diff --git a/doomsday/plugins/jdoom/defs/chex/objects.ded b/doomsday/plugins/jdoom/defs/chex/objects.ded index 73cabaaa26..a9350ce803 100644 --- a/doomsday/plugins/jdoom/defs/chex/objects.ded +++ b/doomsday/plugins/jdoom/defs/chex/objects.ded @@ -24,401 +24,174 @@ Thing Mods "SKULL" { Height = 0; } -State { - ID = "BOSS_ATK1"; - Sprite = "BOSS"; - Frame = 4; +State Mods "BOSS_ATK1" { Tics = 3; - Action = "A_FaceTarget"; - Next state = "BOSS_ATK2"; } -State { - ID = "BOSS_ATK2"; - Sprite = "BOSS"; - Frame = 5; +State Mods "BOSS_ATK2" { Tics = 3; - Action = "A_FaceTarget"; - Next state = "BOSS_ATK3"; } -State { - ID = "BOSS_ATK3"; - Sprite = "BOSS"; - Frame = 6; +State Mods "BOSS_ATK3" { Tics = 0; - Action = "A_BruisAttack"; - Next state = "BOSS_RUN1"; } -State { - ID = "BKEY2"; - Sprite = "BKEY"; - Frame = 1; +State Mods "BKEY2" { Flags = fullbright|noautolight; - Tics = 10; - Next state = "BKEY"; } -State { - ID = "RKEY2"; - Sprite = "RKEY"; - Frame = 1; + +State Mods "RKEY2" { Flags = fullbright|noautolight; - Tics = 10; - Next state = "RKEY"; } -State { - ID = "YKEY2"; - Sprite = "YKEY"; - Frame = 1; +State Mods "YKEY2" { Flags = fullbright|noautolight; - Tics = 10; - Next state = "YKEY"; } -State { - ID = "BON1"; - Sprite = "BON1"; - Frame = 0; - Tics = 6; - Next state = "BON1A"; +State Mods "BON1" { + Flags = ""; } -State { - ID = "BON1A"; - Sprite = "BON1"; - Frame = 1; - Tics = 6; - Next state = "BON1B"; +State Mods "BON1A" { + Flags = ""; } -State { - ID = "BON1B"; - Sprite = "BON1"; - Frame = 2; - Tics = 6; - Next state = "BON1C"; +State Mods "BON1B" { + Flags = ""; } -State { - ID = "BON1C"; - Sprite = "BON1"; - Frame = 3; - Tics = 6; - Next state = "BON1D"; +State Mods "BON1C" { + Flags = ""; } -State { - ID = "BON1D"; - Sprite = "BON1"; - Frame = 2; - Tics = 6; - Next state = "BON1E"; +State Mods "BON1D" { + Flags = ""; } -State { - ID = "BON1E"; - Sprite = "BON1"; - Frame = 1; - Tics = 6; - Next state = "BON1"; +State Mods "BON1E" { + Flags = ""; } -State { - ID = "SOUL"; - Sprite = "SOUL"; - Frame = 0; +State Mods "SOUL" { Flags = fullbright|noautolight; - Tics = 6; - Next state = "SOUL2"; } -State { - ID = "SOUL2"; - Sprite = "SOUL"; - Frame = 1; +State Mods "SOUL2" { Flags = fullbright|noautolight; - Tics = 6; - Next state = "SOUL3"; } -State { - ID = "SOUL3"; - Sprite = "SOUL"; - Frame = 2; +State Mods "SOUL3" { Flags = fullbright|noautolight; - Tics = 6; - Next state = "SOUL4"; } -State { - ID = "SOUL4"; - Sprite = "SOUL"; - Frame = 3; +State Mods "SOUL4" { Flags = fullbright|noautolight; - Tics = 6; - Next state = "SOUL5"; } -State { - ID = "SOUL5"; - Sprite = "SOUL"; - Frame = 2; +State Mods "SOUL5" { Flags = fullbright|noautolight; - Tics = 6; - Next state = "SOUL6"; } -State { - ID = "SOUL6"; - Sprite = "SOUL"; - Frame = 1; - Flags = fullbright|noautolight; - Tics = 6; - Next state = "SOUL"; -} - -State { - ID = "EVILEYE"; - Sprite = "CEYE"; - Frame = 0; - Flags = fullbright; - Tics = 6; - Next state = "EVILEYE2"; -} - -State { - ID = "EVILEYE2"; - Sprite = "CEYE"; - Frame = 1; - Flags = fullbright; - Tics = 6; - Next state = "EVILEYE3"; -} - -State { - ID = "EVILEYE3"; - Sprite = "CEYE"; - Frame = 2; - Flags = fullbright; - Tics = 6; - Next state = "EVILEYE4"; -} - -State { - ID = "EVILEYE4"; - Sprite = "CEYE"; - Frame = 1; - Flags = fullbright; - Tics = 6; - Next state = "EVILEYE"; -} - -State { - ID = "CANDLESTIK"; - Sprite = "CAND"; - Frame = 0; - Tics = -1; - Next state = "NULL"; -} - -State { - ID = "CANDELABRA"; - Sprite = "CBRA"; - Frame = 0; - Tics = -1; - Next state = "NULL"; -} - -State { - ID = "PMAP"; - Sprite = "PMAP"; - Frame = 0; +State Mods "SOUL6" { Flags = fullbright|noautolight; - Tics = 6; - Next state = "PMAP2"; } -State { - ID = "PMAP2"; - Sprite = "PMAP"; - Frame = 1; +State Mods "CANDLESTIK" { + Flags = ""; +} + +State Mods "CANDELABRA" { + Flags = ""; +} + +State Mods "PMAP" { Flags = fullbright|noautolight; - Tics = 6; - Next state = "PMAP3"; } -State { - ID = "PMAP3"; - Sprite = "PMAP"; - Frame = 2; +State Mods "PMAP2" { Flags = fullbright|noautolight; - Tics = 6; - Next state = "PMAP4"; } -State { - ID = "PMAP4"; - Sprite = "PMAP"; - Frame = 3; +State Mods "PMAP3" { Flags = fullbright|noautolight; - Tics = 6; - Next state = "PMAP5"; } -State { - ID = "PMAP5"; - Sprite = "PMAP"; - Frame = 2; +State Mods "PMAP4" { Flags = fullbright|noautolight; - Tics = 6; - Next state = "PMAP6"; } -State { - ID = "PMAP6"; - Sprite = "PMAP"; - Frame = 1; +State Mods "PMAP5" { Flags = fullbright|noautolight; - Tics = 6; - Next state = "PMAP"; } -State { - ID = "SUIT"; - Sprite = "SUIT"; - Frame = 0; +State Mods "PMAP6" { Flags = fullbright|noautolight; - Tics = -1; - Next state = "NULL"; } -State { - ID = "BLUETORCH"; - Sprite = "TBLU"; - Frame = 0; - Tics = 4; - Next state = "BLUETORCH2"; +State Mods "SUIT" { + Flags = fullbright|noautolight; } -State { - ID = "BLUETORCH2"; - Sprite = "TBLU"; - Frame = 1; - Tics = 4; - Next state = "BLUETORCH3"; +State Mods "BLUETORCH" { + Flags = ""; } -State { - ID = "BLUETORCH3"; - Sprite = "TBLU"; - Frame = 2; - Tics = 4; - Next state = "BLUETORCH4"; +State Mods "BLUETORCH2" { + Flags = ""; } -State { - ID = "BLUETORCH4"; - Sprite = "TBLU"; - Frame = 3; - Tics = 4; - Next state = "BLUETORCH"; +State Mods "BLUETORCH3" { + Flags = ""; } -State { - ID = "GREENTORCH"; - Sprite = "TGRN"; - Frame = 0; - Tics = 4; - Next state = "GREENTORCH2"; +State Mods "BLUETORCH4" { + Flags = ""; } -State { - ID = "GREENTORCH2"; - Sprite = "TGRN"; - Frame = 1; - Tics = 4; - Next state = "GREENTORCH3"; +State Mods "GREENTORCH" { + Flags = ""; } -State { - ID = "GREENTORCH3"; - Sprite = "TGRN"; - Frame = 2; - Tics = 4; - Next state = "GREENTORCH4"; +State Mods "GREENTORCH2" { + Flags = ""; } -State { - ID = "GREENTORCH4"; - Sprite = "TGRN"; - Frame = 3; - Tics = 4; - Next state = "GREENTORCH"; +State Mods "GREENTORCH3" { + Flags = ""; } -State { - ID = "GTORCHSHRT"; - Sprite = "SMGT"; - Frame = 0; - Tics = 4; - Next state = "GTORCHSHRT2"; +State Mods "GREENTORCH4" { + Flags = ""; } -State { - ID = "GTORCHSHRT2"; - Sprite = "SMGT"; - Frame = 1; - Tics = 4; - Next state = "GTORCHSHRT3"; +State Mods "GTORCHSHRT" { + Flags = ""; } -State { - ID = "GTORCHSHRT3"; - Sprite = "SMGT"; - Frame = 2; - Tics = 4; - Next state = "GTORCHSHRT4"; +State Mods "GTORCHSHRT2" { + Flags = ""; } -State { - ID = "GTORCHSHRT4"; - Sprite = "SMGT"; - Frame = 3; - Tics = 4; - Next state = "GTORCHSHRT"; +State Mods "GTORCHSHRT3" { + Flags = ""; } +State Mods "GTORCHSHRT4" { + Flags = ""; +} -State { - ID = "RTORCHSHRT"; - Sprite = "SMRT"; - Frame = 0; - Tics = 4; - Next state = "RTORCHSHRT2"; +State Mods "RTORCHSHRT" { + Flags = ""; } -State { - ID = "RTORCHSHRT2"; - Sprite = "SMRT"; - Frame = 1; - Tics = 4; - Next state = "RTORCHSHRT3"; +State Mods "RTORCHSHRT2" { + Flags = ""; } -State { - ID = "RTORCHSHRT3"; - Sprite = "SMRT"; - Frame = 2; - Tics = 4; - Next state = "RTORCHSHRT4"; +State Mods "RTORCHSHRT3" { + Flags = ""; } -State { - ID = "RTORCHSHRT4"; - Sprite = "SMRT"; - Frame = 3; - Tics = 4; - Next state = "RTORCHSHRT"; +State Mods "RTORCHSHRT4" { + Flags = ""; }