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libgui|GLShaderBank: Implemented a custom GLSL include directive
Alternative to ‘include.vertex’ and ‘include.fragment’ in .dei file.
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doomsday/apps/client/net.dengine.client.pack/renderer.pack/shaders/dgl/dgl.dei
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Original file line number | Diff line number | Diff line change |
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@@ -1,7 +1,5 @@ | ||
# Shader for the DGL drawing routines that emulate OpenGL 1.x behavior. | ||
shader dgl.draw { | ||
path.vertex = "dgl_draw.vsh" | ||
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include.fragment <../include/fog.glsl> | ||
path.fragment = "dgl_draw.fsh" | ||
} |
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