Skip to content

Commit

Permalink
libcommon|Menu: Cleanup
Browse files Browse the repository at this point in the history
  • Loading branch information
danij-deng committed Jul 22, 2014
1 parent f108f90 commit 4c3824d
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions doomsday/plugins/common/src/hu_menu.cpp
Expand Up @@ -4643,19 +4643,19 @@ int Hu_MenuSelectPlayerClass(Widget *wi, Widget::mn_actionid_t action, void * /*
if(!skillObj->text().isEmpty() && skillObj->text().first().isLetterOrNumber()) skillObj->setShortcut(skillObj->text().first().toLatin1());

skillObj = &MN_MustFindObjectOnPage(skillPage, 0, MNF_ID1)->as<ButtonWidget>();
skillObj->as<ButtonWidget>().setText(GET_TXT(PCLASS_INFO(mnPlrClass)->skillModeNames[SM_EASY]));
skillObj->setText(GET_TXT(PCLASS_INFO(mnPlrClass)->skillModeNames[SM_EASY]));
if(!skillObj->text().isEmpty() && skillObj->text().first().isLetterOrNumber()) skillObj->setShortcut(skillObj->text().first().toLatin1());

skillObj = &MN_MustFindObjectOnPage(skillPage, 0, MNF_ID2)->as<ButtonWidget>();
skillObj->as<ButtonWidget>().setText(GET_TXT(PCLASS_INFO(mnPlrClass)->skillModeNames[SM_MEDIUM]));
skillObj->setText(GET_TXT(PCLASS_INFO(mnPlrClass)->skillModeNames[SM_MEDIUM]));
if(!skillObj->text().isEmpty() && skillObj->text().first().isLetterOrNumber()) skillObj->setShortcut(skillObj->text().first().toLatin1());

skillObj = &MN_MustFindObjectOnPage(skillPage, 0, MNF_ID3)->as<ButtonWidget>();
skillObj->as<ButtonWidget>().setText(GET_TXT(PCLASS_INFO(mnPlrClass)->skillModeNames[SM_HARD]));
skillObj->setText(GET_TXT(PCLASS_INFO(mnPlrClass)->skillModeNames[SM_HARD]));
if(!skillObj->text().isEmpty() && skillObj->text().first().isLetterOrNumber()) skillObj->setShortcut(skillObj->text().first().toLatin1());

skillObj = &MN_MustFindObjectOnPage(skillPage, 0, MNF_ID4)->as<ButtonWidget>();
skillObj->as<ButtonWidget>().setText(GET_TXT(PCLASS_INFO(mnPlrClass)->skillModeNames[SM_NIGHTMARE]));
skillObj->setText(GET_TXT(PCLASS_INFO(mnPlrClass)->skillModeNames[SM_NIGHTMARE]));
if(!skillObj->text().isEmpty() && skillObj->text().first().isLetterOrNumber()) skillObj->setShortcut(skillObj->text().first().toLatin1());

switch(mnPlrClass)
Expand Down

0 comments on commit 4c3824d

Please sign in to comment.