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Network|Client: When leaving a server use S_MapChange for LSM reset
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A full S_Reset() is a bit harsh and besides which, doesn't actually
clear the logical sound hash presently.
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danij-deng committed Apr 13, 2014
1 parent 1a7dcc2 commit 331291d
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion doomsday/client/src/client/cl_main.cpp
Expand Up @@ -96,7 +96,8 @@ void Cl_CleanUp()
clientPaused = false;
handshakeReceived = false;

S_Reset();
//S_Reset();
S_MapChange();

// Reset the local world state.
App_WorldSystem().reset();
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