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Fixed bug #2498597: Reversed look up and down controls.
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danij committed Jan 15, 2009
1 parent 4d69e1f commit 50bec06
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Showing 2 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions doomsday/plugins/common/src/g_controls.c
Expand Up @@ -271,8 +271,8 @@ DEFCC( CCmdDefaultGameBinds )
"bindevent key-f-down {impulse falldown}",
"bindcontrol turn key-left-staged-inverse",
"bindcontrol turn key-right-staged",
"bindcontrol look key-delete-staged-inverse",
"bindcontrol look key-pgdown-staged",
"bindcontrol look key-delete-staged",
"bindcontrol look key-pgdown-staged-inverse",
"bindevent key-end-down {impulse lookcenter}",
"bindevent key-slash {impulse jump}",
"bindevent key-space-down {impulse use}",
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4 changes: 2 additions & 2 deletions doomsday/plugins/common/src/m_ctrl.c
Expand Up @@ -174,8 +174,8 @@ static controlconfig_t controlConfig[] =
{ NULL },

{ "looking" },
{ "look up", 0, "look", 0, CCF_STAGED | CCF_INVERSE },
{ "look down", 0, "look", 0, CCF_STAGED | CCF_NON_INVERSE },
{ "look up", 0, "look", 0, CCF_STAGED | CCF_NON_INVERSE },
{ "look down", 0, "look", 0, CCF_STAGED | CCF_INVERSE },
{ "look center", 0, 0, "impulse lookcenter" },

{ NULL },
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