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Renderer: Log about missing particle textures with pretty NativePaths
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danij-deng committed Oct 3, 2014
1 parent b87fdd7 commit 4ec8ad7
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion doomsday/client/src/render/rend_particle.cpp
Expand Up @@ -142,7 +142,7 @@ static byte loadParticleTexture(uint particleTex)
image_t image;
if(!GL_LoadImage(image, foundPath.toUtf8().constData()))
{
LOG_RES_WARNING("Failed to load \"%s\"") << foundPath;
LOG_RES_WARNING("Failed to load \"%s\"") << NativePath(foundPath).pretty();
return 0;
}

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