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Implement keyboard hotkey bindings (heavily squashed)
- add keyboard bindings button to options - hooked keyboard binding panel to button - WIP bindings drawn in activity - keyboard binding keys finally appear - keyboard binding input widget - reserved keys logic working - removed debug logs - pref saved on key release - more reserved keys - fixed memory bad alloc error - modifier bindings - scroll panel for bindings view - added sdl id to bindings - cache sdl scan id into prefs - function ids are getting picked up - more keyboard mappings - more key bindings + reserved keys - keyboard bindings working - write keyboard bindings pref on load - sync new functions to prefs - final touches - Keep those include trees flat (see 0179cef) - Fix tabs - WIP - many to one binding - WriteDefaultPrefs is now instance method - model add, remove and save methods - clear prefs before saving - added method for checking binding conflict - notify view on key combo change - route binding notification to gameview - view foundations for overhaul - fixed memory issue + has conflicting key issue - fixed prefs not being cleared before save - override text input to do nothing - fixed many complications due to duplicated hotkeys - missing index on new model caused problems - WIP - view adaptation - WIP - add and remove button layout - more patches - fixed empty textboxes problem - WIP - frontend overhaul - fixed ordering issue - binding removal - wip - function store to hold no shortcut data - reset to defaults button added - add from no shortcut works - error message on conflict - better summary for PopBindingByFunctionId - keyboard bindings hooked to gameview keypress - do not return correcty function id if no shortcut - flatten include trees - remove debug comment - spaces to tabs
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