diff --git a/doomsday/engine/portable/src/r_things.c b/doomsday/engine/portable/src/r_things.c index 1ef382653e..fae248347f 100644 --- a/doomsday/engine/portable/src/r_things.c +++ b/doomsday/engine/portable/src/r_things.c @@ -1097,9 +1097,9 @@ void R_ProjectSprite(mobj_t* mo) else { if(useSRVOAngle && !netGame && !playback) - yaw = (mo->visAngle << 16) / (float) ANGLE_MAX * 360 - 90; + yaw = (mo->visAngle << 16) / (float) ANGLE_MAX * -360; else - yaw = mo->angle / (float) ANGLE_MAX * 360 - 90; + yaw = mo->angle / (float) ANGLE_MAX * -360; } // How about a unique offset?