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Revert "Input: Changed "input-sharp-lateprocessing" to 0 by default"
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This reverts commit c20e7ea.

Playtesting reveals that the lateprocessing is actually necessary for
proper feel of the controls.
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skyjake committed Mar 21, 2013
1 parent 799db80 commit 5b528f1
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion doomsday/client/src/dd_loop.cpp
Expand Up @@ -60,7 +60,7 @@ int maxFrameRate = 120; // Zero means 'unlimited'.
// Refresh frame count (independant of the viewport-specific frameCount).
int rFrameCount = 0;
byte devShowFrameTimeDeltas = false;
byte processSharpEventsAfterTickers = false;
byte processSharpEventsAfterTickers = true;

timespan_t sysTime, gameTime, demoTime, ddMapTime;
//timespan_t frameStartTime;
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