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Click the image below for a video:

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My scene graph based, C++ 3D engine that makes use of:

  • OpenGL 3 with shaders
  • GLEW
  • SDL
  • SDL_ttf
  • Bullet Physics
  • GLM
  • The Kinect SDK
  • FMOD
  • The Oculus Rift SDK

The engine supports:

  • A C++ API inspired by XNA
  • A really cool component based scene graph inspired by Unity
  • Load simple 3D models, textures and sounds through a content pipeline
  • An API for drawing lines and text
  • Physically simulated rigid bodies and a factory for making them
  • Kinect Skeletal tracking
  • Output to the Oculus rift

To build:

  • Download the dependencies from here: http://1drv.ms/1wew5VT
  • Unzip to the folder Dependencies in your project
  • Use the included Visual Studio 2013 project files

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