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Refactor|Renderer: Restructured texture => surface projection
Revised the high-level model for the projection of textures onto world Surfaces, making use of C++11 lambdas to improve SoC and better locality. RenderSystem now has ownership of the projected texture lists. Todo for later: There is no need to expose the projected texture list instances to users of RenderSystem.
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/** @file projectedtexturedata.h Projected texture data. | ||
* | ||
* @authors Copyright © 2003-2013 Jaakko Keränen <jaakko.keranen@iki.fi> | ||
* @authors Copyright © 2006-2015 Daniel Swanson <danij@dengine.net> | ||
* | ||
* @par License | ||
* GPL: http://www.gnu.org/licenses/gpl.html | ||
* | ||
* <small>This program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at your | ||
* option) any later version. This program is distributed in the hope that it | ||
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty | ||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | ||
* Public License for more details. You should have received a copy of the GNU | ||
* General Public License along with this program; if not, see: | ||
* http://www.gnu.org/licenses</small> | ||
*/ | ||
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#ifndef CLIENT_RENDER_PROJECTEDTEXTUREDATA_H | ||
#define CLIENT_RENDER_PROJECTEDTEXTUREDATA_H | ||
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#include <de/Vector> | ||
#include "api_gl.h" // DGLuint | ||
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/** | ||
* POD for a texture => surface projection. | ||
*/ | ||
struct ProjectedTextureData | ||
{ | ||
DGLuint texture; | ||
de::Vector2f topLeft; | ||
de::Vector2f bottomRight; | ||
de::Vector4f color; | ||
}; | ||
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#endif // CLIENT_RENDER_PROJECTEDTEXTUREDATA_H |
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