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Chex Quest: Added default Texture Environment definitions
Merged Vermil's patch which adds Texture Environment info for most (if not all) Textures class Materials in the game - thanks!
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# Chex Quest: Material Environments | ||
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Header { Version = 5; } | ||
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Texture Environment { | ||
ID = "Metal"; | ||
Material { ID = "textures:BIGDOOR1"; }; | ||
Material { ID = "textures:BIGDOOR4"; }; # Door 2 | ||
Material { ID = "textures:BRNBIGL"; }; # Red door | ||
Material { ID = "textures:BRNBIGR"; }; # Blue door | ||
Material { ID = "textures:BRNPOIS2"; }; # Metal panel with slime blob | ||
Material { ID = "textures:BRNSMAL2"; }; # Yellow door | ||
Material { ID = "textures:COMP2"; }; # Wall of computers | ||
Material { ID = "textures:COMPSPAN"; }; # Two metal panels | ||
Material { ID = "textures:COMPSTA1"; }; # Door frame | ||
Material { ID = "textures:COMPSTA2"; }; # Panels | ||
Material { ID = "textures:COMPTALL"; }; # Wall of computers and circuits | ||
Material { ID = "textures:COMPTILE"; }; # Transport area sign | ||
Material { ID = "textures:COMPUTE1"; }; # Vents and half of blue wall and picture | ||
Material { ID = "textures:COMPUTE2"; }; # Wall of computers 2 | ||
Material { ID = "textures:DOOR1"; }; # Metal panels x 4 | ||
Material { ID = "textures:DOORBLU"; }; # Blue door frame | ||
Material { ID = "textures:DOORRED"; }; # Red door frame | ||
Material { ID = "textures:DOORSTOP"; }; # White wall | ||
Material { ID = "textures:DOORYEL"; }; # Yellow door frame | ||
Material { ID = "textures:GRAY4"; }; # Metal panels x 2 | ||
Material { ID = "textures:GRAY5"; }; # Metal panels x 2 2 | ||
Material { ID = "textures:LITE5"; }; # Large red door and random concrete wall | ||
Material { ID = "textures:LITEBLU3"; }; # Narrow Metal panels x 2 | ||
Material { ID = "textures:SLADRIP1"; }; # Metal lights | ||
Material { ID = "textures:SLADRIP2"; }; # Metal lights 2 | ||
Material { ID = "textures:SLADRIP3"; }; # Metal lights 3 | ||
Material { ID = "textures:STARG1"; }; # Metal panels x 2 3 | ||
Material { ID = "textures:STARTAN3"; }; # Large red door and random concrete wall 2 | ||
Material { ID = "textures:STONE"; }; # Long wall of narrow metal panels | ||
Material { ID = "textures:STONE2"; }; # Metal panels x 4 2 | ||
Material { ID = "textures:STONE3"; }; # Metal panels x 4 3 | ||
Material { ID = "textures:STONPOIS"; }; # wall of narrow metal panels with slime blob | ||
Material { ID = "textures:SUPPORT2"; }; # Metal panels x 2 4 | ||
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Material { ID = "textures:ASHWALL"; }; # Air vents | ||
Material { ID = "textures:BIGDOOR5"; }; # Door 3 | ||
Material { ID = "textures:BIGDOOR6"; }; # Door 4 | ||
Material { ID = "textures:CEMENT1"; }; # Large metal panel | ||
Material { ID = "textures:CEMENT2"; }; # Building wall | ||
Material { ID = "textures:CEMENT3"; }; # Door 5 | ||
Material { ID = "textures:CEMENT5"; }; # 2 Metal panels | ||
Material { ID = "textures:COMPBLUE"; }; # 2 Metal strips | ||
Material { ID = "textures:COMOPOHSO"; }; # Metal panels x 4 4 | ||
Material { ID = "textures:COMPWERD"; }; # Wall of circuits | ||
Material { ID = "textures:DOORBLU2"; }; # Metal panel with dial | ||
Material { ID = "textures:DOORHI"; }; # Metal panels x 3 | ||
Material { ID = "textures:DOORYEL2"; }; # White wall 3 | ||
Material { ID = "textures:EXITSTON"; }; # Metal panels x 2 5 | ||
Material { ID = "textures:GRAY1"; }; # Metal panels x 2 6 | ||
Material { ID = "textures:GRAY2"; }; # Metal panels x 2 with flower | ||
Material { ID = "textures:GRAYDANG"; }; # Metal panels x 2 with flower 2 | ||
Material { ID = "textures:GRAYPOIS"; }; # Narrow Metal panels with flower | ||
Material { ID = "textures:ICKDOOR1"; }; # Metal panel | ||
Material { ID = "textures:ICKWALL1"; }; # Metal panel and concrete | ||
Material { ID = "textures:ICKWALL2"; }; # Metal panels x 2 7 | ||
Material { ID = "textures:ICKWALL3"; }; # Metal panels x 2 8 | ||
Material { ID = "textures:ICKWALL4"; }; # Metal panels x 2 9 | ||
Material { ID = "textures:ICKWALL5"; }; # Metal panel and concrete 2 | ||
Material { ID = "textures:ICKWALL6"; }; # Metal panel and concrete 3 | ||
Material { ID = "textures:ICKWALL7"; }; # Metal panels x 2 10 | ||
Material { ID = "textures:LITERED"; }; # Narrow Metal panels x 2 2 | ||
Material { ID = "textures:LITESTON"; }; # Metal panels x 2 with 2 lights | ||
Material { ID = "textures:MARBFAC3"; }; # Metal sign | ||
Material { ID = "textures:SHAWN3"; }; # Metal panel | ||
Material { ID = "textures:SKINFACE"; }; # Large red door | ||
Material { ID = "textures:SKINTEK1"; }; # Refrigerated storage door | ||
Material { ID = "textures:SKINTEK2"; }; # Slimed door | ||
Material { ID = "textures:SKSNAKE1"; }; # Small black door | ||
Material { ID = "textures:SP_DUDE4"; }; # Door frame 2 | ||
Material { ID = "textures:STEPTOP"; }; # White wall 2 | ||
Material { ID = "textures:STONEGARG"; }; # Metal panels x 4 5 | ||
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Material { ID = "textures:SW1BROWN"; }; # Switch | ||
Material { ID = "textures:SW1COMP"; }; # Switch | ||
Material { ID = "textures:SW1DIRT"; }; # Switch | ||
Material { ID = "textures:SW1STON1"; }; # Switch | ||
Material { ID = "textures:SW1STON2"; }; # Switch | ||
Material { ID = "textures:SW1STONE"; }; # Switch | ||
Material { ID = "textures:SW2BROWN"; }; # Switch | ||
Material { ID = "textures:SW2COMP"; }; # Switch | ||
Material { ID = "textures:SW2DIRT"; }; # Switch | ||
Material { ID = "textures:SW2STON1"; }; # Switch | ||
Material { ID = "textures:SW2STON2"; }; # Switch | ||
Material { ID = "textures:SW2STONE"; }; # Switch | ||
} | ||
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Texture Environment { | ||
ID = "Rock"; | ||
Material { ID = "textures:BIGDOOR2"; }; # Rock wall | ||
Material { ID = "textures:BRNSMAL1"; }; # Brown wall with vent | ||
Material { ID = "textures:BRNPOIS"; }; # Brown wall with slime | ||
Material { ID = "textures:BROWN1"; }; # Brown wall | ||
Material { ID = "textures:BROWN144"; }; # Rock with metal border | ||
Material { ID = "textures:BROWNGRN"; }; # Brown wall 2 | ||
Material { ID = "textures:BROWNHUG"; }; # Concrete | ||
Material { ID = "textures:BROWNPIP"; }; # Concrete with vent | ||
Material { ID = "textures:DOORTRAK"; }; # Rock with metal frame | ||
Material { ID = "textures:EXITSIGN"; }; # Rock with metal border and hole | ||
Material { ID = "textures:GRAY7"; }; # Long concrete wall with 2 vents along | ||
Material { ID = "textures:GRAYTALL"; }; # Concrete 2 | ||
Material { ID = "textures:LITE2"; }; # Brown wall with pair of lights | ||
Material { ID = "textures:LITEBLU1"; }; # Rock with metal frame 2 | ||
Material { ID = "textures:LITEBLU2"; }; # Concrete wall with light switch | ||
Material { ID = "textures:LITEBLU4"; }; # White concrete wall | ||
Material { ID = "textures:METAL1"; }; # Concrete 3 | ||
Material { ID = "textures:NUKE24"; }; # Slime pool border | ||
Material { ID = "textures:NUKEDGE1"; }; # Slime pool border tall | ||
Material { ID = "textures:NUKESLAD"; }; # Concrete 4 | ||
Material { ID = "textures:PIPE2"; }; # Concrete 5 | ||
Material { ID = "textures:PLANET1"; }; # Narrow rock with metal frame | ||
Material { ID = "textures:PLAT1"; }; # Concrete 6 | ||
Material { ID = "textures:SHAWN2"; }; # White concrete wall 2 | ||
Material { ID = "textures:STARGR1"; }; # Rock wall with medium slime | ||
Material { ID = "textures:STARTAN1"; }; # Brown wall 3 | ||
Material { ID = "textures:STARTAN2"; }; # Rock wall 2 | ||
Material { ID = "textures:TEKWALL1"; }; # Concrete 7 | ||
Material { ID = "textures:TEKWALL2"; }; # Concrete 8 | ||
Material { ID = "textures:TEKWALL5"; }; # Brown wall 4 | ||
Material { ID = "textures:REDWALL1"; }; # Concrete with vent 2 | ||
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Material { ID = "textures:BIGDOOR3"; }; # Rock wall 3 | ||
Material { ID = "textures:BIGDOOR7"; }; # Concrete 9 | ||
Material { ID = "textures:BLODRIP1"; }; # Glowing Rock wall | ||
Material { ID = "textures:BLODRIP2"; }; # Glowing Rock wall 2 | ||
Material { ID = "textures:BLODRIP3"; }; # Glowing Rock wall 3 | ||
Material { ID = "textures:BLODRIP4"; }; # Glowing Rock wall 4 | ||
Material { ID = "textures:BROVINE"; }; # Brown wall with vines | ||
Material { ID = "textures:BROVINE2"; }; # Brown wall with vines 2 | ||
Material { ID = "textures:BROWNWEL"; }; # Concrete 10 | ||
Material { ID = "textures:FIREBLU1"; }; # Concrete 11 | ||
Material { ID = "textures:FIREBLU2"; }; # Concrete 12 | ||
Material { ID = "textures:FIRELAV2"; }; # Concrete 13 | ||
Material { ID = "textures:FIRELAV3"; }; # Concrete 14 | ||
Material { ID = "textures:FIRELAVA"; }; # Concrete 15 | ||
Material { ID = "textures:FIREMAG1"; }; # Rock wall with slime fall | ||
Material { ID = "textures:FIREMAG2"; }; # Rock wall with slime fall 2 | ||
Material { ID = "textures:FIREMAG3"; }; # Rock wall with slime fall 3 | ||
Material { ID = "textures:FIREWALA"; }; # Concrete 16 | ||
Material { ID = "textures:FIREWALB"; }; # Concrete 17 | ||
Material { ID = "textures:FIREWALL"; }; # Concrete 18 | ||
Material { ID = "textures:GRAYBIG"; }; # Concrete 19 | ||
Material { ID = "textures:GRAYVINE"; }; # Concrete with vines | ||
Material { ID = "textures:GSTONE1"; }; # White concrete wall 3 | ||
Material { ID = "textures:GSTONE2"; }; # White concrete wall 4 | ||
Material { ID = "textures:GSTSATYR"; }; # White concrete wall 5 | ||
Material { ID = "textures:GSTVINE1"; }; # White concrete wall with vines | ||
Material { ID = "textures:GSTVINE2"; }; # Brown wall with large slime | ||
Material { ID = "textures:LITE96"; }; # Concrete wall with 2 lights | ||
Material { ID = "textures:LITEMET"; }; # Concrete wall with 2 lights 2 | ||
Material { ID = "textures:MARBFACE"; }; # Concrete 20 | ||
Material { ID = "textures:MARBLE2"; }; # Rock wall with large slime, center part | ||
Material { ID = "textures:MARBLE3"; }; # Rock wall with large slime, right part | ||
Material { ID = "textures:MARBLOD1"; }; # Rock wall with large slime, left part | ||
Material { ID = "textures:METAL"; }; # White concrete wall 6 | ||
Material { ID = "textures:MIDBRN1"; }; # Concrete 21 | ||
Material { ID = "textures:MIDGRATE"; }; # Concrete 22 | ||
Material { ID = "textures:NUKEPOIS"; }; # Rock wall with small slime | ||
Material { ID = "textures:PIPE1"; }; # Rock with metal border and hole | ||
Material { ID = "textures:PIPE4"; }; # Large rock wall with large slime | ||
Material { ID = "textures:PIPE6"; }; # Narrow rock with metal frame 2 | ||
Material { ID = "textures:REDWALL"; }; # Concrete 23 | ||
Material { ID = "textures:ROCKRED1"; }; # Concrete 24 | ||
Material { ID = "textures:ROCKRED2"; }; # Concrete 25 | ||
Material { ID = "textures:ROCKRED3"; }; # Concrete 26 | ||
Material { ID = "textures:SHAWN1"; }; # Concrete 27 | ||
Material { ID = "textures:SKIN2"; }; # White concrete wall 7 | ||
Material { ID = "textures:SKINBORD"; }; # White concrete wall 8 | ||
Material { ID = "textures:SKINEDGE"; }; # White concrete wall 9 | ||
Material { ID = "textures:SKINLOW"; }; # Concrete 27 | ||
Material { ID = "textures:SKINSCAB"; }; # Brown wall with sign | ||
Material { ID = "textures:SKINSYMB"; }; # Rock with metal frame and large sign | ||
Material { ID = "textures:SKSNAKE2"; }; # Large rock wall | ||
Material { ID = "textures:SKSPINE1"; }; # Stalagmite and stalagtite | ||
Material { ID = "textures:SKSPINE2"; }; # Rock door | ||
Material { ID = "textures:SKULWAL3"; }; # Rock wall with recessed light | ||
Material { ID = "textures:SKY2"; }; # Brown wall with test plant | ||
Material { ID = "textures:SKY3"; }; # Brown wall with test plant 2 | ||
Material { ID = "textures:SKY4"; }; # Brown wall with test plants | ||
Material { ID = "textures:SP_DUDE1"; }; # Concrete 28 | ||
Material { ID = "textures:SP_DUDE3"; }; # White concrete wall 10 | ||
Material { ID = "textures:SP_DUDE5"; }; # White concrete wall 11 | ||
Material { ID = "textures:SP_FACE1"; }; # Concrete 29 | ||
Material { ID = "textures:SP_HOT1"; }; # White concrete wall with concrete end | ||
Material { ID = "textures:SP_ROCK1"; }; # Concrete 30 | ||
Material { ID = "textures:SP_ROCK2"; }; # Concrete 31 | ||
Material { ID = "textures:STARBR2"; }; # White concrete wall 12 | ||
Material { ID = "textures:STARG2"; }; # White concrete wall 13 | ||
Material { ID = "textures:STEPLAD1"; }; # White concrete wall 14 | ||
Material { ID = "textures:PIPE4"; }; # Rock with slime | ||
Material { ID = "textures:SUPPORT3"; }; # Concrete 32 | ||
Material { ID = "textures:WOOD1"; }; # Concrete 33 | ||
Material { ID = "textures:WOOD3"; }; # White concrete wall 15 | ||
Material { ID = "textures:WOOD4"; }; # White concrete with switches | ||
Material { ID = "textures:WOOD5"; }; # Concrete 34 | ||
Material { ID = "textures:WOODGARG"; }; # Concrete with switch | ||
Material { ID = "textures:WOODSKUL"; }; # Concrete with switch 2 | ||
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Material { ID = "textures:SW1BRCOM"; }; # Switch | ||
Material { ID = "textures:SW1BRN1"; }; # Switch | ||
Material { ID = "textures:SW1BRN2"; }; # Switch | ||
Material { ID = "textures:SW1BRNGN"; }; # Switch | ||
Material { ID = "textures:SW1COMM"; }; # Switch | ||
Material { ID = "textures:SW1PIPE"; }; # Switch | ||
Material { ID = "textures:SW1STRTN"; }; # Switch | ||
Material { ID = "textures:SW2BRCOM"; }; # Switch | ||
Material { ID = "textures:SW2BRN1"; }; # Switch | ||
Material { ID = "textures:SW2BRN2"; }; # Switch | ||
Material { ID = "textures:SW2BRNGN"; }; # Switch | ||
Material { ID = "textures:SW2COMM"; }; # Switch | ||
Material { ID = "textures:SW2PIPE"; }; # Switch | ||
Material { ID = "textures:SW2STRTN"; }; # Switch | ||
} | ||
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Texture Environment { | ||
ID = "Wood"; | ||
Material { ID = "textures:BRNBIGC"; }; # Cupboard doors | ||
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Material { ID = "textures:CRATE1"; }; # Crate red | ||
Material { ID = "textures:CRATE2"; }; # Crate brown | ||
Material { ID = "textures:CRATELIT"; }; # Small brown crates and red crate | ||
Material { ID = "textures:CRATTINY"; }; # Small red crates | ||
Material { ID = "textures:CRATWIDE"; }; # Wide brown and red crates | ||
Material { ID = "textures:MARBFAC2"; }; # Cupboard back | ||
} | ||
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Texture Environment { | ||
ID = "Cloth"; | ||
Material { ID = "textures:AASTINKY"; }; # Vertical wall with chalk board | ||
Material { ID = "textures:BRNSMALC"; }; # Blue wall with observation deck sign | ||
Material { ID = "textures:BRNSMALL"; }; # Vertical wall with book case | ||
Material { ID = "textures:BRNSMALR"; }; # Vertical wall with computer screen | ||
Material { ID = "textures:BROWN96"; }; # Vertical wall with computer screen 2 | ||
Material { ID = "textures:COMPUTE3"; }; # Vertical wall with sign | ||
Material { ID = "textures:DOOR3"; }; # Vertical wall with cupboard | ||
Material { ID = "textures:EXITDOOR"; }; # Blue wall 2 with sign | ||
Material { ID = "textures:LITE3"; }; # Blue wall white part | ||
Material { ID = "textures:LITE4"; }; # Blue wall | ||
Material { ID = "textures:SLAPOIS"; }; # Blue wall 5 with picture A and slime | ||
Material { ID = "textures:SLADWALL"; }; # Blue wall with picture A | ||
Material { ID = "textures:STARG3"; }; # Vertical wall | ||
Material { ID = "textures:STEP1"; }; # Step 1 brown | ||
Material { ID = "textures:STEP2"; }; # Step 1 grey | ||
Material { ID = "textures:STEP3"; }; # Blue wall white part 2 | ||
Material { ID = "textures:STEP4"; }; # Blue wall border | ||
Material { ID = "textures:STEP5"; }; # Blue wall white part 3 | ||
Material { ID = "textures:STEP6"; }; # Blue wall white part 4 | ||
Material { ID = "textures:TEKWALL3"; }; # Blue wall with picture B | ||
Material { ID = "textures:TEKWALL4"; }; # Blue wall with picture B 2 | ||
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Material { ID = "textures:BLODGR1"; }; # Blue wall with running slime | ||
Material { ID = "textures:BLODGR2"; }; # Blue wall with running slime 2 | ||
Material { ID = "textures:BLODGR3"; }; # Blue wall with running slime 3 | ||
Material { ID = "textures:BLODGR4"; }; # Blue wall with running slime 4 | ||
Material { ID = "textures:CEMENT4"; }; # Vertical wall with cabinent | ||
Material { ID = "textures:CEMENT6"; }; # Vertical wall with lockers | ||
Material { ID = "textures:CEMPOIS"; }; # Vertical wall with chalk board 2 | ||
Material { ID = "textures:DOORRED2"; }; # Blue wall white part 2 | ||
Material { ID = "textures:GSTFONT1"; }; # Waterfall | ||
Material { ID = "textures:GSTFONT2"; }; # Waterfall 2 | ||
Material { ID = "textures:GSTFONT3"; }; # Waterfall 3 | ||
Material { ID = "textures:MARBLE1"; }; # Vertical wall with mirror | ||
Material { ID = "textures:MIDVINE1"; }; # Vines | ||
Material { ID = "textures:MIDVINE2"; }; # Vines 2 | ||
Material { ID = "textures:SKINCUT"; }; # Giant sign | ||
Material { ID = "textures:SKINMET1"; }; # Blue wall with large slime | ||
Material { ID = "textures:SKINMET2"; }; # Vertical wall with large slime | ||
Material { ID = "textures:SKULWALL"; }; # Vertical wall power lift sign | ||
Material { ID = "textures:SLADSKUL"; }; # Blue wall with observation deck sign 2 | ||
Material { ID = "textures:SP_DUDE2"; }; # Blue wall 2 | ||
Material { ID = "textures:SP_DUDE6"; }; # Solid brown wall | ||
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Material { ID = "textures:SW1EXIT"; }; # Switch | ||
Material { ID = "textures:SW1GRAY"; }; # Switch | ||
Material { ID = "textures:SW1GRAY1"; }; # Switch | ||
Material { ID = "textures:SW1METAL"; }; # Switch | ||
Material { ID = "textures:SW1SLAD"; }; # Switch | ||
Material { ID = "textures:SW1STARG"; }; # Switch | ||
Material { ID = "textures:SW2EXIT"; }; # Switch | ||
Material { ID = "textures:SW2GRAY"; }; # Switch | ||
Material { ID = "textures:SW2GRAY1"; }; # Switch | ||
Material { ID = "textures:SW2METAL"; }; # Switch | ||
Material { ID = "textures:SW2SLAD"; }; # Switch | ||
Material { ID = "textures:SW2STARG"; }; # Switch | ||
} |