This is a class project from 2010. Automatically exported from code.google.com/p/proceduralshatter
For more details: https://docs.google.com/presentation/d/1YMtfc-wbYNAZsXEp4OZbpCKNi7zngfWHH4WjmM1_mIA/edit?usp=sharing
The program is intended to be a stand alone application that can be used in a Visual Effect Pipeline. It utilize the FBX SDK to parse the scene file, and CGAL for computing the voronoi diagrams.
Feature : Voronoi based shatter effects for offline/realtime rendering. FBX SDK enable to read from and write to different 3D package such as Maya, 3D Max, Softimage and Houdini.
Disclaim: This is a class project for computational geometry class at University of Utah(cs6160), so the code reliability and usability is not guaranteed.