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Added virtual input device state visuals for debugging controls
Presently these visuals are only available in _DEBUG builds. Enable them using the following cvars: rend-dev-input-joy-state rend-dev-input-key-state rend-dev-input-mouse-state The keyboard visual employs the standard American English key layout to match the engine's assumed key layout on Windows. The other visuals simply list the controls in a logical order. Todo for later: Extend these visuals so they can be used by users in an interactive control setup UI within the engine. Todo for later: Implement a drawer for axis and hat controls.
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