Skip to content

Commit

Permalink
libcommon: Fix logging of game state config in NetSv_SendGameState
Browse files Browse the repository at this point in the history
The game and episode identifiers are now AutoStrs so that they can
be written directly to the GPT_GAME_STATE packet.
  • Loading branch information
danij-deng committed Sep 13, 2014
1 parent fc01120 commit 30eed01
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions doomsday/plugins/common/src/d_netsv.cpp
Expand Up @@ -665,8 +665,8 @@ void NetSv_SendGameState(int flags, int to)

// Print a short message that describes the game state.
LOG_NET_NOTE("Sending game setup: %s %s %s %s")
<< gameId
<< episodeId
<< Str_Text(gameId)
<< Str_Text(episodeId)
<< mapUri.resolved()
<< gameConfigString;

Expand Down

0 comments on commit 30eed01

Please sign in to comment.