From 3a9e75e78620415160066b8e6af1f5464bd0350c Mon Sep 17 00:00:00 2001 From: danij Date: Fri, 19 Jun 2009 10:15:00 +0000 Subject: [PATCH] Fixed: "Paused game while opened menu bug" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2808684&group_id=74815&atid=542099). --- doomsday/plugins/common/src/p_tick.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doomsday/plugins/common/src/p_tick.c b/doomsday/plugins/common/src/p_tick.c index d150afd462..096eef850e 100644 --- a/doomsday/plugins/common/src/p_tick.c +++ b/doomsday/plugins/common/src/p_tick.c @@ -161,7 +161,7 @@ void P_DoTick(void) // Pause if in menu and at least one tic has been run. if(!IS_NETGAME && (Hu_MenuIsActive() || Hu_IsMessageActive()) && - !Get(DD_PLAYBACK) && players[CONSOLEPLAYER].plr->viewZ != 1) + !Get(DD_PLAYBACK) && mapTime > 1) return; DD_RunThinkers();