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Changed DOOM/Heretic: Added a new sound id "secret" to be played upon…
… the player locating a secret area. The same sound is still played by default but the new id allows modders to change them independently.
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@@ -1794,6 +1794,7 @@ typedef enum { | |
SFX_SKESIT, | ||
SFX_SKEATK, | ||
SFX_RADIO, | ||
SFX_SECRET, | ||
NUMSFX | ||
} sfxenum_t; | ||
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@@ -1714,6 +1714,7 @@ typedef enum { | |
SFX_MTHDTH, | ||
SFX_HTIME, | ||
// < D64TC | ||
SFX_SECRET, | ||
NUMSFX | ||
} sfxenum_t; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1905,6 +1905,7 @@ typedef enum { | |
SFX_AMB9, | ||
SFX_AMB10, | ||
SFX_AMB11, | ||
SFX_SECRET, | ||
NUMSFX | ||
} sfxenum_t; | ||
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