load(a,8),u=SIMD.Float32x4.load(a,12);return i=SIMD.Float32x4.shuffle(n,r,0,1,4,5),e=SIMD.Float32x4.shuffle(o,u,0,1,4,5),l=SIMD.Float32x4.shuffle(i,e,0,2,4,6),e=SIMD.Float32x4.shuffle(e,i,1,3,5,7),i=SIMD.Float32x4.shuffle(n,r,2,3,6,7),s=SIMD.Float32x4.shuffle(o,u,2,3,6,7),M=SIMD.Float32x4.shuffle(i,s,0,2,4,6),s=SIMD.Float32x4.shuffle(s,i,1,3,5,7),i=SIMD.Float32x4.mul(M,s),i=SIMD.Float32x4.swizzle(i,1,0,3,2),c=SIMD.Float32x4.mul(e,i),h=SIMD.Float32x4.mul(l,i),i=SIMD.Float32x4.swizzle(i,2,3,0,1),c=SIMD.Float32x4.sub(SIMD.Float32x4.mul(e,i),c),h=SIMD.Float32x4.sub(SIMD.Float32x4.mul(l,i),h),h=SIMD.Float32x4.swizzle(h,2,3,0,1),i=SIMD.Float32x4.mul(e,M),i=SIMD.Float32x4.swizzle(i,1,0,3,2),c=SIMD.Float32x4.add(SIMD.Float32x4.mul(s,i),c),I=SIMD.Float32x4.mul(l,i),i=SIMD.Float32x4.swizzle(i,2,3,0,1),c=SIMD.Float32x4.sub(c,SIMD.Float32x4.mul(s,i)),I=SIMD.Float32x4.sub(SIMD.Float32x4.mul(l,i),I),I=SIMD.Float32x4.swizzle(I,2,3,0,1),i=SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(e,2,3,0,1),s),i=SIMD.Float32x4.swizzle(i,1,0,3,2),M=SIMD.Float32x4.swizzle(M,2,3,0,1),c=SIMD.Float32x4.add(SIMD.Float32x4.mul(M,i),c),S=SIMD.Float32x4.mul(l,i),i=SIMD.Float32x4.swizzle(i,2,3,0,1),c=SIMD.Float32x4.sub(c,SIMD.Float32x4.mul(M,i)),S=SIMD.Float32x4.sub(SIMD.Float32x4.mul(l,i),S),S=SIMD.Float32x4.swizzle(S,2,3,0,1),i=SIMD.Float32x4.mul(l,e),i=SIMD.Float32x4.swizzle(i,1,0,3,2),S=SIMD.Float32x4.add(SIMD.Float32x4.mul(s,i),S),I=SIMD.Float32x4.sub(SIMD.Float32x4.mul(M,i),I),i=SIMD.Float32x4.swizzle(i,2,3,0,1),S=SIMD.Float32x4.sub(SIMD.Float32x4.mul(s,i),S),I=SIMD.Float32x4.sub(I,SIMD.Float32x4.mul(M,i)),i=SIMD.Float32x4.mul(l,s),i=SIMD.Float32x4.swizzle(i,1,0,3,2),h=SIMD.Float32x4.sub(h,SIMD.Float32x4.mul(M,i)),S=SIMD.Float32x4.add(SIMD.Float32x4.mul(e,i),S),i=SIMD.Float32x4.swizzle(i,2,3,0,1),h=SIMD.Float32x4.add(SIMD.Float32x4.mul(M,i),h),S=SIMD.Float32x4.sub(S,SIMD.Float32x4.mul(e,i)),i=SIMD.Float32x4.mul(l,M),i=SIMD.Float32x4.swizzle(i,1,0,3,2),h=SIMD.Float32x4.add(SIMD.Float32x4.mul(s,i),h),I=SIMD.Float32x4.sub(I,SIMD.Float32x4.mul(e,i)),i=SIMD.Float32x4.swizzle(i,2,3,0,1),h=SIMD.Float32x4.sub(h,SIMD.Float32x4.mul(s,i)),I=SIMD.Float32x4.add(SIMD.Float32x4.mul(e,i),I),SIMD.Float32x4.store(t,0,c),SIMD.Float32x4.store(t,4,h),SIMD.Float32x4.store(t,8,S),SIMD.Float32x4.store(t,12,I),t},o.adjoint=r.USE_SIMD?o.SIMD.adjoint:o.scalar.adjoint,o.determinant=function(t){var a=t[0],n=t[1],r=t[2],o=t[3],u=t[4],l=t[5],e=t[6],M=t[7],s=t[8],i=t[9],c=t[10],h=t[11],S=t[12],I=t[13],f=t[14],x=t[15],D=a*l-n*u,F=a*e-r*u,m=a*M-o*u,d=n*e-r*l,b=n*M-o*l,v=r*M-o*e,z=s*I-i*S,p=s*f-c*S,w=s*x-h*S,E=i*f-c*I,A=i*x-h*I,P=c*x-h*f;return D*P-F*A+m*E+d*w-b*p+v*z},o.SIMD.multiply=function(t,a,n){var r=SIMD.Float32x4.load(a,0),o=SIMD.Float32x4.load(a,4),u=SIMD.Float32x4.load(a,8),l=SIMD.Float32x4.load(a,12),e=SIMD.Float32x4.load(n,0),M=SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(e,0,0,0,0),r),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(e,1,1,1,1),o),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(e,2,2,2,2),u),SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(e,3,3,3,3),l))));SIMD.Float32x4.store(t,0,M);var s=SIMD.Float32x4.load(n,4),i=SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(s,0,0,0,0),r),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(s,1,1,1,1),o),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(s,2,2,2,2),u),SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(s,3,3,3,3),l))));SIMD.Float32x4.store(t,4,i);var c=SIMD.Float32x4.load(n,8),h=SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(c,0,0,0,0),r),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(c,1,1,1,1),o),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(c,2,2,2,2),u),SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(c,3,3,3,3),l))));SIMD.Float32x4.store(t,8,h);var S=SIMD.Float32x4.load(n,12),I=SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(S,0,0,0,0),r),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(S,1,1,1,1),o),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(S,2,2,2,2),u),SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(S,3,3,3,3),l))));return SIMD.Float32x4.store(t,12,I),t},o.scalar.multiply=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=a[6],i=a[7],c=a[8],h=a[9],S=a[10],I=a[11],f=a[12],x=a[13],D=a[14],F=a[15],m=n[0],d=n[1],b=n[2],v=n[3];return t[0]=m*r+d*e+b*c+v*f,t[1]=m*o+d*M+b*h+v*x,t[2]=m*u+d*s+b*S+v*D,t[3]=m*l+d*i+b*I+v*F,m=n[4],d=n[5],b=n[6],v=n[7],t[4]=m*r+d*e+b*c+v*f,t[5]=m*o+d*M+b*h+v*x,t[6]=m*u+d*s+b*S+v*D,t[7]=m*l+d*i+b*I+v*F,m=n[8],d=n[9],b=n[10],v=n[11],t[8]=m*r+d*e+b*c+v*f,t[9]=m*o+d*M+b*h+v*x,t[10]=m*u+d*s+b*S+v*D,t[11]=m*l+d*i+b*I+v*F,m=n[12],d=n[13],b=n[14],v=n[15],t[12]=m*r+d*e+b*c+v*f,t[13]=m*o+d*M+b*h+v*x,t[14]=m*u+d*s+b*S+v*D,t[15]=m*l+d*i+b*I+v*F,t},o.multiply=r.USE_SIMD?o.SIMD.multiply:o.scalar.multiply,o.mul=o.multiply,o.scalar.translate=function(t,a,n){var r,o,u,l,e,M,s,i,c,h,S,I,f=n[0],x=n[1],D=n[2];return a===t?(t[12]=a[0]*f+a[4]*x+a[8]*D+a[12],t[13]=a[1]*f+a[5]*x+a[9]*D+a[13],t[14]=a[2]*f+a[6]*x+a[10]*D+a[14],t[15]=a[3]*f+a[7]*x+a[11]*D+a[15]):(r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=a[6],i=a[7],c=a[8],h=a[9],S=a[10],I=a[11],t[0]=r,t[1]=o,t[2]=u,t[3]=l,t[4]=e,t[5]=M,t[6]=s,t[7]=i,t[8]=c,t[9]=h,t[10]=S,t[11]=I,t[12]=r*f+e*x+c*D+a[12],t[13]=o*f+M*x+h*D+a[13],t[14]=u*f+s*x+S*D+a[14],t[15]=l*f+i*x+I*D+a[15]),t},o.SIMD.translate=function(t,a,n){var r=SIMD.Float32x4.load(a,0),o=SIMD.Float32x4.load(a,4),u=SIMD.Float32x4.load(a,8),l=SIMD.Float32x4.load(a,12),e=SIMD.Float32x4(n[0],n[1],n[2],0);a!==t&&(t[0]=a[0],t[1]=a[1],t[2]=a[2],t[3]=a[3],t[4]=a[4],t[5]=a[5],t[6]=a[6],t[7]=a[7],t[8]=a[8],t[9]=a[9],t[10]=a[10],t[11]=a[11]),r=SIMD.Float32x4.mul(r,SIMD.Float32x4.swizzle(e,0,0,0,0)),o=SIMD.Float32x4.mul(o,SIMD.Float32x4.swizzle(e,1,1,1,1)),u=SIMD.Float32x4.mul(u,SIMD.Float32x4.swizzle(e,2,2,2,2));var M=SIMD.Float32x4.add(r,SIMD.Float32x4.add(o,SIMD.Float32x4.add(u,l)));return SIMD.Float32x4.store(t,12,M),t},o.translate=r.USE_SIMD?o.SIMD.translate:o.scalar.translate,o.scalar.scale=function(t,a,n){var r=n[0],o=n[1],u=n[2];return t[0]=a[0]*r,t[1]=a[1]*r,t[2]=a[2]*r,t[3]=a[3]*r,t[4]=a[4]*o,t[5]=a[5]*o,t[6]=a[6]*o,t[7]=a[7]*o,t[8]=a[8]*u,t[9]=a[9]*u,t[10]=a[10]*u,t[11]=a[11]*u,t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15],t},o.SIMD.scale=function(t,a,n){var r,o,u,l=SIMD.Float32x4(n[0],n[1],n[2],0);return r=SIMD.Float32x4.load(a,0),SIMD.Float32x4.store(t,0,SIMD.Float32x4.mul(r,SIMD.Float32x4.swizzle(l,0,0,0,0))),o=SIMD.Float32x4.load(a,4),SIMD.Float32x4.store(t,4,SIMD.Float32x4.mul(o,SIMD.Float32x4.swizzle(l,1,1,1,1))),u=SIMD.Float32x4.load(a,8),SIMD.Float32x4.store(t,8,SIMD.Float32x4.mul(u,SIMD.Float32x4.swizzle(l,2,2,2,2))),t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15],t},o.scale=r.USE_SIMD?o.SIMD.scale:o.scalar.scale,o.rotate=function(t,a,n,o){var u,l,e,M,s,i,c,h,S,I,f,x,D,F,m,d,b,v,z,p,w,E,A,P,L=o[0],q=o[1],R=o[2],N=Math.sqrt(L*L+q*q+R*R);return Math.abs(N)0?(r=2*Math.sqrt(n+1),t[3]=.25*r,t[0]=(a[6]-a[9])/r,t[1]=(a[8]-a[2])/r,t[2]=(a[1]-a[4])/r):a[0]>a[5]&a[0]>a[10]?(r=2*Math.sqrt(1+a[0]-a[5]-a[10]),t[3]=(a[6]-a[9])/r,t[0]=.25*r,t[1]=(a[1]+a[4])/r,t[2]=(a[8]+a[2])/r):a[5]>a[10]?(r=2*Math.sqrt(1+a[5]-a[0]-a[10]),t[3]=(a[8]-a[2])/r,t[0]=(a[1]+a[4])/r,t[1]=.25*r,t[2]=(a[6]+a[9])/r):(r=2*Math.sqrt(1+a[10]-a[0]-a[5]),t[3]=(a[1]-a[4])/r,t[0]=(a[8]+a[2])/r,t[1]=(a[6]+a[9])/r,t[2]=.25*r),t},o.fromRotationTranslationScale=function(t,a,n,r){var o=a[0],u=a[1],l=a[2],e=a[3],M=o+o,s=u+u,i=l+l,c=o*M,h=o*s,S=o*i,I=u*s,f=u*i,x=l*i,D=e*M,F=e*s,m=e*i,d=r[0],b=r[1],v=r[2];return t[0]=(1-(I+x))*d,t[1]=(h+m)*d,t[2]=(S-F)*d,t[3]=0,t[4]=(h-m)*b,t[5]=(1-(c+x))*b,t[6]=(f+D)*b,t[7]=0,t[8]=(S+F)*v,t[9]=(f-D)*v,t[10]=(1-(c+I))*v,t[11]=0,t[12]=n[0],t[13]=n[1],t[14]=n[2],t[15]=1,t},o.fromRotationTranslationScaleOrigin=function(t,a,n,r,o){ +var u=a[0],l=a[1],e=a[2],M=a[3],s=u+u,i=l+l,c=e+e,h=u*s,S=u*i,I=u*c,f=l*i,x=l*c,D=e*c,F=M*s,m=M*i,d=M*c,b=r[0],v=r[1],z=r[2],p=o[0],w=o[1],E=o[2];return t[0]=(1-(f+D))*b,t[1]=(S+d)*b,t[2]=(I-m)*b,t[3]=0,t[4]=(S-d)*v,t[5]=(1-(h+D))*v,t[6]=(x+F)*v,t[7]=0,t[8]=(I+m)*z,t[9]=(x-F)*z,t[10]=(1-(h+f))*z,t[11]=0,t[12]=n[0]+p-(t[0]*p+t[4]*w+t[8]*E),t[13]=n[1]+w-(t[1]*p+t[5]*w+t[9]*E),t[14]=n[2]+E-(t[2]*p+t[6]*w+t[10]*E),t[15]=1,t},o.fromQuat=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=n+n,e=r+r,M=o+o,s=n*l,i=r*l,c=r*e,h=o*l,S=o*e,I=o*M,f=u*l,x=u*e,D=u*M;return t[0]=1-c-I,t[1]=i+D,t[2]=h-x,t[3]=0,t[4]=i-D,t[5]=1-s-I,t[6]=S+f,t[7]=0,t[8]=h+x,t[9]=S-f,t[10]=1-s-c,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},o.frustum=function(t,a,n,r,o,u,l){var e=1/(n-a),M=1/(o-r),s=1/(u-l);return t[0]=2*u*e,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=2*u*M,t[6]=0,t[7]=0,t[8]=(n+a)*e,t[9]=(o+r)*M,t[10]=(l+u)*s,t[11]=-1,t[12]=0,t[13]=0,t[14]=l*u*2*s,t[15]=0,t},o.perspective=function(t,a,n,r,o){var u=1/Math.tan(a/2),l=1/(r-o);return t[0]=u/n,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=u,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=(o+r)*l,t[11]=-1,t[12]=0,t[13]=0,t[14]=2*o*r*l,t[15]=0,t},o.perspectiveFromFieldOfView=function(t,a,n,r){var o=Math.tan(a.upDegrees*Math.PI/180),u=Math.tan(a.downDegrees*Math.PI/180),l=Math.tan(a.leftDegrees*Math.PI/180),e=Math.tan(a.rightDegrees*Math.PI/180),M=2/(l+e),s=2/(o+u);return t[0]=M,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=s,t[6]=0,t[7]=0,t[8]=-((l-e)*M*.5),t[9]=(o-u)*s*.5,t[10]=r/(n-r),t[11]=-1,t[12]=0,t[13]=0,t[14]=r*n/(n-r),t[15]=0,t},o.ortho=function(t,a,n,r,o,u,l){var e=1/(a-n),M=1/(r-o),s=1/(u-l);return t[0]=-2*e,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=-2*M,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=2*s,t[11]=0,t[12]=(a+n)*e,t[13]=(o+r)*M,t[14]=(l+u)*s,t[15]=1,t},o.lookAt=function(t,a,n,u){var l,e,M,s,i,c,h,S,I,f,x=a[0],D=a[1],F=a[2],m=u[0],d=u[1],b=u[2],v=n[0],z=n[1],p=n[2];return Math.abs(x-v)M?(u.cross(t,a,o),u.length(t)<1e-6&&u.cross(t,n,o),u.normalize(t,t),e.setAxisAngle(r,t,Math.PI),r):M>.999999?(r[0]=0,r[1]=0,r[2]=0,r[3]=1,r):(u.cross(t,o,l),r[0]=t[0],r[1]=t[1],r[2]=t[2],r[3]=1+M,e.normalize(r,r))}}(),e.setAxes=function(){var t=o.create();return function(a,n,r,o){return t[0]=r[0],t[3]=r[1],t[6]=r[2],t[1]=o[0],t[4]=o[1],t[7]=o[2],t[2]=-n[0],t[5]=-n[1],t[8]=-n[2],e.normalize(a,e.fromMat3(a,t))}}(),e.clone=l.clone,e.fromValues=l.fromValues,e.copy=l.copy,e.set=l.set,e.identity=function(t){return t[0]=0,t[1]=0,t[2]=0,t[3]=1,t},e.setAxisAngle=function(t,a,n){n=.5*n;var r=Math.sin(n);return t[0]=r*a[0],t[1]=r*a[1],t[2]=r*a[2],t[3]=Math.cos(n),t},e.getAxisAngle=function(t,a){var n=2*Math.acos(a[3]),r=Math.sin(n/2);return 0!=r?(t[0]=a[0]/r,t[1]=a[1]/r,t[2]=a[2]/r):(t[0]=1,t[1]=0,t[2]=0),n},e.add=l.add,e.multiply=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=n[0],M=n[1],s=n[2],i=n[3];return t[0]=r*i+l*e+o*s-u*M,t[1]=o*i+l*M+u*e-r*s,t[2]=u*i+l*s+r*M-o*e,t[3]=l*i-r*e-o*M-u*s,t},e.mul=e.multiply,e.scale=l.scale,e.rotateX=function(t,a,n){n*=.5;var r=a[0],o=a[1],u=a[2],l=a[3],e=Math.sin(n),M=Math.cos(n);return t[0]=r*M+l*e,t[1]=o*M+u*e,t[2]=u*M-o*e,t[3]=l*M-r*e,t},e.rotateY=function(t,a,n){n*=.5;var r=a[0],o=a[1],u=a[2],l=a[3],e=Math.sin(n),M=Math.cos(n);return t[0]=r*M-u*e,t[1]=o*M+l*e,t[2]=u*M+r*e,t[3]=l*M-o*e,t},e.rotateZ=function(t,a,n){n*=.5;var r=a[0],o=a[1],u=a[2],l=a[3],e=Math.sin(n),M=Math.cos(n);return t[0]=r*M+o*e,t[1]=o*M-r*e,t[2]=u*M+l*e,t[3]=l*M-u*e,t},e.calculateW=function(t,a){var n=a[0],r=a[1],o=a[2];return t[0]=n,t[1]=r,t[2]=o,t[3]=Math.sqrt(Math.abs(1-n*n-r*r-o*o)),t},e.dot=l.dot,e.lerp=l.lerp,e.slerp=function(t,a,n,r){var o,u,l,e,M,s=a[0],i=a[1],c=a[2],h=a[3],S=n[0],I=n[1],f=n[2],x=n[3];return u=s*S+i*I+c*f+h*x,0>u&&(u=-u,S=-S,I=-I,f=-f,x=-x),1-u>1e-6?(o=Math.acos(u),l=Math.sin(o),e=Math.sin((1-r)*o)/l,M=Math.sin(r*o)/l):(e=1-r,M=r),t[0]=e*s+M*S,t[1]=e*i+M*I,t[2]=e*c+M*f,t[3]=e*h+M*x,t},e.sqlerp=function(){var t=e.create(),a=e.create();return function(n,r,o,u,l,M){return e.slerp(t,r,l,M),e.slerp(a,o,u,M),e.slerp(n,t,a,2*M*(1-M)),n}}(),e.invert=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=n*n+r*r+o*o+u*u,e=l?1/l:0;return t[0]=-n*e,t[1]=-r*e,t[2]=-o*e,t[3]=u*e,t},e.conjugate=function(t,a){return t[0]=-a[0],t[1]=-a[1],t[2]=-a[2],t[3]=a[3],t},e.length=l.length,e.len=e.length,e.squaredLength=l.squaredLength,e.sqrLen=e.squaredLength,e.normalize=l.normalize,e.fromMat3=function(t,a){var n,r=a[0]+a[4]+a[8];if(r>0)n=Math.sqrt(r+1),t[3]=.5*n,n=.5/n,t[0]=(a[5]-a[7])*n,t[1]=(a[6]-a[2])*n,t[2]=(a[1]-a[3])*n;else{var o=0;a[4]>a[0]&&(o=1),a[8]>a[3*o+o]&&(o=2);var u=(o+1)%3,l=(o+2)%3;n=Math.sqrt(a[3*o+o]-a[3*u+u]-a[3*l+l]+1),t[o]=.5*n,n=.5/n,t[3]=(a[3*u+l]-a[3*l+u])*n,t[u]=(a[3*u+o]+a[3*o+u])*n,t[l]=(a[3*l+o]+a[3*o+l])*n}return t},e.str=function(t){return"quat("+t[0]+", "+t[1]+", "+t[2]+", "+t[3]+")"},e.exactEquals=l.exactEquals,e.equals=l.equals,t.exports=e},function(t,a,n){var r=n(1),o={};o.create=function(){var t=new r.ARRAY_TYPE(3);return t[0]=0,t[1]=0,t[2]=0,t},o.clone=function(t){var a=new r.ARRAY_TYPE(3);return a[0]=t[0],a[1]=t[1],a[2]=t[2],a},o.fromValues=function(t,a,n){var o=new r.ARRAY_TYPE(3);return o[0]=t,o[1]=a,o[2]=n,o},o.copy=function(t,a){return t[0]=a[0],t[1]=a[1],t[2]=a[2],t},o.set=function(t,a,n,r){return t[0]=a,t[1]=n,t[2]=r,t},o.add=function(t,a,n){return t[0]=a[0]+n[0],t[1]=a[1]+n[1],t[2]=a[2]+n[2],t},o.subtract=function(t,a,n){return t[0]=a[0]-n[0],t[1]=a[1]-n[1],t[2]=a[2]-n[2],t},o.sub=o.subtract,o.multiply=function(t,a,n){return 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000000000000..2e4b2ee29ac0 --- /dev/null +++ b/tests/html/webvr/js/third-party/webvr-polyfill.js @@ -0,0 +1,5939 @@ +(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o self.capabilities.maxLayers) { + reject(new Error('Invalid number of layers.')); + return; + } + + var incomingLayer = layers[0]; + if (!incomingLayer.source) { + /* + todo: figure out the correct behavior if the source is not provided. + see https://github.com/w3c/webvr/issues/58 + */ + resolve(); + return; + } + + var leftBounds = incomingLayer.leftBounds || defaultLeftBounds; + var rightBounds = incomingLayer.rightBounds || defaultRightBounds; + if (wasPresenting) { + // Already presenting, just changing configuration + var changed = false; + var layer = self.layer_; + if (layer.source !== incomingLayer.source) { + layer.source = incomingLayer.source; + changed = true; + } + + for (var i = 0; i < 4; i++) { + if (layer.leftBounds[i] !== leftBounds[i]) { + layer.leftBounds[i] = leftBounds[i]; + changed = true; + } + if (layer.rightBounds[i] !== rightBounds[i]) { + layer.rightBounds[i] = rightBounds[i]; + changed = true; + } + } + + if (changed) { + self.fireVRDisplayPresentChange_(); + } + resolve(); + return; + } + + // Was not already presenting. + self.layer_ = { + predistorted: incomingLayer.predistorted, + source: incomingLayer.source, + leftBounds: leftBounds.slice(0), + rightBounds: rightBounds.slice(0) + }; + + self.waitingForPresent_ = false; + if (self.layer_ && self.layer_.source) { + var fullscreenElement = self.wrapForFullscreen(self.layer_.source); + + function onFullscreenChange() { + var actualFullscreenElement = Util.getFullscreenElement(); + + self.isPresenting = (fullscreenElement === actualFullscreenElement); + if (self.isPresenting) { + if (screen.orientation && screen.orientation.lock) { + screen.orientation.lock('landscape-primary').catch(function(error){ + console.error('screen.orientation.lock() failed due to', error.message) + }); + } + self.waitingForPresent_ = false; + self.beginPresent_(); + resolve(); + } else { + if (screen.orientation && screen.orientation.unlock) { + screen.orientation.unlock(); + } + self.removeFullscreenWrapper(); + self.wakelock_.release(); + self.endPresent_(); + self.removeFullscreenListeners_(); + } + self.fireVRDisplayPresentChange_(); + } + function onFullscreenError() { + if (!self.waitingForPresent_) { + return; + } + + self.removeFullscreenWrapper(); + self.removeFullscreenListeners_(); + + self.wakelock_.release(); + self.waitingForPresent_ = false; + self.isPresenting = false; + + reject(new Error('Unable to present.')); + } + + self.addFullscreenListeners_(fullscreenElement, + onFullscreenChange, onFullscreenError); + + if (Util.requestFullscreen(fullscreenElement)) { + self.wakelock_.request(); + self.waitingForPresent_ = true; + } else if (Util.isIOS()) { + // *sigh* Just fake it. + self.wakelock_.request(); + self.isPresenting = true; + self.beginPresent_(); + self.fireVRDisplayPresentChange_(); + resolve(); + } + } + + if (!self.waitingForPresent_ && !Util.isIOS()) { + Util.exitFullscreen(); + reject(new Error('Unable to present.')); + } + }); +}; + +VRDisplay.prototype.exitPresent = function() { + var wasPresenting = this.isPresenting; + var self = this; + this.isPresenting = false; + this.layer_ = null; + this.wakelock_.release(); + + return new Promise(function(resolve, reject) { + if (wasPresenting) { + if (!Util.exitFullscreen() && Util.isIOS()) { + self.endPresent_(); + self.fireVRDisplayPresentChange_(); + } + + resolve(); + } else { + reject(new Error('Was not presenting to VRDisplay.')); + } + }); +}; + +VRDisplay.prototype.getLayers = function() { + if (this.layer_) { + return [this.layer_]; + } + return []; +}; + +VRDisplay.prototype.fireVRDisplayPresentChange_ = function() { + var event = new CustomEvent('vrdisplaypresentchange', {detail: {vrdisplay: this}}); + window.dispatchEvent(event); +}; + +VRDisplay.prototype.addFullscreenListeners_ = function(element, changeHandler, errorHandler) { + this.removeFullscreenListeners_(); + + this.fullscreenEventTarget_ = element; + this.fullscreenChangeHandler_ = changeHandler; + this.fullscreenErrorHandler_ = errorHandler; + + if (changeHandler) { + element.addEventListener('fullscreenchange', changeHandler, false); + element.addEventListener('webkitfullscreenchange', changeHandler, false); + document.addEventListener('mozfullscreenchange', changeHandler, false); + element.addEventListener('msfullscreenchange', changeHandler, false); + } + + if (errorHandler) { + element.addEventListener('fullscreenerror', errorHandler, false); + element.addEventListener('webkitfullscreenerror', errorHandler, false); + document.addEventListener('mozfullscreenerror', errorHandler, false); + element.addEventListener('msfullscreenerror', errorHandler, false); + } +}; + +VRDisplay.prototype.removeFullscreenListeners_ = function() { + if (!this.fullscreenEventTarget_) + return; + + var element = this.fullscreenEventTarget_; + + if (this.fullscreenChangeHandler_) { + var changeHandler = this.fullscreenChangeHandler_; + element.removeEventListener('fullscreenchange', changeHandler, false); + element.removeEventListener('webkitfullscreenchange', changeHandler, false); + document.removeEventListener('mozfullscreenchange', changeHandler, false); + element.removeEventListener('msfullscreenchange', changeHandler, false); + } + + if (this.fullscreenErrorHandler_) { + var errorHandler = this.fullscreenErrorHandler_; + element.removeEventListener('fullscreenerror', errorHandler, false); + element.removeEventListener('webkitfullscreenerror', errorHandler, false); + document.removeEventListener('mozfullscreenerror', errorHandler, false); + element.removeEventListener('msfullscreenerror', errorHandler, false); + } + + this.fullscreenEventTarget_ = null; + this.fullscreenChangeHandler_ = null; + this.fullscreenErrorHandler_ = null; +}; + +VRDisplay.prototype.beginPresent_ = function() { + // Override to add custom behavior when presentation begins. +}; + +VRDisplay.prototype.endPresent_ = function() { + // Override to add custom behavior when presentation ends. +}; + +VRDisplay.prototype.submitFrame = function(pose) { + // Override to add custom behavior for frame submission. +}; + +VRDisplay.prototype.getEyeParameters = function(whichEye) { + // Override to return accurate eye parameters if canPresent is true. + return null; +}; + +/* + * Deprecated classes + */ + +/** + * The base class for all VR devices. (Deprecated) + */ +function VRDevice() { + this.isPolyfilled = true; + this.hardwareUnitId = 'webvr-polyfill hardwareUnitId'; + this.deviceId = 'webvr-polyfill deviceId'; + this.deviceName = 'webvr-polyfill deviceName'; +} + +/** + * The base class for all VR HMD devices. (Deprecated) + */ +function HMDVRDevice() { +} +HMDVRDevice.prototype = new VRDevice(); + +/** + * The base class for all VR position sensor devices. (Deprecated) + */ +function PositionSensorVRDevice() { +} +PositionSensorVRDevice.prototype = new VRDevice(); + +module.exports.VRFrameData = VRFrameData; +module.exports.VRDisplay = VRDisplay; +module.exports.VRDevice = VRDevice; +module.exports.HMDVRDevice = HMDVRDevice; +module.exports.PositionSensorVRDevice = PositionSensorVRDevice; + +},{"./util.js":22,"./wakelock.js":24}],3:[function(_dereq_,module,exports){ +/* + * Copyright 2016 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +var CardboardUI = _dereq_('./cardboard-ui.js'); +var Util = _dereq_('./util.js'); +var WGLUPreserveGLState = _dereq_('./deps/wglu-preserve-state.js'); + +var distortionVS = [ + 'attribute vec2 position;', + 'attribute vec3 texCoord;', + + 'varying vec2 vTexCoord;', + + 'uniform vec4 viewportOffsetScale[2];', + + 'void main() {', + ' vec4 viewport = viewportOffsetScale[int(texCoord.z)];', + ' vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;', + ' gl_Position = vec4( position, 1.0, 1.0 );', + '}', +].join('\n'); + +var distortionFS = [ + 'precision mediump float;', + 'uniform sampler2D diffuse;', + + 'varying vec2 vTexCoord;', + + 'void main() {', + ' gl_FragColor = texture2D(diffuse, vTexCoord);', + '}', +].join('\n'); + +/** + * A mesh-based distorter. + */ +function CardboardDistorter(gl) { + this.gl = gl; + this.ctxAttribs = gl.getContextAttributes(); + + this.meshWidth = 20; + this.meshHeight = 20; + + this.bufferScale = WebVRConfig.BUFFER_SCALE; + + this.bufferWidth = gl.drawingBufferWidth; + this.bufferHeight = gl.drawingBufferHeight; + + // Patching support + this.realBindFramebuffer = gl.bindFramebuffer; + this.realEnable = gl.enable; + this.realDisable = gl.disable; + this.realColorMask = gl.colorMask; + this.realClearColor = gl.clearColor; + this.realViewport = gl.viewport; + + if (!Util.isIOS()) { + this.realCanvasWidth = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'width'); + this.realCanvasHeight = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'height'); + } + + this.isPatched = false; + + // State tracking + this.lastBoundFramebuffer = null; + this.cullFace = false; + this.depthTest = false; + this.blend = false; + this.scissorTest = false; + this.stencilTest = false; + this.viewport = [0, 0, 0, 0]; + this.colorMask = [true, true, true, true]; + this.clearColor = [0, 0, 0, 0]; + + this.attribs = { + position: 0, + texCoord: 1 + }; + this.program = Util.linkProgram(gl, distortionVS, distortionFS, this.attribs); + this.uniforms = Util.getProgramUniforms(gl, this.program); + + this.viewportOffsetScale = new Float32Array(8); + this.setTextureBounds(); + + this.vertexBuffer = gl.createBuffer(); + this.indexBuffer = gl.createBuffer(); + this.indexCount = 0; + + this.renderTarget = gl.createTexture(); + this.framebuffer = gl.createFramebuffer(); + + this.depthStencilBuffer = null; + this.depthBuffer = null; + this.stencilBuffer = null; + + if (this.ctxAttribs.depth && this.ctxAttribs.stencil) { + this.depthStencilBuffer = gl.createRenderbuffer(); + } else if (this.ctxAttribs.depth) { + this.depthBuffer = gl.createRenderbuffer(); + } else if (this.ctxAttribs.stencil) { + this.stencilBuffer = gl.createRenderbuffer(); + } + + this.patch(); + + this.onResize(); + + if (!WebVRConfig.CARDBOARD_UI_DISABLED) { + this.cardboardUI = new CardboardUI(gl); + } +}; + +/** + * Tears down all the resources created by the distorter and removes any + * patches. + */ +CardboardDistorter.prototype.destroy = function() { + var gl = this.gl; + + this.unpatch(); + + gl.deleteProgram(this.program); + gl.deleteBuffer(this.vertexBuffer); + gl.deleteBuffer(this.indexBuffer); + gl.deleteTexture(this.renderTarget); + gl.deleteFramebuffer(this.framebuffer); + if (this.depthStencilBuffer) { + gl.deleteRenderbuffer(this.depthStencilBuffer); + } + if (this.depthBuffer) { + gl.deleteRenderbuffer(this.depthBuffer); + } + if (this.stencilBuffer) { + gl.deleteRenderbuffer(this.stencilBuffer); + } + + if (this.cardboardUI) { + this.cardboardUI.destroy(); + } +}; + + +/** + * Resizes the backbuffer to match the canvas width and height. + */ +CardboardDistorter.prototype.onResize = function() { + var gl = this.gl; + var self = this; + + var glState = [ + gl.RENDERBUFFER_BINDING, + gl.TEXTURE_BINDING_2D, gl.TEXTURE0 + ]; + + WGLUPreserveGLState(gl, glState, function(gl) { + // Bind real backbuffer and clear it once. We don't need to clear it again + // after that because we're overwriting the same area every frame. + self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null); + + // Put things in a good state + if (self.scissorTest) { self.realDisable.call(gl, gl.SCISSOR_TEST); } + self.realColorMask.call(gl, true, true, true, true); + self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); + self.realClearColor.call(gl, 0, 0, 0, 1); + + gl.clear(gl.COLOR_BUFFER_BIT); + + // Now bind and resize the fake backbuffer + self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.framebuffer); + + gl.bindTexture(gl.TEXTURE_2D, self.renderTarget); + gl.texImage2D(gl.TEXTURE_2D, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, + self.bufferWidth, self.bufferHeight, 0, + self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, gl.UNSIGNED_BYTE, null); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, self.renderTarget, 0); + + if (self.ctxAttribs.depth && self.ctxAttribs.stencil) { + gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthStencilBuffer); + gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, + self.bufferWidth, self.bufferHeight); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, + gl.RENDERBUFFER, self.depthStencilBuffer); + } else if (self.ctxAttribs.depth) { + gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthBuffer); + gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, + self.bufferWidth, self.bufferHeight); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, + gl.RENDERBUFFER, self.depthBuffer); + } else if (self.ctxAttribs.stencil) { + gl.bindRenderbuffer(gl.RENDERBUFFER, self.stencilBuffer); + gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, + self.bufferWidth, self.bufferHeight); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, + gl.RENDERBUFFER, self.stencilBuffer); + } + + if (!gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) { + console.error('Framebuffer incomplete!'); + } + + self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer); + + if (self.scissorTest) { self.realEnable.call(gl, gl.SCISSOR_TEST); } + + self.realColorMask.apply(gl, self.colorMask); + self.realViewport.apply(gl, self.viewport); + self.realClearColor.apply(gl, self.clearColor); + }); + + if (this.cardboardUI) { + this.cardboardUI.onResize(); + } +}; + +CardboardDistorter.prototype.patch = function() { + if (this.isPatched) { + return; + } + + var self = this; + var canvas = this.gl.canvas; + var gl = this.gl; + + if (!Util.isIOS()) { + canvas.width = Util.getScreenWidth() * this.bufferScale; + canvas.height = Util.getScreenHeight() * this.bufferScale; + + Object.defineProperty(canvas, 'width', { + configurable: true, + enumerable: true, + get: function() { + return self.bufferWidth; + }, + set: function(value) { + self.bufferWidth = value; + self.onResize(); + } + }); + + Object.defineProperty(canvas, 'height', { + configurable: true, + enumerable: true, + get: function() { + return self.bufferHeight; + }, + set: function(value) { + self.bufferHeight = value; + self.onResize(); + } + }); + } + + this.lastBoundFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING); + + if (this.lastBoundFramebuffer == null) { + this.lastBoundFramebuffer = this.framebuffer; + this.gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer); + } + + this.gl.bindFramebuffer = function(target, framebuffer) { + self.lastBoundFramebuffer = framebuffer ? framebuffer : self.framebuffer; + // Silently make calls to bind the default framebuffer bind ours instead. + self.realBindFramebuffer.call(gl, target, self.lastBoundFramebuffer); + }; + + this.cullFace = gl.getParameter(gl.CULL_FACE); + this.depthTest = gl.getParameter(gl.DEPTH_TEST); + this.blend = gl.getParameter(gl.BLEND); + this.scissorTest = gl.getParameter(gl.SCISSOR_TEST); + this.stencilTest = gl.getParameter(gl.STENCIL_TEST); + + gl.enable = function(pname) { + switch (pname) { + case gl.CULL_FACE: self.cullFace = true; break; + case gl.DEPTH_TEST: self.depthTest = true; break; + case gl.BLEND: self.blend = true; break; + case gl.SCISSOR_TEST: self.scissorTest = true; break; + case gl.STENCIL_TEST: self.stencilTest = true; break; + } + self.realEnable.call(gl, pname); + }; + + gl.disable = function(pname) { + switch (pname) { + case gl.CULL_FACE: self.cullFace = false; break; + case gl.DEPTH_TEST: self.depthTest = false; break; + case gl.BLEND: self.blend = false; break; + case gl.SCISSOR_TEST: self.scissorTest = false; break; + case gl.STENCIL_TEST: self.stencilTest = false; break; + } + self.realDisable.call(gl, pname); + }; + + this.colorMask = gl.getParameter(gl.COLOR_WRITEMASK); + gl.colorMask = function(r, g, b, a) { + self.colorMask[0] = r; + self.colorMask[1] = g; + self.colorMask[2] = b; + self.colorMask[3] = a; + self.realColorMask.call(gl, r, g, b, a); + }; + + this.clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE); + gl.clearColor = function(r, g, b, a) { + self.clearColor[0] = r; + self.clearColor[1] = g; + self.clearColor[2] = b; + self.clearColor[3] = a; + self.realClearColor.call(gl, r, g, b, a); + }; + + this.viewport = gl.getParameter(gl.VIEWPORT); + gl.viewport = function(x, y, w, h) { + self.viewport[0] = x; + self.viewport[1] = y; + self.viewport[2] = w; + self.viewport[3] = h; + self.realViewport.call(gl, x, y, w, h); + }; + + this.isPatched = true; + Util.safariCssSizeWorkaround(canvas); +}; + +CardboardDistorter.prototype.unpatch = function() { + if (!this.isPatched) { + return; + } + + var gl = this.gl; + var canvas = this.gl.canvas; + + if (!Util.isIOS()) { + Object.defineProperty(canvas, 'width', this.realCanvasWidth); + Object.defineProperty(canvas, 'height', this.realCanvasHeight); + } + canvas.width = this.bufferWidth; + canvas.height = this.bufferHeight; + + gl.bindFramebuffer = this.realBindFramebuffer; + gl.enable = this.realEnable; + gl.disable = this.realDisable; + gl.colorMask = this.realColorMask; + gl.clearColor = this.realClearColor; + gl.viewport = this.realViewport; + + // Check to see if our fake backbuffer is bound and bind the real backbuffer + // if that's the case. + if (this.lastBoundFramebuffer == this.framebuffer) { + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + } + + this.isPatched = false; + + setTimeout(function() { + Util.safariCssSizeWorkaround(canvas); + }, 1); +}; + +CardboardDistorter.prototype.setTextureBounds = function(leftBounds, rightBounds) { + if (!leftBounds) { + leftBounds = [0, 0, 0.5, 1]; + } + + if (!rightBounds) { + rightBounds = [0.5, 0, 0.5, 1]; + } + + // Left eye + this.viewportOffsetScale[0] = leftBounds[0]; // X + this.viewportOffsetScale[1] = leftBounds[1]; // Y + this.viewportOffsetScale[2] = leftBounds[2]; // Width + this.viewportOffsetScale[3] = leftBounds[3]; // Height + + // Right eye + this.viewportOffsetScale[4] = rightBounds[0]; // X + this.viewportOffsetScale[5] = rightBounds[1]; // Y + this.viewportOffsetScale[6] = rightBounds[2]; // Width + this.viewportOffsetScale[7] = rightBounds[3]; // Height +}; + +/** + * Performs distortion pass on the injected backbuffer, rendering it to the real + * backbuffer. + */ +CardboardDistorter.prototype.submitFrame = function() { + var gl = this.gl; + var self = this; + + var glState = []; + + if (!WebVRConfig.DIRTY_SUBMIT_FRAME_BINDINGS) { + glState.push( + gl.CURRENT_PROGRAM, + gl.ARRAY_BUFFER_BINDING, + gl.ELEMENT_ARRAY_BUFFER_BINDING, + gl.TEXTURE_BINDING_2D, gl.TEXTURE0 + ); + } + + WGLUPreserveGLState(gl, glState, function(gl) { + // Bind the real default framebuffer + self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null); + + // Make sure the GL state is in a good place + if (self.cullFace) { self.realDisable.call(gl, gl.CULL_FACE); } + if (self.depthTest) { self.realDisable.call(gl, gl.DEPTH_TEST); } + if (self.blend) { self.realDisable.call(gl, gl.BLEND); } + if (self.scissorTest) { self.realDisable.call(gl, gl.SCISSOR_TEST); } + if (self.stencilTest) { self.realDisable.call(gl, gl.STENCIL_TEST); } + self.realColorMask.call(gl, true, true, true, true); + self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); + + // If the backbuffer has an alpha channel clear every frame so the page + // doesn't show through. + if (self.ctxAttribs.alpha || Util.isIOS()) { + self.realClearColor.call(gl, 0, 0, 0, 1); + gl.clear(gl.COLOR_BUFFER_BIT); + } + + // Bind distortion program and mesh + gl.useProgram(self.program); + + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer); + + gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); + gl.enableVertexAttribArray(self.attribs.position); + gl.enableVertexAttribArray(self.attribs.texCoord); + gl.vertexAttribPointer(self.attribs.position, 2, gl.FLOAT, false, 20, 0); + gl.vertexAttribPointer(self.attribs.texCoord, 3, gl.FLOAT, false, 20, 8); + + gl.activeTexture(gl.TEXTURE0); + gl.uniform1i(self.uniforms.diffuse, 0); + gl.bindTexture(gl.TEXTURE_2D, self.renderTarget); + + gl.uniform4fv(self.uniforms.viewportOffsetScale, self.viewportOffsetScale); + + // Draws both eyes + gl.drawElements(gl.TRIANGLES, self.indexCount, gl.UNSIGNED_SHORT, 0); + + if (self.cardboardUI) { + self.cardboardUI.renderNoState(); + } + + // Bind the fake default framebuffer again + self.realBindFramebuffer.call(self.gl, gl.FRAMEBUFFER, self.framebuffer); + + // If preserveDrawingBuffer == false clear the framebuffer + if (!self.ctxAttribs.preserveDrawingBuffer) { + self.realClearColor.call(gl, 0, 0, 0, 0); + gl.clear(gl.COLOR_BUFFER_BIT); + } + + if (!WebVRConfig.DIRTY_SUBMIT_FRAME_BINDINGS) { + self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer); + } + + // Restore state + if (self.cullFace) { self.realEnable.call(gl, gl.CULL_FACE); } + if (self.depthTest) { self.realEnable.call(gl, gl.DEPTH_TEST); } + if (self.blend) { self.realEnable.call(gl, gl.BLEND); } + if (self.scissorTest) { self.realEnable.call(gl, gl.SCISSOR_TEST); } + if (self.stencilTest) { self.realEnable.call(gl, gl.STENCIL_TEST); } + + self.realColorMask.apply(gl, self.colorMask); + self.realViewport.apply(gl, self.viewport); + if (self.ctxAttribs.alpha || !self.ctxAttribs.preserveDrawingBuffer) { + self.realClearColor.apply(gl, self.clearColor); + } + }); + + // Workaround for the fact that Safari doesn't allow us to patch the canvas + // width and height correctly. After each submit frame check to see what the + // real backbuffer size has been set to and resize the fake backbuffer size + // to match. + if (Util.isIOS()) { + var canvas = gl.canvas; + if (canvas.width != self.bufferWidth || canvas.height != self.bufferHeight) { + self.bufferWidth = canvas.width; + self.bufferHeight = canvas.height; + self.onResize(); + } + } +}; + +/** + * Call when the deviceInfo has changed. At this point we need + * to re-calculate the distortion mesh. + */ +CardboardDistorter.prototype.updateDeviceInfo = function(deviceInfo) { + var gl = this.gl; + var self = this; + + var glState = [gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING]; + WGLUPreserveGLState(gl, glState, function(gl) { + var vertices = self.computeMeshVertices_(self.meshWidth, self.meshHeight, deviceInfo); + gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); + gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); + + // Indices don't change based on device parameters, so only compute once. + if (!self.indexCount) { + var indices = self.computeMeshIndices_(self.meshWidth, self.meshHeight); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); + self.indexCount = indices.length; + } + }); +}; + +/** + * Build the distortion mesh vertices. + * Based on code from the Unity cardboard plugin. + */ +CardboardDistorter.prototype.computeMeshVertices_ = function(width, height, deviceInfo) { + var vertices = new Float32Array(2 * width * height * 5); + + var lensFrustum = deviceInfo.getLeftEyeVisibleTanAngles(); + var noLensFrustum = deviceInfo.getLeftEyeNoLensTanAngles(); + var viewport = deviceInfo.getLeftEyeVisibleScreenRect(noLensFrustum); + var vidx = 0; + var iidx = 0; + for (var e = 0; e < 2; e++) { + for (var j = 0; j < height; j++) { + for (var i = 0; i < width; i++, vidx++) { + var u = i / (width - 1); + var v = j / (height - 1); + + // Grid points regularly spaced in StreoScreen, and barrel distorted in + // the mesh. + var s = u; + var t = v; + var x = Util.lerp(lensFrustum[0], lensFrustum[2], u); + var y = Util.lerp(lensFrustum[3], lensFrustum[1], v); + var d = Math.sqrt(x * x + y * y); + var r = deviceInfo.distortion.distortInverse(d); + var p = x * r / d; + var q = y * r / d; + u = (p - noLensFrustum[0]) / (noLensFrustum[2] - noLensFrustum[0]); + v = (q - noLensFrustum[3]) / (noLensFrustum[1] - noLensFrustum[3]); + + // Convert u,v to mesh screen coordinates. + var aspect = deviceInfo.device.widthMeters / deviceInfo.device.heightMeters; + + // FIXME: The original Unity plugin multiplied U by the aspect ratio + // and didn't multiply either value by 2, but that seems to get it + // really close to correct looking for me. I hate this kind of "Don't + // know why it works" code though, and wold love a more logical + // explanation of what needs to happen here. + u = (viewport.x + u * viewport.width - 0.5) * 2.0; //* aspect; + v = (viewport.y + v * viewport.height - 0.5) * 2.0; + + vertices[(vidx * 5) + 0] = u; // position.x + vertices[(vidx * 5) + 1] = v; // position.y + vertices[(vidx * 5) + 2] = s; // texCoord.x + vertices[(vidx * 5) + 3] = t; // texCoord.y + vertices[(vidx * 5) + 4] = e; // texCoord.z (viewport index) + } + } + var w = lensFrustum[2] - lensFrustum[0]; + lensFrustum[0] = -(w + lensFrustum[0]); + lensFrustum[2] = w - lensFrustum[2]; + w = noLensFrustum[2] - noLensFrustum[0]; + noLensFrustum[0] = -(w + noLensFrustum[0]); + noLensFrustum[2] = w - noLensFrustum[2]; + viewport.x = 1 - (viewport.x + viewport.width); + } + return vertices; +} + +/** + * Build the distortion mesh indices. + * Based on code from the Unity cardboard plugin. + */ +CardboardDistorter.prototype.computeMeshIndices_ = function(width, height) { + var indices = new Uint16Array(2 * (width - 1) * (height - 1) * 6); + var halfwidth = width / 2; + var halfheight = height / 2; + var vidx = 0; + var iidx = 0; + for (var e = 0; e < 2; e++) { + for (var j = 0; j < height; j++) { + for (var i = 0; i < width; i++, vidx++) { + if (i == 0 || j == 0) + continue; + // Build a quad. Lower right and upper left quadrants have quads with + // the triangle diagonal flipped to get the vignette to interpolate + // correctly. + if ((i <= halfwidth) == (j <= halfheight)) { + // Quad diagonal lower left to upper right. + indices[iidx++] = vidx; + indices[iidx++] = vidx - width - 1; + indices[iidx++] = vidx - width; + indices[iidx++] = vidx - width - 1; + indices[iidx++] = vidx; + indices[iidx++] = vidx - 1; + } else { + // Quad diagonal upper left to lower right. + indices[iidx++] = vidx - 1; + indices[iidx++] = vidx - width; + indices[iidx++] = vidx; + indices[iidx++] = vidx - width; + indices[iidx++] = vidx - 1; + indices[iidx++] = vidx - width - 1; + } + } + } + } + return indices; +}; + +CardboardDistorter.prototype.getOwnPropertyDescriptor_ = function(proto, attrName) { + var descriptor = Object.getOwnPropertyDescriptor(proto, attrName); + // In some cases (ahem... Safari), the descriptor returns undefined get and + // set fields. In this case, we need to create a synthetic property + // descriptor. This works around some of the issues in + // https://github.com/borismus/webvr-polyfill/issues/46 + if (descriptor.get === undefined || descriptor.set === undefined) { + descriptor.configurable = true; + descriptor.enumerable = true; + descriptor.get = function() { + return this.getAttribute(attrName); + }; + descriptor.set = function(val) { + this.setAttribute(attrName, val); + }; + } + return descriptor; +}; + +module.exports = CardboardDistorter; + +},{"./cardboard-ui.js":4,"./deps/wglu-preserve-state.js":6,"./util.js":22}],4:[function(_dereq_,module,exports){ +/* + * Copyright 2016 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +var Util = _dereq_('./util.js'); +var WGLUPreserveGLState = _dereq_('./deps/wglu-preserve-state.js'); + +var uiVS = [ + 'attribute vec2 position;', + + 'uniform mat4 projectionMat;', + + 'void main() {', + ' gl_Position = projectionMat * vec4( position, -1.0, 1.0 );', + '}', +].join('\n'); + +var uiFS = [ + 'precision mediump float;', + + 'uniform vec4 color;', + + 'void main() {', + ' gl_FragColor = color;', + '}', +].join('\n'); + +var DEG2RAD = Math.PI/180.0; + +// The gear has 6 identical sections, each spanning 60 degrees. +var kAnglePerGearSection = 60; + +// Half-angle of the span of the outer rim. +var kOuterRimEndAngle = 12; + +// Angle between the middle of the outer rim and the start of the inner rim. +var kInnerRimBeginAngle = 20; + +// Distance from center to outer rim, normalized so that the entire model +// fits in a [-1, 1] x [-1, 1] square. +var kOuterRadius = 1; + +// Distance from center to depressed rim, in model units. +var kMiddleRadius = 0.75; + +// Radius of the inner hollow circle, in model units. +var kInnerRadius = 0.3125; + +// Center line thickness in DP. +var kCenterLineThicknessDp = 4; + +// Button width in DP. +var kButtonWidthDp = 28; + +// Factor to scale the touch area that responds to the touch. +var kTouchSlopFactor = 1.5; + +var Angles = [ + 0, kOuterRimEndAngle, kInnerRimBeginAngle, + kAnglePerGearSection - kInnerRimBeginAngle, + kAnglePerGearSection - kOuterRimEndAngle +]; + +/** + * Renders the alignment line and "options" gear. It is assumed that the canvas + * this is rendered into covers the entire screen (or close to it.) + */ +function CardboardUI(gl) { + this.gl = gl; + + this.attribs = { + position: 0 + }; + this.program = Util.linkProgram(gl, uiVS, uiFS, this.attribs); + this.uniforms = Util.getProgramUniforms(gl, this.program); + + this.vertexBuffer = gl.createBuffer(); + this.gearOffset = 0; + this.gearVertexCount = 0; + this.arrowOffset = 0; + this.arrowVertexCount = 0; + + this.projMat = new Float32Array(16); + + this.listener = null; + + this.onResize(); +}; + +/** + * Tears down all the resources created by the UI renderer. + */ +CardboardUI.prototype.destroy = function() { + var gl = this.gl; + + if (this.listener) { + gl.canvas.removeEventListener('click', this.listener, false); + } + + gl.deleteProgram(this.program); + gl.deleteBuffer(this.vertexBuffer); +}; + +/** + * Adds a listener to clicks on the gear and back icons + */ +CardboardUI.prototype.listen = function(optionsCallback, backCallback) { + var canvas = this.gl.canvas; + this.listener = function(event) { + var midline = canvas.clientWidth / 2; + var buttonSize = kButtonWidthDp * kTouchSlopFactor; + // Check to see if the user clicked on (or around) the gear icon + if (event.clientX > midline - buttonSize && + event.clientX < midline + buttonSize && + event.clientY > canvas.clientHeight - buttonSize) { + optionsCallback(event); + } + // Check to see if the user clicked on (or around) the back icon + else if (event.clientX < buttonSize && event.clientY < buttonSize) { + backCallback(event); + } + }; + canvas.addEventListener('click', this.listener, false); +}; + +/** + * Builds the UI mesh. + */ +CardboardUI.prototype.onResize = function() { + var gl = this.gl; + var self = this; + + var glState = [ + gl.ARRAY_BUFFER_BINDING + ]; + + WGLUPreserveGLState(gl, glState, function(gl) { + var vertices = []; + + var midline = gl.drawingBufferWidth / 2; + + // Assumes your canvas width and height is scaled proportionately. + // TODO(smus): The following causes buttons to become huge on iOS, but seems + // like the right thing to do. For now, added a hack. But really, investigate why. + var dps = (gl.drawingBufferWidth / (screen.width * window.devicePixelRatio)); + if (!Util.isIOS()) { + dps *= window.devicePixelRatio; + } + + var lineWidth = kCenterLineThicknessDp * dps / 2; + var buttonSize = kButtonWidthDp * kTouchSlopFactor * dps; + var buttonScale = kButtonWidthDp * dps / 2; + var buttonBorder = ((kButtonWidthDp * kTouchSlopFactor) - kButtonWidthDp) * dps; + + // Build centerline + vertices.push(midline - lineWidth, buttonSize); + vertices.push(midline - lineWidth, gl.drawingBufferHeight); + vertices.push(midline + lineWidth, buttonSize); + vertices.push(midline + lineWidth, gl.drawingBufferHeight); + + // Build gear + self.gearOffset = (vertices.length / 2); + + function addGearSegment(theta, r) { + var angle = (90 - theta) * DEG2RAD; + var x = Math.cos(angle); + var y = Math.sin(angle); + vertices.push(kInnerRadius * x * buttonScale + midline, kInnerRadius * y * buttonScale + buttonScale); + vertices.push(r * x * buttonScale + midline, r * y * buttonScale + buttonScale); + } + + for (var i = 0; i <= 6; i++) { + var segmentTheta = i * kAnglePerGearSection; + + addGearSegment(segmentTheta, kOuterRadius); + addGearSegment(segmentTheta + kOuterRimEndAngle, kOuterRadius); + addGearSegment(segmentTheta + kInnerRimBeginAngle, kMiddleRadius); + addGearSegment(segmentTheta + (kAnglePerGearSection - kInnerRimBeginAngle), kMiddleRadius); + addGearSegment(segmentTheta + (kAnglePerGearSection - kOuterRimEndAngle), kOuterRadius); + } + + self.gearVertexCount = (vertices.length / 2) - self.gearOffset; + + // Build back arrow + self.arrowOffset = (vertices.length / 2); + + function addArrowVertex(x, y) { + vertices.push(buttonBorder + x, gl.drawingBufferHeight - buttonBorder - y); + } + + var angledLineWidth = lineWidth / Math.sin(45 * DEG2RAD); + + addArrowVertex(0, buttonScale); + addArrowVertex(buttonScale, 0); + addArrowVertex(buttonScale + angledLineWidth, angledLineWidth); + addArrowVertex(angledLineWidth, buttonScale + angledLineWidth); + + addArrowVertex(angledLineWidth, buttonScale - angledLineWidth); + addArrowVertex(0, buttonScale); + addArrowVertex(buttonScale, buttonScale * 2); + addArrowVertex(buttonScale + angledLineWidth, (buttonScale * 2) - angledLineWidth); + + addArrowVertex(angledLineWidth, buttonScale - angledLineWidth); + addArrowVertex(0, buttonScale); + + addArrowVertex(angledLineWidth, buttonScale - lineWidth); + addArrowVertex(kButtonWidthDp * dps, buttonScale - lineWidth); + addArrowVertex(angledLineWidth, buttonScale + lineWidth); + addArrowVertex(kButtonWidthDp * dps, buttonScale + lineWidth); + + self.arrowVertexCount = (vertices.length / 2) - self.arrowOffset; + + // Buffer data + gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); + }); +}; + +/** + * Performs distortion pass on the injected backbuffer, rendering it to the real + * backbuffer. + */ +CardboardUI.prototype.render = function() { + var gl = this.gl; + var self = this; + + var glState = [ + gl.CULL_FACE, + gl.DEPTH_TEST, + gl.BLEND, + gl.SCISSOR_TEST, + gl.STENCIL_TEST, + gl.COLOR_WRITEMASK, + gl.VIEWPORT, + + gl.CURRENT_PROGRAM, + gl.ARRAY_BUFFER_BINDING + ]; + + WGLUPreserveGLState(gl, glState, function(gl) { + // Make sure the GL state is in a good place + gl.disable(gl.CULL_FACE); + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.BLEND); + gl.disable(gl.SCISSOR_TEST); + gl.disable(gl.STENCIL_TEST); + gl.colorMask(true, true, true, true); + gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); + + self.renderNoState(); + }); +}; + +CardboardUI.prototype.renderNoState = function() { + var gl = this.gl; + + // Bind distortion program and mesh + gl.useProgram(this.program); + + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer); + gl.enableVertexAttribArray(this.attribs.position); + gl.vertexAttribPointer(this.attribs.position, 2, gl.FLOAT, false, 8, 0); + + gl.uniform4f(this.uniforms.color, 1.0, 1.0, 1.0, 1.0); + + Util.orthoMatrix(this.projMat, 0, gl.drawingBufferWidth, 0, gl.drawingBufferHeight, 0.1, 1024.0); + gl.uniformMatrix4fv(this.uniforms.projectionMat, false, this.projMat); + + // Draws UI element + gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); + gl.drawArrays(gl.TRIANGLE_STRIP, this.gearOffset, this.gearVertexCount); + gl.drawArrays(gl.TRIANGLE_STRIP, this.arrowOffset, this.arrowVertexCount); +}; + +module.exports = CardboardUI; + +},{"./deps/wglu-preserve-state.js":6,"./util.js":22}],5:[function(_dereq_,module,exports){ +/* + * Copyright 2016 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +var CardboardDistorter = _dereq_('./cardboard-distorter.js'); +var CardboardUI = _dereq_('./cardboard-ui.js'); +var DeviceInfo = _dereq_('./device-info.js'); +var Dpdb = _dereq_('./dpdb/dpdb.js'); +var FusionPoseSensor = _dereq_('./sensor-fusion/fusion-pose-sensor.js'); +var RotateInstructions = _dereq_('./rotate-instructions.js'); +var ViewerSelector = _dereq_('./viewer-selector.js'); +var VRDisplay = _dereq_('./base.js').VRDisplay; +var Util = _dereq_('./util.js'); + +var Eye = { + LEFT: 'left', + RIGHT: 'right' +}; + +/** + * VRDisplay based on mobile device parameters and DeviceMotion APIs. + */ +function CardboardVRDisplay() { + this.displayName = 'Cardboard VRDisplay (webvr-polyfill)'; + + this.capabilities.hasOrientation = true; + this.capabilities.canPresent = true; + + // "Private" members. + this.bufferScale_ = WebVRConfig.BUFFER_SCALE; + this.poseSensor_ = new FusionPoseSensor(); + this.distorter_ = null; + this.cardboardUI_ = null; + + this.dpdb_ = new Dpdb(true, this.onDeviceParamsUpdated_.bind(this)); + this.deviceInfo_ = new DeviceInfo(this.dpdb_.getDeviceParams()); + + this.viewerSelector_ = new ViewerSelector(); + this.viewerSelector_.on('change', this.onViewerChanged_.bind(this)); + + // Set the correct initial viewer. + this.deviceInfo_.setViewer(this.viewerSelector_.getCurrentViewer()); + + if (!WebVRConfig.ROTATE_INSTRUCTIONS_DISABLED) { + this.rotateInstructions_ = new RotateInstructions(); + } + + if (Util.isIOS()) { + // Listen for resize events to workaround this awful Safari bug. + window.addEventListener('resize', this.onResize_.bind(this)); + } +} +CardboardVRDisplay.prototype = new VRDisplay(); + +CardboardVRDisplay.prototype.getImmediatePose = function() { + return { + position: this.poseSensor_.getPosition(), + orientation: this.poseSensor_.getOrientation(), + linearVelocity: null, + linearAcceleration: null, + angularVelocity: null, + angularAcceleration: null + }; +}; + +CardboardVRDisplay.prototype.resetPose = function() { + this.poseSensor_.resetPose(); +}; + +CardboardVRDisplay.prototype.getEyeParameters = function(whichEye) { + var offset = [this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0]; + var fieldOfView; + + // TODO: FoV can be a little expensive to compute. Cache when device params change. + if (whichEye == Eye.LEFT) { + offset[0] *= -1.0; + fieldOfView = this.deviceInfo_.getFieldOfViewLeftEye(); + } else if (whichEye == Eye.RIGHT) { + fieldOfView = this.deviceInfo_.getFieldOfViewRightEye(); + } else { + console.error('Invalid eye provided: %s', whichEye); + return null; + } + + return { + fieldOfView: fieldOfView, + offset: offset, + // TODO: Should be able to provide better values than these. + renderWidth: this.deviceInfo_.device.width * 0.5 * this.bufferScale_, + renderHeight: this.deviceInfo_.device.height * this.bufferScale_, + }; +}; + +CardboardVRDisplay.prototype.onDeviceParamsUpdated_ = function(newParams) { + console.log('DPDB reported that device params were updated.'); + this.deviceInfo_.updateDeviceParams(newParams); + + if (this.distorter_) { + this.distorter.updateDeviceInfo(this.deviceInfo_); + } +}; + +CardboardVRDisplay.prototype.updateBounds_ = function () { + if (this.layer_ && this.distorter_ && (this.layer_.leftBounds || this.layer_.rightBounds)) { + this.distorter_.setTextureBounds(this.layer_.leftBounds, this.layer_.rightBounds); + } +}; + +CardboardVRDisplay.prototype.beginPresent_ = function() { + var gl = this.layer_.source.getContext('webgl'); + if (!gl) + gl = this.layer_.source.getContext('experimental-webgl'); + if (!gl) + gl = this.layer_.source.getContext('webgl2'); + + if (!gl) + return; // Can't do distortion without a WebGL context. + + // Provides a way to opt out of distortion + if (this.layer_.predistorted) { + if (!WebVRConfig.CARDBOARD_UI_DISABLED) { + gl.canvas.width = Util.getScreenWidth() * this.bufferScale_; + gl.canvas.height = Util.getScreenHeight() * this.bufferScale_; + this.cardboardUI_ = new CardboardUI(gl); + } + } else { + // Create a new distorter for the target context + this.distorter_ = new CardboardDistorter(gl); + this.distorter_.updateDeviceInfo(this.deviceInfo_); + this.cardboardUI_ = this.distorter_.cardboardUI; + } + + if (this.cardboardUI_) { + this.cardboardUI_.listen(function(e) { + // Options clicked. + this.viewerSelector_.show(this.layer_.source.parentElement); + e.stopPropagation(); + e.preventDefault(); + }.bind(this), function(e) { + // Back clicked. + this.exitPresent(); + e.stopPropagation(); + e.preventDefault(); + }.bind(this)); + } + + if (this.rotateInstructions_) { + if (Util.isLandscapeMode() && Util.isMobile()) { + // In landscape mode, temporarily show the "put into Cardboard" + // interstitial. Otherwise, do the default thing. + this.rotateInstructions_.showTemporarily(3000, this.layer_.source.parentElement); + } else { + this.rotateInstructions_.update(); + } + } + + // Listen for orientation change events in order to show interstitial. + this.orientationHandler = this.onOrientationChange_.bind(this); + window.addEventListener('orientationchange', this.orientationHandler); + + // Listen for present display change events in order to update distorter dimensions + this.vrdisplaypresentchangeHandler = this.updateBounds_.bind(this); + window.addEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler); + + // Fire this event initially, to give geometry-distortion clients the chance + // to do something custom. + this.fireVRDisplayDeviceParamsChange_(); +}; + +CardboardVRDisplay.prototype.endPresent_ = function() { + if (this.distorter_) { + this.distorter_.destroy(); + this.distorter_ = null; + } + if (this.cardboardUI_) { + this.cardboardUI_.destroy(); + this.cardboardUI_ = null; + } + + if (this.rotateInstructions_) { + this.rotateInstructions_.hide(); + } + this.viewerSelector_.hide(); + + window.removeEventListener('orientationchange', this.orientationHandler); + window.removeEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler); +}; + +CardboardVRDisplay.prototype.submitFrame = function(pose) { + if (this.distorter_) { + this.distorter_.submitFrame(); + } else if (this.cardboardUI_ && this.layer_) { + // Hack for predistorted: true. + var canvas = this.layer_.source.getContext('webgl').canvas; + if (canvas.width != this.lastWidth || canvas.height != this.lastHeight) { + this.cardboardUI_.onResize(); + } + this.lastWidth = canvas.width; + this.lastHeight = canvas.height; + + // Render the Cardboard UI. + this.cardboardUI_.render(); + } +}; + +CardboardVRDisplay.prototype.onOrientationChange_ = function(e) { + console.log('onOrientationChange_'); + + // Hide the viewer selector. + this.viewerSelector_.hide(); + + // Update the rotate instructions. + if (this.rotateInstructions_) { + this.rotateInstructions_.update(); + } + + this.onResize_(); +}; + +CardboardVRDisplay.prototype.onResize_ = function(e) { + if (this.layer_) { + var gl = this.layer_.source.getContext('webgl'); + // Size the CSS canvas. + // Added padding on right and bottom because iPhone 5 will not + // hide the URL bar unless content is bigger than the screen. + // This will not be visible as long as the container element (e.g. body) + // is set to 'overflow: hidden'. + var cssProperties = [ + 'position: absolute', + 'top: 0', + 'left: 0', + 'width: ' + Math.max(screen.width, screen.height) + 'px', + 'height: ' + Math.min(screen.height, screen.width) + 'px', + 'border: 0', + 'margin: 0', + 'padding: 0 10px 10px 0', + ]; + gl.canvas.setAttribute('style', cssProperties.join('; ') + ';'); + + Util.safariCssSizeWorkaround(gl.canvas); + } +}; + +CardboardVRDisplay.prototype.onViewerChanged_ = function(viewer) { + this.deviceInfo_.setViewer(viewer); + + if (this.distorter_) { + // Update the distortion appropriately. + this.distorter_.updateDeviceInfo(this.deviceInfo_); + } + + // Fire a new event containing viewer and device parameters for clients that + // want to implement their own geometry-based distortion. + this.fireVRDisplayDeviceParamsChange_(); +}; + +CardboardVRDisplay.prototype.fireVRDisplayDeviceParamsChange_ = function() { + var event = new CustomEvent('vrdisplaydeviceparamschange', { + detail: { + vrdisplay: this, + deviceInfo: this.deviceInfo_, + } + }); + window.dispatchEvent(event); +}; + +module.exports = CardboardVRDisplay; + +},{"./base.js":2,"./cardboard-distorter.js":3,"./cardboard-ui.js":4,"./device-info.js":7,"./dpdb/dpdb.js":11,"./rotate-instructions.js":16,"./sensor-fusion/fusion-pose-sensor.js":18,"./util.js":22,"./viewer-selector.js":23}],6:[function(_dereq_,module,exports){ +/* +Copyright (c) 2016, Brandon Jones. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +/* +Caches specified GL state, runs a callback, and restores the cached state when +done. + +Example usage: + +var savedState = [ + gl.ARRAY_BUFFER_BINDING, + + // TEXTURE_BINDING_2D or _CUBE_MAP must always be followed by the texure unit. + gl.TEXTURE_BINDING_2D, gl.TEXTURE0, + + gl.CLEAR_COLOR, +]; +// After this call the array buffer, texture unit 0, active texture, and clear +// color will be restored. The viewport will remain changed, however, because +// gl.VIEWPORT was not included in the savedState list. +WGLUPreserveGLState(gl, savedState, function(gl) { + gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); + + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + gl.bufferData(gl.ARRAY_BUFFER, ....); + + gl.activeTexture(gl.TEXTURE0); + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texImage2D(gl.TEXTURE_2D, ...); + + gl.clearColor(1, 0, 0, 1); + gl.clear(gl.COLOR_BUFFER_BIT); +}); + +Note that this is not intended to be fast. Managing state in your own code to +avoid redundant state setting and querying will always be faster. This function +is most useful for cases where you may not have full control over the WebGL +calls being made, such as tooling or effect injectors. +*/ + +function WGLUPreserveGLState(gl, bindings, callback) { + if (!bindings) { + callback(gl); + return; + } + + var boundValues = []; + + var activeTexture = null; + for (var i = 0; i < bindings.length; ++i) { + var binding = bindings[i]; + switch (binding) { + case gl.TEXTURE_BINDING_2D: + case gl.TEXTURE_BINDING_CUBE_MAP: + var textureUnit = bindings[++i]; + if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) { + console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit"); + boundValues.push(null, null); + break; + } + if (!activeTexture) { + activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); + } + gl.activeTexture(textureUnit); + boundValues.push(gl.getParameter(binding), null); + break; + case gl.ACTIVE_TEXTURE: + activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); + boundValues.push(null); + break; + default: + boundValues.push(gl.getParameter(binding)); + break; + } + } + + callback(gl); + + for (var i = 0; i < bindings.length; ++i) { + var binding = bindings[i]; + var boundValue = boundValues[i]; + switch (binding) { + case gl.ACTIVE_TEXTURE: + break; // Ignore this binding, since we special-case it to happen last. + case gl.ARRAY_BUFFER_BINDING: + gl.bindBuffer(gl.ARRAY_BUFFER, boundValue); + break; + case gl.COLOR_CLEAR_VALUE: + gl.clearColor(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); + break; + case gl.COLOR_WRITEMASK: + gl.colorMask(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); + break; + case gl.CURRENT_PROGRAM: + gl.useProgram(boundValue); + break; + case gl.ELEMENT_ARRAY_BUFFER_BINDING: + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, boundValue); + break; + case gl.FRAMEBUFFER_BINDING: + gl.bindFramebuffer(gl.FRAMEBUFFER, boundValue); + break; + case gl.RENDERBUFFER_BINDING: + gl.bindRenderbuffer(gl.RENDERBUFFER, boundValue); + break; + case gl.TEXTURE_BINDING_2D: + var textureUnit = bindings[++i]; + if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) + break; + gl.activeTexture(textureUnit); + gl.bindTexture(gl.TEXTURE_2D, boundValue); + break; + case gl.TEXTURE_BINDING_CUBE_MAP: + var textureUnit = bindings[++i]; + if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) + break; + gl.activeTexture(textureUnit); + gl.bindTexture(gl.TEXTURE_CUBE_MAP, boundValue); + break; + case gl.VIEWPORT: + gl.viewport(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); + break; + case gl.BLEND: + case gl.CULL_FACE: + case gl.DEPTH_TEST: + case gl.SCISSOR_TEST: + case gl.STENCIL_TEST: + if (boundValue) { + gl.enable(binding); + } else { + gl.disable(binding); + } + break; + default: + console.log("No GL restore behavior for 0x" + binding.toString(16)); + break; + } + + if (activeTexture) { + gl.activeTexture(activeTexture); + } + } +} + +module.exports = WGLUPreserveGLState; +},{}],7:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +var Distortion = _dereq_('./distortion/distortion.js'); +var MathUtil = _dereq_('./math-util.js'); +var Util = _dereq_('./util.js'); + +function Device(params) { + this.width = params.width || Util.getScreenWidth(); + this.height = params.height || Util.getScreenHeight(); + this.widthMeters = params.widthMeters; + this.heightMeters = params.heightMeters; + this.bevelMeters = params.bevelMeters; +} + + +// Fallback Android device (based on Nexus 5 measurements) for use when +// we can't recognize an Android device. +var DEFAULT_ANDROID = new Device({ + widthMeters: 0.110, + heightMeters: 0.062, + bevelMeters: 0.004 +}); + +// Fallback iOS device (based on iPhone6) for use when +// we can't recognize an Android device. +var DEFAULT_IOS = new Device({ + widthMeters: 0.1038, + heightMeters: 0.0584, + bevelMeters: 0.004 +}); + + +var Viewers = { + CardboardV1: new CardboardViewer({ + id: 'CardboardV1', + label: 'Cardboard I/O 2014', + fov: 40, + interLensDistance: 0.060, + baselineLensDistance: 0.035, + screenLensDistance: 0.042, + distortionCoefficients: [0.441, 0.156], + inverseCoefficients: [-0.4410035, 0.42756155, -0.4804439, 0.5460139, + -0.58821183, 0.5733938, -0.48303202, 0.33299083, -0.17573841, + 0.0651772, -0.01488963, 0.001559834] + }), + CardboardV2: new CardboardViewer({ + id: 'CardboardV2', + label: 'Cardboard I/O 2015', + fov: 60, + interLensDistance: 0.064, + baselineLensDistance: 0.035, + screenLensDistance: 0.039, + distortionCoefficients: [0.34, 0.55], + inverseCoefficients: [-0.33836704, -0.18162185, 0.862655, -1.2462051, + 1.0560602, -0.58208317, 0.21609078, -0.05444823, 0.009177956, + -9.904169E-4, 6.183535E-5, -1.6981803E-6] + }) +}; + + +var DEFAULT_LEFT_CENTER = {x: 0.5, y: 0.5}; +var DEFAULT_RIGHT_CENTER = {x: 0.5, y: 0.5}; + +/** + * Manages information about the device and the viewer. + * + * deviceParams indicates the parameters of the device to use (generally + * obtained from dpdb.getDeviceParams()). Can be null to mean no device + * params were found. + */ +function DeviceInfo(deviceParams) { + this.viewer = Viewers.CardboardV2; + this.updateDeviceParams(deviceParams); + this.distortion = new Distortion(this.viewer.distortionCoefficients); +} + +DeviceInfo.prototype.updateDeviceParams = function(deviceParams) { + this.device = this.determineDevice_(deviceParams) || this.device; +}; + +DeviceInfo.prototype.getDevice = function() { + return this.device; +}; + +DeviceInfo.prototype.setViewer = function(viewer) { + this.viewer = viewer; + this.distortion = new Distortion(this.viewer.distortionCoefficients); +}; + +DeviceInfo.prototype.determineDevice_ = function(deviceParams) { + if (!deviceParams) { + // No parameters, so use a default. + if (Util.isIOS()) { + console.warn('Using fallback iOS device measurements.'); + return DEFAULT_IOS; + } else { + console.warn('Using fallback Android device measurements.'); + return DEFAULT_ANDROID; + } + } + + // Compute device screen dimensions based on deviceParams. + var METERS_PER_INCH = 0.0254; + var metersPerPixelX = METERS_PER_INCH / deviceParams.xdpi; + var metersPerPixelY = METERS_PER_INCH / deviceParams.ydpi; + var width = Util.getScreenWidth(); + var height = Util.getScreenHeight(); + return new Device({ + widthMeters: metersPerPixelX * width, + heightMeters: metersPerPixelY * height, + bevelMeters: deviceParams.bevelMm * 0.001, + }); +}; + +/** + * Calculates field of view for the left eye. + */ +DeviceInfo.prototype.getDistortedFieldOfViewLeftEye = function() { + var viewer = this.viewer; + var device = this.device; + var distortion = this.distortion; + + // Device.height and device.width for device in portrait mode, so transpose. + var eyeToScreenDistance = viewer.screenLensDistance; + + var outerDist = (device.widthMeters - viewer.interLensDistance) / 2; + var innerDist = viewer.interLensDistance / 2; + var bottomDist = viewer.baselineLensDistance - device.bevelMeters; + var topDist = device.heightMeters - bottomDist; + + var outerAngle = MathUtil.radToDeg * Math.atan( + distortion.distort(outerDist / eyeToScreenDistance)); + var innerAngle = MathUtil.radToDeg * Math.atan( + distortion.distort(innerDist / eyeToScreenDistance)); + var bottomAngle = MathUtil.radToDeg * Math.atan( + distortion.distort(bottomDist / eyeToScreenDistance)); + var topAngle = MathUtil.radToDeg * Math.atan( + distortion.distort(topDist / eyeToScreenDistance)); + + return { + leftDegrees: Math.min(outerAngle, viewer.fov), + rightDegrees: Math.min(innerAngle, viewer.fov), + downDegrees: Math.min(bottomAngle, viewer.fov), + upDegrees: Math.min(topAngle, viewer.fov) + }; +}; + +/** + * Calculates the tan-angles from the maximum FOV for the left eye for the + * current device and screen parameters. + */ +DeviceInfo.prototype.getLeftEyeVisibleTanAngles = function() { + var viewer = this.viewer; + var device = this.device; + var distortion = this.distortion; + + // Tan-angles from the max FOV. + var fovLeft = Math.tan(-MathUtil.degToRad * viewer.fov); + var fovTop = Math.tan(MathUtil.degToRad * viewer.fov); + var fovRight = Math.tan(MathUtil.degToRad * viewer.fov); + var fovBottom = Math.tan(-MathUtil.degToRad * viewer.fov); + // Viewport size. + var halfWidth = device.widthMeters / 4; + var halfHeight = device.heightMeters / 2; + // Viewport center, measured from left lens position. + var verticalLensOffset = (viewer.baselineLensDistance - device.bevelMeters - halfHeight); + var centerX = viewer.interLensDistance / 2 - halfWidth; + var centerY = -verticalLensOffset; + var centerZ = viewer.screenLensDistance; + // Tan-angles of the viewport edges, as seen through the lens. + var screenLeft = distortion.distort((centerX - halfWidth) / centerZ); + var screenTop = distortion.distort((centerY + halfHeight) / centerZ); + var screenRight = distortion.distort((centerX + halfWidth) / centerZ); + var screenBottom = distortion.distort((centerY - halfHeight) / centerZ); + // Compare the two sets of tan-angles and take the value closer to zero on each side. + var result = new Float32Array(4); + result[0] = Math.max(fovLeft, screenLeft); + result[1] = Math.min(fovTop, screenTop); + result[2] = Math.min(fovRight, screenRight); + result[3] = Math.max(fovBottom, screenBottom); + return result; +}; + +/** + * Calculates the tan-angles from the maximum FOV for the left eye for the + * current device and screen parameters, assuming no lenses. + */ +DeviceInfo.prototype.getLeftEyeNoLensTanAngles = function() { + var viewer = this.viewer; + var device = this.device; + var distortion = this.distortion; + + var result = new Float32Array(4); + // Tan-angles from the max FOV. + var fovLeft = distortion.distortInverse(Math.tan(-MathUtil.degToRad * viewer.fov)); + var fovTop = distortion.distortInverse(Math.tan(MathUtil.degToRad * viewer.fov)); + var fovRight = distortion.distortInverse(Math.tan(MathUtil.degToRad * viewer.fov)); + var fovBottom = distortion.distortInverse(Math.tan(-MathUtil.degToRad * viewer.fov)); + // Viewport size. + var halfWidth = device.widthMeters / 4; + var halfHeight = device.heightMeters / 2; + // Viewport center, measured from left lens position. + var verticalLensOffset = (viewer.baselineLensDistance - device.bevelMeters - halfHeight); + var centerX = viewer.interLensDistance / 2 - halfWidth; + var centerY = -verticalLensOffset; + var centerZ = viewer.screenLensDistance; + // Tan-angles of the viewport edges, as seen through the lens. + var screenLeft = (centerX - halfWidth) / centerZ; + var screenTop = (centerY + halfHeight) / centerZ; + var screenRight = (centerX + halfWidth) / centerZ; + var screenBottom = (centerY - halfHeight) / centerZ; + // Compare the two sets of tan-angles and take the value closer to zero on each side. + result[0] = Math.max(fovLeft, screenLeft); + result[1] = Math.min(fovTop, screenTop); + result[2] = Math.min(fovRight, screenRight); + result[3] = Math.max(fovBottom, screenBottom); + return result; +}; + +/** + * Calculates the screen rectangle visible from the left eye for the + * current device and screen parameters. + */ +DeviceInfo.prototype.getLeftEyeVisibleScreenRect = function(undistortedFrustum) { + var viewer = this.viewer; + var device = this.device; + + var dist = viewer.screenLensDistance; + var eyeX = (device.widthMeters - viewer.interLensDistance) / 2; + var eyeY = viewer.baselineLensDistance - device.bevelMeters; + var left = (undistortedFrustum[0] * dist + eyeX) / device.widthMeters; + var top = (undistortedFrustum[1] * dist + eyeY) / device.heightMeters; + var right = (undistortedFrustum[2] * dist + eyeX) / device.widthMeters; + var bottom = (undistortedFrustum[3] * dist + eyeY) / device.heightMeters; + return { + x: left, + y: bottom, + width: right - left, + height: top - bottom + }; +}; + +DeviceInfo.prototype.getFieldOfViewLeftEye = function(opt_isUndistorted) { + return opt_isUndistorted ? this.getUndistortedFieldOfViewLeftEye() : + this.getDistortedFieldOfViewLeftEye(); +}; + +DeviceInfo.prototype.getFieldOfViewRightEye = function(opt_isUndistorted) { + var fov = this.getFieldOfViewLeftEye(opt_isUndistorted); + return { + leftDegrees: fov.rightDegrees, + rightDegrees: fov.leftDegrees, + upDegrees: fov.upDegrees, + downDegrees: fov.downDegrees + }; +}; + +/** + * Calculates undistorted field of view for the left eye. + */ +DeviceInfo.prototype.getUndistortedFieldOfViewLeftEye = function() { + var p = this.getUndistortedParams_(); + + return { + leftDegrees: MathUtil.radToDeg * Math.atan(p.outerDist), + rightDegrees: MathUtil.radToDeg * Math.atan(p.innerDist), + downDegrees: MathUtil.radToDeg * Math.atan(p.bottomDist), + upDegrees: MathUtil.radToDeg * Math.atan(p.topDist) + }; +}; + +DeviceInfo.prototype.getUndistortedViewportLeftEye = function() { + var p = this.getUndistortedParams_(); + var viewer = this.viewer; + var device = this.device; + + // Distances stored in local variables are in tan-angle units unless otherwise + // noted. + var eyeToScreenDistance = viewer.screenLensDistance; + var screenWidth = device.widthMeters / eyeToScreenDistance; + var screenHeight = device.heightMeters / eyeToScreenDistance; + var xPxPerTanAngle = device.width / screenWidth; + var yPxPerTanAngle = device.height / screenHeight; + + var x = Math.round((p.eyePosX - p.outerDist) * xPxPerTanAngle); + var y = Math.round((p.eyePosY - p.bottomDist) * yPxPerTanAngle); + return { + x: x, + y: y, + width: Math.round((p.eyePosX + p.innerDist) * xPxPerTanAngle) - x, + height: Math.round((p.eyePosY + p.topDist) * yPxPerTanAngle) - y + }; +}; + +DeviceInfo.prototype.getUndistortedParams_ = function() { + var viewer = this.viewer; + var device = this.device; + var distortion = this.distortion; + + // Most of these variables in tan-angle units. + var eyeToScreenDistance = viewer.screenLensDistance; + var halfLensDistance = viewer.interLensDistance / 2 / eyeToScreenDistance; + var screenWidth = device.widthMeters / eyeToScreenDistance; + var screenHeight = device.heightMeters / eyeToScreenDistance; + + var eyePosX = screenWidth / 2 - halfLensDistance; + var eyePosY = (viewer.baselineLensDistance - device.bevelMeters) / eyeToScreenDistance; + + var maxFov = viewer.fov; + var viewerMax = distortion.distortInverse(Math.tan(MathUtil.degToRad * maxFov)); + var outerDist = Math.min(eyePosX, viewerMax); + var innerDist = Math.min(halfLensDistance, viewerMax); + var bottomDist = Math.min(eyePosY, viewerMax); + var topDist = Math.min(screenHeight - eyePosY, viewerMax); + + return { + outerDist: outerDist, + innerDist: innerDist, + topDist: topDist, + bottomDist: bottomDist, + eyePosX: eyePosX, + eyePosY: eyePosY + }; +}; + + +function CardboardViewer(params) { + // A machine readable ID. + this.id = params.id; + // A human readable label. + this.label = params.label; + + // Field of view in degrees (per side). + this.fov = params.fov; + + // Distance between lens centers in meters. + this.interLensDistance = params.interLensDistance; + // Distance between viewer baseline and lens center in meters. + this.baselineLensDistance = params.baselineLensDistance; + // Screen-to-lens distance in meters. + this.screenLensDistance = params.screenLensDistance; + + // Distortion coefficients. + this.distortionCoefficients = params.distortionCoefficients; + // Inverse distortion coefficients. + // TODO: Calculate these from distortionCoefficients in the future. + this.inverseCoefficients = params.inverseCoefficients; +} + +// Export viewer information. +DeviceInfo.Viewers = Viewers; +module.exports = DeviceInfo; + +},{"./distortion/distortion.js":9,"./math-util.js":14,"./util.js":22}],8:[function(_dereq_,module,exports){ +/* + * Copyright 2016 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var VRDisplay = _dereq_('./base.js').VRDisplay; +var HMDVRDevice = _dereq_('./base.js').HMDVRDevice; +var PositionSensorVRDevice = _dereq_('./base.js').PositionSensorVRDevice; + +/** + * Wraps a VRDisplay and exposes it as a HMDVRDevice + */ +function VRDisplayHMDDevice(display) { + this.display = display; + + this.hardwareUnitId = display.displayId; + this.deviceId = 'webvr-polyfill:HMD:' + display.displayId; + this.deviceName = display.displayName + ' (HMD)'; +} +VRDisplayHMDDevice.prototype = new HMDVRDevice(); + +VRDisplayHMDDevice.prototype.getEyeParameters = function(whichEye) { + var eyeParameters = this.display.getEyeParameters(whichEye); + + return { + currentFieldOfView: eyeParameters.fieldOfView, + maximumFieldOfView: eyeParameters.fieldOfView, + minimumFieldOfView: eyeParameters.fieldOfView, + recommendedFieldOfView: eyeParameters.fieldOfView, + eyeTranslation: { x: eyeParameters.offset[0], y: eyeParameters.offset[1], z: eyeParameters.offset[2] }, + renderRect: { + x: (whichEye == 'right') ? eyeParameters.renderWidth : 0, + y: 0, + width: eyeParameters.renderWidth, + height: eyeParameters.renderHeight + } + }; +}; + +VRDisplayHMDDevice.prototype.setFieldOfView = + function(opt_fovLeft, opt_fovRight, opt_zNear, opt_zFar) { + // Not supported. getEyeParameters reports that the min, max, and recommended + // FoV is all the same, so no adjustment can be made. +}; + +// TODO: Need to hook requestFullscreen to see if a wrapped VRDisplay was passed +// in as an option. If so we should prevent the default fullscreen behavior and +// call VRDisplay.requestPresent instead. + +/** + * Wraps a VRDisplay and exposes it as a PositionSensorVRDevice + */ +function VRDisplayPositionSensorDevice(display) { + this.display = display; + + this.hardwareUnitId = display.displayId; + this.deviceId = 'webvr-polyfill:PositionSensor: ' + display.displayId; + this.deviceName = display.displayName + ' (PositionSensor)'; +} +VRDisplayPositionSensorDevice.prototype = new PositionSensorVRDevice(); + +VRDisplayPositionSensorDevice.prototype.getState = function() { + var pose = this.display.getPose(); + return { + position: pose.position ? { x: pose.position[0], y: pose.position[1], z: pose.position[2] } : null, + orientation: pose.orientation ? { x: pose.orientation[0], y: pose.orientation[1], z: pose.orientation[2], w: pose.orientation[3] } : null, + linearVelocity: null, + linearAcceleration: null, + angularVelocity: null, + angularAcceleration: null + }; +}; + +VRDisplayPositionSensorDevice.prototype.resetState = function() { + return this.positionDevice.resetPose(); +}; + + +module.exports.VRDisplayHMDDevice = VRDisplayHMDDevice; +module.exports.VRDisplayPositionSensorDevice = VRDisplayPositionSensorDevice; + + +},{"./base.js":2}],9:[function(_dereq_,module,exports){ +/** + * TODO(smus): Implement coefficient inversion. + */ +function Distortion(coefficients) { + this.coefficients = coefficients; +} + +/** + * Calculates the inverse distortion for a radius. + *

+ * Allows to compute the original undistorted radius from a distorted one. + * See also getApproximateInverseDistortion() for a faster but potentially + * less accurate method. + * + * @param {Number} radius Distorted radius from the lens center in tan-angle units. + * @return {Number} The undistorted radius in tan-angle units. + */ +Distortion.prototype.distortInverse = function(radius) { + // Secant method. + var r0 = 0; + var r1 = 1; + var dr0 = radius - this.distort(r0); + while (Math.abs(r1 - r0) > 0.0001 /** 0.1mm */) { + var dr1 = radius - this.distort(r1); + var r2 = r1 - dr1 * ((r1 - r0) / (dr1 - dr0)); + r0 = r1; + r1 = r2; + dr0 = dr1; + } + return r1; +}; + +/** + * Distorts a radius by its distortion factor from the center of the lenses. + * + * @param {Number} radius Radius from the lens center in tan-angle units. + * @return {Number} The distorted radius in tan-angle units. + */ +Distortion.prototype.distort = function(radius) { + var r2 = radius * radius; + var ret = 0; + for (var i = 0; i < this.coefficients.length; i++) { + ret = r2 * (ret + this.coefficients[i]); + } + return (ret + 1) * radius; +}; + +// Functions below roughly ported from +// https://github.com/googlesamples/cardboard-unity/blob/master/Cardboard/Scripts/CardboardProfile.cs#L412 + +// Solves a small linear equation via destructive gaussian +// elimination and back substitution. This isn't generic numeric +// code, it's just a quick hack to work with the generally +// well-behaved symmetric matrices for least-squares fitting. +// Not intended for reuse. +// +// @param a Input positive definite symmetrical matrix. Destroyed +// during calculation. +// @param y Input right-hand-side values. Destroyed during calculation. +// @return Resulting x value vector. +// +Distortion.prototype.solveLinear_ = function(a, y) { + var n = a.length; + + // Gaussian elimination (no row exchange) to triangular matrix. + // The input matrix is a A^T A product which should be a positive + // definite symmetrical matrix, and if I remember my linear + // algebra right this implies that the pivots will be nonzero and + // calculations sufficiently accurate without needing row + // exchange. + for (var j = 0; j < n - 1; ++j) { + for (var k = j + 1; k < n; ++k) { + var p = a[j][k] / a[j][j]; + for (var i = j + 1; i < n; ++i) { + a[i][k] -= p * a[i][j]; + } + y[k] -= p * y[j]; + } + } + // From this point on, only the matrix elements a[j][i] with i>=j are + // valid. The elimination doesn't fill in eliminated 0 values. + + var x = new Array(n); + + // Back substitution. + for (var j = n - 1; j >= 0; --j) { + var v = y[j]; + for (var i = j + 1; i < n; ++i) { + v -= a[i][j] * x[i]; + } + x[j] = v / a[j][j]; + } + + return x; +}; + +// Solves a least-squares matrix equation. Given the equation A * x = y, calculate the +// least-square fit x = inverse(A * transpose(A)) * transpose(A) * y. The way this works +// is that, while A is typically not a square matrix (and hence not invertible), A * transpose(A) +// is always square. That is: +// A * x = y +// transpose(A) * (A * x) = transpose(A) * y <- multiply both sides by transpose(A) +// (transpose(A) * A) * x = transpose(A) * y <- associativity +// x = inverse(transpose(A) * A) * transpose(A) * y <- solve for x +// Matrix A's row count (first index) must match y's value count. A's column count (second index) +// determines the length of the result vector x. +Distortion.prototype.solveLeastSquares_ = function(matA, vecY) { + var i, j, k, sum; + var numSamples = matA.length; + var numCoefficients = matA[0].length; + if (numSamples != vecY.Length) { + throw new Error("Matrix / vector dimension mismatch"); + } + + // Calculate transpose(A) * A + var matATA = new Array(numCoefficients); + for (k = 0; k < numCoefficients; ++k) { + matATA[k] = new Array(numCoefficients); + for (j = 0; j < numCoefficients; ++j) { + sum = 0; + for (i = 0; i < numSamples; ++i) { + sum += matA[j][i] * matA[k][i]; + } + matATA[k][j] = sum; + } + } + + // Calculate transpose(A) * y + var vecATY = new Array(numCoefficients); + for (j = 0; j < numCoefficients; ++j) { + sum = 0; + for (i = 0; i < numSamples; ++i) { + sum += matA[j][i] * vecY[i]; + } + vecATY[j] = sum; + } + + // Now solve (A * transpose(A)) * x = transpose(A) * y. + return this.solveLinear_(matATA, vecATY); +}; + +/// Calculates an approximate inverse to the given radial distortion parameters. +Distortion.prototype.approximateInverse = function(maxRadius, numSamples) { + maxRadius = maxRadius || 1; + numSamples = numSamples || 100; + var numCoefficients = 6; + var i, j; + + // R + K1*R^3 + K2*R^5 = r, with R = rp = distort(r) + // Repeating for numSamples: + // [ R0^3, R0^5 ] * [ K1 ] = [ r0 - R0 ] + // [ R1^3, R1^5 ] [ K2 ] [ r1 - R1 ] + // [ R2^3, R2^5 ] [ r2 - R2 ] + // [ etc... ] [ etc... ] + // That is: + // matA * [K1, K2] = y + // Solve: + // [K1, K2] = inverse(transpose(matA) * matA) * transpose(matA) * y + var matA = new Array(numCoefficients); + for (j = 0; j < numCoefficients; ++j) { + matA[j] = new Array(numSamples); + } + var vecY = new Array(numSamples); + + for (i = 0; i < numSamples; ++i) { + var r = maxRadius * (i + 1) / numSamples; + var rp = this.distort(r); + var v = rp; + for (j = 0; j < numCoefficients; ++j) { + v *= rp * rp; + matA[j][i] = v; + } + vecY[i] = r - rp; + } + + var inverseCoefficients = this.solveLeastSquares_(matA, vecY); + + return new Distortion(inverseCoefficients); +}; + +module.exports = Distortion; + +},{}],10:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/** + * DPDB cache. + */ +var DPDB_CACHE = { + "format": 1, + "last_updated": "2016-01-20T00:18:35Z", + "devices": [ + + { + "type": "android", + "rules": [ + { "mdmh": "asus/*/Nexus 7/*" }, + { "ua": "Nexus 7" } + ], + "dpi": [ 320.8, 323.0 ], + "bw": 3, + "ac": 500 + }, + + { + "type": "android", + "rules": [ + { "mdmh": "asus/*/ASUS_Z00AD/*" }, + { "ua": "ASUS_Z00AD" } + ], + "dpi": [ 403.0, 404.6 ], + 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"mdmh": "TCT/*/ALCATEL ONE TOUCH Fierce/*" }, + { "ua": "ALCATEL ONE TOUCH Fierce" } + ], + "dpi": [ 240.0, 247.5 ], + "bw": 3, + "ac": 1000 + }, + + { + "type": "android", + "rules": [ + { "mdmh": "THL/*/thl 5000/*" }, + { "ua": "thl 5000" } + ], + "dpi": [ 480.0, 443.3 ], + "bw": 3, + "ac": 1000 + }, + + { + "type": "android", + "rules": [ + { "mdmh": "ZTE/*/ZTE Blade L2/*" }, + { "ua": "ZTE Blade L2" } + ], + "dpi": 240.0, + "bw": 3, + "ac": 500 + }, + + { + "type": "ios", + "rules": [ { "res": [ 640, 960 ] } ], + "dpi": [ 325.1, 328.4 ], + "bw": 4, + "ac": 1000 + }, + + { + "type": "ios", + "rules": [ { "res": [ 640, 960 ] } ], + "dpi": [ 325.1, 328.4 ], + "bw": 4, + "ac": 1000 + }, + + { + "type": "ios", + "rules": [ { "res": [ 640, 1136 ] } ], + "dpi": [ 317.1, 320.2 ], + "bw": 3, + "ac": 1000 + }, + + { + "type": "ios", + "rules": [ { "res": [ 640, 1136 ] } ], + "dpi": [ 317.1, 320.2 ], + "bw": 3, + "ac": 1000 + }, + + { + "type": "ios", + "rules": [ { "res": [ 750, 1334 ] } ], + "dpi": 326.4, + "bw": 4, + "ac": 1000 + }, + + { + "type": "ios", + "rules": [ { "res": [ 750, 1334 ] } ], + "dpi": 326.4, + "bw": 4, + "ac": 1000 + }, + + { + "type": "ios", + "rules": [ { "res": [ 1242, 2208 ] } ], + "dpi": [ 453.6, 458.4 ], + "bw": 4, + "ac": 1000 + }, + + { + "type": "ios", + "rules": [ { "res": [ 1242, 2208 ] } ], + "dpi": [ 453.6, 458.4 ], + "bw": 4, + "ac": 1000 + } +]}; + +module.exports = DPDB_CACHE; + +},{}],11:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +// Offline cache of the DPDB, to be used until we load the online one (and +// as a fallback in case we can't load the online one). +var DPDB_CACHE = _dereq_('./dpdb-cache.js'); +var Util = _dereq_('../util.js'); + +// Online DPDB URL. +var ONLINE_DPDB_URL = 'https://storage.googleapis.com/cardboard-dpdb/dpdb.json'; + +/** + * Calculates device parameters based on the DPDB (Device Parameter Database). + * Initially, uses the cached DPDB values. + * + * If fetchOnline == true, then this object tries to fetch the online version + * of the DPDB and updates the device info if a better match is found. + * Calls the onDeviceParamsUpdated callback when there is an update to the + * device information. + */ +function Dpdb(fetchOnline, onDeviceParamsUpdated) { + // Start with the offline DPDB cache while we are loading the real one. + this.dpdb = DPDB_CACHE; + + // Calculate device params based on the offline version of the DPDB. + this.recalculateDeviceParams_(); + + // XHR to fetch online DPDB file, if requested. + if (fetchOnline) { + // Set the callback. + this.onDeviceParamsUpdated = onDeviceParamsUpdated; + + console.log('Fetching DPDB...'); + var xhr = new XMLHttpRequest(); + var obj = this; + xhr.open('GET', ONLINE_DPDB_URL, true); + xhr.addEventListener('load', function() { + obj.loading = false; + if (xhr.status >= 200 && xhr.status <= 299) { + // Success. + console.log('Successfully loaded online DPDB.'); + obj.dpdb = JSON.parse(xhr.response); + obj.recalculateDeviceParams_(); + } else { + // Error loading the DPDB. + console.error('Error loading online DPDB!'); + } + }); + xhr.send(); + } +} + +// Returns the current device parameters. +Dpdb.prototype.getDeviceParams = function() { + return this.deviceParams; +}; + +// Recalculates this device's parameters based on the DPDB. +Dpdb.prototype.recalculateDeviceParams_ = function() { + console.log('Recalculating device params.'); + var newDeviceParams = this.calcDeviceParams_(); + console.log('New device parameters:'); + console.log(newDeviceParams); + if (newDeviceParams) { + this.deviceParams = newDeviceParams; + // Invoke callback, if it is set. + if (this.onDeviceParamsUpdated) { + this.onDeviceParamsUpdated(this.deviceParams); + } + } else { + console.error('Failed to recalculate device parameters.'); + } +}; + +// Returns a DeviceParams object that represents the best guess as to this +// device's parameters. Can return null if the device does not match any +// known devices. +Dpdb.prototype.calcDeviceParams_ = function() { + var db = this.dpdb; // shorthand + if (!db) { + console.error('DPDB not available.'); + return null; + } + if (db.format != 1) { + console.error('DPDB has unexpected format version.'); + return null; + } + if (!db.devices || !db.devices.length) { + console.error('DPDB does not have a devices section.'); + return null; + } + + // Get the actual user agent and screen dimensions in pixels. + var userAgent = navigator.userAgent || navigator.vendor || window.opera; + var width = Util.getScreenWidth(); + var height = Util.getScreenHeight(); + console.log('User agent: ' + userAgent); + console.log('Pixel width: ' + width); + console.log('Pixel height: ' + height); + + if (!db.devices) { + console.error('DPDB has no devices section.'); + return null; + } + + for (var i = 0; i < db.devices.length; i++) { + var device = db.devices[i]; + if (!device.rules) { + console.warn('Device[' + i + '] has no rules section.'); + continue; + } + + if (device.type != 'ios' && device.type != 'android') { + console.warn('Device[' + i + '] has invalid type.'); + continue; + } + + // See if this device is of the appropriate type. + if (Util.isIOS() != (device.type == 'ios')) continue; + + // See if this device matches any of the rules: + var matched = false; + for (var j = 0; j < device.rules.length; j++) { + var rule = device.rules[j]; + if (this.matchRule_(rule, userAgent, width, height)) { + console.log('Rule matched:'); + console.log(rule); + matched = true; + break; + } + } + if (!matched) continue; + + // device.dpi might be an array of [ xdpi, ydpi] or just a scalar. + var xdpi = device.dpi[0] || device.dpi; + var ydpi = device.dpi[1] || device.dpi; + + return new DeviceParams({ xdpi: xdpi, ydpi: ydpi, bevelMm: device.bw }); + } + + console.warn('No DPDB device match.'); + return null; +}; + +Dpdb.prototype.matchRule_ = function(rule, ua, screenWidth, screenHeight) { + // We can only match 'ua' and 'res' rules, not other types like 'mdmh' + // (which are meant for native platforms). + if (!rule.ua && !rule.res) return false; + + // If our user agent string doesn't contain the indicated user agent string, + // the match fails. + if (rule.ua && ua.indexOf(rule.ua) < 0) return false; + + // If the rule specifies screen dimensions that don't correspond to ours, + // the match fails. + if (rule.res) { + if (!rule.res[0] || !rule.res[1]) return false; + var resX = rule.res[0]; + var resY = rule.res[1]; + // Compare min and max so as to make the order not matter, i.e., it should + // be true that 640x480 == 480x640. + if (Math.min(screenWidth, screenHeight) != Math.min(resX, resY) || + (Math.max(screenWidth, screenHeight) != Math.max(resX, resY))) { + return false; + } + } + + return true; +} + +function DeviceParams(params) { + this.xdpi = params.xdpi; + this.ydpi = params.ydpi; + this.bevelMm = params.bevelMm; +} + +module.exports = Dpdb; +},{"../util.js":22,"./dpdb-cache.js":10}],12:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +function Emitter() { + this.callbacks = {}; +} + +Emitter.prototype.emit = function(eventName) { + var callbacks = this.callbacks[eventName]; + if (!callbacks) { + //console.log('No valid callback specified.'); + return; + } + var args = [].slice.call(arguments); + // Eliminate the first param (the callback). + args.shift(); + for (var i = 0; i < callbacks.length; i++) { + callbacks[i].apply(this, args); + } +}; + +Emitter.prototype.on = function(eventName, callback) { + if (eventName in this.callbacks) { + this.callbacks[eventName].push(callback); + } else { + this.callbacks[eventName] = [callback]; + } +}; + +module.exports = Emitter; + +},{}],13:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var Util = _dereq_('./util.js'); +var WebVRPolyfill = _dereq_('./webvr-polyfill.js').WebVRPolyfill; +var InstallWebVRSpecShim = _dereq_('./webvr-polyfill.js').InstallWebVRSpecShim; + +// Initialize a WebVRConfig just in case. +window.WebVRConfig = Util.extend({ + // Forces availability of VR mode, even for non-mobile devices. + FORCE_ENABLE_VR: false, + + // Complementary filter coefficient. 0 for accelerometer, 1 for gyro. + K_FILTER: 0.98, + + // How far into the future to predict during fast motion (in seconds). + PREDICTION_TIME_S: 0.040, + + // Flag to disable touch panner. In case you have your own touch controls. + TOUCH_PANNER_DISABLED: false, + + // Flag to disabled the UI in VR Mode. + CARDBOARD_UI_DISABLED: false, // Default: false + + // Flag to disable the instructions to rotate your device. + ROTATE_INSTRUCTIONS_DISABLED: false, // Default: false. + + // Enable yaw panning only, disabling roll and pitch. This can be useful + // for panoramas with nothing interesting above or below. + YAW_ONLY: false, + + // To disable keyboard and mouse controls, if you want to use your own + // implementation. + MOUSE_KEYBOARD_CONTROLS_DISABLED: false, + + // Prevent the polyfill from initializing immediately. Requires the app + // to call InitializeWebVRPolyfill() before it can be used. + DEFER_INITIALIZATION: false, + + // Enable the deprecated version of the API (navigator.getVRDevices). + ENABLE_DEPRECATED_API: false, + + // Scales the recommended buffer size reported by WebVR, which can improve + // performance. + // UPDATE(2016-05-03): Setting this to 0.5 by default since 1.0 does not + // perform well on many mobile devices. + BUFFER_SCALE: 0.5, + + // Allow VRDisplay.submitFrame to change gl bindings, which is more + // efficient if the application code will re-bind its resources on the + // next frame anyway. This has been seen to cause rendering glitches with + // THREE.js. + // Dirty bindings include: gl.FRAMEBUFFER_BINDING, gl.CURRENT_PROGRAM, + // gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING, + // and gl.TEXTURE_BINDING_2D for texture unit 0. + DIRTY_SUBMIT_FRAME_BINDINGS: false +}, window.WebVRConfig); + +if (!window.WebVRConfig.DEFER_INITIALIZATION) { + new WebVRPolyfill(); +} else { + window.InitializeWebVRPolyfill = function() { + new WebVRPolyfill(); + } + // Call this if you want to use the shim without the rest of the polyfill. + // InitializeWebVRPolyfill() will install the shim automatically when needed, + // so this should rarely be used. + window.InitializeSpecShim = function() { + InstallWebVRSpecShim(); + } +} + +},{"./util.js":22,"./webvr-polyfill.js":25}],14:[function(_dereq_,module,exports){ +/* + * Copyright 2016 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +var MathUtil = window.MathUtil || {}; + +MathUtil.degToRad = Math.PI / 180; +MathUtil.radToDeg = 180 / Math.PI; + +// Some minimal math functionality borrowed from THREE.Math and stripped down +// for the purposes of this library. + + +MathUtil.Vector2 = function ( x, y ) { + this.x = x || 0; + this.y = y || 0; +}; + +MathUtil.Vector2.prototype = { + constructor: MathUtil.Vector2, + + set: function ( x, y ) { + this.x = x; + this.y = y; + + return this; + }, + + copy: function ( v ) { + this.x = v.x; + this.y = v.y; + + return this; + }, + + subVectors: function ( a, b ) { + this.x = a.x - b.x; + this.y = a.y - b.y; + + return this; + }, +}; + +MathUtil.Vector3 = function ( x, y, z ) { + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; +}; + +MathUtil.Vector3.prototype = { + constructor: MathUtil.Vector3, + + set: function ( x, y, z ) { + this.x = x; + this.y = y; + this.z = z; + + return this; + }, + + copy: function ( v ) { + this.x = v.x; + this.y = v.y; + this.z = v.z; + + return this; + }, + + length: function () { + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); + }, + + normalize: function () { + var scalar = this.length(); + + if ( scalar !== 0 ) { + var invScalar = 1 / scalar; + + this.multiplyScalar(invScalar); + } else { + this.x = 0; + this.y = 0; + this.z = 0; + } + + return this; + }, + + multiplyScalar: function ( scalar ) { + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + }, + + applyQuaternion: function ( q ) { + var x = this.x; + var y = this.y; + var z = this.z; + + var qx = q.x; + var qy = q.y; + var qz = q.z; + var qw = q.w; + + // calculate quat * vector + var ix = qw * x + qy * z - qz * y; + var iy = qw * y + qz * x - qx * z; + var iz = qw * z + qx * y - qy * x; + var iw = - qx * x - qy * y - qz * z; + + // calculate result * inverse quat + this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; + this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; + this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; + + return this; + }, + + dot: function ( v ) { + return this.x * v.x + this.y * v.y + this.z * v.z; + }, + + crossVectors: function ( a, b ) { + var ax = a.x, ay = a.y, az = a.z; + var bx = b.x, by = b.y, bz = b.z; + + this.x = ay * bz - az * by; + this.y = az * bx - ax * bz; + this.z = ax * by - ay * bx; + + return this; + }, +}; + +MathUtil.Quaternion = function ( x, y, z, w ) { + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + this.w = ( w !== undefined ) ? w : 1; +}; + +MathUtil.Quaternion.prototype = { + constructor: MathUtil.Quaternion, + + set: function ( x, y, z, w ) { + this.x = x; + this.y = y; + this.z = z; + this.w = w; + + return this; + }, + + copy: function ( quaternion ) { + this.x = quaternion.x; + this.y = quaternion.y; + this.z = quaternion.z; + this.w = quaternion.w; + + return this; + }, + + setFromEulerXYZ: function( x, y, z ) { + var c1 = Math.cos( x / 2 ); + var c2 = Math.cos( y / 2 ); + var c3 = Math.cos( z / 2 ); + var s1 = Math.sin( x / 2 ); + var s2 = Math.sin( y / 2 ); + var s3 = Math.sin( z / 2 ); + + this.x = s1 * c2 * c3 + c1 * s2 * s3; + this.y = c1 * s2 * c3 - s1 * c2 * s3; + this.z = c1 * c2 * s3 + s1 * s2 * c3; + this.w = c1 * c2 * c3 - s1 * s2 * s3; + + return this; + }, + + setFromEulerYXZ: function( x, y, z ) { + var c1 = Math.cos( x / 2 ); + var c2 = Math.cos( y / 2 ); + var c3 = Math.cos( z / 2 ); + var s1 = Math.sin( x / 2 ); + var s2 = Math.sin( y / 2 ); + var s3 = Math.sin( z / 2 ); + + this.x = s1 * c2 * c3 + c1 * s2 * s3; + this.y = c1 * s2 * c3 - s1 * c2 * s3; + this.z = c1 * c2 * s3 - s1 * s2 * c3; + this.w = c1 * c2 * c3 + s1 * s2 * s3; + + return this; + }, + + setFromAxisAngle: function ( axis, angle ) { + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + // assumes axis is normalized + + var halfAngle = angle / 2, s = Math.sin( halfAngle ); + + this.x = axis.x * s; + this.y = axis.y * s; + this.z = axis.z * s; + this.w = Math.cos( halfAngle ); + + return this; + }, + + multiply: function ( q ) { + return this.multiplyQuaternions( this, q ); + }, + + multiplyQuaternions: function ( a, b ) { + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + + var qax = a.x, qay = a.y, qaz = a.z, qaw = a.w; + var qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w; + + this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; + + return this; + }, + + inverse: function () { + this.x *= -1; + this.y *= -1; + this.z *= -1; + + this.normalize(); + + return this; + }, + + normalize: function () { + var l = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); + + if ( l === 0 ) { + this.x = 0; + this.y = 0; + this.z = 0; + this.w = 1; + } else { + l = 1 / l; + + this.x = this.x * l; + this.y = this.y * l; + this.z = this.z * l; + this.w = this.w * l; + } + + return this; + }, + + slerp: function ( qb, t ) { + if ( t === 0 ) return this; + if ( t === 1 ) return this.copy( qb ); + + var x = this.x, y = this.y, z = this.z, w = this.w; + + // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + + var cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z; + + if ( cosHalfTheta < 0 ) { + this.w = - qb.w; + this.x = - qb.x; + this.y = - qb.y; + this.z = - qb.z; + + cosHalfTheta = - cosHalfTheta; + } else { + this.copy( qb ); + } + + if ( cosHalfTheta >= 1.0 ) { + this.w = w; + this.x = x; + this.y = y; + this.z = z; + + return this; + } + + var halfTheta = Math.acos( cosHalfTheta ); + var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); + + if ( Math.abs( sinHalfTheta ) < 0.001 ) { + this.w = 0.5 * ( w + this.w ); + this.x = 0.5 * ( x + this.x ); + this.y = 0.5 * ( y + this.y ); + this.z = 0.5 * ( z + this.z ); + + return this; + } + + var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, + ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; + + this.w = ( w * ratioA + this.w * ratioB ); + this.x = ( x * ratioA + this.x * ratioB ); + this.y = ( y * ratioA + this.y * ratioB ); + this.z = ( z * ratioA + this.z * ratioB ); + + return this; + }, + + setFromUnitVectors: function () { + // http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final + // assumes direction vectors vFrom and vTo are normalized + + var v1, r; + var EPS = 0.000001; + + return function ( vFrom, vTo ) { + if ( v1 === undefined ) v1 = new MathUtil.Vector3(); + + r = vFrom.dot( vTo ) + 1; + + if ( r < EPS ) { + r = 0; + + if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { + v1.set( - vFrom.y, vFrom.x, 0 ); + } else { + v1.set( 0, - vFrom.z, vFrom.y ); + } + } else { + v1.crossVectors( vFrom, vTo ); + } + + this.x = v1.x; + this.y = v1.y; + this.z = v1.z; + this.w = r; + + this.normalize(); + + return this; + } + }(), +}; + +module.exports = MathUtil; + +},{}],15:[function(_dereq_,module,exports){ +/* + * Copyright 2016 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +var VRDisplay = _dereq_('./base.js').VRDisplay; +var MathUtil = _dereq_('./math-util.js'); +var Util = _dereq_('./util.js'); + +// How much to rotate per key stroke. +var KEY_SPEED = 0.15; +var KEY_ANIMATION_DURATION = 80; + +// How much to rotate for mouse events. +var MOUSE_SPEED_X = 0.5; +var MOUSE_SPEED_Y = 0.3; + +/** + * VRDisplay based on mouse and keyboard input. Designed for desktops/laptops + * where orientation events aren't supported. Cannot present. + */ +function MouseKeyboardVRDisplay() { + this.displayName = 'Mouse and Keyboard VRDisplay (webvr-polyfill)'; + + this.capabilities.hasOrientation = true; + + // Attach to mouse and keyboard events. + window.addEventListener('keydown', this.onKeyDown_.bind(this)); + window.addEventListener('mousemove', this.onMouseMove_.bind(this)); + window.addEventListener('mousedown', this.onMouseDown_.bind(this)); + window.addEventListener('mouseup', this.onMouseUp_.bind(this)); + + // "Private" members. + this.phi_ = 0; + this.theta_ = 0; + + // Variables for keyboard-based rotation animation. + this.targetAngle_ = null; + this.angleAnimation_ = null; + + // State variables for calculations. + this.orientation_ = new MathUtil.Quaternion(); + + // Variables for mouse-based rotation. + this.rotateStart_ = new MathUtil.Vector2(); + this.rotateEnd_ = new MathUtil.Vector2(); + this.rotateDelta_ = new MathUtil.Vector2(); + this.isDragging_ = false; + + this.orientationOut_ = new Float32Array(4); +} +MouseKeyboardVRDisplay.prototype = new VRDisplay(); + +MouseKeyboardVRDisplay.prototype.getImmediatePose = function() { + this.orientation_.setFromEulerYXZ(this.phi_, this.theta_, 0); + + this.orientationOut_[0] = this.orientation_.x; + this.orientationOut_[1] = this.orientation_.y; + this.orientationOut_[2] = this.orientation_.z; + this.orientationOut_[3] = this.orientation_.w; + + return { + position: null, + orientation: this.orientationOut_, + linearVelocity: null, + linearAcceleration: null, + angularVelocity: null, + angularAcceleration: null + }; +}; + +MouseKeyboardVRDisplay.prototype.onKeyDown_ = function(e) { + // Track WASD and arrow keys. + if (e.keyCode == 38) { // Up key. + this.animatePhi_(this.phi_ + KEY_SPEED); + } else if (e.keyCode == 39) { // Right key. + this.animateTheta_(this.theta_ - KEY_SPEED); + } else if (e.keyCode == 40) { // Down key. + this.animatePhi_(this.phi_ - KEY_SPEED); + } else if (e.keyCode == 37) { // Left key. + this.animateTheta_(this.theta_ + KEY_SPEED); + } +}; + +MouseKeyboardVRDisplay.prototype.animateTheta_ = function(targetAngle) { + this.animateKeyTransitions_('theta_', targetAngle); +}; + +MouseKeyboardVRDisplay.prototype.animatePhi_ = function(targetAngle) { + // Prevent looking too far up or down. + targetAngle = Util.clamp(targetAngle, -Math.PI/2, Math.PI/2); + this.animateKeyTransitions_('phi_', targetAngle); +}; + +/** + * Start an animation to transition an angle from one value to another. + */ +MouseKeyboardVRDisplay.prototype.animateKeyTransitions_ = function(angleName, targetAngle) { + // If an animation is currently running, cancel it. + if (this.angleAnimation_) { + cancelAnimationFrame(this.angleAnimation_); + } + var startAngle = this[angleName]; + var startTime = new Date(); + // Set up an interval timer to perform the animation. + this.angleAnimation_ = requestAnimationFrame(function animate() { + // Once we're finished the animation, we're done. + var elapsed = new Date() - startTime; + if (elapsed >= KEY_ANIMATION_DURATION) { + this[angleName] = targetAngle; + cancelAnimationFrame(this.angleAnimation_); + return; + } + // loop with requestAnimationFrame + this.angleAnimation_ = requestAnimationFrame(animate.bind(this)) + // Linearly interpolate the angle some amount. + var percent = elapsed / KEY_ANIMATION_DURATION; + this[angleName] = startAngle + (targetAngle - startAngle) * percent; + }.bind(this)); +}; + +MouseKeyboardVRDisplay.prototype.onMouseDown_ = function(e) { + this.rotateStart_.set(e.clientX, e.clientY); + this.isDragging_ = true; +}; + +// Very similar to https://gist.github.com/mrflix/8351020 +MouseKeyboardVRDisplay.prototype.onMouseMove_ = function(e) { + if (!this.isDragging_ && !this.isPointerLocked_()) { + return; + } + // Support pointer lock API. + if (this.isPointerLocked_()) { + var movementX = e.movementX || e.mozMovementX || 0; + var movementY = e.movementY || e.mozMovementY || 0; + this.rotateEnd_.set(this.rotateStart_.x - movementX, this.rotateStart_.y - movementY); + } else { + this.rotateEnd_.set(e.clientX, e.clientY); + } + // Calculate how much we moved in mouse space. + this.rotateDelta_.subVectors(this.rotateEnd_, this.rotateStart_); + this.rotateStart_.copy(this.rotateEnd_); + + // Keep track of the cumulative euler angles. + this.phi_ += 2 * Math.PI * this.rotateDelta_.y / screen.height * MOUSE_SPEED_Y; + this.theta_ += 2 * Math.PI * this.rotateDelta_.x / screen.width * MOUSE_SPEED_X; + + // Prevent looking too far up or down. + this.phi_ = Util.clamp(this.phi_, -Math.PI/2, Math.PI/2); +}; + +MouseKeyboardVRDisplay.prototype.onMouseUp_ = function(e) { + this.isDragging_ = false; +}; + +MouseKeyboardVRDisplay.prototype.isPointerLocked_ = function() { + var el = document.pointerLockElement || document.mozPointerLockElement || + document.webkitPointerLockElement; + return el !== undefined; +}; + +MouseKeyboardVRDisplay.prototype.resetPose = function() { + this.phi_ = 0; + this.theta_ = 0; +}; + +module.exports = MouseKeyboardVRDisplay; + +},{"./base.js":2,"./math-util.js":14,"./util.js":22}],16:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +var Util = _dereq_('./util.js'); + +function RotateInstructions() { + this.loadIcon_(); + + var overlay = document.createElement('div'); + var s = overlay.style; + s.position = 'fixed'; + s.top = 0; + s.right = 0; + s.bottom = 0; + s.left = 0; + s.backgroundColor = 'gray'; + s.fontFamily = 'sans-serif'; + // Force this to be above the fullscreen canvas, which is at zIndex: 999999. + s.zIndex = 1000000; + + var img = document.createElement('img'); + img.src = this.icon; + var s = img.style; + s.marginLeft = '25%'; + s.marginTop = '25%'; + s.width = '50%'; + overlay.appendChild(img); + + var text = document.createElement('div'); + var s = text.style; + s.textAlign = 'center'; + s.fontSize = '16px'; + s.lineHeight = '24px'; + s.margin = '24px 25%'; + s.width = '50%'; + text.innerHTML = 'Place your phone into your Cardboard viewer.'; + overlay.appendChild(text); + + var snackbar = document.createElement('div'); + var s = snackbar.style; + s.backgroundColor = '#CFD8DC'; + s.position = 'fixed'; + s.bottom = 0; + s.width = '100%'; + s.height = '48px'; + s.padding = '14px 24px'; + s.boxSizing = 'border-box'; + s.color = '#656A6B'; + overlay.appendChild(snackbar); + + var snackbarText = document.createElement('div'); + snackbarText.style.float = 'left'; + snackbarText.innerHTML = 'No Cardboard viewer?'; + + var snackbarButton = document.createElement('a'); + snackbarButton.href = 'https://www.google.com/get/cardboard/get-cardboard/'; + snackbarButton.innerHTML = 'get one'; + snackbarButton.target = '_blank'; + var s = snackbarButton.style; + s.float = 'right'; + s.fontWeight = 600; + s.textTransform = 'uppercase'; + s.borderLeft = '1px solid gray'; + s.paddingLeft = '24px'; + s.textDecoration = 'none'; + s.color = '#656A6B'; + + snackbar.appendChild(snackbarText); + snackbar.appendChild(snackbarButton); + + this.overlay = overlay; + this.text = text; + + this.hide(); +} + +RotateInstructions.prototype.show = function(parent) { + if (!parent && !this.overlay.parentElement) { + document.body.appendChild(this.overlay); + } else if (parent) { + if (this.overlay.parentElement && this.overlay.parentElement != parent) + this.overlay.parentElement.removeChild(this.overlay); + + parent.appendChild(this.overlay); + } + + this.overlay.style.display = 'block'; + + var img = this.overlay.querySelector('img'); + var s = img.style; + + if (Util.isLandscapeMode()) { + s.width = '20%'; + s.marginLeft = '40%'; + s.marginTop = '3%'; + } else { + s.width = '50%'; + s.marginLeft = '25%'; + s.marginTop = '25%'; + } +}; + +RotateInstructions.prototype.hide = function() { + this.overlay.style.display = 'none'; +}; + +RotateInstructions.prototype.showTemporarily = function(ms, parent) { + this.show(parent); + this.timer = setTimeout(this.hide.bind(this), ms); +}; + +RotateInstructions.prototype.disableShowTemporarily = function() { + clearTimeout(this.timer); +}; + +RotateInstructions.prototype.update = function() { + this.disableShowTemporarily(); + // In portrait VR mode, tell the user to rotate to landscape. Otherwise, hide + // the instructions. + if (!Util.isLandscapeMode() && Util.isMobile()) { + this.show(); + } else { + this.hide(); + } +}; + +RotateInstructions.prototype.loadIcon_ = function() { + // Encoded asset_src/rotate-instructions.svg + this.icon = Util.base64('image/svg+xml', '<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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</svg>'); +}; + +module.exports = RotateInstructions; + +},{"./util.js":22}],17:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/** + * TODO: Fix up all "new THREE" instantiations to improve performance. + */ +var SensorSample = _dereq_('./sensor-sample.js'); +var MathUtil = _dereq_('../math-util.js'); +var Util = _dereq_('../util.js'); + +var DEBUG = false; + +/** + * An implementation of a simple complementary filter, which fuses gyroscope and + * accelerometer data from the 'devicemotion' event. + * + * Accelerometer data is very noisy, but stable over the long term. + * Gyroscope data is smooth, but tends to drift over the long term. + * + * This fusion is relatively simple: + * 1. Get orientation estimates from accelerometer by applying a low-pass filter + * on that data. + * 2. Get orientation estimates from gyroscope by integrating over time. + * 3. Combine the two estimates, weighing (1) in the long term, but (2) for the + * short term. + */ +function ComplementaryFilter(kFilter) { + this.kFilter = kFilter; + + // Raw sensor measurements. + this.currentAccelMeasurement = new SensorSample(); + this.currentGyroMeasurement = new SensorSample(); + this.previousGyroMeasurement = new SensorSample(); + + // Set the quaternion to be looking in the -z direction by default. + this.filterQ = new MathUtil.Quaternion(1, 0, 0, 1); + this.previousFilterQ = new MathUtil.Quaternion(); + + // Orientation based on the accelerometer. + this.accelQ = new MathUtil.Quaternion(); + // Whether or not the orientation has been initialized. + this.isOrientationInitialized = false; + // Running estimate of gravity based on the current orientation. + this.estimatedGravity = new MathUtil.Vector3(); + // Measured gravity based on accelerometer. + this.measuredGravity = new MathUtil.Vector3(); + + // Debug only quaternion of gyro-based orientation. + this.gyroIntegralQ = new MathUtil.Quaternion(); +} + +ComplementaryFilter.prototype.addAccelMeasurement = function(vector, timestampS) { + this.currentAccelMeasurement.set(vector, timestampS); +}; + +ComplementaryFilter.prototype.addGyroMeasurement = function(vector, timestampS) { + this.currentGyroMeasurement.set(vector, timestampS); + + var deltaT = timestampS - this.previousGyroMeasurement.timestampS; + if (Util.isTimestampDeltaValid(deltaT)) { + this.run_(); + } + + this.previousGyroMeasurement.copy(this.currentGyroMeasurement); +}; + +ComplementaryFilter.prototype.run_ = function() { + + if (!this.isOrientationInitialized) { + this.accelQ = this.accelToQuaternion_(this.currentAccelMeasurement.sample); + this.previousFilterQ.copy(this.accelQ); + this.isOrientationInitialized = true; + return; + } + + var deltaT = this.currentGyroMeasurement.timestampS - + this.previousGyroMeasurement.timestampS; + + // Convert gyro rotation vector to a quaternion delta. + var gyroDeltaQ = this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample, deltaT); + this.gyroIntegralQ.multiply(gyroDeltaQ); + + // filter_1 = K * (filter_0 + gyro * dT) + (1 - K) * accel. + this.filterQ.copy(this.previousFilterQ); + this.filterQ.multiply(gyroDeltaQ); + + // Calculate the delta between the current estimated gravity and the real + // gravity vector from accelerometer. + var invFilterQ = new MathUtil.Quaternion(); + invFilterQ.copy(this.filterQ); + invFilterQ.inverse(); + + this.estimatedGravity.set(0, 0, -1); + this.estimatedGravity.applyQuaternion(invFilterQ); + this.estimatedGravity.normalize(); + + this.measuredGravity.copy(this.currentAccelMeasurement.sample); + this.measuredGravity.normalize(); + + // Compare estimated gravity with measured gravity, get the delta quaternion + // between the two. + var deltaQ = new MathUtil.Quaternion(); + deltaQ.setFromUnitVectors(this.estimatedGravity, this.measuredGravity); + deltaQ.inverse(); + + if (DEBUG) { + console.log('Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, %s)', + MathUtil.radToDeg * Util.getQuaternionAngle(deltaQ), + (this.estimatedGravity.x).toFixed(1), + (this.estimatedGravity.y).toFixed(1), + (this.estimatedGravity.z).toFixed(1), + (this.measuredGravity.x).toFixed(1), + (this.measuredGravity.y).toFixed(1), + (this.measuredGravity.z).toFixed(1)); + } + + // Calculate the SLERP target: current orientation plus the measured-estimated + // quaternion delta. + var targetQ = new MathUtil.Quaternion(); + targetQ.copy(this.filterQ); + targetQ.multiply(deltaQ); + + // SLERP factor: 0 is pure gyro, 1 is pure accel. + this.filterQ.slerp(targetQ, 1 - this.kFilter); + + this.previousFilterQ.copy(this.filterQ); +}; + +ComplementaryFilter.prototype.getOrientation = function() { + return this.filterQ; +}; + +ComplementaryFilter.prototype.accelToQuaternion_ = function(accel) { + var normAccel = new MathUtil.Vector3(); + normAccel.copy(accel); + normAccel.normalize(); + var quat = new MathUtil.Quaternion(); + quat.setFromUnitVectors(new MathUtil.Vector3(0, 0, -1), normAccel); + quat.inverse(); + return quat; +}; + +ComplementaryFilter.prototype.gyroToQuaternionDelta_ = function(gyro, dt) { + // Extract axis and angle from the gyroscope data. + var quat = new MathUtil.Quaternion(); + var axis = new MathUtil.Vector3(); + axis.copy(gyro); + axis.normalize(); + quat.setFromAxisAngle(axis, gyro.length() * dt); + return quat; +}; + + +module.exports = ComplementaryFilter; + +},{"../math-util.js":14,"../util.js":22,"./sensor-sample.js":20}],18:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var ComplementaryFilter = _dereq_('./complementary-filter.js'); +var PosePredictor = _dereq_('./pose-predictor.js'); +var TouchPanner = _dereq_('../touch-panner.js'); +var MathUtil = _dereq_('../math-util.js'); +var Util = _dereq_('../util.js'); + +/** + * The pose sensor, implemented using DeviceMotion APIs. + */ +function FusionPoseSensor() { + this.deviceId = 'webvr-polyfill:fused'; + this.deviceName = 'VR Position Device (webvr-polyfill:fused)'; + + this.accelerometer = new MathUtil.Vector3(); + this.gyroscope = new MathUtil.Vector3(); + + window.addEventListener('devicemotion', this.onDeviceMotionChange_.bind(this)); + window.addEventListener('orientationchange', this.onScreenOrientationChange_.bind(this)); + + this.filter = new ComplementaryFilter(WebVRConfig.K_FILTER); + this.posePredictor = new PosePredictor(WebVRConfig.PREDICTION_TIME_S); + this.touchPanner = new TouchPanner(); + + this.filterToWorldQ = new MathUtil.Quaternion(); + + // Set the filter to world transform, depending on OS. + if (Util.isIOS()) { + this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1, 0, 0), Math.PI / 2); + } else { + this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1, 0, 0), -Math.PI / 2); + } + + this.inverseWorldToScreenQ = new MathUtil.Quaternion(); + this.worldToScreenQ = new MathUtil.Quaternion(); + this.originalPoseAdjustQ = new MathUtil.Quaternion(); + this.originalPoseAdjustQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), + -window.orientation * Math.PI / 180); + + this.setScreenTransform_(); + // Adjust this filter for being in landscape mode. + if (Util.isLandscapeMode()) { + this.filterToWorldQ.multiply(this.inverseWorldToScreenQ); + } + + // Keep track of a reset transform for resetSensor. + this.resetQ = new MathUtil.Quaternion(); + + this.isFirefoxAndroid = Util.isFirefoxAndroid(); + this.isIOS = Util.isIOS(); + + this.orientationOut_ = new Float32Array(4); +} + +FusionPoseSensor.prototype.getPosition = function() { + // This PoseSensor doesn't support position + return null; +}; + +FusionPoseSensor.prototype.getOrientation = function() { + // Convert from filter space to the the same system used by the + // deviceorientation event. + var orientation = this.filter.getOrientation(); + + // Predict orientation. + this.predictedQ = this.posePredictor.getPrediction(orientation, this.gyroscope, this.previousTimestampS); + + // Convert to THREE coordinate system: -Z forward, Y up, X right. + var out = new MathUtil.Quaternion(); + out.copy(this.filterToWorldQ); + out.multiply(this.resetQ); + if (!WebVRConfig.TOUCH_PANNER_DISABLED) { + out.multiply(this.touchPanner.getOrientation()); + } + out.multiply(this.predictedQ); + out.multiply(this.worldToScreenQ); + + // Handle the yaw-only case. + if (WebVRConfig.YAW_ONLY) { + // Make a quaternion that only turns around the Y-axis. + out.x = 0; + out.z = 0; + out.normalize(); + } + + this.orientationOut_[0] = out.x; + this.orientationOut_[1] = out.y; + this.orientationOut_[2] = out.z; + this.orientationOut_[3] = out.w; + return this.orientationOut_; +}; + +FusionPoseSensor.prototype.resetPose = function() { + // Reduce to inverted yaw-only. + this.resetQ.copy(this.filter.getOrientation()); + this.resetQ.x = 0; + this.resetQ.y = 0; + this.resetQ.z *= -1; + this.resetQ.normalize(); + + // Take into account extra transformations in landscape mode. + if (Util.isLandscapeMode()) { + this.resetQ.multiply(this.inverseWorldToScreenQ); + } + + // Take into account original pose. + this.resetQ.multiply(this.originalPoseAdjustQ); + + if (!WebVRConfig.TOUCH_PANNER_DISABLED) { + this.touchPanner.resetSensor(); + } +}; + +FusionPoseSensor.prototype.onDeviceMotionChange_ = function(deviceMotion) { + var accGravity = deviceMotion.accelerationIncludingGravity; + var rotRate = deviceMotion.rotationRate; + var timestampS = deviceMotion.timeStamp / 1000; + + // Firefox Android timeStamp returns one thousandth of a millisecond. + if (this.isFirefoxAndroid) { + timestampS /= 1000; + } + + var deltaS = timestampS - this.previousTimestampS; + if (deltaS <= Util.MIN_TIMESTEP || deltaS > Util.MAX_TIMESTEP) { + console.warn('Invalid timestamps detected. Time step between successive ' + + 'gyroscope sensor samples is very small or not monotonic'); + this.previousTimestampS = timestampS; + return; + } + this.accelerometer.set(-accGravity.x, -accGravity.y, -accGravity.z); + this.gyroscope.set(rotRate.alpha, rotRate.beta, rotRate.gamma); + + // With iOS and Firefox Android, rotationRate is reported in degrees, + // so we first convert to radians. + if (this.isIOS || this.isFirefoxAndroid) { + this.gyroscope.multiplyScalar(Math.PI / 180); + } + + this.filter.addAccelMeasurement(this.accelerometer, timestampS); + this.filter.addGyroMeasurement(this.gyroscope, timestampS); + + this.previousTimestampS = timestampS; +}; + +FusionPoseSensor.prototype.onScreenOrientationChange_ = + function(screenOrientation) { + this.setScreenTransform_(); +}; + +FusionPoseSensor.prototype.setScreenTransform_ = function() { + this.worldToScreenQ.set(0, 0, 0, 1); + switch (window.orientation) { + case 0: + break; + case 90: + this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), -Math.PI / 2); + break; + case -90: + this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), Math.PI / 2); + break; + case 180: + // TODO. + break; + } + this.inverseWorldToScreenQ.copy(this.worldToScreenQ); + this.inverseWorldToScreenQ.inverse(); +}; + +module.exports = FusionPoseSensor; + +},{"../math-util.js":14,"../touch-panner.js":21,"../util.js":22,"./complementary-filter.js":17,"./pose-predictor.js":19}],19:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var MathUtil = _dereq_('../math-util.js'); +var DEBUG = false; + +/** + * Given an orientation and the gyroscope data, predicts the future orientation + * of the head. This makes rendering appear faster. + * + * Also see: http://msl.cs.uiuc.edu/~lavalle/papers/LavYerKatAnt14.pdf + * + * @param {Number} predictionTimeS time from head movement to the appearance of + * the corresponding image. + */ +function PosePredictor(predictionTimeS) { + this.predictionTimeS = predictionTimeS; + + // The quaternion corresponding to the previous state. + this.previousQ = new MathUtil.Quaternion(); + // Previous time a prediction occurred. + this.previousTimestampS = null; + + // The delta quaternion that adjusts the current pose. + this.deltaQ = new MathUtil.Quaternion(); + // The output quaternion. + this.outQ = new MathUtil.Quaternion(); +} + +PosePredictor.prototype.getPrediction = function(currentQ, gyro, timestampS) { + if (!this.previousTimestampS) { + this.previousQ.copy(currentQ); + this.previousTimestampS = timestampS; + return currentQ; + } + + // Calculate axis and angle based on gyroscope rotation rate data. + var axis = new MathUtil.Vector3(); + axis.copy(gyro); + axis.normalize(); + + var angularSpeed = gyro.length(); + + // If we're rotating slowly, don't do prediction. + if (angularSpeed < MathUtil.degToRad * 20) { + if (DEBUG) { + console.log('Moving slowly, at %s deg/s: no prediction', + (MathUtil.radToDeg * angularSpeed).toFixed(1)); + } + this.outQ.copy(currentQ); + this.previousQ.copy(currentQ); + return this.outQ; + } + + // Get the predicted angle based on the time delta and latency. + var deltaT = timestampS - this.previousTimestampS; + var predictAngle = angularSpeed * this.predictionTimeS; + + this.deltaQ.setFromAxisAngle(axis, predictAngle); + this.outQ.copy(this.previousQ); + this.outQ.multiply(this.deltaQ); + + this.previousQ.copy(currentQ); + + return this.outQ; +}; + + +module.exports = PosePredictor; + +},{"../math-util.js":14}],20:[function(_dereq_,module,exports){ +function SensorSample(sample, timestampS) { + this.set(sample, timestampS); +}; + +SensorSample.prototype.set = function(sample, timestampS) { + this.sample = sample; + this.timestampS = timestampS; +}; + +SensorSample.prototype.copy = function(sensorSample) { + this.set(sensorSample.sample, sensorSample.timestampS); +}; + +module.exports = SensorSample; + +},{}],21:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var MathUtil = _dereq_('./math-util.js'); +var Util = _dereq_('./util.js'); + +var ROTATE_SPEED = 0.5; +/** + * Provides a quaternion responsible for pre-panning the scene before further + * transformations due to device sensors. + */ +function TouchPanner() { + window.addEventListener('touchstart', this.onTouchStart_.bind(this)); + window.addEventListener('touchmove', this.onTouchMove_.bind(this)); + window.addEventListener('touchend', this.onTouchEnd_.bind(this)); + + this.isTouching = false; + this.rotateStart = new MathUtil.Vector2(); + this.rotateEnd = new MathUtil.Vector2(); + this.rotateDelta = new MathUtil.Vector2(); + + this.theta = 0; + this.orientation = new MathUtil.Quaternion(); +} + +TouchPanner.prototype.getOrientation = function() { + this.orientation.setFromEulerXYZ(0, 0, this.theta); + return this.orientation; +}; + +TouchPanner.prototype.resetSensor = function() { + this.theta = 0; +}; + +TouchPanner.prototype.onTouchStart_ = function(e) { + // Only respond if there is exactly one touch. + if (e.touches.length != 1) { + return; + } + this.rotateStart.set(e.touches[0].pageX, e.touches[0].pageY); + this.isTouching = true; +}; + +TouchPanner.prototype.onTouchMove_ = function(e) { + if (!this.isTouching) { + return; + } + this.rotateEnd.set(e.touches[0].pageX, e.touches[0].pageY); + this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart); + this.rotateStart.copy(this.rotateEnd); + + // On iOS, direction is inverted. + if (Util.isIOS()) { + this.rotateDelta.x *= -1; + } + + var element = document.body; + this.theta += 2 * Math.PI * this.rotateDelta.x / element.clientWidth * ROTATE_SPEED; +}; + +TouchPanner.prototype.onTouchEnd_ = function(e) { + this.isTouching = false; +}; + +module.exports = TouchPanner; + +},{"./math-util.js":14,"./util.js":22}],22:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +var objectAssign = _dereq_('object-assign'); + +var Util = window.Util || {}; + +Util.MIN_TIMESTEP = 0.001; +Util.MAX_TIMESTEP = 1; + +Util.base64 = function(mimeType, base64) { + return 'data:' + mimeType + ';base64,' + base64; +}; + +Util.clamp = function(value, min, max) { + return Math.min(Math.max(min, value), max); +}; + +Util.lerp = function(a, b, t) { + return a + ((b - a) * t); +}; + +Util.isIOS = (function() { + var isIOS = /iPad|iPhone|iPod/.test(navigator.platform); + return function() { + return isIOS; + }; +})(); + +Util.isSafari = (function() { + var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); + return function() { + return isSafari; + }; +})(); + +Util.isFirefoxAndroid = (function() { + var isFirefoxAndroid = navigator.userAgent.indexOf('Firefox') !== -1 && + navigator.userAgent.indexOf('Android') !== -1; + return function() { + return isFirefoxAndroid; + }; +})(); + +Util.isLandscapeMode = function() { + return (window.orientation == 90 || window.orientation == -90); +}; + +// Helper method to validate the time steps of sensor timestamps. +Util.isTimestampDeltaValid = function(timestampDeltaS) { + if (isNaN(timestampDeltaS)) { + return false; + } + if (timestampDeltaS <= Util.MIN_TIMESTEP) { + return false; + } + if (timestampDeltaS > Util.MAX_TIMESTEP) { + return false; + } + return true; +}; + +Util.getScreenWidth = function() { + return Math.max(window.screen.width, window.screen.height) * + window.devicePixelRatio; +}; + +Util.getScreenHeight = function() { + return Math.min(window.screen.width, window.screen.height) * + window.devicePixelRatio; +}; + +Util.requestFullscreen = function(element) { + if (element.requestFullscreen) { + element.requestFullscreen(); + } else if (element.webkitRequestFullscreen) { + element.webkitRequestFullscreen(); + } else if (element.mozRequestFullScreen) { + element.mozRequestFullScreen(); + } else if (element.msRequestFullscreen) { + element.msRequestFullscreen(); + } else { + return false; + } + + return true; +}; + +Util.exitFullscreen = function() { + if (document.exitFullscreen) { + document.exitFullscreen(); + } else if (document.webkitExitFullscreen) { + document.webkitExitFullscreen(); + } else if (document.mozCancelFullScreen) { + document.mozCancelFullScreen(); + } else if (document.msExitFullscreen) { + document.msExitFullscreen(); + } else { + return false; + } + + return true; +}; + +Util.getFullscreenElement = function() { + return document.fullscreenElement || + document.webkitFullscreenElement || + document.mozFullScreenElement || + document.msFullscreenElement; +}; + +Util.linkProgram = function(gl, vertexSource, fragmentSource, attribLocationMap) { + // No error checking for brevity. + var vertexShader = gl.createShader(gl.VERTEX_SHADER); + gl.shaderSource(vertexShader, vertexSource); + gl.compileShader(vertexShader); + + var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); + gl.shaderSource(fragmentShader, fragmentSource); + gl.compileShader(fragmentShader); + + var program = gl.createProgram(); + gl.attachShader(program, vertexShader); + gl.attachShader(program, fragmentShader); + + for (var attribName in attribLocationMap) + gl.bindAttribLocation(program, attribLocationMap[attribName], attribName); + + gl.linkProgram(program); + + gl.deleteShader(vertexShader); + gl.deleteShader(fragmentShader); + + return program; +}; + +Util.getProgramUniforms = function(gl, program) { + var uniforms = {}; + var uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); + var uniformName = ''; + for (var i = 0; i < uniformCount; i++) { + var uniformInfo = gl.getActiveUniform(program, i); + uniformName = uniformInfo.name.replace('[0]', ''); + uniforms[uniformName] = gl.getUniformLocation(program, uniformName); + } + return uniforms; +}; + +Util.orthoMatrix = function (out, left, right, bottom, top, near, far) { + var lr = 1 / (left - right), + bt = 1 / (bottom - top), + nf = 1 / (near - far); + out[0] = -2 * lr; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = -2 * bt; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = 2 * nf; + out[11] = 0; + out[12] = (left + right) * lr; + out[13] = (top + bottom) * bt; + out[14] = (far + near) * nf; + out[15] = 1; + return out; +}; + +Util.isMobile = function() { + var check = false; + (function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))check = true})(navigator.userAgent||navigator.vendor||window.opera); + return check; +}; + +Util.extend = objectAssign; + +Util.safariCssSizeWorkaround = function(canvas) { + // TODO(smus): Remove this workaround when Safari for iOS is fixed. + // iOS only workaround (for https://bugs.webkit.org/show_bug.cgi?id=152556). + // + // "To the last I grapple with thee; + // from hell's heart I stab at thee; + // for hate's sake I spit my last breath at thee." + // -- Moby Dick, by Herman Melville + if (Util.isIOS()) { + var width = canvas.style.width; + var height = canvas.style.height; + canvas.style.width = (parseInt(width) + 1) + 'px'; + canvas.style.height = (parseInt(height)) + 'px'; + console.log('Resetting width to...', width); + setTimeout(function() { + console.log('Done. Width is now', width); + canvas.style.width = width; + canvas.style.height = height; + }, 100); + } + + // Debug only. + window.Util = Util; + window.canvas = canvas; +}; + +Util.frameDataFromPose = (function() { + var piOver180 = Math.PI / 180.0; + var rad45 = Math.PI * 0.25; + + // Borrowed from glMatrix. + function mat4_perspectiveFromFieldOfView(out, fov, near, far) { + var upTan = Math.tan(fov ? (fov.upDegrees * piOver180) : rad45), + downTan = Math.tan(fov ? (fov.downDegrees * piOver180) : rad45), + leftTan = Math.tan(fov ? (fov.leftDegrees * piOver180) : rad45), + rightTan = Math.tan(fov ? (fov.rightDegrees * piOver180) : rad45), + xScale = 2.0 / (leftTan + rightTan), + yScale = 2.0 / (upTan + downTan); + + out[0] = xScale; + out[1] = 0.0; + out[2] = 0.0; + out[3] = 0.0; + out[4] = 0.0; + out[5] = yScale; + out[6] = 0.0; + out[7] = 0.0; + out[8] = -((leftTan - rightTan) * xScale * 0.5); + out[9] = ((upTan - downTan) * yScale * 0.5); + out[10] = far / (near - far); + out[11] = -1.0; + out[12] = 0.0; + out[13] = 0.0; + out[14] = (far * near) / (near - far); + out[15] = 0.0; + return out; + } + + function mat4_fromRotationTranslation(out, q, v) { + // Quaternion math + var x = q[0], y = q[1], z = q[2], w = q[3], + x2 = x + x, + y2 = y + y, + z2 = z + z, + + xx = x * x2, + xy = x * y2, + xz = x * z2, + yy = y * y2, + yz = y * z2, + zz = z * z2, + wx = w * x2, + wy = w * y2, + wz = w * z2; + + out[0] = 1 - (yy + zz); + out[1] = xy + wz; + out[2] = xz - wy; + out[3] = 0; + out[4] = xy - wz; + out[5] = 1 - (xx + zz); + out[6] = yz + wx; + out[7] = 0; + out[8] = xz + wy; + out[9] = yz - wx; + out[10] = 1 - (xx + yy); + out[11] = 0; + out[12] = v[0]; + out[13] = v[1]; + out[14] = v[2]; + out[15] = 1; + + return out; + }; + + function mat4_translate(out, a, v) { + var x = v[0], y = v[1], z = v[2], + a00, a01, a02, a03, + a10, a11, a12, a13, + a20, a21, a22, a23; + + if (a === out) { + out[12] = a[0] * x + a[4] * y + a[8] * z + a[12]; + out[13] = a[1] * x + a[5] * y + a[9] * z + a[13]; + out[14] = a[2] * x + a[6] * y + a[10] * z + a[14]; + out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]; + } else { + a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3]; + a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7]; + a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11]; + + out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a03; + out[4] = a10; out[5] = a11; out[6] = a12; out[7] = a13; + out[8] = a20; out[9] = a21; out[10] = a22; out[11] = a23; + + out[12] = a00 * x + a10 * y + a20 * z + a[12]; + out[13] = a01 * x + a11 * y + a21 * z + a[13]; + out[14] = a02 * x + a12 * y + a22 * z + a[14]; + out[15] = a03 * x + a13 * y + a23 * z + a[15]; + } + + return out; + }; + + mat4_invert = function(out, a) { + var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], + a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], + a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], + a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15], + + b00 = a00 * a11 - a01 * a10, + b01 = a00 * a12 - a02 * a10, + b02 = a00 * a13 - a03 * a10, + b03 = a01 * a12 - a02 * a11, + b04 = a01 * a13 - a03 * a11, + b05 = a02 * a13 - a03 * a12, + b06 = a20 * a31 - a21 * a30, + b07 = a20 * a32 - a22 * a30, + b08 = a20 * a33 - a23 * a30, + b09 = a21 * a32 - a22 * a31, + b10 = a21 * a33 - a23 * a31, + b11 = a22 * a33 - a23 * a32, + + // Calculate the determinant + det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; + + if (!det) { + return null; + } + det = 1.0 / det; + + out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; + out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det; + out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det; + out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det; + out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det; + out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det; + out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det; + out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det; + out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det; + out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det; + out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det; + out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det; + out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det; + out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det; + out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det; + out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det; + + return out; + }; + + var defaultOrientation = new Float32Array([0, 0, 0, 1]); + var defaultPosition = new Float32Array([0, 0, 0]); + + function updateEyeMatrices(projection, view, pose, parameters, vrDisplay) { + mat4_perspectiveFromFieldOfView(projection, parameters ? parameters.fieldOfView : null, vrDisplay.depthNear, vrDisplay.depthFar); + + var orientation = pose.orientation || defaultOrientation; + var position = pose.position || defaultPosition; + + mat4_fromRotationTranslation(view, orientation, position); + if (parameters) + mat4_translate(view, view, parameters.offset); + mat4_invert(view, view); + } + + return function(frameData, pose, vrDisplay) { + if (!frameData || !pose) + return false; + + frameData.pose = pose; + frameData.timestamp = pose.timestamp; + + updateEyeMatrices( + frameData.leftProjectionMatrix, frameData.leftViewMatrix, + pose, vrDisplay.getEyeParameters("left"), vrDisplay); + updateEyeMatrices( + frameData.rightProjectionMatrix, frameData.rightViewMatrix, + pose, vrDisplay.getEyeParameters("right"), vrDisplay); + + return true; + }; +})(); + +module.exports = Util; + +},{"object-assign":1}],23:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +var Emitter = _dereq_('./emitter.js'); +var Util = _dereq_('./util.js'); +var DeviceInfo = _dereq_('./device-info.js'); + +var DEFAULT_VIEWER = 'CardboardV1'; +var VIEWER_KEY = 'WEBVR_CARDBOARD_VIEWER'; +var CLASS_NAME = 'webvr-polyfill-viewer-selector'; + +/** + * Creates a viewer selector with the options specified. Supports being shown + * and hidden. Generates events when viewer parameters change. Also supports + * saving the currently selected index in localStorage. + */ +function ViewerSelector() { + // Try to load the selected key from local storage. If none exists, use the + // default key. + try { + this.selectedKey = localStorage.getItem(VIEWER_KEY) || DEFAULT_VIEWER; + } catch (error) { + console.error('Failed to load viewer profile: %s', error); + } + this.dialog = this.createDialog_(DeviceInfo.Viewers); + this.root = null; +} +ViewerSelector.prototype = new Emitter(); + +ViewerSelector.prototype.show = function(root) { + this.root = root; + + root.appendChild(this.dialog); + //console.log('ViewerSelector.show'); + + // Ensure the currently selected item is checked. + var selected = this.dialog.querySelector('#' + this.selectedKey); + selected.checked = true; + + // Show the UI. + this.dialog.style.display = 'block'; +}; + +ViewerSelector.prototype.hide = function() { + if (this.root && this.root.contains(this.dialog)) { + this.root.removeChild(this.dialog); + } + //console.log('ViewerSelector.hide'); + this.dialog.style.display = 'none'; +}; + +ViewerSelector.prototype.getCurrentViewer = function() { + return DeviceInfo.Viewers[this.selectedKey]; +}; + +ViewerSelector.prototype.getSelectedKey_ = function() { + var input = this.dialog.querySelector('input[name=field]:checked'); + if (input) { + return input.id; + } + return null; +}; + +ViewerSelector.prototype.onSave_ = function() { + this.selectedKey = this.getSelectedKey_(); + if (!this.selectedKey || !DeviceInfo.Viewers[this.selectedKey]) { + console.error('ViewerSelector.onSave_: this should never happen!'); + return; + } + + this.emit('change', DeviceInfo.Viewers[this.selectedKey]); + + // Attempt to save the viewer profile, but fails in private mode. + try { + localStorage.setItem(VIEWER_KEY, this.selectedKey); + } catch(error) { + console.error('Failed to save viewer profile: %s', error); + } + this.hide(); +}; + +/** + * Creates the dialog. + */ +ViewerSelector.prototype.createDialog_ = function(options) { + var container = document.createElement('div'); + container.classList.add(CLASS_NAME); + container.style.display = 'none'; + // Create an overlay that dims the background, and which goes away when you + // tap it. + var overlay = document.createElement('div'); + var s = overlay.style; + s.position = 'fixed'; + s.left = 0; + s.top = 0; + s.width = '100%'; + s.height = '100%'; + s.background = 'rgba(0, 0, 0, 0.3)'; + overlay.addEventListener('click', this.hide.bind(this)); + + var width = 280; + var dialog = document.createElement('div'); + var s = dialog.style; + s.boxSizing = 'border-box'; + s.position = 'fixed'; + s.top = '24px'; + s.left = '50%'; + s.marginLeft = (-width/2) + 'px'; + s.width = width + 'px'; + s.padding = '24px'; + s.overflow = 'hidden'; + s.background = '#fafafa'; + s.fontFamily = "'Roboto', sans-serif"; + s.boxShadow = '0px 5px 20px #666'; + + dialog.appendChild(this.createH1_('Select your viewer')); + for (var id in options) { + dialog.appendChild(this.createChoice_(id, options[id].label)); + } + dialog.appendChild(this.createButton_('Save', this.onSave_.bind(this))); + + container.appendChild(overlay); + container.appendChild(dialog); + + return container; +}; + +ViewerSelector.prototype.createH1_ = function(name) { + var h1 = document.createElement('h1'); + var s = h1.style; + s.color = 'black'; + s.fontSize = '20px'; + s.fontWeight = 'bold'; + s.marginTop = 0; + s.marginBottom = '24px'; + h1.innerHTML = name; + return h1; +}; + +ViewerSelector.prototype.createChoice_ = function(id, name) { + /* +

+ + +
+ */ + var div = document.createElement('div'); + div.style.marginTop = '8px'; + div.style.color = 'black'; + + var input = document.createElement('input'); + input.style.fontSize = '30px'; + input.setAttribute('id', id); + input.setAttribute('type', 'radio'); + input.setAttribute('value', id); + input.setAttribute('name', 'field'); + + var label = document.createElement('label'); + label.style.marginLeft = '4px'; + label.setAttribute('for', id); + label.innerHTML = name; + + div.appendChild(input); + div.appendChild(label); + + return div; +}; + +ViewerSelector.prototype.createButton_ = function(label, onclick) { + var button = document.createElement('button'); + button.innerHTML = label; + var s = button.style; + s.float = 'right'; + s.textTransform = 'uppercase'; + s.color = '#1094f7'; + s.fontSize = '14px'; + s.letterSpacing = 0; + s.border = 0; + s.background = 'none'; + s.marginTop = '16px'; + + button.addEventListener('click', onclick); + + return button; +}; + +module.exports = ViewerSelector; + +},{"./device-info.js":7,"./emitter.js":12,"./util.js":22}],24:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +var Util = _dereq_('./util.js'); + +/** + * Android and iOS compatible wakelock implementation. + * + * Refactored thanks to dkovalev@. + */ +function AndroidWakeLock() { + var video = document.createElement('video'); + + video.addEventListener('ended', function() { + video.play(); + }); + + this.request = function() { + if (video.paused) { + // Base64 version of videos_src/no-sleep-120s.mp4. + video.src = Util.base64('video/mp4', 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+ video.play(); + } + }; + + this.release = function() { + video.pause(); + video.src = ''; + }; +} + +function iOSWakeLock() { + var timer = null; + + this.request = function() { + if (!timer) { + timer = setInterval(function() { + window.location = window.location; + setTimeout(window.stop, 0); + }, 30000); + } + } + + this.release = function() { + if (timer) { + clearInterval(timer); + timer = null; + } + } +} + + +function getWakeLock() { + var userAgent = navigator.userAgent || navigator.vendor || window.opera; + if (userAgent.match(/iPhone/i) || userAgent.match(/iPod/i)) { + return iOSWakeLock; + } else { + return AndroidWakeLock; + } +} + +module.exports = getWakeLock(); +},{"./util.js":22}],25:[function(_dereq_,module,exports){ +/* + * Copyright 2015 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +var Util = _dereq_('./util.js'); +var CardboardVRDisplay = _dereq_('./cardboard-vr-display.js'); +var MouseKeyboardVRDisplay = _dereq_('./mouse-keyboard-vr-display.js'); +// Uncomment to add positional tracking via webcam. +//var WebcamPositionSensorVRDevice = require('./webcam-position-sensor-vr-device.js'); +var VRDisplay = _dereq_('./base.js').VRDisplay; +var VRFrameData = _dereq_('./base.js').VRFrameData; +var HMDVRDevice = _dereq_('./base.js').HMDVRDevice; +var PositionSensorVRDevice = _dereq_('./base.js').PositionSensorVRDevice; +var VRDisplayHMDDevice = _dereq_('./display-wrappers.js').VRDisplayHMDDevice; +var VRDisplayPositionSensorDevice = _dereq_('./display-wrappers.js').VRDisplayPositionSensorDevice; + +function WebVRPolyfill() { + this.displays = []; + this.devices = []; // For deprecated objects + this.devicesPopulated = false; + this.nativeWebVRAvailable = this.isWebVRAvailable(); + this.nativeLegacyWebVRAvailable = this.isDeprecatedWebVRAvailable(); + + if (!this.nativeLegacyWebVRAvailable) { + if (!this.nativeWebVRAvailable) { + this.enablePolyfill(); + } + if (WebVRConfig.ENABLE_DEPRECATED_API) { + this.enableDeprecatedPolyfill(); + } + } + + // Put a shim in place to update the API to 1.1 if needed. + InstallWebVRSpecShim(); +} + +WebVRPolyfill.prototype.isWebVRAvailable = function() { + return ('getVRDisplays' in navigator); +}; + +WebVRPolyfill.prototype.isDeprecatedWebVRAvailable = function() { + return ('getVRDevices' in navigator) || ('mozGetVRDevices' in navigator); +}; + +WebVRPolyfill.prototype.populateDevices = function() { + if (this.devicesPopulated) { + return; + } + + // Initialize our virtual VR devices. + var vrDisplay = null; + + // Add a Cardboard VRDisplay on compatible mobile devices + if (this.isCardboardCompatible()) { + vrDisplay = new CardboardVRDisplay(); + this.displays.push(vrDisplay); + + // For backwards compatibility + if (WebVRConfig.ENABLE_DEPRECATED_API) { + this.devices.push(new VRDisplayHMDDevice(vrDisplay)); + this.devices.push(new VRDisplayPositionSensorDevice(vrDisplay)); + } + } + + // Add a Mouse and Keyboard driven VRDisplay for desktops/laptops + if (!this.isMobile() && !WebVRConfig.MOUSE_KEYBOARD_CONTROLS_DISABLED) { + vrDisplay = new MouseKeyboardVRDisplay(); + this.displays.push(vrDisplay); + + // For backwards compatibility + if (WebVRConfig.ENABLE_DEPRECATED_API) { + this.devices.push(new VRDisplayHMDDevice(vrDisplay)); + this.devices.push(new VRDisplayPositionSensorDevice(vrDisplay)); + } + } + + // Uncomment to add positional tracking via webcam. + //if (!this.isMobile() && WebVRConfig.ENABLE_DEPRECATED_API) { + // positionDevice = new WebcamPositionSensorVRDevice(); + // this.devices.push(positionDevice); + //} + + this.devicesPopulated = true; +}; + +WebVRPolyfill.prototype.enablePolyfill = function() { + // Provide navigator.getVRDisplays. + navigator.getVRDisplays = this.getVRDisplays.bind(this); + + // Provide the VRDisplay object. + window.VRDisplay = VRDisplay; + // Provide the VRFrameData object. + window.VRFrameData = VRFrameData; +}; + +WebVRPolyfill.prototype.enableDeprecatedPolyfill = function() { + // Provide navigator.getVRDevices. + navigator.getVRDevices = this.getVRDevices.bind(this); + + // Provide the CardboardHMDVRDevice and PositionSensorVRDevice objects. + window.HMDVRDevice = HMDVRDevice; + window.PositionSensorVRDevice = PositionSensorVRDevice; +}; + +WebVRPolyfill.prototype.getVRDisplays = function() { + this.populateDevices(); + var displays = this.displays; + return new Promise(function(resolve, reject) { + try { + resolve(displays); + } catch (e) { + reject(e); + } + }); +}; + +WebVRPolyfill.prototype.getVRDevices = function() { + console.warn('getVRDevices is deprecated. Please update your code to use getVRDisplays instead.'); + var self = this; + return new Promise(function(resolve, reject) { + try { + if (!self.devicesPopulated) { + if (self.nativeWebVRAvailable) { + return navigator.getVRDisplays(function(displays) { + for (var i = 0; i < displays.length; ++i) { + self.devices.push(new VRDisplayHMDDevice(displays[i])); + self.devices.push(new VRDisplayPositionSensorDevice(displays[i])); + } + self.devicesPopulated = true; + resolve(self.devices); + }, reject); + } + + if (self.nativeLegacyWebVRAvailable) { + return (navigator.getVRDDevices || navigator.mozGetVRDevices)(function(devices) { + for (var i = 0; i < devices.length; ++i) { + if (devices[i] instanceof HMDVRDevice) { + self.devices.push(devices[i]); + } + if (devices[i] instanceof PositionSensorVRDevice) { + self.devices.push(devices[i]); + } + } + self.devicesPopulated = true; + resolve(self.devices); + }, reject); + } + } + + self.populateDevices(); + resolve(self.devices); + } catch (e) { + reject(e); + } + }); +}; + +/** + * Determine if a device is mobile. + */ +WebVRPolyfill.prototype.isMobile = function() { + return /Android/i.test(navigator.userAgent) || + /iPhone|iPad|iPod/i.test(navigator.userAgent); +}; + +WebVRPolyfill.prototype.isCardboardCompatible = function() { + // For now, support all iOS and Android devices. + // Also enable the WebVRConfig.FORCE_VR flag for debugging. + return this.isMobile() || WebVRConfig.FORCE_ENABLE_VR; +}; + +// Installs a shim that updates a WebVR 1.0 spec implementation to WebVR 1.1 +function InstallWebVRSpecShim() { + if ('VRDisplay' in window && !('VRFrameData' in window)) { + // Provide the VRFrameData object. + window.VRFrameData = VRFrameData; + + // A lot of Chrome builds don't have depthNear and depthFar, even + // though they're in the WebVR 1.0 spec. Patch them in if they're not present. + if(!('depthNear' in window.VRDisplay.prototype)) { + window.VRDisplay.prototype.depthNear = 0.01; + } + + if(!('depthFar' in window.VRDisplay.prototype)) { + window.VRDisplay.prototype.depthFar = 10000.0; + } + + window.VRDisplay.prototype.getFrameData = function(frameData) { + return Util.frameDataFromPose(frameData, this.getPose(), this); + } + } +}; + +module.exports.WebVRPolyfill = WebVRPolyfill; +module.exports.InstallWebVRSpecShim = InstallWebVRSpecShim; + +},{"./base.js":2,"./cardboard-vr-display.js":5,"./display-wrappers.js":8,"./mouse-keyboard-vr-display.js":15,"./util.js":22}]},{},[13]); diff --git a/tests/html/webvr/js/third-party/wglu/wglu-debug-geometry.js b/tests/html/webvr/js/third-party/wglu/wglu-debug-geometry.js new file mode 100644 index 000000000000..3f48e1aad78c --- /dev/null +++ b/tests/html/webvr/js/third-party/wglu/wglu-debug-geometry.js @@ -0,0 +1,270 @@ +/* +Copyright (c) 2016, Brandon Jones. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +var WGLUDebugGeometry = (function() { + + "use strict"; + + var debugGeomVS = [ + "uniform mat4 projectionMat;", + "uniform mat4 viewMat;", + "uniform mat4 modelMat;", + "attribute vec3 position;", + + "void main() {", + " gl_Position = projectionMat * viewMat * modelMat * vec4( position, 1.0 );", + "}", + ].join("\n"); + + var debugGeomFS = [ + "precision mediump float;", + "uniform vec4 color;", + + "void main() {", + " gl_FragColor = color;", + "}", + ].join("\n"); + + var DebugGeometry = function(gl) { + this.gl = gl; + + this.projMat = mat4.create(); + this.viewMat = mat4.create(); + this.modelMat = mat4.create(); + + this.program = new WGLUProgram(gl); + this.program.attachShaderSource(debugGeomVS, gl.VERTEX_SHADER); + this.program.attachShaderSource(debugGeomFS, gl.FRAGMENT_SHADER); + this.program.bindAttribLocation({ position: 0 }); + this.program.link(); + + var verts = []; + var indices = []; + + // + // Cube Geometry + // + this.cubeIndexOffset = indices.length; + + var size = 0.5; + // Bottom + var idx = verts.length / 3.0; + indices.push(idx, idx+1, idx+2); + indices.push(idx, idx+2, idx+3); + + verts.push(-size, -size, -size); + verts.push(+size, -size, -size); + verts.push(+size, -size, +size); + verts.push(-size, -size, +size); + + // Top + idx = verts.length / 3.0; + indices.push(idx, idx+2, idx+1); + indices.push(idx, idx+3, idx+2); + + verts.push(-size, +size, -size); + verts.push(+size, +size, -size); + verts.push(+size, +size, +size); + verts.push(-size, +size, +size); + + // Left + idx = verts.length / 3.0; + indices.push(idx, idx+2, idx+1); + indices.push(idx, idx+3, idx+2); + + verts.push(-size, -size, -size); + verts.push(-size, +size, -size); + verts.push(-size, +size, +size); + verts.push(-size, -size, +size); + + // Right + idx = verts.length / 3.0; + indices.push(idx, idx+1, idx+2); + indices.push(idx, idx+2, idx+3); + + verts.push(+size, -size, -size); + verts.push(+size, +size, -size); + verts.push(+size, +size, +size); + verts.push(+size, -size, +size); + + // Back + idx = verts.length / 3.0; + indices.push(idx, idx+2, idx+1); + indices.push(idx, idx+3, idx+2); + + verts.push(-size, -size, -size); + verts.push(+size, -size, -size); + verts.push(+size, +size, -size); + verts.push(-size, +size, -size); + + // Front + idx = verts.length / 3.0; + indices.push(idx, idx+1, idx+2); + indices.push(idx, idx+2, idx+3); + + verts.push(-size, -size, +size); + verts.push(+size, -size, +size); + verts.push(+size, +size, +size); + verts.push(-size, +size, +size); + + this.cubeIndexCount = indices.length - this.cubeIndexOffset; + + // + // Cone Geometry + // + this.coneIndexOffset = indices.length; + + var size = 0.5; + var conePointVertex = verts.length / 3.0; + var coneBaseVertex = conePointVertex+1; + var coneSegments = 16; + + // Point + verts.push(0, size, 0); + + // Base Vertices + for (var i = 0; i < coneSegments; ++i) { + if (i > 0) { + idx = verts.length / 3.0; + indices.push(idx-1, conePointVertex, idx); + } + + var rad = ((Math.PI * 2) / coneSegments) * i; + verts.push(Math.sin(rad) * (size / 2.0), -size, Math.cos(rad) * (size / 2.0)); + } + + // Last triangle to fill the gap + indices.push(idx, conePointVertex, coneBaseVertex); + + // Base triangles + for (var i = 2; i < coneSegments; ++i) { + indices.push(coneBaseVertex, coneBaseVertex+(i-1), coneBaseVertex+i); + } + + this.coneIndexCount = indices.length - this.coneIndexOffset; + + // + // Rect geometry + // + this.rectIndexOffset = indices.length; + + idx = verts.length / 3.0; + indices.push(idx, idx+1, idx+2, idx+3, idx); + + verts.push(0, 0, 0); + verts.push(1, 0, 0); + verts.push(1, 1, 0); + verts.push(0, 1, 0); + + this.rectIndexCount = indices.length - this.rectIndexOffset; + + this.vertBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertBuffer); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(verts), gl.STATIC_DRAW); + + this.indexBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW); + }; + + DebugGeometry.prototype.bind = function(projectionMat, viewMat) { + var gl = this.gl; + var program = this.program; + + program.use(); + + gl.uniformMatrix4fv(program.uniform.projectionMat, false, projectionMat); + gl.uniformMatrix4fv(program.uniform.viewMat, false, viewMat); + + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertBuffer); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); + + gl.enableVertexAttribArray(program.attrib.position); + + gl.vertexAttribPointer(program.attrib.position, 3, gl.FLOAT, false, 12, 0); + }; + + DebugGeometry.prototype.bindOrtho = function() { + mat4.ortho(this.projMat, 0, this.gl.canvas.width, this.gl.canvas.height, 0, 0.1, 1024); + mat4.identity(this.viewMat); + this.bind(this.projMat, this.viewMat); + }; + + DebugGeometry.prototype._bindUniforms = function(orientation, position, scale, color) { + if (!position) { position = [0, 0, 0]; } + if (!orientation) { orientation = [0, 0, 0, 1]; } + if (!scale) { scale = [1, 1, 1]; } + if (!color) { color = [1, 0, 0, 1]; } + + mat4.fromRotationTranslationScale(this.modelMat, orientation, position, scale); + this.gl.uniformMatrix4fv(this.program.uniform.modelMat, false, this.modelMat); + this.gl.uniform4fv(this.program.uniform.color, color); + }; + + DebugGeometry.prototype.drawCube = function(orientation, position, size, color) { + var gl = this.gl; + + if (!size) { size = 1; } + this._bindUniforms(orientation, position, [size, size, size], color); + gl.drawElements(gl.TRIANGLES, this.cubeIndexCount, gl.UNSIGNED_SHORT, this.cubeIndexOffset * 2.0); + }; + + DebugGeometry.prototype.drawBox = function(orientation, position, scale, color) { + var gl = this.gl; + + this._bindUniforms(orientation, position, scale, color); + gl.drawElements(gl.TRIANGLES, this.cubeIndexCount, gl.UNSIGNED_SHORT, this.cubeIndexOffset * 2.0); + }; + + DebugGeometry.prototype.drawBoxWithMatrix = function(mat, color) { + var gl = this.gl; + + gl.uniformMatrix4fv(this.program.uniform.modelMat, false, mat); + gl.uniform4fv(this.program.uniform.color, color); + gl.drawElements(gl.TRIANGLES, this.cubeIndexCount, gl.UNSIGNED_SHORT, this.cubeIndexOffset * 2.0); + }; + + DebugGeometry.prototype.drawRect = function(x, y, width, height, color) { + var gl = this.gl; + + this._bindUniforms(null, [x, y, -1], [width, height, 1], color); + gl.drawElements(gl.LINE_STRIP, this.rectIndexCount, gl.UNSIGNED_SHORT, this.rectIndexOffset * 2.0); + }; + + DebugGeometry.prototype.drawCone = function(orientation, position, size, color) { + var gl = this.gl; + + if (!size) { size = 1; } + this._bindUniforms(orientation, position, [size, size, size], color); + gl.drawElements(gl.TRIANGLES, this.coneIndexCount, gl.UNSIGNED_SHORT, this.coneIndexOffset * 2.0); + }; + + DebugGeometry.prototype.drawConeWithMatrix = function(mat, color) { + var gl = this.gl; + + gl.uniformMatrix4fv(this.program.uniform.modelMat, false, mat); + gl.uniform4fv(this.program.uniform.color, color); + gl.drawElements(gl.TRIANGLES, this.coneIndexCount, gl.UNSIGNED_SHORT, this.coneIndexOffset * 2.0); + }; + + return DebugGeometry; +})(); diff --git a/tests/html/webvr/js/third-party/wglu/wglu-preserve-state.js b/tests/html/webvr/js/third-party/wglu/wglu-preserve-state.js new file mode 100644 index 000000000000..16e1b6049ec1 --- /dev/null +++ b/tests/html/webvr/js/third-party/wglu/wglu-preserve-state.js @@ -0,0 +1,162 @@ +/* +Copyright (c) 2016, Brandon Jones. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +/* +Caches specified GL state, runs a callback, and restores the cached state when +done. + +Example usage: + +var savedState = [ + gl.ARRAY_BUFFER_BINDING, + + // TEXTURE_BINDING_2D or _CUBE_MAP must always be followed by the texure unit. + gl.TEXTURE_BINDING_2D, gl.TEXTURE0, + + gl.CLEAR_COLOR, +]; +// After this call the array buffer, texture unit 0, active texture, and clear +// color will be restored. The viewport will remain changed, however, because +// gl.VIEWPORT was not included in the savedState list. +WGLUPreserveGLState(gl, savedState, function(gl) { + gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); + + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + gl.bufferData(gl.ARRAY_BUFFER, ....); + + gl.activeTexture(gl.TEXTURE0); + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texImage2D(gl.TEXTURE_2D, ...); + + gl.clearColor(1, 0, 0, 1); + gl.clear(gl.COLOR_BUFFER_BIT); +}); + +Note that this is not intended to be fast. Managing state in your own code to +avoid redundant state setting and querying will always be faster. This function +is most useful for cases where you may not have full control over the WebGL +calls being made, such as tooling or effect injectors. +*/ + +function WGLUPreserveGLState(gl, bindings, callback) { + if (!bindings) { + callback(gl); + return; + } + + var boundValues = []; + + var activeTexture = null; + for (var i = 0; i < bindings.length; ++i) { + var binding = bindings[i]; + switch (binding) { + case gl.TEXTURE_BINDING_2D: + case gl.TEXTURE_BINDING_CUBE_MAP: + var textureUnit = bindings[++i]; + if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) { + console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit"); + boundValues.push(null, null); + break; + } + if (!activeTexture) { + activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); + } + gl.activeTexture(textureUnit); + boundValues.push(gl.getParameter(binding), null); + break; + case gl.ACTIVE_TEXTURE: + activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); + boundValues.push(null); + break; + default: + boundValues.push(gl.getParameter(binding)); + break; + } + } + + callback(gl); + + for (var i = 0; i < bindings.length; ++i) { + var binding = bindings[i]; + var boundValue = boundValues[i]; + switch (binding) { + case gl.ACTIVE_TEXTURE: + break; // Ignore this binding, since we special-case it to happen last. + case gl.ARRAY_BUFFER_BINDING: + gl.bindBuffer(gl.ARRAY_BUFFER, boundValue); + break; + case gl.COLOR_CLEAR_VALUE: + gl.clearColor(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); + break; + case gl.COLOR_WRITEMASK: + gl.colorMask(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); + break; + case gl.CURRENT_PROGRAM: + gl.useProgram(boundValue); + break; + case gl.ELEMENT_ARRAY_BUFFER_BINDING: + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, boundValue); + break; + case gl.FRAMEBUFFER_BINDING: + gl.bindFramebuffer(gl.FRAMEBUFFER, boundValue); + break; + case gl.RENDERBUFFER_BINDING: + gl.bindRenderbuffer(gl.RENDERBUFFER, boundValue); + break; + case gl.TEXTURE_BINDING_2D: + var textureUnit = bindings[++i]; + if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) + break; + gl.activeTexture(textureUnit); + gl.bindTexture(gl.TEXTURE_2D, boundValue); + break; + case gl.TEXTURE_BINDING_CUBE_MAP: + var textureUnit = bindings[++i]; + if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) + break; + gl.activeTexture(textureUnit); + gl.bindTexture(gl.TEXTURE_CUBE_MAP, boundValue); + break; + case gl.VIEWPORT: + gl.viewport(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); + break; + case gl.BLEND: + case gl.CULL_FACE: + case gl.DEPTH_TEST: + case gl.SCISSOR_TEST: + case gl.STENCIL_TEST: + if (boundValue) { + gl.enable(binding); + } else { + gl.disable(binding); + } + break; + default: + console.log("No GL restore behavior for 0x" + binding.toString(16)); + break; + } + + if (activeTexture) { + gl.activeTexture(activeTexture); + } + } +} diff --git a/tests/html/webvr/js/third-party/wglu/wglu-program.js b/tests/html/webvr/js/third-party/wglu/wglu-program.js new file mode 100644 index 000000000000..911182edb8f4 --- /dev/null +++ b/tests/html/webvr/js/third-party/wglu/wglu-program.js @@ -0,0 +1,179 @@ +/* +Copyright (c) 2015, Brandon Jones. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +/* +Utility class to make loading shader programs easier. Does all the error +checking you typically want, automatically queries uniform and attribute +locations, and attempts to take advantage of some browser's ability to link +asynchronously by not querying any information from the program until it's +first use. +*/ +var WGLUProgram = (function() { + + "use strict"; + + // Attempts to allow the browser to asynchronously compile and link + var Program = function(gl) { + this.gl = gl; + this.program = gl.createProgram(); + this.attrib = null; + this.uniform = null; + + this._firstUse = true; + this._vertexShader = null; + this._fragmentShader = null; + } + + Program.prototype.attachShaderSource = function(source, type) { + var gl = this.gl; + var shader; + + switch (type) { + case gl.VERTEX_SHADER: + this._vertexShader = gl.createShader(type); + shader = this._vertexShader; + break; + case gl.FRAGMENT_SHADER: + this._fragmentShader = gl.createShader(type); + shader = this._fragmentShader; + break; + default: + console.Error("Invalid Shader Type:", type); + return; + } + + gl.attachShader(this.program, shader); + gl.shaderSource(shader, source); + gl.compileShader(shader); + } + + Program.prototype.attachShaderSourceFromXHR = function(url, type) { + var self = this; + return new Promise(function(resolve, reject) { + var xhr = new XMLHttpRequest(); + xhr.addEventListener("load", function (ev) { + if (xhr.status == 200) { + self.attachShaderSource(xhr.response, type); + resolve(); + } else { + reject(xhr.statusText); + } + }, false); + xhr.open("GET", url, true); + xhr.send(null); + }); + } + + Program.prototype.attachShaderSourceFromTag = function(tagId, type) { + var shaderTag = document.getElementById(tagId); + if (!shaderTag) { + console.error("Shader source tag not found:", tagId); + return; + } + + if (!type) { + if (shaderTag.type == "x-shader/x-vertex") { + type = this.gl.VERTEX_SHADER; + } else if (shaderTag.type == "x-shader/x-fragment") { + type = this.gl.FRAGMENT_SHADER; + } else { + console.error("Invalid Shader Type:", shaderTag.type); + return; + } + } + + var src = ""; + var k = shaderTag.firstChild; + while (k) { + if (k.nodeType == 3) { + src += k.textContent; + } + k = k.nextSibling; + } + this.attachShaderSource(src, type); + } + + Program.prototype.bindAttribLocation = function(attribLocationMap) { + var gl = this.gl; + + if (attribLocationMap) { + this.attrib = {}; + for (var attribName in attribLocationMap) { + gl.bindAttribLocation(this.program, attribLocationMap[attribName], attribName); + this.attrib[attribName] = attribLocationMap[attribName]; + } + } + } + + Program.prototype.transformFeedbackVaryings = function(varyings, type) { + gl.transformFeedbackVaryings(this.program, varyings, type); + } + + Program.prototype.link = function() { + this.gl.linkProgram(this.program); + } + + Program.prototype.use = function() { + var gl = this.gl; + + // If this is the first time the program has been used do all the error checking and + // attrib/uniform querying needed. + if (this._firstUse) { + if (!gl.getProgramParameter(this.program, gl.LINK_STATUS)) { + if (this._vertexShader && !gl.getShaderParameter(this._vertexShader, gl.COMPILE_STATUS)) { + console.error("Vertex shader compile error:", gl.getShaderInfoLog(this._vertexShader)); + } else if (this._fragmentShader && !gl.getShaderParameter(this._fragmentShader, gl.COMPILE_STATUS)) { + console.error("Fragment shader compile error:", gl.getShaderInfoLog(this._fragmentShader)); + } else { + console.error("Program link error:", gl.getProgramInfoLog(this.program)); + } + gl.deleteProgram(this.program); + this.program = null; + } else { + if (!this.attrib) { + this.attrib = {}; + var attribCount = gl.getProgramParameter(this.program, gl.ACTIVE_ATTRIBUTES); + for (var i = 0; i < attribCount; i++) { + var attribInfo = gl.getActiveAttrib(this.program, i); + this.attrib[attribInfo.name] = gl.getAttribLocation(this.program, attribInfo.name); + } + } + + this.uniform = {}; + var uniformCount = gl.getProgramParameter(this.program, gl.ACTIVE_UNIFORMS); + var uniformName = ""; + for (var i = 0; i < uniformCount; i++) { + var uniformInfo = gl.getActiveUniform(this.program, i); + uniformName = uniformInfo.name.replace("[0]", ""); + this.uniform[uniformName] = gl.getUniformLocation(this.program, uniformName); + } + } + gl.deleteShader(this._vertexShader); + gl.deleteShader(this._fragmentShader); + this._firstUse = false; + } + + gl.useProgram(this.program); + } + + return Program; +})(); diff --git a/tests/html/webvr/js/third-party/wglu/wglu-stats.js b/tests/html/webvr/js/third-party/wglu/wglu-stats.js new file mode 100644 index 000000000000..70aee00671b5 --- /dev/null +++ b/tests/html/webvr/js/third-party/wglu/wglu-stats.js @@ -0,0 +1,649 @@ +/* +Copyright (c) 2016, Brandon Jones. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +/* +Heavily inspired by Mr. Doobs stats.js, this FPS counter is rendered completely +with WebGL, allowing it to be shown in cases where overlaid HTML elements aren't +usable (like WebVR), or if you want the FPS counter to be rendered as part of +your scene. + +See stats-test.html for basic usage. +*/ +var WGLUStats = (function() { + + "use strict"; + + //-------------------- + // glMatrix functions + //-------------------- + + // These functions have been copied here from glMatrix (glmatrix.net) to allow + // this file to run standalone. + + var mat4_identity = function(out) { + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = 1; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = 1; + out[11] = 0; + out[12] = 0; + out[13] = 0; + out[14] = 0; + out[15] = 1; + return out; + }; + + var mat4_multiply = function (out, a, b) { + var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], + a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], + a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], + a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; + + // Cache only the current line of the second matrix + var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; + out[0] = b0*a00 + b1*a10 + b2*a20 + b3*a30; + out[1] = b0*a01 + b1*a11 + b2*a21 + b3*a31; + out[2] = b0*a02 + b1*a12 + b2*a22 + b3*a32; + out[3] = b0*a03 + b1*a13 + b2*a23 + b3*a33; + + b0 = b[4]; b1 = b[5]; b2 = b[6]; b3 = b[7]; + out[4] = b0*a00 + b1*a10 + b2*a20 + b3*a30; + out[5] = b0*a01 + b1*a11 + b2*a21 + b3*a31; + out[6] = b0*a02 + b1*a12 + b2*a22 + b3*a32; + out[7] = b0*a03 + b1*a13 + b2*a23 + b3*a33; + + b0 = b[8]; b1 = b[9]; b2 = b[10]; b3 = b[11]; + out[8] = b0*a00 + b1*a10 + b2*a20 + b3*a30; + out[9] = b0*a01 + b1*a11 + b2*a21 + b3*a31; + out[10] = b0*a02 + b1*a12 + b2*a22 + b3*a32; + out[11] = b0*a03 + b1*a13 + b2*a23 + b3*a33; + + b0 = b[12]; b1 = b[13]; b2 = b[14]; b3 = b[15]; + out[12] = b0*a00 + b1*a10 + b2*a20 + b3*a30; + out[13] = b0*a01 + b1*a11 + b2*a21 + b3*a31; + out[14] = b0*a02 + b1*a12 + b2*a22 + b3*a32; + out[15] = b0*a03 + b1*a13 + b2*a23 + b3*a33; + return out; + }; + + var mat4_fromTranslation = function(out, v) { + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = 1; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = 1; + out[11] = 0; + out[12] = v[0]; + out[13] = v[1]; + out[14] = v[2]; + out[15] = 1; + return out; + }; + + var mat4_ortho = function (out, left, right, bottom, top, near, far) { + var lr = 1 / (left - right), + bt = 1 / (bottom - top), + nf = 1 / (near - far); + out[0] = -2 * lr; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = -2 * bt; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = 2 * nf; + out[11] = 0; + out[12] = (left + right) * lr; + out[13] = (top + bottom) * bt; + out[14] = (far + near) * nf; + out[15] = 1; + return out; + }; + + var mat4_translate = function (out, a, v) { + var x = v[0], y = v[1], z = v[2], + a00, a01, a02, a03, + a10, a11, a12, a13, + a20, a21, a22, a23; + + if (a === out) { + out[12] = a[0] * x + a[4] * y + a[8] * z + a[12]; + out[13] = a[1] * x + a[5] * y + a[9] * z + a[13]; + out[14] = a[2] * x + a[6] * y + a[10] * z + a[14]; + out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]; + } else { + a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3]; + a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7]; + a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11]; + + out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a03; + out[4] = a10; out[5] = a11; out[6] = a12; out[7] = a13; + out[8] = a20; out[9] = a21; out[10] = a22; out[11] = a23; + + out[12] = a00 * x + a10 * y + a20 * z + a[12]; + out[13] = a01 * x + a11 * y + a21 * z + a[13]; + out[14] = a02 * x + a12 * y + a22 * z + a[14]; + out[15] = a03 * x + a13 * y + a23 * z + a[15]; + } + + return out; + }; + + var mat4_scale = function(out, a, v) { + var x = v[0], y = v[1], z = v[2]; + + out[0] = a[0] * x; + out[1] = a[1] * x; + out[2] = a[2] * x; + out[3] = a[3] * x; + out[4] = a[4] * y; + out[5] = a[5] * y; + out[6] = a[6] * y; + out[7] = a[7] * y; + out[8] = a[8] * z; + out[9] = a[9] * z; + out[10] = a[10] * z; + out[11] = a[11] * z; + out[12] = a[12]; + out[13] = a[13]; + out[14] = a[14]; + out[15] = a[15]; + return out; + }; + + //------------------- + // Utility functions + //------------------- + + function linkProgram(gl, vertexSource, fragmentSource, attribLocationMap) { + // No error checking for brevity. + var vertexShader = gl.createShader(gl.VERTEX_SHADER); + gl.shaderSource(vertexShader, vertexSource); + gl.compileShader(vertexShader); + + var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); + gl.shaderSource(fragmentShader, fragmentSource); + gl.compileShader(fragmentShader); + + var program = gl.createProgram(); + gl.attachShader(program, vertexShader); + gl.attachShader(program, fragmentShader); + + for (var attribName in attribLocationMap) + gl.bindAttribLocation(program, attribLocationMap[attribName], attribName); + + gl.linkProgram(program); + + gl.deleteShader(vertexShader); + gl.deleteShader(fragmentShader); + + return program; + } + + function getProgramUniforms(gl, program) { + var uniforms = {}; + var uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); + var uniformName = ""; + for (var i = 0; i < uniformCount; i++) { + var uniformInfo = gl.getActiveUniform(program, i); + uniformName = uniformInfo.name.replace("[0]", ""); + uniforms[uniformName] = gl.getUniformLocation(program, uniformName); + } + return uniforms; + } + + //---------------------------- + // Seven-segment text display + //---------------------------- + + var sevenSegmentVS = [ + "uniform mat4 projectionMat;", + "uniform mat4 modelViewMat;", + "attribute vec2 position;", + + "void main() {", + " gl_Position = projectionMat * modelViewMat * vec4( position, 0.0, 1.0 );", + "}", + ].join("\n"); + + var sevenSegmentFS = [ + "precision mediump float;", + "uniform vec4 color;", + + "void main() {", + " gl_FragColor = color;", + "}", + ].join("\n"); + + var SevenSegmentText = function (gl) { + this.gl = gl; + + this.attribs = { + position: 0, + color: 1 + }; + + this.program = linkProgram(gl, sevenSegmentVS, sevenSegmentFS, this.attribs); + this.uniforms = getProgramUniforms(gl, this.program); + + var verts = []; + var segmentIndices = {}; + var indices = []; + + var width = 0.5; + var thickness = 0.25; + this.kerning = 2.0; + + this.matrix = new Float32Array(16); + + function defineSegment(id, left, top, right, bottom) { + var idx = verts.length / 2; + verts.push( + left, top, + right, top, + right, bottom, + left, bottom); + + segmentIndices[id] = [ + idx, idx+2, idx+1, + idx, idx+3, idx+2]; + } + + var characters = {}; + this.characters = characters; + + function defineCharacter(c, segments) { + var character = { + character: c, + offset: indices.length * 2, + count: 0 + }; + + for (var i = 0; i < segments.length; ++i) { + var idx = segments[i]; + var segment = segmentIndices[idx]; + character.count += segment.length; + indices.push.apply(indices, segment); + } + + characters[c] = character; + } + + /* Segment layout is as follows: + + |-0-| + 3 4 + |-1-| + 5 6 + |-2-| + + */ + + defineSegment(0, -1, 1, width, 1-thickness); + defineSegment(1, -1, thickness*0.5, width, -thickness*0.5); + defineSegment(2, -1, -1+thickness, width, -1); + defineSegment(3, -1, 1, -1+thickness, -thickness*0.5); + defineSegment(4, width-thickness, 1, width, -thickness*0.5); + defineSegment(5, -1, thickness*0.5, -1+thickness, -1); + defineSegment(6, width-thickness, thickness*0.5, width, -1); + + + defineCharacter("0", [0, 2, 3, 4, 5, 6]); + defineCharacter("1", [4, 6]); + defineCharacter("2", [0, 1, 2, 4, 5]); + defineCharacter("3", [0, 1, 2, 4, 6]); + defineCharacter("4", [1, 3, 4, 6]); + defineCharacter("5", [0, 1, 2, 3, 6]); + defineCharacter("6", [0, 1, 2, 3, 5, 6]); + defineCharacter("7", [0, 4, 6]); + defineCharacter("8", [0, 1, 2, 3, 4, 5, 6]); + defineCharacter("9", [0, 1, 2, 3, 4, 6]); + defineCharacter("A", [0, 1, 3, 4, 5, 6]); + defineCharacter("B", [1, 2, 3, 5, 6]); + defineCharacter("C", [0, 2, 3, 5]); + defineCharacter("D", [1, 2, 4, 5, 6]); + defineCharacter("E", [0, 1, 2, 4, 6]); + defineCharacter("F", [0, 1, 3, 5]); + defineCharacter("P", [0, 1, 3, 4, 5]); + defineCharacter("-", [1]); + defineCharacter(" ", []); + defineCharacter("_", [2]); // Used for undefined characters + + this.vertBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertBuffer); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(verts), gl.DYNAMIC_DRAW); + + this.indexBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW); + }; + + SevenSegmentText.prototype.render = function(projectionMat, modelViewMat, text, r, g, b, a) { + var gl = this.gl; + + if (r == undefined || g == undefined || b == undefined) { + r = 0.0; + g = 1.0; + b = 0.0; + } + + if (a == undefined) + a = 1.0; + + gl.useProgram(this.program); + + gl.uniformMatrix4fv(this.uniforms.projectionMat, false, projectionMat); + gl.uniform4f(this.uniforms.color, r, g, b, a); + + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertBuffer); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); + + gl.enableVertexAttribArray(this.attribs.position); + gl.vertexAttribPointer(this.attribs.position, 2, gl.FLOAT, false, 8, 0); + + text = text.toUpperCase(); + + var offset = 0; + + for (var i = 0; i < text.length; ++i) { + var c; + if (text[i] in this.characters) { + c = this.characters[text[i]]; + } else { + c = this.characters["_"]; + } + + if (c.count != 0) { + mat4_fromTranslation(this.matrix, [offset, 0, 0]); + mat4_multiply(this.matrix, modelViewMat, this.matrix); + + gl.uniformMatrix4fv(this.uniforms.modelViewMat, false, this.matrix); + gl.drawElements(gl.TRIANGLES, c.count, gl.UNSIGNED_SHORT, c.offset); + + } + + offset += this.kerning; + } + } + + //----------- + // FPS Graph + //----------- + + var statsVS = [ + "uniform mat4 projectionMat;", + "uniform mat4 modelViewMat;", + "attribute vec3 position;", + "attribute vec3 color;", + "varying vec4 vColor;", + + "void main() {", + " vColor = vec4(color, 1.0);", + " gl_Position = projectionMat * modelViewMat * vec4( position, 1.0 );", + "}", + ].join("\n"); + + var statsFS = [ + "precision mediump float;", + "varying vec4 vColor;", + + "void main() {", + " gl_FragColor = vColor;", + "}", + ].join("\n"); + + var segments = 30; + var maxFPS = 90; + + function segmentToX(i) { + return ((0.9/segments) * i) - 0.45; + } + + function fpsToY(value) { + return (Math.min(value, maxFPS) * (0.7 / maxFPS)) - 0.45; + } + + function fpsToRGB(value) { + return { + r: Math.max(0.0, Math.min(1.0, 1.0 - (value/60))), + g: Math.max(0.0, Math.min(1.0, ((value-15)/(maxFPS-15)))), + b: Math.max(0.0, Math.min(1.0, ((value-15)/(maxFPS-15)))) + }; + } + + var now = /*( performance && performance.now ) ? performance.now.bind( performance ) :*/ Date.now; + + var Stats = function(gl) { + this.gl = gl; + + this.sevenSegmentText = new SevenSegmentText(gl); + + this.startTime = now(); + this.prevTime = this.startTime; + this.frames = 0; + this.fps = 0; + + this.orthoProjMatrix = new Float32Array(16); + this.orthoViewMatrix = new Float32Array(16); + this.modelViewMatrix = new Float32Array(16); + + // Hard coded because it doesn't change: + // Scale by 0.075 in X and Y + // Translate into upper left corner w/ z = 0.02 + this.textMatrix = new Float32Array([ + 0.075, 0, 0, 0, + 0, 0.075, 0, 0, + 0, 0, 1, 0, + -0.3625, 0.3625, 0.02, 1 + ]); + + this.lastSegment = 0; + + this.attribs = { + position: 0, + color: 1 + }; + + this.program = linkProgram(gl, statsVS, statsFS, this.attribs); + this.uniforms = getProgramUniforms(gl, this.program); + + var fpsVerts = []; + var fpsIndices = []; + + // Graph geometry + for (var i = 0; i < segments; ++i) { + // Bar top + fpsVerts.push(segmentToX(i), fpsToY(0), 0.02, 0.0, 1.0, 1.0); + fpsVerts.push(segmentToX(i+1), fpsToY(0), 0.02, 0.0, 1.0, 1.0); + + // Bar bottom + fpsVerts.push(segmentToX(i), fpsToY(0), 0.02, 0.0, 1.0, 1.0); + fpsVerts.push(segmentToX(i+1), fpsToY(0), 0.02, 0.0, 1.0, 1.0); + + var idx = i * 4; + fpsIndices.push(idx, idx+3, idx+1, + idx+3, idx, idx+2); + } + + function addBGSquare(left, bottom, right, top, z, r, g, b) { + var idx = fpsVerts.length / 6; + + fpsVerts.push(left, bottom, z, r, g, b); + fpsVerts.push(right, top, z, r, g, b); + fpsVerts.push(left, top, z, r, g, b); + fpsVerts.push(right, bottom, z, r, g, b); + + fpsIndices.push(idx, idx+1, idx+2, + idx, idx+3, idx+1); + }; + + // Panel Background + addBGSquare(-0.5, -0.5, 0.5, 0.5, 0.0, 0.0, 0.0, 0.125); + + // FPS Background + addBGSquare(-0.45, -0.45, 0.45, 0.25, 0.01, 0.0, 0.0, 0.4); + + // 30 FPS line + addBGSquare(-0.45, fpsToY(30), 0.45, fpsToY(32), 0.015, 0.5, 0.0, 0.5); + + // 60 FPS line + addBGSquare(-0.45, fpsToY(60), 0.45, fpsToY(62), 0.015, 0.2, 0.0, 0.75); + + this.fpsVertBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, this.fpsVertBuffer); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(fpsVerts), gl.DYNAMIC_DRAW); + + this.fpsIndexBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.fpsIndexBuffer); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(fpsIndices), gl.STATIC_DRAW); + + this.fpsIndexCount = fpsIndices.length; + }; + + Stats.prototype.begin = function() { + this.startTime = now(); + }; + + Stats.prototype.end = function() { + var time = now(); + + this.frames++; + + if (time > this.prevTime + 250) { + this.fps = Math.round((this.frames * 1000) / (time - this.prevTime)); + + this.updateGraph(this.fps); + + this.prevTime = time; + this.frames = 0; + } + }; + + Stats.prototype.updateGraph = function(value) { + var gl = this.gl; + + var color = fpsToRGB(value); + + gl.bindBuffer(gl.ARRAY_BUFFER, this.fpsVertBuffer); + + // Update the current segment with the new FPS value + var updateVerts = [ + segmentToX(this.lastSegment), fpsToY(value), 0.02, color.r, color.g, color.b, + segmentToX(this.lastSegment+1), fpsToY(value), 0.02, color.r, color.g, color.b, + segmentToX(this.lastSegment), fpsToY(0), 0.02, color.r, color.g, color.b, + segmentToX(this.lastSegment+1), fpsToY(0), 0.02, color.r, color.g, color.b, + ]; + + // Re-shape the next segment into the green "progress" line + color.r = 0.2; + color.g = 1.0; + color.b = 0.2; + + if (this.lastSegment == segments - 1) { + // If we're updating the last segment we need to do two bufferSubDatas + // to update the segment and turn the first segment into the progress line. + gl.bufferSubData(gl.ARRAY_BUFFER, this.lastSegment * 24 * 4, new Float32Array(updateVerts)); + updateVerts = [ + segmentToX(0), fpsToY(maxFPS), 0.02, color.r, color.g, color.b, + segmentToX(.25), fpsToY(maxFPS), 0.02, color.r, color.g, color.b, + segmentToX(0), fpsToY(0), 0.02, color.r, color.g, color.b, + segmentToX(.25), fpsToY(0), 0.02, color.r, color.g, color.b + ]; + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(updateVerts)); + } else { + updateVerts.push( + segmentToX(this.lastSegment+1), fpsToY(maxFPS), 0.02, color.r, color.g, color.b, + segmentToX(this.lastSegment+1.25), fpsToY(maxFPS), 0.02, color.r, color.g, color.b, + segmentToX(this.lastSegment+1), fpsToY(0), 0.02, color.r, color.g, color.b, + segmentToX(this.lastSegment+1.25), fpsToY(0), 0.02, color.r, color.g, color.b + ); + gl.bufferSubData(gl.ARRAY_BUFFER, this.lastSegment * 24 * 4, new Float32Array(updateVerts)); + } + + this.lastSegment = (this.lastSegment+1) % segments; + }; + + Stats.prototype.render = function(projectionMat, modelViewMat) { + var gl = this.gl; + + // Render text first, minor win for early fragment discard + mat4_multiply(this.modelViewMatrix, modelViewMat, this.textMatrix); + this.sevenSegmentText.render(projectionMat, this.modelViewMatrix, this.fps + " FP5"); + + gl.useProgram(this.program); + + gl.uniformMatrix4fv(this.uniforms.projectionMat, false, projectionMat); + gl.uniformMatrix4fv(this.uniforms.modelViewMat, false, modelViewMat); + + gl.enableVertexAttribArray(this.attribs.position); + gl.enableVertexAttribArray(this.attribs.color); + + gl.bindBuffer(gl.ARRAY_BUFFER, this.fpsVertBuffer); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.fpsIndexBuffer); + + gl.vertexAttribPointer(this.attribs.position, 3, gl.FLOAT, false, 24, 0); + gl.vertexAttribPointer(this.attribs.color, 3, gl.FLOAT, false, 24, 12); + + // Draw the graph and background in a single call + gl.drawElements(gl.TRIANGLES, this.fpsIndexCount, gl.UNSIGNED_SHORT, 0); + } + + Stats.prototype.renderOrtho = function(x, y, width, height) { + var canvas = this.gl.canvas; + + if (x == undefined || y == undefined) { + x = 10 * window.devicePixelRatio; + y = 10 * window.devicePixelRatio; + } + if (width == undefined || height == undefined) { + width = 75 * window.devicePixelRatio; + height = 75 * window.devicePixelRatio; + } + + mat4_ortho(this.orthoProjMatrix, 0, canvas.width, 0, canvas.height, 0.1, 1024); + + mat4_identity(this.orthoViewMatrix); + mat4_translate(this.orthoViewMatrix, this.orthoViewMatrix, [x, canvas.height - height - y, -1]); + mat4_scale(this.orthoViewMatrix, this.orthoViewMatrix, [width, height, 1]); + mat4_translate(this.orthoViewMatrix, this.orthoViewMatrix, [0.5, 0.5, 0]); + + this.render(this.orthoProjMatrix, this.orthoViewMatrix); + } + + return Stats; +})(); diff --git a/tests/html/webvr/js/third-party/wglu/wglu-texture.js b/tests/html/webvr/js/third-party/wglu/wglu-texture.js new file mode 100644 index 000000000000..6bfa368ab92c --- /dev/null +++ b/tests/html/webvr/js/third-party/wglu/wglu-texture.js @@ -0,0 +1,687 @@ +/* +Copyright (c) 2015, Brandon Jones. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +/* +Handles loading of textures of mutliple formats, tries to be efficent about it. + +Formats supported will vary by devices. Use the .supports() functions +to determine if a format is supported. Most of the time you can just call +loader.loadTexture("url"); and it will handle it based on the extension. +If the extension can't be relied on use the corresponding +.load("url") calls. +*/ +var WGLUTextureLoader = (function() { + + "use strict"; + + //============================// + // DXT constants and utilites // + //============================// + + // Utility functions + // Builds a numeric code for a given fourCC string + function fourCCToInt32(value) { + return value.charCodeAt(0) + + (value.charCodeAt(1) << 8) + + (value.charCodeAt(2) << 16) + + (value.charCodeAt(3) << 24); + } + + // Turns a fourCC numeric code into a string + function int32ToFourCC(value) { + return String.fromCharCode( + value & 0xff, + (value >> 8) & 0xff, + (value >> 16) & 0xff, + (value >> 24) & 0xff + ); + } + + // Calcualates the size of a compressed texture level in bytes + function textureLevelSize(format, width, height) { + switch (format) { + case COMPRESSED_RGB_S3TC_DXT1_EXT: + case COMPRESSED_RGB_ATC_WEBGL: + case COMPRESSED_RGB_ETC1_WEBGL: + return ((width + 3) >> 2) * ((height + 3) >> 2) * 8; + + case COMPRESSED_RGBA_S3TC_DXT3_EXT: + case COMPRESSED_RGBA_S3TC_DXT5_EXT: + case COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL: + case COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL: + return ((width + 3) >> 2) * ((height + 3) >> 2) * 16; + + case COMPRESSED_RGB_PVRTC_4BPPV1_IMG: + case COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: + return Math.floor((Math.max(width, 8) * Math.max(height, 8) * 4 + 7) / 8); + + case COMPRESSED_RGB_PVRTC_2BPPV1_IMG: + case COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: + return Math.floor((Math.max(width, 16) * Math.max(height, 8) * 2 + 7) / 8); + + default: + return 0; + } + } + + // DXT formats, from: + // http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/ + var COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0; + var COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1; + var COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2; + var COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; + + // ATC formats, from: + // http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_atc/ + var COMPRESSED_RGB_ATC_WEBGL = 0x8C92; + var COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93; + var COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE; + + // DXT values and structures referenced from: + // http://msdn.microsoft.com/en-us/library/bb943991.aspx/ + var DDS_MAGIC = 0x20534444; + var DDSD_MIPMAPCOUNT = 0x20000; + var DDPF_FOURCC = 0x4; + + var DDS_HEADER_LENGTH = 31; // The header length in 32 bit ints. + + // Offsets into the header array. + var DDS_HEADER_MAGIC = 0; + + var DDS_HEADER_SIZE = 1; + var DDS_HEADER_FLAGS = 2; + var DDS_HEADER_HEIGHT = 3; + var DDS_HEADER_WIDTH = 4; + + var DDS_HEADER_MIPMAPCOUNT = 7; + + var DDS_HEADER_PF_FLAGS = 20; + var DDS_HEADER_PF_FOURCC = 21; + + // FourCC format identifiers. + var FOURCC_DXT1 = fourCCToInt32("DXT1"); + var FOURCC_DXT3 = fourCCToInt32("DXT3"); + var FOURCC_DXT5 = fourCCToInt32("DXT5"); + + var FOURCC_ATC = fourCCToInt32("ATC "); + var FOURCC_ATCA = fourCCToInt32("ATCA"); + var FOURCC_ATCI = fourCCToInt32("ATCI"); + + //==================// + // Crunch constants // + //==================// + + // Taken from crnlib.h + var CRN_FORMAT = { + cCRNFmtInvalid: -1, + + cCRNFmtDXT1: 0, + // cCRNFmtDXT3 is not currently supported when writing to CRN - only DDS. + cCRNFmtDXT3: 1, + cCRNFmtDXT5: 2 + + // Crunch supports more formats than this, but we can't use them here. + }; + + // Mapping of Crunch formats to DXT formats. + var DXT_FORMAT_MAP = {}; + DXT_FORMAT_MAP[CRN_FORMAT.cCRNFmtDXT1] = COMPRESSED_RGB_S3TC_DXT1_EXT; + DXT_FORMAT_MAP[CRN_FORMAT.cCRNFmtDXT3] = COMPRESSED_RGBA_S3TC_DXT3_EXT; + DXT_FORMAT_MAP[CRN_FORMAT.cCRNFmtDXT5] = COMPRESSED_RGBA_S3TC_DXT5_EXT; + + //===============// + // PVR constants // + //===============// + + // PVR formats, from: + // http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_pvrtc/ + var COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00; + var COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01; + var COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02; + var COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03; + + // ETC1 format, from: + // http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_etc1/ + var COMPRESSED_RGB_ETC1_WEBGL = 0x8D64; + + var PVR_FORMAT_2BPP_RGB = 0; + var PVR_FORMAT_2BPP_RGBA = 1; + var PVR_FORMAT_4BPP_RGB = 2; + var PVR_FORMAT_4BPP_RGBA = 3; + var PVR_FORMAT_ETC1 = 6; + var PVR_FORMAT_DXT1 = 7; + var PVR_FORMAT_DXT3 = 9; + var PVR_FORMAT_DXT5 = 5; + + var PVR_HEADER_LENGTH = 13; // The header length in 32 bit ints. + var PVR_MAGIC = 0x03525650; //0x50565203; + + // Offsets into the header array. + var PVR_HEADER_MAGIC = 0; + var PVR_HEADER_FORMAT = 2; + var PVR_HEADER_HEIGHT = 6; + var PVR_HEADER_WIDTH = 7; + var PVR_HEADER_MIPMAPCOUNT = 11; + var PVR_HEADER_METADATA = 12; + + //============// + // Misc Utils // + //============// + + // When an error occurs set the texture to a 1x1 black pixel + // This prevents WebGL errors from attempting to use unrenderable textures + // and clears out stale data if we're re-using a texture. + function clearOnError(gl, error, texture, callback) { + if (console) { + console.error(error); + } + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 0])); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + + // Notify the user that an error occurred and the texture is ready. + if (callback) { callback(texture, error, null); } + } + + function isPowerOfTwo(n) { + return (n & (n - 1)) === 0; + } + + function getExtension(gl, name) { + var vendorPrefixes = ["", "WEBKIT_", "MOZ_"]; + var ext = null; + for (var i in vendorPrefixes) { + ext = gl.getExtension(vendorPrefixes[i] + name); + if (ext) { break; } + } + return ext; + } + + //==================// + // DDS File Reading // + //==================// + + // Parse a DDS file and provide information about the raw DXT data it contains to the given callback. + function parseDDS(arrayBuffer, callback, errorCallback) { + // Callbacks must be provided. + if (!callback || !errorCallback) { return; } + + // Get a view of the arrayBuffer that represents the DDS header. + var header = new Int32Array(arrayBuffer, 0, DDS_HEADER_LENGTH); + + // Do some sanity checks to make sure this is a valid DDS file. + if(header[DDS_HEADER_MAGIC] != DDS_MAGIC) { + errorCallback("Invalid magic number in DDS header"); + return 0; + } + + if(!header[DDS_HEADER_PF_FLAGS] & DDPF_FOURCC) { + errorCallback("Unsupported format, must contain a FourCC code"); + return 0; + } + + // Determine what type of compressed data the file contains. + var fourCC = header[DDS_HEADER_PF_FOURCC]; + var internalFormat; + switch(fourCC) { + case FOURCC_DXT1: + internalFormat = COMPRESSED_RGB_S3TC_DXT1_EXT; + break; + + case FOURCC_DXT3: + internalFormat = COMPRESSED_RGBA_S3TC_DXT3_EXT; + break; + + case FOURCC_DXT5: + internalFormat = COMPRESSED_RGBA_S3TC_DXT5_EXT; + break; + + case FOURCC_ATC: + internalFormat = COMPRESSED_RGB_ATC_WEBGL; + break; + + case FOURCC_ATCA: + internalFormat = COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL; + break; + + case FOURCC_ATCI: + internalFormat = COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL; + break; + + + default: + errorCallback("Unsupported FourCC code: " + int32ToFourCC(fourCC)); + return; + } + + // Determine how many mipmap levels the file contains. + var levels = 1; + if(header[DDS_HEADER_FLAGS] & DDSD_MIPMAPCOUNT) { + levels = Math.max(1, header[DDS_HEADER_MIPMAPCOUNT]); + } + + // Gather other basic metrics and a view of the raw the DXT data. + var width = header[DDS_HEADER_WIDTH]; + var height = header[DDS_HEADER_HEIGHT]; + var dataOffset = header[DDS_HEADER_SIZE] + 4; + var dxtData = new Uint8Array(arrayBuffer, dataOffset); + + // Pass the DXT information to the callback for uploading. + callback(dxtData, width, height, levels, internalFormat); + } + + //==================// + // PVR File Reading // + //==================// + + // Parse a PVR file and provide information about the raw texture data it contains to the given callback. + function parsePVR(arrayBuffer, callback, errorCallback) { + // Callbacks must be provided. + if (!callback || !errorCallback) { return; } + + // Get a view of the arrayBuffer that represents the DDS header. + var header = new Int32Array(arrayBuffer, 0, PVR_HEADER_LENGTH); + + // Do some sanity checks to make sure this is a valid DDS file. + if(header[PVR_HEADER_MAGIC] != PVR_MAGIC) { + errorCallback("Invalid magic number in PVR header"); + return 0; + } + + // Determine what type of compressed data the file contains. + var format = header[PVR_HEADER_FORMAT]; + var internalFormat; + switch(format) { + case PVR_FORMAT_2BPP_RGB: + internalFormat = COMPRESSED_RGB_PVRTC_2BPPV1_IMG; + break; + + case PVR_FORMAT_2BPP_RGBA: + internalFormat = COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; + break; + + case PVR_FORMAT_4BPP_RGB: + internalFormat = COMPRESSED_RGB_PVRTC_4BPPV1_IMG; + break; + + case PVR_FORMAT_4BPP_RGBA: + internalFormat = COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; + break; + + case PVR_FORMAT_ETC1: + internalFormat = COMPRESSED_RGB_ETC1_WEBGL; + break; + + case PVR_FORMAT_DXT1: + internalFormat = COMPRESSED_RGB_S3TC_DXT1_EXT; + break; + + case PVR_FORMAT_DXT3: + internalFormat = COMPRESSED_RGBA_S3TC_DXT3_EXT; + break; + + case PVR_FORMAT_DXT5: + internalFormat = COMPRESSED_RGBA_S3TC_DXT5_EXT; + break; + + default: + errorCallback("Unsupported PVR format: " + format); + return; + } + + // Gather other basic metrics and a view of the raw the DXT data. + var width = header[PVR_HEADER_WIDTH]; + var height = header[PVR_HEADER_HEIGHT]; + var levels = header[PVR_HEADER_MIPMAPCOUNT]; + var dataOffset = header[PVR_HEADER_METADATA] + 52; + var pvrtcData = new Uint8Array(arrayBuffer, dataOffset); + + // Pass the PVRTC information to the callback for uploading. + callback(pvrtcData, width, height, levels, internalFormat); + } + + //=============// + // IMG loading // + //=============// + + /* + This function provides a method for loading webgl textures using a pool of + image elements, which has very low memory overhead. For more details see: + http://blog.tojicode.com/2012/03/javascript-memory-optimization-and.html + */ + var loadImgTexture = (function createTextureLoader() { + var MAX_CACHE_IMAGES = 16; + + var textureImageCache = new Array(MAX_CACHE_IMAGES); + var cacheTop = 0; + var remainingCacheImages = MAX_CACHE_IMAGES; + var pendingTextureRequests = []; + + var TextureImageLoader = function(loadedCallback) { + var self = this; + var blackPixel = new Uint8Array([0, 0, 0]); + + this.gl = null; + this.texture = null; + this.callback = null; + + this.image = new Image(); + this.image.crossOrigin = 'anonymous'; + this.image.addEventListener('load', function() { + var gl = self.gl; + gl.bindTexture(gl.TEXTURE_2D, self.texture); + + var startTime = Date.now(); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, self.image); + + if (isPowerOfTwo(self.image.width) && isPowerOfTwo(self.image.height)) { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST); + gl.generateMipmap(gl.TEXTURE_2D); + } else { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + } + var uploadTime = Date.now() - startTime; + + if(self.callback) { + var stats = { + width: self.image.width, + height: self.image.height, + internalFormat: gl.RGBA, + levelZeroSize: self.image.width * self.image.height * 4, + uploadTime: uploadTime + }; + self.callback(self.texture, null, stats); + } + loadedCallback(self); + }, false); + this.image.addEventListener('error', function(ev) { + clearOnError(self.gl, 'Image could not be loaded: ' + self.image.src, self.texture, self.callback); + loadedCallback(self); + }, false); + }; + + TextureImageLoader.prototype.loadTexture = function(gl, src, texture, callback) { + this.gl = gl; + this.texture = texture; + this.callback = callback; + this.image.src = src; + }; + + var PendingTextureRequest = function(gl, src, texture, callback) { + this.gl = gl; + this.src = src; + this.texture = texture; + this.callback = callback; + }; + + function releaseTextureImageLoader(til) { + var req; + if(pendingTextureRequests.length) { + req = pendingTextureRequests.shift(); + til.loadTexture(req.gl, req.src, req.texture, req.callback); + } else { + textureImageCache[cacheTop++] = til; + } + } + + return function(gl, src, texture, callback) { + var til; + + if(cacheTop) { + til = textureImageCache[--cacheTop]; + til.loadTexture(gl, src, texture, callback); + } else if (remainingCacheImages) { + til = new TextureImageLoader(releaseTextureImageLoader); + til.loadTexture(gl, src, texture, callback); + --remainingCacheImages; + } else { + pendingTextureRequests.push(new PendingTextureRequest(gl, src, texture, callback)); + } + + return texture; + }; + })(); + + //=====================// + // TextureLoader Class // + //=====================// + + // This class is our public interface. + var TextureLoader = function(gl) { + this.gl = gl; + + // Load the compression format extensions, if available + this.dxtExt = getExtension(gl, "WEBGL_compressed_texture_s3tc"); + this.pvrtcExt = getExtension(gl, "WEBGL_compressed_texture_pvrtc"); + this.atcExt = getExtension(gl, "WEBGL_compressed_texture_atc"); + this.etc1Ext = getExtension(gl, "WEBGL_compressed_texture_etc1"); + + // Returns whether or not the compressed format is supported by the WebGL implementation + TextureLoader.prototype._formatSupported = function(format) { + switch (format) { + case COMPRESSED_RGB_S3TC_DXT1_EXT: + case COMPRESSED_RGBA_S3TC_DXT3_EXT: + case COMPRESSED_RGBA_S3TC_DXT5_EXT: + return !!this.dxtExt; + + case COMPRESSED_RGB_PVRTC_4BPPV1_IMG: + case COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: + case COMPRESSED_RGB_PVRTC_2BPPV1_IMG: + case COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: + return !!this.pvrtcExt; + + case COMPRESSED_RGB_ATC_WEBGL: + case COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL: + case COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL: + return !!this.atcExt; + + case COMPRESSED_RGB_ETC1_WEBGL: + return !!this.etc1Ext; + + default: + return false; + } + } + + // Uploads compressed texture data to the GPU. + TextureLoader.prototype._uploadCompressedData = function(data, width, height, levels, internalFormat, texture, callback) { + var gl = this.gl; + gl.bindTexture(gl.TEXTURE_2D, texture); + + var offset = 0; + + var stats = { + width: width, + height: height, + internalFormat: internalFormat, + levelZeroSize: textureLevelSize(internalFormat, width, height), + uploadTime: 0 + }; + + var startTime = Date.now(); + // Loop through each mip level of compressed texture data provided and upload it to the given texture. + for (var i = 0; i < levels; ++i) { + // Determine how big this level of compressed texture data is in bytes. + var levelSize = textureLevelSize(internalFormat, width, height); + // Get a view of the bytes for this level of DXT data. + var dxtLevel = new Uint8Array(data.buffer, data.byteOffset + offset, levelSize); + // Upload! + gl.compressedTexImage2D(gl.TEXTURE_2D, i, internalFormat, width, height, 0, dxtLevel); + // The next mip level will be half the height and width of this one. + width = width >> 1; + height = height >> 1; + // Advance the offset into the compressed texture data past the current mip level's data. + offset += levelSize; + } + stats.uploadTime = Date.now() - startTime; + + // We can't use gl.generateMipmaps with compressed textures, so only use + // mipmapped filtering if the compressed texture data contained mip levels. + if (levels > 1) { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST); + } else { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + } + + // Notify the user that the texture is ready. + if (callback) { callback(texture, null, stats); } + } + + TextureLoader.prototype.supportsDXT = function() { + return !!this.dxtExt; + } + + TextureLoader.prototype.supportsPVRTC = function() { + return !!this.pvrtcExt; + } + + TextureLoader.prototype.supportsATC = function() { + return !!this.atcExt; + } + + TextureLoader.prototype.supportsETC1 = function() { + return !!this.etc1Ext; + } + + // Loads a image file into the given texture. + // Supports any format that can be loaded into an img tag + // If no texture is provided one is created and returned. + TextureLoader.prototype.loadIMG = function(src, texture, callback) { + if(!texture) { + texture = this.gl.createTexture(); + } + + loadImgTexture(gl, src, texture, callback); + + return texture; + } + + // Loads a DDS file into the given texture. + // If no texture is provided one is created and returned. + TextureLoader.prototype.loadDDS = function(src, texture, callback) { + var self = this; + if (!texture) { + texture = this.gl.createTexture(); + } + + // Load the file via XHR. + var xhr = new XMLHttpRequest(); + xhr.addEventListener('load', function (ev) { + if (xhr.status == 200) { + // If the file loaded successfully parse it. + parseDDS(xhr.response, function(dxtData, width, height, levels, internalFormat) { + if (!self._formatSupported(internalFormat)) { + clearOnError(self.gl, "Texture format not supported", texture, callback); + return; + } + // Upload the parsed DXT data to the texture. + self._uploadCompressedData(dxtData, width, height, levels, internalFormat, texture, callback); + }, function(error) { + clearOnError(self.gl, error, texture, callback); + }); + } else { + clearOnError(self.gl, xhr.statusText, texture, callback); + } + }, false); + xhr.open('GET', src, true); + xhr.responseType = 'arraybuffer'; + xhr.send(null); + + return texture; + } + + // Loads a PVR file into the given texture. + // If no texture is provided one is created and returned. + TextureLoader.prototype.loadPVR = function(src, texture, callback) { + var self = this; + if(!texture) { + texture = this.gl.createTexture(); + } + + // Load the file via XHR. + var xhr = new XMLHttpRequest(); + xhr.addEventListener('load', function (ev) { + if (xhr.status == 200) { + // If the file loaded successfully parse it. + parsePVR(xhr.response, function(dxtData, width, height, levels, internalFormat) { + if (!self._formatSupported(internalFormat)) { + clearOnError(self.gl, "Texture format not supported", texture, callback); + return; + } + // Upload the parsed PVR data to the texture. + self._uploadCompressedData(dxtData, width, height, levels, internalFormat, texture, callback); + }, function(error) { + clearOnError(self.gl, error, texture, callback); + }); + } else { + clearOnError(self.gl, xhr.statusText, texture, callback); + } + }, false); + xhr.open('GET', src, true); + xhr.responseType = 'arraybuffer'; + xhr.send(null); + + return texture; + } + + // Loads a texture from a file. Guesses the type based on extension. + // If no texture is provided one is created and returned. + TextureLoader.prototype.loadTexture = function(src, texture, callback) { + // Shamelessly lifted from StackOverflow :) + // http://stackoverflow.com/questions/680929 + var re = /(?:\.([^.]+))?$/; + var ext = re.exec(src)[1] || ''; + ext = ext.toLowerCase(); + + switch(ext) { + case 'dds': + return this.loadDDS(src, texture, callback); + case 'pvr': + return this.loadPVR(src, texture, callback); + default: + return this.loadIMG(src, texture, callback); + } + } + + // Sets a texture to a solid RGBA color + // If no texture is provided one is created and returned. + TextureLoader.prototype.makeSolidColor = function(r, g, b, a, texture) { + var gl = this.gl; + var data = new Uint8Array([r, g, b, a]); + if(!texture) { + texture = gl.createTexture(); + } + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + return texture; + } + } + + return TextureLoader; +})(); diff --git a/tests/html/webvr/js/third-party/wglu/wglu-url.js b/tests/html/webvr/js/third-party/wglu/wglu-url.js new file mode 100644 index 000000000000..43be65831bda --- /dev/null +++ b/tests/html/webvr/js/third-party/wglu/wglu-url.js @@ -0,0 +1,94 @@ +/* +Copyright (c) 2015, Brandon Jones. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +/* +Provides a simple way to get values from the query string if they're present +and use a default value if not. Not strictly a "WebGL" utility, but I use it +frequently enough for debugging that I wanted to include it here. + +Example: +For the URL http://example.com/index.html?particleCount=1000 + +WGLUUrl.getInt("particleCount", 100); // URL overrides, returns 1000 +WGLUUrl.getInt("particleSize", 10); // Not in URL, returns default of 10 +*/ +var WGLUUrl = (function() { + + "use strict"; + + var urlArgs = null; + + function ensureArgsCached() { + if (!urlArgs) { + urlArgs = {}; + var query = window.location.search.substring(1); + var vars = query.split("&"); + for (var i = 0; i < vars.length; i++) { + var pair = vars[i].split("="); + urlArgs[pair[0].toLowerCase()] = unescape(pair[1]); + } + } + } + + function getString(name, defaultValue) { + ensureArgsCached(); + var lcaseName = name.toLowerCase(); + if (lcaseName in urlArgs) { + return urlArgs[lcaseName]; + } + return defaultValue; + } + + function getInt(name, defaultValue) { + ensureArgsCached(); + var lcaseName = name.toLowerCase(); + if (lcaseName in urlArgs) { + return parseInt(urlArgs[lcaseName], 10); + } + return defaultValue; + } + + function getFloat(name, defaultValue) { + ensureArgsCached(); + var lcaseName = name.toLowerCase(); + if (lcaseName in urlArgs) { + return parseFloat(urlArgs[lcaseName]); + } + return defaultValue; + } + + function getBool(name, defaultValue) { + ensureArgsCached(); + var lcaseName = name.toLowerCase(); + if (lcaseName in urlArgs) { + return parseInt(urlArgs[lcaseName], 10) != 0; + } + return defaultValue; + } + + return { + getString: getString, + getInt: getInt, + getFloat: getFloat, + getBool: getBool + }; +})(); diff --git a/tests/html/webvr/js/vr-audio-panner.js b/tests/html/webvr/js/vr-audio-panner.js new file mode 100644 index 000000000000..292d1cc366a8 --- /dev/null +++ b/tests/html/webvr/js/vr-audio-panner.js @@ -0,0 +1,284 @@ +// Copyright 2016 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +(function (VRAudioPanner) { + + 'use strict'; + + // Default settings for panning. Cone parameters are experimentally + // determined. + var _PANNING_MODEL = 'HRTF'; + var _DISTANCE_MODEL = 'inverse'; + var _CONE_INNER_ANGLE = 60; + var _CONE_OUTER_ANGLE = 120; + var _CONE_OUTER_GAIN = 0.25; + + // Super-simple web audio version detection. + var _LEGACY_WEBAUDIO = window.hasOwnProperty('webkitAudioContext') && !window.hasOwnProperty('AudioContext'); + if (_LEGACY_WEBAUDIO) + console.log('[VRAudioPanner] outdated version of Web Audio API detected.'); + + // Master audio context. + var _context = _LEGACY_WEBAUDIO ? new webkitAudioContext() : new AudioContext(); + + + /** + * A buffer source player with HRTF panning for testing purpose. + * @param {Object} options Default options. + * @param {Number} options.gain Sound object gain. (0.0~1.0) + * @param {Number} options.buffer AudioBuffer to play. + * @param {Number} options.detune Detune parameter. (cent) + * @param {Array} options.position x, y, z position in a array. + */ + function TestSource (options) { + + this._src = _context.createBufferSource(); + this._out = _context.createGain(); + this._panner = _context.createPanner(); + this._analyser = _context.createAnalyser(); + + this._src.connect(this._out); + this._out.connect(this._analyser); + this._analyser.connect(this._panner); + this._panner.connect(_context.destination); + + this._src.buffer = options.buffer; + this._src.loop = true; + this._out.gain.value = options.gain; + + this._analyser.fftSize = 1024; + this._analyser.smoothingTimeConstant = 0.85; + this._lastRMSdB = 0.0; + + this._panner.panningModel = _PANNING_MODEL; + this._panner.distanceModel = _DISTANCE_MODEL; + this._panner.coneInnerAngle = _CONE_INNER_ANGLE; + this._panner.coneOuterAngle = _CONE_OUTER_ANGLE; + this._panner.coneOuterGain = _CONE_OUTER_GAIN; + + this._position = [0, 0, 0]; + this._orientation = [1, 0, 0]; + + this._analyserBuffer = new Uint8Array(this._analyser.fftSize); + + if (!_LEGACY_WEBAUDIO) { + this._src.detune.value = (options.detune || 0); + this._analyserBuffer = new Float32Array(this._analyser.fftSize); + } + + this.setPosition(options.position); + this.setOrientation(options.orientation); + + }; + + TestSource.prototype.start = function () { + this._src.start(0); + }; + + TestSource.prototype.stop = function () { + this._src.stop(0); + }; + + TestSource.prototype.getPosition = function () { + return this._position; + }; + + TestSource.prototype.setPosition = function (position) { + if (position) { + this._position[0] = position[0]; + this._position[1] = position[1]; + this._position[2] = position[2]; + } + + this._panner.setPosition.apply(this._panner, this._position); + }; + + TestSource.prototype.getOrientation = function () { + return this._orientation; + }; + + TestSource.prototype.setOrientation = function (orientation) { + if (orientation) { + this._orientation[0] = orientation[0]; + this._orientation[1] = orientation[1]; + this._orientation[2] = orientation[2]; + } + + this._panner.setOrientation.apply(this._panner, this._orientation); + }; + + TestSource.prototype.getCubeScale = function () { + // Safari does not support getFloatTimeDomainData(), so fallback to the + // naive spectral energy sum. This is relative expensive. + if (_LEGACY_WEBAUDIO) { + this._analyser.getByteFrequencyData(this._analyserBuffer); + + for (var k = 0, total = 0; k < this._analyserBuffer.length; ++k) + total += this._analyserBuffer[k]; + total /= this._analyserBuffer.length; + + return (total / 256.0) * 1.5; + } + + this._analyser.getFloatTimeDomainData(this._analyserBuffer); + for (var i = 0, sum = 0; i < this._analyserBuffer.length; ++i) + sum += this._analyserBuffer[i] * this._analyserBuffer[i]; + + // Calculate RMS and convert it to DB for perceptual loudness. + var rms = Math.sqrt(sum / this._analyserBuffer.length); + var db = 30 + 10 / Math.LN10 * Math.log(rms <= 0 ? 0.0001 : rms); + + // Moving average with the alpha of 0.525. Experimentally determined. + this._lastRMSdB += 0.525 * ((db < 0 ? 0 : db) - this._lastRMSdB); + + // Scaling by 1/30 is also experimentally determined. + return this._lastRMSdB / 30.0; + }; + + + // Internal helper: load a file into a buffer. (github.com/hoch/spiral) + function _loadAudioFile(context, fileInfo, done) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', fileInfo.url); + xhr.responseType = 'arraybuffer'; + + xhr.onload = function () { + if (xhr.status === 200) { + context.decodeAudioData(xhr.response, + function (buffer) { + console.log('[VRAudioPanner] File loaded: ' + fileInfo.url); + done(fileInfo.name, buffer); + }, + function (message) { + console.log('[VRAudioPanner] Decoding failure: ' + fileInfo.url + ' (' + message + ')'); + done(fileInfo.name, null); + }); + } else { + console.log('[VRAudioPanner] XHR Error: ' + fileInfo.url + ' (' + xhr.statusText + ')'); + done(fileInfo.name, null); + } + }; + + xhr.onerror = function (event) { + console.log('[VRAudioPanner] XHR Network failure: ' + fileInfo.url); + done(fileInfo.name, null); + }; + + xhr.send(); + } + + + /** + * A wrapper/container class for multiple file loaders. + * @param {Object} context AudioContext + * @param {Object} audioFileData Audio file info in the format of {name, url} + * @param {Function} resolve Resolution handler for promise. + * @param {Function} reject Rejection handler for promise. + * @param {Function} progress Progress event handler. + */ + function AudioBufferManager(context, audioFileData, resolve, reject, progress) { + this._context = context; + this._resolve = resolve; + this._reject = reject; + this._progress = progress; + + this._buffers = new Map(); + this._loadingTasks = {}; + + // Iterating file loading. + for (var i = 0; i < audioFileData.length; i++) { + var fileInfo = audioFileData[i]; + + // Check for duplicates filename and quit if it happens. + if (this._loadingTasks.hasOwnProperty(fileInfo.name)) { + console.log('[VRAudioPanner] Duplicated filename in AudioBufferManager: ' + fileInfo.name); + return; + } + + // Mark it as pending (0) + this._loadingTasks[fileInfo.name] = 0; + _loadAudioFile(this._context, fileInfo, this._done.bind(this)); + } + } + + AudioBufferManager.prototype._done = function (filename, buffer) { + // Label the loading task. + this._loadingTasks[filename] = buffer !== null ? 'loaded' : 'failed'; + + // A failed task will be a null buffer. + this._buffers.set(filename, buffer); + + this._updateProgress(filename); + }; + + AudioBufferManager.prototype._updateProgress = function (filename) { + var numberOfFinishedTasks = 0, numberOfFailedTask = 0; + var numberOfTasks = 0; + + for (var task in this._loadingTasks) { + numberOfTasks++; + if (this._loadingTasks[task] === 'loaded') + numberOfFinishedTasks++; + else if (this._loadingTasks[task] === 'failed') + numberOfFailedTask++; + } + + if (typeof this._progress === 'function') + this._progress(filename, numberOfFinishedTasks, numberOfTasks); + + if (numberOfFinishedTasks === numberOfTasks) + this._resolve(this._buffers); + + if (numberOfFinishedTasks + numberOfFailedTask === numberOfTasks) + this._reject(this._buffers); + }; + + /** + * Returns true if the web audio implementation is outdated. + * @return {Boolean} + */ + VRAudioPanner.isWebAudioOutdated = function () { + return _LEGACY_WEBAUDIO; + } + + /** + * Static method for updating listener's position. + * @param {Array} position Listener position in x, y, z. + */ + VRAudioPanner.setListenerPosition = function (position) { + _context.listener.setPosition.apply(_context.listener, position); + }; + + /** + * Static method for updating listener's orientation. + * @param {Array} orientation Listener orientation in x, y, z. + * @param {Array} orientation Listener's up vector in x, y, z. + */ + VRAudioPanner.setListenerOrientation = function (orientation, upvector) { + _context.listener.setOrientation( + orientation[0], orientation[1], orientation[2], + upvector[0], upvector[1], upvector[2]); + }; + + /** + * Load an audio file asynchronously. + * @param {Array} dataModel Audio file info in the format of {name, url} + * @param {Function} onprogress Callback function for reporting the progress. + * @return {Promise} Promise. + */ + VRAudioPanner.loadAudioFiles = function (dataModel, onprogress) { + return new Promise(function (resolve, reject) { + new AudioBufferManager(_context, dataModel, resolve, reject, onprogress); + }); + }; + + /** + * Create a source player. See TestSource class for parameter description. + * @return {TestSource} + */ + VRAudioPanner.createTestSource = function (options) { + return new TestSource(options); + }; + +})(VRAudioPanner = {}); diff --git a/tests/html/webvr/js/vr-cube-island.js b/tests/html/webvr/js/vr-cube-island.js new file mode 100644 index 000000000000..e21a10e11bd2 --- /dev/null +++ b/tests/html/webvr/js/vr-cube-island.js @@ -0,0 +1,210 @@ +// Copyright 2016 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +/* global mat4, WGLUProgram */ + +/* +Like CubeSea, but designed around a users physical space. One central platform +that maps to the users play area and several floating cubes that sit just +those boundries (just to add visual interest) +*/ +window.VRCubeIsland = (function () { + "use strict"; + + var cubeIslandVS = [ + "uniform mat4 projectionMat;", + "uniform mat4 modelViewMat;", + "attribute vec3 position;", + "attribute vec2 texCoord;", + "varying vec2 vTexCoord;", + + "void main() {", + " vTexCoord = texCoord;", + " gl_Position = projectionMat * modelViewMat * vec4( position, 1.0 );", + "}", + ].join("\n"); + + var cubeIslandFS = [ + "precision mediump float;", + "uniform sampler2D diffuse;", + "varying vec2 vTexCoord;", + + "void main() {", + " gl_FragColor = texture2D(diffuse, vTexCoord);", + "}", + ].join("\n"); + + var CubeIsland = function (gl, texture, width, depth) { + this.gl = gl; + + this.statsMat = mat4.create(); + + this.texture = texture; + + this.program = new WGLUProgram(gl); + this.program.attachShaderSource(cubeIslandVS, gl.VERTEX_SHADER); + this.program.attachShaderSource(cubeIslandFS, gl.FRAGMENT_SHADER); + this.program.bindAttribLocation({ + position: 0, + texCoord: 1 + }); + this.program.link(); + + this.vertBuffer = gl.createBuffer(); + this.indexBuffer = gl.createBuffer(); + + this.resize(width, depth); + }; + + CubeIsland.prototype.resize = function (width, depth) { + var gl = this.gl; + + this.width = width; + this.depth = depth; + + var cubeVerts = []; + var cubeIndices = []; + + // Build a single box. + function appendBox (left, bottom, back, right, top, front) { + // Bottom + var idx = cubeVerts.length / 5.0; + cubeIndices.push(idx, idx + 1, idx + 2); + cubeIndices.push(idx, idx + 2, idx + 3); + + cubeVerts.push(left, bottom, back, 0.0, 1.0); + cubeVerts.push(right, bottom, back, 1.0, 1.0); + cubeVerts.push(right, bottom, front, 1.0, 0.0); + cubeVerts.push(left, bottom, front, 0.0, 0.0); + + // Top + idx = cubeVerts.length / 5.0; + cubeIndices.push(idx, idx + 2, idx + 1); + cubeIndices.push(idx, idx + 3, idx + 2); + + cubeVerts.push(left, top, back, 0.0, 0.0); + cubeVerts.push(right, top, back, 1.0, 0.0); + cubeVerts.push(right, top, front, 1.0, 1.0); + cubeVerts.push(left, top, front, 0.0, 1.0); + + // Left + idx = cubeVerts.length / 5.0; + cubeIndices.push(idx, idx + 2, idx + 1); + cubeIndices.push(idx, idx + 3, idx + 2); + + cubeVerts.push(left, bottom, back, 0.0, 1.0); + cubeVerts.push(left, top, back, 0.0, 0.0); + cubeVerts.push(left, top, front, 1.0, 0.0); + cubeVerts.push(left, bottom, front, 1.0, 1.0); + + // Right + idx = cubeVerts.length / 5.0; + cubeIndices.push(idx, idx + 1, idx + 2); + cubeIndices.push(idx, idx + 2, idx + 3); + + cubeVerts.push(right, bottom, back, 1.0, 1.0); + cubeVerts.push(right, top, back, 1.0, 0.0); + cubeVerts.push(right, top, front, 0.0, 0.0); + cubeVerts.push(right, bottom, front, 0.0, 1.0); + + // Back + idx = cubeVerts.length / 5.0; + cubeIndices.push(idx, idx + 2, idx + 1); + cubeIndices.push(idx, idx + 3, idx + 2); + + cubeVerts.push(left, bottom, back, 1.0, 1.0); + cubeVerts.push(right, bottom, back, 0.0, 1.0); + cubeVerts.push(right, top, back, 0.0, 0.0); + cubeVerts.push(left, top, back, 1.0, 0.0); + + // Front + idx = cubeVerts.length / 5.0; + cubeIndices.push(idx, idx + 1, idx + 2); + cubeIndices.push(idx, idx + 2, idx + 3); + + cubeVerts.push(left, bottom, front, 0.0, 1.0); + cubeVerts.push(right, bottom, front, 1.0, 1.0); + cubeVerts.push(right, top, front, 1.0, 0.0); + cubeVerts.push(left, top, front, 0.0, 0.0); + } + + // Appends a cube with the given centerpoint and size. + function appendCube (x, y, z, size) { + var halfSize = size * 0.5; + appendBox(x - halfSize, y - halfSize, z - halfSize, + x + halfSize, y + halfSize, z + halfSize); + } + + // Main "island", covers where the user can safely stand. Top of the cube + // (the ground the user stands on) should be at Y=0 to align with users + // floor. X=0 and Z=0 should be at the center of the users play space. + appendBox(-width * 0.5, -width, -depth * 0.5, width * 0.5, 0, depth * 0.5); + + // A sprinkling of other cubes to make things more visually interesting. + appendCube(1.1, 0.3, (-depth * 0.5) - 0.8, 0.5); + appendCube(-0.5, 1.0, (-depth * 0.5) - 0.9, 0.75); + appendCube(0.6, 1.5, (-depth * 0.5) - 0.6, 0.4); + appendCube(-1.0, 0.5, (-depth * 0.5) - 0.5, 0.2); + + appendCube((-width * 0.5) - 0.8, 0.3, -1.1, 0.5); + appendCube((-width * 0.5) - 0.9, 1.0, 0.5, 0.75); + appendCube((-width * 0.5) - 0.6, 1.5, -0.6, 0.4); + appendCube((-width * 0.5) - 0.5, 0.5, 1.0, 0.2); + + appendCube((width * 0.5) + 0.8, 0.3, 1.1, 0.5); + appendCube((width * 0.5) + 0.9, 1.0, -0.5, 0.75); + appendCube((width * 0.5) + 0.6, 1.5, 0.6, 0.4); + appendCube((width * 0.5) + 0.5, 0.5, -1.0, 0.2); + + appendCube(1.1, 1.4, (depth * 0.5) + 0.8, 0.5); + appendCube(-0.5, 1.0, (depth * 0.5) + 0.9, 0.75); + appendCube(0.6, 0.4, (depth * 0.5) + 0.6, 0.4); + + + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertBuffer); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(cubeVerts), gl.STATIC_DRAW); + + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(cubeIndices), gl.STATIC_DRAW); + + this.indexCount = cubeIndices.length; + }; + + CubeIsland.prototype.render = function (projectionMat, modelViewMat, stats) { + var gl = this.gl; + var program = this.program; + + program.use(); + + gl.uniformMatrix4fv(program.uniform.projectionMat, false, projectionMat); + gl.uniformMatrix4fv(program.uniform.modelViewMat, false, modelViewMat); + + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertBuffer); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); + + gl.enableVertexAttribArray(program.attrib.position); + gl.enableVertexAttribArray(program.attrib.texCoord); + + gl.vertexAttribPointer(program.attrib.position, 3, gl.FLOAT, false, 20, 0); + gl.vertexAttribPointer(program.attrib.texCoord, 2, gl.FLOAT, false, 20, 12); + + gl.activeTexture(gl.TEXTURE0); + gl.uniform1i(this.program.uniform.diffuse, 0); + gl.bindTexture(gl.TEXTURE_2D, this.texture); + + gl.drawElements(gl.TRIANGLES, this.indexCount, gl.UNSIGNED_SHORT, 0); + + if (stats) { + // To ensure that the FPS counter is visible in VR mode we have to + // render it as part of the scene. + mat4.fromTranslation(this.statsMat, [0, 1.5, -this.depth * 0.5]); + mat4.scale(this.statsMat, this.statsMat, [0.5, 0.5, 0.5]); + mat4.rotateX(this.statsMat, this.statsMat, -0.75); + mat4.multiply(this.statsMat, modelViewMat, this.statsMat); + stats.render(projectionMat, this.statsMat); + } + }; + + return CubeIsland; +})(); diff --git a/tests/html/webvr/js/vr-cube-sea.js b/tests/html/webvr/js/vr-cube-sea.js new file mode 100644 index 000000000000..5002e1816396 --- /dev/null +++ b/tests/html/webvr/js/vr-cube-sea.js @@ -0,0 +1,188 @@ +// Copyright 2016 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +/* global mat4, WGLUProgram */ + +window.VRCubeSea = (function () { + "use strict"; + + var cubeSeaVS = [ + "uniform mat4 projectionMat;", + "uniform mat4 modelViewMat;", + "attribute vec3 position;", + "attribute vec2 texCoord;", + "varying vec2 vTexCoord;", + + "void main() {", + " vTexCoord = texCoord;", + " gl_Position = projectionMat * modelViewMat * vec4( position, 1.0 );", + "}", + ].join("\n"); + + var cubeSeaFS = [ + "precision mediump float;", + "uniform sampler2D diffuse;", + "varying vec2 vTexCoord;", + + "void main() {", + " gl_FragColor = texture2D(diffuse, vTexCoord);", + "}", + ].join("\n"); + + var CubeSea = function (gl, texture) { + this.gl = gl; + + this.statsMat = mat4.create(); + + this.texture = texture; + + this.program = new WGLUProgram(gl); + this.program.attachShaderSource(cubeSeaVS, gl.VERTEX_SHADER); + this.program.attachShaderSource(cubeSeaFS, gl.FRAGMENT_SHADER); + this.program.bindAttribLocation({ + position: 0, + texCoord: 1 + }); + this.program.link(); + + var cubeVerts = []; + var cubeIndices = []; + + // Build a single cube. + function appendCube (x, y, z) { + if (!x && !y && !z) { + // Don't create a cube in the center. + return; + } + + var size = 0.2; + // Bottom + var idx = cubeVerts.length / 5.0; + cubeIndices.push(idx, idx + 1, idx + 2); + cubeIndices.push(idx, idx + 2, idx + 3); + + cubeVerts.push(x - size, y - size, z - size, 0.0, 1.0); + cubeVerts.push(x + size, y - size, z - size, 1.0, 1.0); + cubeVerts.push(x + size, y - size, z + size, 1.0, 0.0); + cubeVerts.push(x - size, y - size, z + size, 0.0, 0.0); + + // Top + idx = cubeVerts.length / 5.0; + cubeIndices.push(idx, idx + 2, idx + 1); + cubeIndices.push(idx, idx + 3, idx + 2); + + cubeVerts.push(x - size, y + size, z - size, 0.0, 0.0); + cubeVerts.push(x + size, y + size, z - size, 1.0, 0.0); + cubeVerts.push(x + size, y + size, z + size, 1.0, 1.0); + cubeVerts.push(x - size, y + size, z + size, 0.0, 1.0); + + // Left + idx = cubeVerts.length / 5.0; + cubeIndices.push(idx, idx + 2, idx + 1); + cubeIndices.push(idx, idx + 3, idx + 2); + + cubeVerts.push(x - size, y - size, z - size, 0.0, 1.0); + cubeVerts.push(x - size, y + size, z - size, 0.0, 0.0); + cubeVerts.push(x - size, y + size, z + size, 1.0, 0.0); + cubeVerts.push(x - size, y - size, z + size, 1.0, 1.0); + + // Right + idx = cubeVerts.length / 5.0; + cubeIndices.push(idx, idx + 1, idx + 2); + cubeIndices.push(idx, idx + 2, idx + 3); + + cubeVerts.push(x + size, y - size, z - size, 1.0, 1.0); + cubeVerts.push(x + size, y + size, z - size, 1.0, 0.0); + cubeVerts.push(x + size, y + size, z + size, 0.0, 0.0); + cubeVerts.push(x + size, y - size, z + size, 0.0, 1.0); + + // Back + idx = cubeVerts.length / 5.0; + cubeIndices.push(idx, idx + 2, idx + 1); + cubeIndices.push(idx, idx + 3, idx + 2); + + cubeVerts.push(x - size, y - size, z - size, 1.0, 1.0); + cubeVerts.push(x + size, y - size, z - size, 0.0, 1.0); + cubeVerts.push(x + size, y + size, z - size, 0.0, 0.0); + cubeVerts.push(x - size, y + size, z - size, 1.0, 0.0); + + // Front + idx = cubeVerts.length / 5.0; + cubeIndices.push(idx, idx + 1, idx + 2); + cubeIndices.push(idx, idx + 2, idx + 3); + + cubeVerts.push(x - size, y - size, z + size, 0.0, 1.0); + cubeVerts.push(x + size, y - size, z + size, 1.0, 1.0); + cubeVerts.push(x + size, y + size, z + size, 1.0, 0.0); + cubeVerts.push(x - size, y + size, z + size, 0.0, 0.0); + } + + var gridSize = 10; + + // Build the cube sea + for (var x = 0; x < gridSize; ++x) { + for (var y = 0; y < gridSize; ++y) { + for (var z = 0; z < gridSize; ++z) { + appendCube(x - (gridSize / 2), y - (gridSize / 2), z - (gridSize / 2)); + } + } + } + + this.vertBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertBuffer); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(cubeVerts), gl.STATIC_DRAW); + + this.indexBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(cubeIndices), gl.STATIC_DRAW); + + this.indexCount = cubeIndices.length; + }; + + var mortimer = mat4.create(); + + var a = [0.9868122935295105, -0.03754837438464165, -0.15745431184768677, 0, 0.011360996402800083, 0.9863911271095276, -0.1640235036611557, 0, 0.16147033870220184, 0.16007155179977417, 0.9738093614578247, 0, 0.192538782954216, 0.024526841938495636, -0.001076754298992455, 1.0000001192092896]; + for (var i = 0; i < 16; ++i) { + mortimer[i] = a[i]; + } + + CubeSea.prototype.render = function (projectionMat, modelViewMat, stats) { + var gl = this.gl; + var program = this.program; + + //mat4.invert(mortimer, modelViewMat); + + program.use(); + + gl.uniformMatrix4fv(program.uniform.projectionMat, false, projectionMat); + gl.uniformMatrix4fv(program.uniform.modelViewMat, false, modelViewMat); + + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertBuffer); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); + + gl.enableVertexAttribArray(program.attrib.position); + gl.enableVertexAttribArray(program.attrib.texCoord); + + gl.vertexAttribPointer(program.attrib.position, 3, gl.FLOAT, false, 20, 0); + gl.vertexAttribPointer(program.attrib.texCoord, 2, gl.FLOAT, false, 20, 12); + + gl.activeTexture(gl.TEXTURE0); + gl.uniform1i(this.program.uniform.diffuse, 0); + gl.bindTexture(gl.TEXTURE_2D, this.texture); + + gl.drawElements(gl.TRIANGLES, this.indexCount, gl.UNSIGNED_SHORT, 0); + + if (stats) { + // To ensure that the FPS counter is visible in VR mode we have to + // render it as part of the scene. + mat4.fromTranslation(this.statsMat, [0, -0.3, -0.5]); + mat4.scale(this.statsMat, this.statsMat, [0.3, 0.3, 0.3]); + mat4.rotateX(this.statsMat, this.statsMat, -0.75); + mat4.multiply(this.statsMat, modelViewMat, this.statsMat); + stats.render(projectionMat, this.statsMat); + } + }; + + return CubeSea; +})(); diff --git a/tests/html/webvr/js/vr-panorama.js b/tests/html/webvr/js/vr-panorama.js new file mode 100644 index 000000000000..8eac81e9f05e --- /dev/null +++ b/tests/html/webvr/js/vr-panorama.js @@ -0,0 +1,219 @@ +// Copyright 2016 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +/* global mat4, WGLUProgram */ + +window.VRPanorama = (function () { + "use strict"; + + var panoVS = [ + "uniform mat4 projectionMat;", + "uniform mat4 modelViewMat;", + "attribute vec3 position;", + "attribute vec2 texCoord;", + "varying vec2 vTexCoord;", + + "void main() {", + " vTexCoord = texCoord;", + " gl_Position = projectionMat * modelViewMat * vec4( position, 1.0 );", + "}", + ].join("\n"); + + var panoFS = [ + "precision mediump float;", + "uniform sampler2D diffuse;", + "varying vec2 vTexCoord;", + + "void main() {", + " gl_FragColor = texture2D(diffuse, vTexCoord);", + "}", + ].join("\n"); + + var Panorama = function (gl) { + this.gl = gl; + + this.texture = gl.createTexture(); + + this.program = new WGLUProgram(gl); + this.program.attachShaderSource(panoVS, gl.VERTEX_SHADER); + this.program.attachShaderSource(panoFS, gl.FRAGMENT_SHADER); + this.program.bindAttribLocation({ + position: 0, + texCoord: 1 + }); + this.program.link(); + + var panoVerts = []; + var panoIndices = []; + + var radius = 2; // 2 meter radius sphere + var latSegments = 40; + var lonSegments = 40; + + // Create the vertices + for (var i=0; i <= latSegments; ++i) { + var theta = i * Math.PI / latSegments; + var sinTheta = Math.sin(theta); + var cosTheta = Math.cos(theta); + + for (var j=0; j <= lonSegments; ++j) { + var phi = j * 2 * Math.PI / lonSegments; + var sinPhi = Math.sin(phi); + var cosPhi = Math.cos(phi); + + var x = sinPhi * sinTheta; + var y = cosTheta; + var z = -cosPhi * sinTheta; + var u = (j / lonSegments); + var v = (i / latSegments); + + panoVerts.push(x * radius, y * radius, z * radius, u, v); + } + } + + // Create the indices + for (var i = 0; i < latSegments; ++i) { + var offset0 = i * (lonSegments+1); + var offset1 = (i+1) * (lonSegments+1); + for (var j = 0; j < lonSegments; ++j) { + var index0 = offset0+j; + var index1 = offset1+j; + panoIndices.push( + index0, index1, index0+1, + index1, index1+1, index0+1 + ); + } + } + + this.vertBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertBuffer); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(panoVerts), gl.STATIC_DRAW); + + this.indexBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(panoIndices), gl.STATIC_DRAW); + + this.indexCount = panoIndices.length; + + this.imgElement = null; + this.videoElement = null; + }; + + Panorama.prototype.setImage = function (url) { + var gl = this.gl; + var self = this; + + return new Promise(function(resolve, reject) { + var img = new Image(); + img.addEventListener('load', function() { + self.imgElement = img; + self.videoElement = null; + + gl.bindTexture(gl.TEXTURE_2D, self.texture); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, img); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + + resolve(self.imgElement); + }); + img.addEventListener('error', function(ev) { + console.error(ev.message); + reject(ev.message); + }, false); + img.crossOrigin = 'anonymous'; + img.src = url; + }); + }; + + Panorama.prototype.setVideo = function (url) { + var gl = this.gl; + var self = this; + + return new Promise(function(resolve, reject) { + var video = document.createElement('video'); + video.addEventListener('canplay', function() { + // Added "click to play" UI? + }); + + video.addEventListener('playing', function() { + self.videoElement = video; + self.imgElement = null; + + gl.bindTexture(gl.TEXTURE_2D, self.texture); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, self.videoElement); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + + resolve(self.videoElement); + }); + + video.addEventListener('error', function(ev) { + console.error(video.error); + reject(video.error); + }, false); + + video.loop = true; + video.autoplay = true; + video.crossOrigin = 'anonymous'; + video.setAttribute('webkit-playsinline', ''); + video.src = url; + }); + }; + + Panorama.prototype.play = function() { + if (this.videoElement) + this.videoElement.play(); + }; + + Panorama.prototype.pause = function() { + if (this.videoElement) + this.videoElement.pause(); + }; + + Panorama.prototype.isPaused = function() { + if (this.videoElement) + return this.videoElement.paused; + return false; + }; + + Panorama.prototype.render = function (projectionMat, modelViewMat) { + var gl = this.gl; + var program = this.program; + + if (!this.imgElement && !this.videoElement) + return; + + program.use(); + + gl.uniformMatrix4fv(program.uniform.projectionMat, false, projectionMat); + gl.uniformMatrix4fv(program.uniform.modelViewMat, false, modelViewMat); + + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertBuffer); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); + + gl.enableVertexAttribArray(program.attrib.position); + gl.enableVertexAttribArray(program.attrib.texCoord); + + gl.vertexAttribPointer(program.attrib.position, 3, gl.FLOAT, false, 20, 0); + gl.vertexAttribPointer(program.attrib.texCoord, 2, gl.FLOAT, false, 20, 12); + + gl.activeTexture(gl.TEXTURE0); + gl.uniform1i(this.program.uniform.diffuse, 0); + gl.bindTexture(gl.TEXTURE_2D, this.texture); + + if (this.videoElement && !this.videoElement.paused) { + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, this.videoElement); + } + + gl.drawElements(gl.TRIANGLES, this.indexCount, gl.UNSIGNED_SHORT, 0); + }; + + return Panorama; +})(); diff --git a/tests/html/webvr/js/vr-samples-util.js b/tests/html/webvr/js/vr-samples-util.js new file mode 100644 index 000000000000..20553bdf8702 --- /dev/null +++ b/tests/html/webvr/js/vr-samples-util.js @@ -0,0 +1,181 @@ +// Copyright 2016 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +window.VRSamplesUtil = (function () { + + "use strict"; + + // Lifted from the WebVR Polyfill + function isMobile () { + return /Android/i.test(navigator.userAgent) || + /iPhone|iPad|iPod/i.test(navigator.userAgent); + } + + function getMessageContainer () { + var messageContainer = document.getElementById("vr-sample-message-container"); + if (!messageContainer) { + messageContainer = document.createElement("div"); + messageContainer.id = "vr-sample-message-container"; + messageContainer.style.fontFamily = "sans-serif"; + messageContainer.style.position = "absolute"; + messageContainer.style.zIndex = "999"; + messageContainer.style.left = "0"; + messageContainer.style.top = "0"; + messageContainer.style.right = "0"; + messageContainer.style.margin = "0"; + messageContainer.style.padding = "0"; + messageContainer.align = "center"; + document.body.appendChild(messageContainer); + } + return messageContainer; + } + + function addMessageElement (message, backgroundColor) { + var messageElement = document.createElement("div"); + messageElement.classList.add = "vr-sample-message"; + messageElement.style.color = "#FFF"; + messageElement.style.backgroundColor = backgroundColor; + messageElement.style.borderRadius = "3px"; + messageElement.style.position = "relative"; + messageElement.style.display = "inline-block"; + messageElement.style.margin = "0.5em"; + messageElement.style.padding = "0.75em"; + + messageElement.innerHTML = message; + + getMessageContainer().appendChild(messageElement); + + return messageElement; + } + + // Makes the given element fade out and remove itself from the DOM after the + // given timeout. + function makeToast (element, timeout) { + element.style.transition = "opacity 0.5s ease-in-out"; + element.style.opacity = "1"; + setTimeout(function () { + element.style.opacity = "0"; + setTimeout(function () { + if (element.parentElement) + element.parentElement.removeChild(element); + }, 500); + }, timeout); + } + + function addError (message, timeout) { + var element = addMessageElement("ERROR: " + message, "#D33"); + + if (timeout) { + makeToast(element, timeout); + } + + return element; + } + + function addInfo (message, timeout) { + var element = addMessageElement(message, "#22A"); + + if (timeout) { + makeToast(element, timeout); + } + + return element; + } + + function getButtonContainer () { + var buttonContainer = document.getElementById("vr-sample-button-container"); + if (!buttonContainer) { + buttonContainer = document.createElement("div"); + buttonContainer.id = "vr-sample-button-container"; + buttonContainer.style.fontFamily = "sans-serif"; + buttonContainer.style.position = "absolute"; + buttonContainer.style.zIndex = "999"; + buttonContainer.style.left = "0"; + buttonContainer.style.bottom = "0"; + buttonContainer.style.right = "0"; + buttonContainer.style.margin = "0"; + buttonContainer.style.padding = "0"; + buttonContainer.align = "right"; + document.body.appendChild(buttonContainer); + } + return buttonContainer; + } + + function addButtonElement (message, key, icon) { + var buttonElement = document.createElement("div"); + buttonElement.classList.add = "vr-sample-button"; + buttonElement.style.color = "#FFF"; + buttonElement.style.fontWeight = "bold"; + buttonElement.style.backgroundColor = "#888"; + buttonElement.style.borderRadius = "5px"; + buttonElement.style.border = "3px solid #555"; + buttonElement.style.position = "relative"; + buttonElement.style.display = "inline-block"; + buttonElement.style.margin = "0.5em"; + buttonElement.style.padding = "0.75em"; + buttonElement.style.cursor = "pointer"; + buttonElement.align = "center"; + + if (icon) { + buttonElement.innerHTML = "
" + message; + } else { + buttonElement.innerHTML = message; + } + + if (key) { + var keyElement = document.createElement("span"); + keyElement.classList.add = "vr-sample-button-accelerator"; + keyElement.style.fontSize = "0.75em"; + keyElement.style.fontStyle = "italic"; + keyElement.innerHTML = " (" + key + ")"; + + buttonElement.appendChild(keyElement); + } + + getButtonContainer().appendChild(buttonElement); + + return buttonElement; + } + + function addButton (message, key, icon, callback) { + var keyListener = null; + if (key) { + var keyCode = key.charCodeAt(0); + keyListener = function (event) { + if (event.keyCode === keyCode) { + callback(event); + } + }; + document.addEventListener("keydown", keyListener, false); + } + var element = addButtonElement(message, key, icon); + element.addEventListener("click", function (event) { + callback(event); + event.preventDefault(); + }, false); + + return { + element: element, + keyListener: keyListener + }; + } + + function removeButton (button) { + if (!button) + return; + if (button.element.parentElement) + button.element.parentElement.removeChild(button.element); + if (button.keyListener) + document.removeEventListener("keydown", button.keyListener, false); + } + + return { + isMobile: isMobile, + addError: addError, + addInfo: addInfo, + addButton: addButton, + removeButton: removeButton, + makeToast: makeToast + }; +})(); diff --git a/tests/html/webvr/media/icons/cardboard64.png b/tests/html/webvr/media/icons/cardboard64.png new file mode 100644 index 000000000000..9457f7d53ed0 Binary files /dev/null and b/tests/html/webvr/media/icons/cardboard64.png differ diff --git a/tests/html/webvr/media/textures/cube-sea.png b/tests/html/webvr/media/textures/cube-sea.png new file mode 100644 index 000000000000..356bc3369d31 Binary files /dev/null and b/tests/html/webvr/media/textures/cube-sea.png differ diff --git a/tests/html/webvr/room-scale.html b/tests/html/webvr/room-scale.html new file mode 100644 index 000000000000..c39d4f56908c --- /dev/null +++ b/tests/html/webvr/room-scale.html @@ -0,0 +1,312 @@ + + + + + + + + + + 05 - Room Scale + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/tests/html/webvr/simple-mirroring.html b/tests/html/webvr/simple-mirroring.html new file mode 100644 index 000000000000..e362e5184ff6 --- /dev/null +++ b/tests/html/webvr/simple-mirroring.html @@ -0,0 +1,262 @@ + + + + + + + + + + 04 - Simple Mirroring + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/tests/html/webvr/vr-presentation.html b/tests/html/webvr/vr-presentation.html new file mode 100644 index 000000000000..3ecb848fab4a --- /dev/null +++ b/tests/html/webvr/vr-presentation.html @@ -0,0 +1,307 @@ + + + + + + + + + + 03 - VR Presentation + + + + + + + + + + + + + + + + + + + + + + + +
Put on your headset now
+ + +