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Releases: sethduda/AdvancedRappelling

1.3 Advanced Rappelling

25 Aug 03:13
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  • Added custom animations for rappelling (same used in urban rappelling - thanks Ruppertle)
  • Added ability to shoot while rappelling (client needs addon installed locally)
  • Added ability for player to turn left and right +- 25 degrees while rappelling
  • Added ability to rappel faster by pressing the turbo key (defaults to left shift)
  • Added override variable to disable shooting while rappelling: AR_DISABLE_SHOOTING_OVERRIDE. Set the variable to true in your init.sqf file to disable shooting while rappelling
  • Added override variable to limit number of rappel positions: AR_MAX_RAPPEL_POINTS_OVERRIDE. Set the variable to any value between 1 and 6. Defaults to 6.
  • Improved rappelling simulation so that rope doesn't lag behind player as much when helicopter is moving.
  • Improved smoothness of rappelling (less bouncing as you descend)

1.2: More rappelling improvements

14 Jul 01:17
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  • Minor adjustments to rappelling sounds to improve timing
  • Fixed issues with AR_Rappel_All_Cargo (editor-placed cargo groups now work and should support every heli)
  • Reduced max rappel speeds. Action is only available under 100km/h. Players will fall from rope if heli reaches 150 km/h while rappelling.
  • Added ability for pilot to rappel if engine is off
  • Improved timing of AI rappelling (they don't all jump at once now)

1.1

11 Jul 04:35
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1.1
  • Adding rappelling sounds (thanks to Mynock for the audio files)
  • Adding ability to detach before reaching ground
  • Player will fall off rope if reaching end
  • Rappel action removed if moving more than 150km/h
  • Improved rope attachment points on player
  • Added function to auto-rappel cargo units at a specific position and height

1.0.1

30 Jun 01:22
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  • Adding ability to define custom rappel positions using AP_CUSTOM_RAPPEL_POINTS variable

1.0

29 Jun 21:57
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1.0
Update README.md