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UI|Home: Revised contents of saved game menu items
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User-given title on top, however now comes with a "tag" saying
'saved in (game)' that is visually different than the game identity
keys in the normal game selection menu items.
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skyjake committed Nov 30, 2014
1 parent ae5e777 commit 282e780
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions doomsday/client/src/ui/widgets/savedsessionmenuwidget.cpp
Expand Up @@ -141,9 +141,10 @@ DENG_GUI_PIMPL(SavedSessionMenuWidget)

loadButton().disable(sGame.status() == Game::Incomplete);

loadButton().setText(String(_E(l)_E(F) "%1" _E(.)_E(.) "\n%2")
loadButton().setText(String("%2\n" _E(s)_E(l)_E(F) "%3 %1")
.arg(sGame.identityKey())
.arg(item.title()));
.arg(item.title())
.arg(tr("saved in")));

menuButton().setImage(style().images().image("close.ringless"));
menuButton().setImageScale(toDevicePixels(.375f));
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