Skip to content

Commit

Permalink
HUD sprite mode added
Browse files Browse the repository at this point in the history
  • Loading branch information
skyjake committed Jun 3, 2003
1 parent 1a2d706 commit 45df437
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 2 deletions.
4 changes: 2 additions & 2 deletions doomsday/Include/gl_tex.h
Expand Up @@ -61,10 +61,10 @@ DGLuint GL_PrepareLightTexture(void); // The dynamic light map.
DGLuint GL_PrepareGlowTexture(void); // Glow map.
DGLuint GL_PrepareFlareTexture(int flare);
unsigned int GL_PrepareSky(int idx, boolean zeroMask);
unsigned int GL_PrepareSprite(int pnum);
unsigned int GL_PrepareSprite(int pnum, int spriteMode);
void GL_SetTexture(int idx);
void GL_GetSkyTopColor(int texidx, byte *rgb);
void GL_SetSprite(int pnum);
void GL_SetSprite(int pnum, int spriteType);
void GL_SetTranslatedSprite(int pnum, int tmap, int tclass);
void GL_GetSpriteColor(int pnum, unsigned char *rgb);
void GL_GetFlatColor(int fnum, unsigned char *rgb);
Expand Down
1 change: 1 addition & 0 deletions doomsday/Include/r_data.h
Expand Up @@ -120,6 +120,7 @@ typedef struct lumptexinfo_s
{
DGLuint tex[2]; // Names of the textures (two parts for big ones)
unsigned short width[2], height;
unsigned short height2; // Used with HUD sprites.
short offx, offy;
} lumptexinfo_t;

Expand Down

0 comments on commit 45df437

Please sign in to comment.