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/** @file gamerules.h Game rule set. | ||
* | ||
* @authors Copyright © 2003-2013 Jaakko Keränen <jaakko.keranen@iki.fi> | ||
* @authors Copyright © 2005-2013 Daniel Swanson <danij@dengine.net> | ||
* | ||
* @par License | ||
* GPL: http://www.gnu.org/licenses/gpl.html | ||
* | ||
* <small>This program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at your | ||
* option) any later version. This program is distributed in the hope that it | ||
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty | ||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | ||
* Public License for more details. You should have received a copy of the GNU | ||
* General Public License along with this program; if not, write to the Free | ||
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA | ||
* 02110-1301 USA</small> | ||
*/ | ||
|
||
#ifndef LIBCOMMON_GAMERULES_H | ||
#define LIBCOMMON_GAMERULES_H | ||
|
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#include "common.h" | ||
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/** | ||
* @ingroup libcommon | ||
*/ | ||
typedef struct gamerules_s { | ||
skillmode_t skill; | ||
#if !__JHEXEN__ | ||
byte fast; | ||
#endif | ||
byte deathmatch; | ||
byte noMonsters; | ||
#if __JHEXEN__ | ||
byte randomClasses; | ||
#else | ||
byte respawnMonsters; | ||
#endif | ||
} gamerules_t; | ||
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#endif // LIBCOMMON_GAMERULES_H |
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