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Chex Quest: Added default Texture Environment definitions
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Merged Vermil's patch which adds Texture Environment info for most
(if not all) Textures class Materials in the game - thanks!
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danij-deng committed Feb 15, 2012
1 parent 0225d11 commit 428d3e4
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2 changes: 1 addition & 1 deletion doomsday/plugins/jdoom/defs/chex.ded
Expand Up @@ -23,5 +23,5 @@ Include "doom1/inlude.ded";
Include "chex/text.ded";
Include "chex/lights.ded";
Include "chex/materials.ded";
Include "doom1/materialenvironments.ded";
Include "chex/materialenvironments.ded";
Include "chex/music.ded";
290 changes: 290 additions & 0 deletions doomsday/plugins/jdoom/defs/chex/materialenvironments.ded
@@ -0,0 +1,290 @@
# Chex Quest: Material Environments

Header { Version = 5; }

Texture Environment {
ID = "Metal";
Material { ID = "textures:BIGDOOR1"; };
Material { ID = "textures:BIGDOOR4"; }; # Door 2
Material { ID = "textures:BRNBIGL"; }; # Red door
Material { ID = "textures:BRNBIGR"; }; # Blue door
Material { ID = "textures:BRNPOIS2"; }; # Metal panel with slime blob
Material { ID = "textures:BRNSMAL2"; }; # Yellow door
Material { ID = "textures:COMP2"; }; # Wall of computers
Material { ID = "textures:COMPSPAN"; }; # Two metal panels
Material { ID = "textures:COMPSTA1"; }; # Door frame
Material { ID = "textures:COMPSTA2"; }; # Panels
Material { ID = "textures:COMPTALL"; }; # Wall of computers and circuits
Material { ID = "textures:COMPTILE"; }; # Transport area sign
Material { ID = "textures:COMPUTE1"; }; # Vents and half of blue wall and picture
Material { ID = "textures:COMPUTE2"; }; # Wall of computers 2
Material { ID = "textures:DOOR1"; }; # Metal panels x 4
Material { ID = "textures:DOORBLU"; }; # Blue door frame
Material { ID = "textures:DOORRED"; }; # Red door frame
Material { ID = "textures:DOORSTOP"; }; # White wall
Material { ID = "textures:DOORYEL"; }; # Yellow door frame
Material { ID = "textures:GRAY4"; }; # Metal panels x 2
Material { ID = "textures:GRAY5"; }; # Metal panels x 2 2
Material { ID = "textures:LITE5"; }; # Large red door and random concrete wall
Material { ID = "textures:LITEBLU3"; }; # Narrow Metal panels x 2
Material { ID = "textures:SLADRIP1"; }; # Metal lights
Material { ID = "textures:SLADRIP2"; }; # Metal lights 2
Material { ID = "textures:SLADRIP3"; }; # Metal lights 3
Material { ID = "textures:STARG1"; }; # Metal panels x 2 3
Material { ID = "textures:STARTAN3"; }; # Large red door and random concrete wall 2
Material { ID = "textures:STONE"; }; # Long wall of narrow metal panels
Material { ID = "textures:STONE2"; }; # Metal panels x 4 2
Material { ID = "textures:STONE3"; }; # Metal panels x 4 3
Material { ID = "textures:STONPOIS"; }; # wall of narrow metal panels with slime blob
Material { ID = "textures:SUPPORT2"; }; # Metal panels x 2 4

Material { ID = "textures:ASHWALL"; }; # Air vents
Material { ID = "textures:BIGDOOR5"; }; # Door 3
Material { ID = "textures:BIGDOOR6"; }; # Door 4
Material { ID = "textures:CEMENT1"; }; # Large metal panel
Material { ID = "textures:CEMENT2"; }; # Building wall
Material { ID = "textures:CEMENT3"; }; # Door 5
Material { ID = "textures:CEMENT5"; }; # 2 Metal panels
Material { ID = "textures:COMPBLUE"; }; # 2 Metal strips
Material { ID = "textures:COMOPOHSO"; }; # Metal panels x 4 4
Material { ID = "textures:COMPWERD"; }; # Wall of circuits
Material { ID = "textures:DOORBLU2"; }; # Metal panel with dial
Material { ID = "textures:DOORHI"; }; # Metal panels x 3
Material { ID = "textures:DOORYEL2"; }; # White wall 3
Material { ID = "textures:EXITSTON"; }; # Metal panels x 2 5
Material { ID = "textures:GRAY1"; }; # Metal panels x 2 6
Material { ID = "textures:GRAY2"; }; # Metal panels x 2 with flower
Material { ID = "textures:GRAYDANG"; }; # Metal panels x 2 with flower 2
Material { ID = "textures:GRAYPOIS"; }; # Narrow Metal panels with flower
Material { ID = "textures:ICKDOOR1"; }; # Metal panel
Material { ID = "textures:ICKWALL1"; }; # Metal panel and concrete
Material { ID = "textures:ICKWALL2"; }; # Metal panels x 2 7
Material { ID = "textures:ICKWALL3"; }; # Metal panels x 2 8
Material { ID = "textures:ICKWALL4"; }; # Metal panels x 2 9
Material { ID = "textures:ICKWALL5"; }; # Metal panel and concrete 2
Material { ID = "textures:ICKWALL6"; }; # Metal panel and concrete 3
Material { ID = "textures:ICKWALL7"; }; # Metal panels x 2 10
Material { ID = "textures:LITERED"; }; # Narrow Metal panels x 2 2
Material { ID = "textures:LITESTON"; }; # Metal panels x 2 with 2 lights
Material { ID = "textures:MARBFAC3"; }; # Metal sign
Material { ID = "textures:SHAWN3"; }; # Metal panel
Material { ID = "textures:SKINFACE"; }; # Large red door
Material { ID = "textures:SKINTEK1"; }; # Refrigerated storage door
Material { ID = "textures:SKINTEK2"; }; # Slimed door
Material { ID = "textures:SKSNAKE1"; }; # Small black door
Material { ID = "textures:SP_DUDE4"; }; # Door frame 2
Material { ID = "textures:STEPTOP"; }; # White wall 2
Material { ID = "textures:STONEGARG"; }; # Metal panels x 4 5

Material { ID = "textures:SW1BROWN"; }; # Switch
Material { ID = "textures:SW1COMP"; }; # Switch
Material { ID = "textures:SW1DIRT"; }; # Switch
Material { ID = "textures:SW1STON1"; }; # Switch
Material { ID = "textures:SW1STON2"; }; # Switch
Material { ID = "textures:SW1STONE"; }; # Switch
Material { ID = "textures:SW2BROWN"; }; # Switch
Material { ID = "textures:SW2COMP"; }; # Switch
Material { ID = "textures:SW2DIRT"; }; # Switch
Material { ID = "textures:SW2STON1"; }; # Switch
Material { ID = "textures:SW2STON2"; }; # Switch
Material { ID = "textures:SW2STONE"; }; # Switch
}

Texture Environment {
ID = "Rock";
Material { ID = "textures:BIGDOOR2"; }; # Rock wall
Material { ID = "textures:BRNSMAL1"; }; # Brown wall with vent
Material { ID = "textures:BRNPOIS"; }; # Brown wall with slime
Material { ID = "textures:BROWN1"; }; # Brown wall
Material { ID = "textures:BROWN144"; }; # Rock with metal border
Material { ID = "textures:BROWNGRN"; }; # Brown wall 2
Material { ID = "textures:BROWNHUG"; }; # Concrete
Material { ID = "textures:BROWNPIP"; }; # Concrete with vent
Material { ID = "textures:DOORTRAK"; }; # Rock with metal frame
Material { ID = "textures:EXITSIGN"; }; # Rock with metal border and hole
Material { ID = "textures:GRAY7"; }; # Long concrete wall with 2 vents along
Material { ID = "textures:GRAYTALL"; }; # Concrete 2
Material { ID = "textures:LITE2"; }; # Brown wall with pair of lights
Material { ID = "textures:LITEBLU1"; }; # Rock with metal frame 2
Material { ID = "textures:LITEBLU2"; }; # Concrete wall with light switch
Material { ID = "textures:LITEBLU4"; }; # White concrete wall
Material { ID = "textures:METAL1"; }; # Concrete 3
Material { ID = "textures:NUKE24"; }; # Slime pool border
Material { ID = "textures:NUKEDGE1"; }; # Slime pool border tall
Material { ID = "textures:NUKESLAD"; }; # Concrete 4
Material { ID = "textures:PIPE2"; }; # Concrete 5
Material { ID = "textures:PLANET1"; }; # Narrow rock with metal frame
Material { ID = "textures:PLAT1"; }; # Concrete 6
Material { ID = "textures:SHAWN2"; }; # White concrete wall 2
Material { ID = "textures:STARGR1"; }; # Rock wall with medium slime
Material { ID = "textures:STARTAN1"; }; # Brown wall 3
Material { ID = "textures:STARTAN2"; }; # Rock wall 2
Material { ID = "textures:TEKWALL1"; }; # Concrete 7
Material { ID = "textures:TEKWALL2"; }; # Concrete 8
Material { ID = "textures:TEKWALL5"; }; # Brown wall 4
Material { ID = "textures:REDWALL1"; }; # Concrete with vent 2

Material { ID = "textures:BIGDOOR3"; }; # Rock wall 3
Material { ID = "textures:BIGDOOR7"; }; # Concrete 9
Material { ID = "textures:BLODRIP1"; }; # Glowing Rock wall
Material { ID = "textures:BLODRIP2"; }; # Glowing Rock wall 2
Material { ID = "textures:BLODRIP3"; }; # Glowing Rock wall 3
Material { ID = "textures:BLODRIP4"; }; # Glowing Rock wall 4
Material { ID = "textures:BROVINE"; }; # Brown wall with vines
Material { ID = "textures:BROVINE2"; }; # Brown wall with vines 2
Material { ID = "textures:BROWNWEL"; }; # Concrete 10
Material { ID = "textures:FIREBLU1"; }; # Concrete 11
Material { ID = "textures:FIREBLU2"; }; # Concrete 12
Material { ID = "textures:FIRELAV2"; }; # Concrete 13
Material { ID = "textures:FIRELAV3"; }; # Concrete 14
Material { ID = "textures:FIRELAVA"; }; # Concrete 15
Material { ID = "textures:FIREMAG1"; }; # Rock wall with slime fall
Material { ID = "textures:FIREMAG2"; }; # Rock wall with slime fall 2
Material { ID = "textures:FIREMAG3"; }; # Rock wall with slime fall 3
Material { ID = "textures:FIREWALA"; }; # Concrete 16
Material { ID = "textures:FIREWALB"; }; # Concrete 17
Material { ID = "textures:FIREWALL"; }; # Concrete 18
Material { ID = "textures:GRAYBIG"; }; # Concrete 19
Material { ID = "textures:GRAYVINE"; }; # Concrete with vines
Material { ID = "textures:GSTONE1"; }; # White concrete wall 3
Material { ID = "textures:GSTONE2"; }; # White concrete wall 4
Material { ID = "textures:GSTSATYR"; }; # White concrete wall 5
Material { ID = "textures:GSTVINE1"; }; # White concrete wall with vines
Material { ID = "textures:GSTVINE2"; }; # Brown wall with large slime
Material { ID = "textures:LITE96"; }; # Concrete wall with 2 lights
Material { ID = "textures:LITEMET"; }; # Concrete wall with 2 lights 2
Material { ID = "textures:MARBFACE"; }; # Concrete 20
Material { ID = "textures:MARBLE2"; }; # Rock wall with large slime, center part
Material { ID = "textures:MARBLE3"; }; # Rock wall with large slime, right part
Material { ID = "textures:MARBLOD1"; }; # Rock wall with large slime, left part
Material { ID = "textures:METAL"; }; # White concrete wall 6
Material { ID = "textures:MIDBRN1"; }; # Concrete 21
Material { ID = "textures:MIDGRATE"; }; # Concrete 22
Material { ID = "textures:NUKEPOIS"; }; # Rock wall with small slime
Material { ID = "textures:PIPE1"; }; # Rock with metal border and hole
Material { ID = "textures:PIPE4"; }; # Large rock wall with large slime
Material { ID = "textures:PIPE6"; }; # Narrow rock with metal frame 2
Material { ID = "textures:REDWALL"; }; # Concrete 23
Material { ID = "textures:ROCKRED1"; }; # Concrete 24
Material { ID = "textures:ROCKRED2"; }; # Concrete 25
Material { ID = "textures:ROCKRED3"; }; # Concrete 26
Material { ID = "textures:SHAWN1"; }; # Concrete 27
Material { ID = "textures:SKIN2"; }; # White concrete wall 7
Material { ID = "textures:SKINBORD"; }; # White concrete wall 8
Material { ID = "textures:SKINEDGE"; }; # White concrete wall 9
Material { ID = "textures:SKINLOW"; }; # Concrete 27
Material { ID = "textures:SKINSCAB"; }; # Brown wall with sign
Material { ID = "textures:SKINSYMB"; }; # Rock with metal frame and large sign
Material { ID = "textures:SKSNAKE2"; }; # Large rock wall
Material { ID = "textures:SKSPINE1"; }; # Stalagmite and stalagtite
Material { ID = "textures:SKSPINE2"; }; # Rock door
Material { ID = "textures:SKULWAL3"; }; # Rock wall with recessed light
Material { ID = "textures:SKY2"; }; # Brown wall with test plant
Material { ID = "textures:SKY3"; }; # Brown wall with test plant 2
Material { ID = "textures:SKY4"; }; # Brown wall with test plants
Material { ID = "textures:SP_DUDE1"; }; # Concrete 28
Material { ID = "textures:SP_DUDE3"; }; # White concrete wall 10
Material { ID = "textures:SP_DUDE5"; }; # White concrete wall 11
Material { ID = "textures:SP_FACE1"; }; # Concrete 29
Material { ID = "textures:SP_HOT1"; }; # White concrete wall with concrete end
Material { ID = "textures:SP_ROCK1"; }; # Concrete 30
Material { ID = "textures:SP_ROCK2"; }; # Concrete 31
Material { ID = "textures:STARBR2"; }; # White concrete wall 12
Material { ID = "textures:STARG2"; }; # White concrete wall 13
Material { ID = "textures:STEPLAD1"; }; # White concrete wall 14
Material { ID = "textures:PIPE4"; }; # Rock with slime
Material { ID = "textures:SUPPORT3"; }; # Concrete 32
Material { ID = "textures:WOOD1"; }; # Concrete 33
Material { ID = "textures:WOOD3"; }; # White concrete wall 15
Material { ID = "textures:WOOD4"; }; # White concrete with switches
Material { ID = "textures:WOOD5"; }; # Concrete 34
Material { ID = "textures:WOODGARG"; }; # Concrete with switch
Material { ID = "textures:WOODSKUL"; }; # Concrete with switch 2

Material { ID = "textures:SW1BRCOM"; }; # Switch
Material { ID = "textures:SW1BRN1"; }; # Switch
Material { ID = "textures:SW1BRN2"; }; # Switch
Material { ID = "textures:SW1BRNGN"; }; # Switch
Material { ID = "textures:SW1COMM"; }; # Switch
Material { ID = "textures:SW1PIPE"; }; # Switch
Material { ID = "textures:SW1STRTN"; }; # Switch
Material { ID = "textures:SW2BRCOM"; }; # Switch
Material { ID = "textures:SW2BRN1"; }; # Switch
Material { ID = "textures:SW2BRN2"; }; # Switch
Material { ID = "textures:SW2BRNGN"; }; # Switch
Material { ID = "textures:SW2COMM"; }; # Switch
Material { ID = "textures:SW2PIPE"; }; # Switch
Material { ID = "textures:SW2STRTN"; }; # Switch
}

Texture Environment {
ID = "Wood";
Material { ID = "textures:BRNBIGC"; }; # Cupboard doors

Material { ID = "textures:CRATE1"; }; # Crate red
Material { ID = "textures:CRATE2"; }; # Crate brown
Material { ID = "textures:CRATELIT"; }; # Small brown crates and red crate
Material { ID = "textures:CRATTINY"; }; # Small red crates
Material { ID = "textures:CRATWIDE"; }; # Wide brown and red crates
Material { ID = "textures:MARBFAC2"; }; # Cupboard back
}

Texture Environment {
ID = "Cloth";
Material { ID = "textures:AASTINKY"; }; # Vertical wall with chalk board
Material { ID = "textures:BRNSMALC"; }; # Blue wall with observation deck sign
Material { ID = "textures:BRNSMALL"; }; # Vertical wall with book case
Material { ID = "textures:BRNSMALR"; }; # Vertical wall with computer screen
Material { ID = "textures:BROWN96"; }; # Vertical wall with computer screen 2
Material { ID = "textures:COMPUTE3"; }; # Vertical wall with sign
Material { ID = "textures:DOOR3"; }; # Vertical wall with cupboard
Material { ID = "textures:EXITDOOR"; }; # Blue wall 2 with sign
Material { ID = "textures:LITE3"; }; # Blue wall white part
Material { ID = "textures:LITE4"; }; # Blue wall
Material { ID = "textures:SLAPOIS"; }; # Blue wall 5 with picture A and slime
Material { ID = "textures:SLADWALL"; }; # Blue wall with picture A
Material { ID = "textures:STARG3"; }; # Vertical wall
Material { ID = "textures:STEP1"; }; # Step 1 brown
Material { ID = "textures:STEP2"; }; # Step 1 grey
Material { ID = "textures:STEP3"; }; # Blue wall white part 2
Material { ID = "textures:STEP4"; }; # Blue wall border
Material { ID = "textures:STEP5"; }; # Blue wall white part 3
Material { ID = "textures:STEP6"; }; # Blue wall white part 4
Material { ID = "textures:TEKWALL3"; }; # Blue wall with picture B
Material { ID = "textures:TEKWALL4"; }; # Blue wall with picture B 2

Material { ID = "textures:BLODGR1"; }; # Blue wall with running slime
Material { ID = "textures:BLODGR2"; }; # Blue wall with running slime 2
Material { ID = "textures:BLODGR3"; }; # Blue wall with running slime 3
Material { ID = "textures:BLODGR4"; }; # Blue wall with running slime 4
Material { ID = "textures:CEMENT4"; }; # Vertical wall with cabinent
Material { ID = "textures:CEMENT6"; }; # Vertical wall with lockers
Material { ID = "textures:CEMPOIS"; }; # Vertical wall with chalk board 2
Material { ID = "textures:DOORRED2"; }; # Blue wall white part 2
Material { ID = "textures:GSTFONT1"; }; # Waterfall
Material { ID = "textures:GSTFONT2"; }; # Waterfall 2
Material { ID = "textures:GSTFONT3"; }; # Waterfall 3
Material { ID = "textures:MARBLE1"; }; # Vertical wall with mirror
Material { ID = "textures:MIDVINE1"; }; # Vines
Material { ID = "textures:MIDVINE2"; }; # Vines 2
Material { ID = "textures:SKINCUT"; }; # Giant sign
Material { ID = "textures:SKINMET1"; }; # Blue wall with large slime
Material { ID = "textures:SKINMET2"; }; # Vertical wall with large slime
Material { ID = "textures:SKULWALL"; }; # Vertical wall power lift sign
Material { ID = "textures:SLADSKUL"; }; # Blue wall with observation deck sign 2
Material { ID = "textures:SP_DUDE2"; }; # Blue wall 2
Material { ID = "textures:SP_DUDE6"; }; # Solid brown wall

Material { ID = "textures:SW1EXIT"; }; # Switch
Material { ID = "textures:SW1GRAY"; }; # Switch
Material { ID = "textures:SW1GRAY1"; }; # Switch
Material { ID = "textures:SW1METAL"; }; # Switch
Material { ID = "textures:SW1SLAD"; }; # Switch
Material { ID = "textures:SW1STARG"; }; # Switch
Material { ID = "textures:SW2EXIT"; }; # Switch
Material { ID = "textures:SW2GRAY"; }; # Switch
Material { ID = "textures:SW2GRAY1"; }; # Switch
Material { ID = "textures:SW2METAL"; }; # Switch
Material { ID = "textures:SW2SLAD"; }; # Switch
Material { ID = "textures:SW2STARG"; }; # Switch
}

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