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Description: A game template for building and distributing Rubygame apps.
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gamebox / TODO.txt
100644 37 lines (32 sloc) 1.179 kb
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planned features:
add basic generator for things like actors/levels/etc with tests
add while key down K_UP callback?
 
allow easy pausing of game and physics
  - fire :pause event w/ a new Director of actors?
change Polaris to return partial path when step max is reached
update physical objects to use chipmunk_object.rb
allow for repeating actors (tiles)
allow overriding of animation timing
 
make complex Phyiscal behaviors
  - made up by a group of bodies pinned together
  - easy joints
physical objects should have bodies and shapes body/shape should be shorthand for bodies.first/shapes.first
  
  - solidify rdocs (including tutorial)
SVGS
create a DynamicPhysicalActor that can be built from external verts
add nice actor debugging
add Extra; actor with a short time to live (TTL); useful for special effects (maybe as a behavior)
add some kind of fade in/out for actors w/ smooth interpolation
 
static deployment bundles (crate, love-clone; custom C project)
ruby
SDL
rubygame
possible features:
AI
state machine
rule based
optional GUI via rubygoo
particle system? ParticleGroupActor?
network manager
highscore upload system
gamebox server (content server?)