public
Description: High-level game framework based on rubygame
Homepage:
Clone URL: git://github.com/singpolyma/xgame.git
xgame /
name age message
file .gitignore Fri Feb 20 19:29:14 -0800 2009 Makefile cleanups. Mostly minor. Also, .gitign... [singpolyma]
file COPYING Tue Nov 25 19:46:11 -0800 2008 Backgrounds Stephen and I have repaired backgr... [psycotica0]
file README Fri Nov 14 21:51:36 -0800 2008 Full roadmap and better description of project [singpolyma]
file TODO Thu Apr 02 19:36:03 -0700 2009 Merged [singpolyma]
file configure Fri Jan 02 07:53:23 -0800 2009 better switch handling [singpolyma]
directory debian/ Sat Feb 21 18:33:37 -0800 2009 Fixed depends line. [singpolyma]
directory examples/ Wed Dec 24 15:28:58 -0800 2008 Add basic rule checking logic [singpolyma]
directory lib/ Fri Feb 06 13:02:52 -0800 2009 Minor HOME path tweak. [singpolyma]
directory tests/ Wed Dec 10 19:14:14 -0800 2008 Break out chipmunk requirement. Let developers ... [singpolyma]
file xgame.gemspec Sat Nov 15 11:14:00 -0800 2008 Change date in gemspec [singpolyma]
README
This is XGame, a cross-platform game development framework based on RubyGame and SDL.

You may install rubygame using:

sudo gem install rubygame

or by simply placing it somewhere in your ruby require path.

You may need to install build tools, ruby headers, and SDL
libraries/headers in order to install rubygame.  These should be in your software repositories.

You must also install Chipmunk <http://wiki.slembcke.net/main/published/Chipmunk> in your ruby require path.

To install XGame on your system, just run the traditional:
  ./configure
  make
  sudo make install

== Long Term ==

For those that are curious or poking around, XGame is part of a longer vision by singpolyma and psycotica0 
to start a company that does game development and distribution.  Our vision is to help other developers 
create and distribute / sell games to a market they might not othewise be able to reach.

While the code is this repo is subject to the COPYING file, we would also ask that the community abide by 
the spirit of FrieNDA while we get our product ready for launch.  Everyone will benefit once the network 
is up and able to be used by developers to distribute their games.